==================================================================
2.02 Version 9.6.3 Patch Notes
December 19, 2025
==================================================================

General

- Improved archer firing behaviour during run, chase, and focused attack actions (also improved direct click attacks so that it more closely mimics the A-move behaviour).
- Pikemen should now more reliably deal revenge damage to cavalry when trampled from behind.
- Trees will now deplete faster - now offers 16.67% less wood (75 worker cargo hauls, from 90 cargo hauls).
- The following abilities can now be auto cast:
--- Shelob's Tunnel, Karsh's Blink, Balrog's Breath Fire.
- Morgul Blade, Wizard Blast, Poison Sting, etc, should now execute on targets better and more efficiently.
- Mounting/dismounting can now be triggered on multiple heroes simultaneously (I.e., 2 Fellbeasts together, mounted cavalry heroes, etc).

General Balance

- Cave Troll, Mountain Troll, Drummer Troll, Attack Troll, Mountain Giant, Guardian Ent, Siege Ent, Fire Drake heal amount increased to 40 (from 30).
- Cave Troll, Mountain Troll, Drummer Troll, Attack Troll, Mountain Giant, Guardian Ent, Siege Ent, Fire Drake heal delay time reduced to 10s (from 15s).
- Summoned Dragon pierce armor increased to 40% (from 50%).
- Shade of the Wolf excluded from the 400% Morgul Blade scalar. 
- All SPECIALIST (Pikemen) crush revenge weapons now only deal 65% damage against Knights of Dol Amroth and Black Riders.
- Hero revive cost changed - levels 1-10 cost now sits between 60-100% of original cost (was 60-80% of original cost).
- Upgraded siege now deals 50% less damage to the Shade of the Wolf.
- Balrog:
--- health increased to 14400 (from 4800);
--- STRUCTURAL armour reduced to 25% (from 10%);
--- FROST armour reduced to 150% (from 70%);
--- MAGIC armour reduced to 150% (from 70%);
--- SIEGE armour reduced to 75% (from 25%);
--- HERO armour reduced to 100% (from 50%);
--- HERO_RANGED armour reduced to 3% (from 1%);
--- DEFAULT armour (all undefined armour types) reduced to 3% (from 1%).
- Summoned Dragon PIERCE armour increased to 40% (from 50%).
- All cavalry crush weapons now have a 25% damage penalty scalar against Half-troll Marauders and Hill Trolls, to be in line with other Pikemen.

Audio & Graphics Changes

- Shade of the Wolf health bar visual upsized.
- Mirkwood Archer Hidden Hunter arrow sound volume reduced slightly.
- Fuel the Fires activation sound can now be heard by allies as well.

Neutral

- Lair Spiderling (Creep) armour set now matches that of regular Goblin Spiderlings.

AI

- Should now use Siege Towers and Ladders correctly (previously, AI ​​could not use them on certain siege maps).
- Ent and Giant Stomp abilities will now be used in better situaions.

Men

- Towerguard health reduced to 370 (from 400).
- Barracks Level 2 upgrade cost increased to 400 (from 300).
- Ithilien Ranger:
--- un-upgraded damage reduced to 80 (from 85);
--- melee attack damage reduced to 80 (from 85);
--- SLASH armour increased to 125% (from 135%);
--- PIERCE armour increased to 65% (from 75%).
- Rohirrim
--- un-upgraded SLASH amour increased to 65% (from 70%);
--- upgraded SLASH armour increased to 33% (from 35%);
--- un-upgraded PIERCE armour increased to 35% (from 40%);
--- upgraded PIERCE armour increased to 20% (from 22%).
- Knight of Dol Amroth:
--- SPECIALIST armour reduced to 150% (from 100%);
- Removed Farm exit position which would cause a red dead zone when building nearby.

[Developer Note] 
1. The Knights of Dol Amroth changes aswell as the identical change to Black Riders is so they are less effective in direct fights against pikemen which are currently getting 1-shot by them. The revenge damage weapons of pikes were adjusted so these 2 units dont take any more damage from charging into pikes than currently.
2. Dunedain Rangers (Summoned + Inn unit) are unaffected by the damage nerf (their un-upgraded ranged and melee damage remains at 85).


Elves

- Guardian Ent now gains the intended amount of health and damage per level (they were previously earning less).
- Mirkwood Archer recruit cost reduced to 700 (from 800).
- Lorien Archer:
--- recruit cost increased to 350 (from 300);
--- health increased to 200 (from 180);
--- un-upgraded damage increased to 38 (from 36);
--- upgraded damage increased to 48 (from 46).
- Lindon Archer upgraded damage reduced to 50 PIERCE + 15 MAGIC (was 60 PIERCE + 20 MAGIC)
- Glorfindel:
--- now able to mount his horse while Blade of Purity is active (this immediately cancels Blade of Purity effect);
--- no longer stops after Wind Rider is activated.
- Thranduil's Thorn of Vengeance damage against the Balrog, Shade of the Wolf, and Summoned Dragon reduced by 20%.
- Floodgate Expansion weapon now only deals 25% of base damage against Battle Wagons.

Dwarves

- Battlewagon:
--- recruit cost increased to 500 (from 400);
--- un-upgraded SLASH armour increased to 30% (from 40%);
--- upgraded SLASH armour increased to 20% (from 27%).
--- Axe Thrower passengers' bonus damage against structures reduced to +25% (from +67%);
--- is now affected by Fear and Terror sources.
- Demolisher:
--- improved locomotor behaviour for overall smoother manoeuverability and improved turn behaviour;
--- un-upgraded SLASH armour increased to 60% (from 70%);
--- upgraded SLASH armour increased to 30% (from 35%);
--- HERO armour increased to 150% (from 200%);
--- crush damage reduced to 400 (from 1000);
--- no longer infinitely tramples units - now slows down after a certain number of units are crushed;
--- now also knocks back crushed units that aren't killed.
- Mighty Catapult:
--- upgrade cost reduced to 2000 (from 2500);
--- range reduced to 1500 (from 2000);
- King Brand:
--- Beast Slayer Arrow:
----- damage scalar against the Balrog reduced to 250% (from 320%);
----- damage scalar against the Shade of the Wolf reduced to 250% (from 300%).
- Mineshaft entry positioning adjusted.
- Men of Dale Black Arrows now deal 25% less damage against Fire Drake Broods.

Isengard

- Fuel the Fires:
--- resource bonus reduced to +75% (from +100%);
--- resource bonus duration increased to 4m (from 3m).
- Mine Launcher Expansion weapon now only deals 25% of base damage against Battle Wagons.
- Wizard Tower:
--- range reduced to 1500 (from 2000);
--- recharge time increased to 5m (from 4m).
- Berserker:
--- build cost increased to 250 (from 300);
--- health increased to 1200 (from 800);
--- damage increased to 350 (from 200);
--- damage type changed to SLASH (from HERO);
--- Light Torch mode now reduces armour by 20% for all damage types (was previously just PIERCE, HERO_RANGED, and STRUCTURAL).
--- arrow dodge percent reduced to 60% (from 80%);
--- PIERCE armour increased to 75% (from 100%);
--- SLASH armour increased to 50% (from 65%);
--- SPECIALIST armour increased to 50% (from 75%);
--- splash damage drop-off percentage increased to 50% (from 40%)
--- auto heal amount increased to 25 (from 20);
--- damage penalty scalar against structures increased to 80% (from 90%);
--- can now be affected by Buffs, Leadership, Spells, and Debuffs;
--- can now be affected by Fear and Terror abilities.
- Warg Rider:
--- un-upgraded POISON armour increased to 75% (from 100%);
--- upgraded POISON armour increased to 40% (from 50%).
- Wildmen:
--- un-upgraded POISON armour increased to 75% (from 110%);
--- upgraded POISON armour increased to 40% (from 55%).
- Wildmen Axe Thrower health reduced to 170 (from 200).
- Warg Pit level 2 upgrade cost reduced to 300 (from 400).
- Wormtongue:
--- damage increased to 180 (from 150);
--- health increased to 2600 (from 2400);
--- attack speed increased by 0.2s.
- Saruman:
--- attack speed increased by 1s;
--- melee attack damage increased to 200 (from 150);
--- Fireball damage against Battle Wagons increased by 200%.

[Developer Notes] 
1. The Berserker overhaul is an attempt to make it overall more solid, specifically against spam units. It should also scale better into later stages of the game now that buffs such as Lurtz's leadership affect them.
2. The splash damage drop-off change for Berserkers allows for more damage to be dealt to indirect targets.
3. The Fuel the Fires changes combined with the tree supply box change aims to significantly speed up the process of depleting safe tree spots on the map and force the player to secure more exposed locations

Mordor

- Arrow Volley has now been replaced with Call the Horde (Temporarily allows Orcs, and Goblins from Lairs, to train nearly instantly).
- Call the Horde allows instant production of all Orcs and Goblins for a period of 35s.
- Orcs decomissioned at the Slaughterhouse now grant signficantly more experience to the Slaughterhouse.
- Black Rider:
--- recruit cost now increases per level (I.e., if a Black Rider dies and is expected to respawn at level 5, they will have a cost increase worth 4 levels);
--- SPECIALIST armour reduced to 200% (from 130%);
--- damage against Pikemen reduced by 50%.
- Gorgoroth Spire:
--- upgrade cost reduced to 2000 (from 2500);
--- range reduced to 1500 (from 2000).
- Corsair SLASH armor increased to 85% (from 90%).
- Mouth of Sauron splash damage (only damage dealt to indirect targets) now deals half as much damage against Pikemen.
- Attack Trolls now have a 60% damage penalty scalar against Shade of the Wolf, Balrog, Summoned Dragon, and Wyrm.
- Mumakil:
--- Charge damage against heroes reduced by 20%;
--- damage bonus scalar against the Shade of the Wolf increased to 225% (from 150%).

[Developer Notes] 
1. Call the Horde replaces the generic hit-and-miss spell Arrow Volley with a much more thematically fitting spell from Bfme1. While the numbers are still very much experimental, the spell does sound stronger on paper than it ends up being, since it requires the player to have a lot of money and command points ready to make full use of the spell. You will most likely also need a lot of Easterlings ready otherwise you end up with 500CP of orcs that are unprotected from tramples.


Goblins

- Half-troll Marauder:
--- un-upgraded CRUSH armour increased to 50% (from 60%);
--- can now be crushed by cavalry and deal crush revenge damage like regular Pikemen;
--- removed splash damage attack against cavalry;
--- crush shadow objects disabled.
--- SLASH armour reduced to 140% (from 120%);
--- PIERCE armour reduced to 80% (from 70%);
--- Upgraded SPECIALIST armour increased to 50% (from 60%);
--- damage against structures reduced by 10%;
- Half-troll Swordsman: 
--- un-upgraded SLASH armour increased to 90% (from 100%);
--- upgraded SLASH armour increased to 45% (from 50%);
--- un-upgraded SPECIALIST armour increased to 30% (from 60%);
--- upgraded SPECIALIST armour increased to 15% (from 30%);
- Spiderling:
-- formation change reverted;
-- SLASH armour increased to 60% (from 65%);
-- CAVALRY armour increased to 80% (from 90%).
- Spider Rider: 
--- removed bow mode bonus damage against cavalry;
--- bow mode bonus damage scalar against Battle Wagons increased to 1000% (from 350%).
- Damage taper-off added to the splash damage of the Cave Troll Goblin Throw weapon.
- Drogoth:
--- Fireball damage against Battle Wagons increased by 400%;
--- Erroneous scalar value of Drogoth's regular attack against Battle Wagons corrected - now has a 40% damage penalty scalar (was a 200% damage bonus scalar).
- Shelob:
--- Regular attack damage against Battle Wagons increased by 50%;
--- Webbing attack damage against Battle Wagons increased by 300%.

[Developer Notes]
1. Since the Marauder change might fundamentally change the way Goblins take fights and also helps protect harassing Warriors more effectively, a lot of precautionary small nerfs are applied to things that have thus far served as band-aid solutions for the Goblin' lack of regular pikemen.

Angmar

- Increased the chance of more units turning into Wights when affected by Blight.
- Witch-king's Sanctum:
--- range reduced to 1500 (from 2000);
--- upgrade cost reduced to 2000 (from 2500).
- Thrall Master:
--- recruit time increased to 23s (from 20s);
--- health reduced to 400 (from 500);
--- PIERCE armour reduced to 35% (from 25%);
--- HERO and HERO RANGED armour increased to 60% (from 80%);
--- STRUCTURAL armour increased to 30% (from 35%).
- Gundabad Orc:
--- movement speed reduced to 55 (from 60).
--- health increased to 120 (from 90);
--- SLASH armor reduced to 95% (from 85%);
--- damage reduced to 32 (from 35).
- Rhudaur Pikeman health increased to 170 (from 150).
- Rhudaur Axe Thrower damage against Berserkers increased by 50%.
- Hill Trolls:
--- un-upgraded CRUSH armour increased to 50% (from 100%);
--- upgraded CRUSH armour increased to 40% (from 50%);
--- can now be crushed by cavalry and deal crush revenge damage like regular Pikemen;
--- removed splash damage attack against cavalry;
--- crush shadow objects disabled.
- Sorcerers:
--- Well of Souls personal upgrade cost reduced to 300 (from 400);
--- Corpse Rain personal upgrade cost reduced to 300 (from 500).
- Witch-king attack speed increased by 0.5s.
- Cyclonic factor of Fell Wind decreased to 0.55 from 0.65 (this should reduce the distance units are thrown).
- Shade of the Wolf:
--- health increased to 12000 (from 4000);
--- now deals 50% more damage against siege weapons;
--- removed hero crush knock-back;
--- SIEGE armour reduced to 100% (from 50%);
--- STRUCTURAL armour reduced to 25% (from 10%);
--- FLAME armour reduced to 125% (from 70%);
--- MAGIC armour reduced to 125% (from 50%);
--- HERO armour reduced to 90% (from 30%);
--- HERO_RANGED armour reduced to 3% (from 1%);
--- DEFAULT armour (all undefined armour types) reduced to 15% (from 5%).
- Stone Thrower:
--- now has a 50% damage penalty scalar against the Balrog;
--- FROST damage element of upgraded weapon no longer deals damage to Shade of the Wolf.
- Avalanche now deals +20% more damage against Mumakil (should now reliably kill them).

[Developer Note]
1. The Thrall unit changes are one of the bigger steps towards making Angmar rely less on speed, gimmicks and glass-cannon units and more on solid unit base stats.
2. Shade of the Wolf Hero crush knock-back removal is in fact a buff as it will prevent the SotW from resetting attack command and switching to other targets. 

Misc

- Elven Gifts ability now applies to all heroes (when enabled/used in campaign or custom maps).

Bug Fixes

- Addressed an exploit where players could teleport their builders.
- Battlewagon Oil barrel tooltip changed to L so as to not conflict with Hearth (now matches Iron Hills Catapult Oil Barrel hotkey). 
- Addressed an issue where Wind Rider would not activate if Glorfindel is ordered to attack shortly after the ability is triggered.
- Addressed rare issue where units could attack invisible weather spell objects.
- Fortress in Fornost campaign mission now properly transfers to the player.
- Addressed an issue where Rogash dealt unintended/too much splash damage to indirect targets.
- Morgul Blade can no longer be used on Flyer units.
- Addressed an issue where Angmar Ranger Longshot ability would cause unintended lag for some players.
- Addressed an issue where Farsight, Vision of the Palantir, and Morgomir's Dark Glory FXs caused unintended lag for some players.
- Addressed an issue with Snowbind where casting at the last possible second could potentially result in a structure still being damaged and therefore destroyed.
- Addressed an issue where Snowbind would duplicate its snow wind FX.
- Addressed an issue where purchased spells for Elves, Mordor, and Goblins would not stack up on the left side of the screen in the same order they're arranged in the spell book.

Maps

- New Maps:
--- West Arthedain (1v1) by AnDyBranDy`.
--- Ruins of Dunland (1v1) by AnDyBranDy`.
--- Frozen Shallows of Isen (1v1) - winter variant of Shallows of Isen by AnDyBranDy`.

- Map Tweaks:
--- Fords of Bruinen:
----- Wight Lairs replaced with Troll Lairs.
--- Isle of Balar: 
----- removed random neutral Drogoth objects that were dotted around the map;
----- reworked map for improved playability.
----- now more open and significant aesthetic changes. 
--- The Lone-Lands: 
----- reworked map for improved playability;
----- now more open, slightly bigger playable space, and various aesthetic changes;
----- general map size increase.
--- Umbar Peninsula: 
----- minor map improvements;
----- several groups of trees added in barren sections near centre player bases.
--- Cardolan Highlands: minor improvements.
--- Rhudaur Hills: hills are no longer traversable.
--- Westfarthing:
----- central part of the map now wider;
----- removed Signal Fire.
--- Tharbad:
----- wider and more spacious bases for starting farms;
----- general map size increase;
----- new mini map.
--- Minas Tirith:
----- added normal mapping visual effect to structures.

Tooltips

- Corrected erroneous Mirkwood Archer recruit time tooltip (was 30s, now correctly set at 45s).
- Added missing detailed tooltips for Dwarven builder fortress icon.
- Beast Slayer Arrow recharge time corrected (was 2m 24s, now 2m 40s).
- Dark Glory tooltips now specify individual units it affects.
- Inn Corsair recruit time tooltip corrected to 35s (was erroneously 40s).
- Corrected Fuel the Fires typo.
- Updated Elven Gifts tooltip to mention +10/s increase in health regeneration.
- Archer personal Fire Arrows upgrade now titled "Purchase Fire Arrows" for consistency with other upgrade titles (was previously "Fire Arrows").
- Westfold map preview no longer states there is a Troll Lair present on the map.
- Added missing detailed tooltips for Troll Find Tree ability.
- Removed duplicate health value display for Fortress Fire Drake.
- Corrected erroneous tier tooltip for Mordor Witch-king - now displays as tier 5 (was tier 4).
- Corrected erroneous Galahdrim Warrior melee attack tooltip speed - now reads 1.7s (was 2.2s).
- Rohan Archers now display as Yeoman Archers in-game (unused BFME1 unit).
- Updated Mighty Catapult barrage tooltip (text re-arranged for better consistency).
- Small description update for Shallows of Isen map.
- Ent Allies spell now states that it summons the correct number of Ents.

==================================================================
2.02 Version 9.6.2 Patch Notes
June 29, 2025
==================================================================

General

- Barrow Wights should no longer cause random fear to nearby units.
- Elven Wood and Taint Land overlap restriction dead zone increased slightly.

General Balance

- Darkness unit experience bonus increased to +50% (from 25%).
- Watcher Summon:
--- damage radius increased to 100 (from 75);
--- now has a +150% bonus damage scalar against infantry and Cavalry.

Elves

- Thranduil 75% damage penalty scalar removed.
- Guardian Ents can no longer crush/knock down trees.
- Mirkwood Archer Hidden Hunter damage bonus increased to +25% (from +15%).
- Ent Moot:
--- starting health increased to 4500 (from 3000);

Goblins

- Half-troll Marauder upgraded SPECIALIST armour increased to 505 (from 60%).
- Summoned Spider Allies Venom Sacs passive icon now visible in the palantir when multiple units are selected.
- Cave Troll tree log damage increased to 250 (from 200).

Mordor

- Mountain Troll tree log damage increased to 250 (from 200).

Angmar

- Enemy units affected by Blight poison now have a chance to be turned into Barrow Wights.

Bug Fixes

- Fuel the Fires will no longer unintentionally quadruple Lumber Mill income.
- Ent Moot bounty value now set to 125 (was erroneously 150).

Tooltips

- Added stats for Goblin structure rubble.
- Minor tooltip tweaks.

==================================================================
2.02 Version 9.6.0 Patch Notes
June 28, 2025
==================================================================

General Changes:

- Reduced the number of milliseconds a unit must be idle before looking for (auto acquiring) an enemy to 0ms (from 100ms).
- Cave Trolls and Mountain Trolls will no longer randomly stop attacking while in the middle of a fight.

General Balance Changes

- Darkness spell bonus now also allows affected allies to gain experience 25% faster.
- Tom Bombadil:
--- now deals bonus damage to Heroes, Monsters, and Siege.
--- crush attack priority reduced (will now focus more on punching enemies rather than auto trampling them).
- Fortress HERO armour increased to 35% (from 40%).
- Summoned Dragon, Wyrm, and Fire Drakes, Fire Drake Broods now deal some measure of damage against each other (previously, with a superior FLAME armour profile, these units would deal negligible damage to each other).
- Crush deceleration percent and trample threshold for all cavalry (excluding Snow Trolls and Battlewagons) slightly improved.
- wall DEFAULT armour reduced to 20% (from 10%).

Audio & Graphics Changes

- Hero voice priorities updated: higher tier hero voice lines take precedence when multiple heroes selected.
- Reduced volume and frequency of crow caw sound when Darkness is active.
- Treebeard icon in the Entmoot palantir button set no longer has a black, empty background.
- Fear Resistance FX optimised and slightly more visible.
- Starlight FX optimised.

AI

- Hard AI now gets a 20% discount on units and structures (matches the original EA patch 2.01 Brutal cost discount). This should narrow the gap between Hard and Brutal difficulty.
- All factions will now purchase Fortress upgrades more quickly and consistently.
- Mordor will now more consistently recruit Black Riders, Eagles, and Drakes.
- Goblin King will now use his Call From the Deep ability.

Inn

- Hobbit recruit time reduced to 35s (from 45s).
- Rohan Peasant Elven Armour upgrade cost reduced to 50 (from 150).

Men

- Dormitory Expansions will now provide passive experience for all garrisoned units (not to be confused with the already existing +20% bonus experience for kills from garrisoned ranged units).
- Knights of Dol Amroth now deal half as much damage to Pikemen in close quarters melee combat.
- Gondor Archer select box improved.
- Eowyn Smite bonus damage against Drogoth reduced to 1.5x (from 2.5x).
- Towerguard upgraded SPECIALIST armour reduced to 45% (from 30%).

Elves

- Farsight vision (shroud reveal) duration doubled to 2m (from 1m) - now matches cooldown time.
- Guardian Ents now deal 20% less damage against resource buildings (including Lumber Mills).
- Ent Moot:
--- build cost reduced to 500 (from 600);
--- build time reduced to 30s (from 45s);
--- shroud clearing range reduced to 300 (from 650);
--- starting health reduced to 3000 (from 6000) - levels 2 and 3 will further increase the structure's health.
--- can now be levelled up like regular structures;
--- level 2 - 300 research cost, level 3 - 300 research cost;
--- Siege Ents now accessible from level 2;
--- Treebeard now accessible from level 3;
--- nearby Ent heal moved to level 2;
--- nearby Ent heal rate increased at level 3;
--- shrould clearing range reduced to 300 (from 650);
- Siege Ent damage vs Siege/Catapult Expansions increased.
- Elrond and Thranduil build icon positions swapped.
- Elrond:
- Farsight vision (shroud reveal) duration doubled to 2m (from 1m). Now matches cooldown time.
--- added casting animation for Whirlwind ability;
--- added slight casting delay.
- Legolas:
--- base damage increased to 180 (from 150);
--- further increased damage penalty scalar against heroes to 50% (from 25%).
- Knife Fighter recharge time reduced to 15s (from 1m).
- Thranduil's Wilk Walk ability is now unlocked at level 2 (from level 6).
- Fortress Vigilant Ent Expansion and Floodgate Expansion button icons switched around.
- Fortress Eagle will now retain half its earned levels when killed and respawned.
- Fortress and Summoned Eagle movement speed increased to 100 (from 95).
- Eagle's Nest upgrade time reduced to 20s (from 45s).
- Lindon Archers now have a 50% damage penalty scalar against Pikemen.

Dwarves 

- Mighty Catapult Fortress vision bonus increased.
- Slam Shot now deals less damage against cavalry in the outer radius.
- Gloin:
--- projectile dodge percent reduced to 67% (from 80%);
--- STRUCTURAL armour reduced to 50% (from 40%);
--- PIERCE armour increased to 10% (from 15%).
- King Dain:
--- projectile dodge percent reduced to 67% (from 80%);
--- STRUCTURAL armour reduced to 50% (from 40%);
--- PIERCE armour increased to 10% (from 15%).
- Gimli:
--- projectile dodge percent reduced to 67% (from 80%);
--- STRUCTURAL armour reduced to 50% (from 40%);
--- PIERCE armour increased to 10% (from 15%).
- Guardian experience requirement and award reduced.
- Battle Wagons with the Hearth upgrade will now heal other Battle Wagons.
- Axe Thrower:
--- un-upgraded damage reverted to 36 (from 40);
--- upgraded damage reverted to 72 (from 80);
--- un-upgraded PIERCE armour reverted to 70% (from 60%);
--- upgaded PIERCE armour reverted to 35% (from 30%).
- Iron Hills Catapult damage nugget #2 radius reduced to 50 (from 100). This was unintentionally set higher than it should have been.

Isengard

- Vision of the Palantir vision (shroud reveal) duration doubled to 2m (from 1m) - now matches cooldown time.
- Fortress Wizard Tower:
--- upgrade cost increased to 1500 (from 1000).
- Clan Steading Wildmen Axe Throwers and Torches upgrade icons switched around.
- Fortress Mine Launcher Expansion and Ballista Expansion button icons switched around.
- Berserker:
--- stance bonus template changed to Swordsman (from Hero);
--- now immune to Fear and Terror from level 1;
--- FLAME armour increased to 100% (from 200%);
--- Torch Ability:
----- Spash damage with a torch active is divided into two damage nuggets: half damage being HERO (as before) and the other half as FLAME;
----- the FLAME portion of the melee weapon has 20 splash radius (non-Torch splash radius is 15);
----- damage arc of the FLAME portion of the melee weapon increased to 35 (non-torch radius is 90).
----- added a scalar to the FLAME portion of the Torch weapon to ensure weapon does not deal increased damage against Structures.
----- [Dev Note: While Berserkers with Torch active will deal less damage to tankier units such as Heroes, Monsters, and upgraded units, it does allow them to oust more spammy units in much less time].
- Trees will now deplete more quickly with Fuel the Fires active (this is not a buff to resource rate).
- Saruman:
--- Fireball now deals signficantly more damage to Trolls and Drakes;
--- Lightning Strike now deals bonus damage against Trolls and Drakes.
- Wormtongue:
--- Venomous Words:
----- now affects Monsters (except special units such as Ring Heroes, Flyers, summons such as Tom Bombadil, Wyrm, Summoned Dragon, Balrog, etc).
----- no longer unintentionally affects certain special summons.
- Explosive Mine:
--- recruit cost reduced to 350 (from 400);
--- recruit time reduced to 35s (from 40s);
--- remote detonation damage reduced to 3250 (from 6500);
--- Berserker detonation damage remains at 6500.
- Wildmen Heavy Armour upgrade cost reduced to 50 (from 150).
- Fuel the Fires:
--- now a button ability:
--- economic bonus duration set at 3 minutes;
--- spell cooldown time set at 6 minutes;
--- Lumber Mill production bonus increased to +100% (from +60%);
--- tree depletion rate doubled while active.
- Crossbowmen:
--- added a 25% bonus damage scalar against Fire Drakes, Fire Drake Broods, and Mumakil;
--- slightly increased damage against Cave Trolls, Mountain Trolls, and Attack Trolls.

Mordor

- Mountain Troll:
--- now deal 15% less damage against resource buildings (including Lumber Mills);
--- Eat Orc health restore percentage reduced to 35% (from 40%).
- Drummer Troll recruit cost reduced to 400 (from 450).
- Gorgoroth Spire now increases the vision range of the Fortress.
- Orc Pit Black Orcs and Banner Carriers upgrade icons switched around.
- Black Riders will now retain half their earned levels when respawned.
- Haradrim Archer recruit cost reduced to 450 (from 500).
- Fellbeast and mounted Witch-king movement speed increased to 100 (from 95).
- Gorgoroth Spire now deals less damage (tapered) in the outer radius.
- Orc Warrior Heavy Armour upgrade cost reduced to 50 (from 150).

Goblins

- Cave Troll:
--- recruit speed reverted to 45s (from 40s).
--- now deal 15% less damage against resource buildings (including Lumber Mills);
--- Goblin Throw:
----- radius increased to 20 (from 15);
----- now has a 25% damage penalty scalar against siege weapons and Battlewagons;
----- Goblin projectile no longer collides with allies.
- Fortress Fire Drake:
--- will now retain half its earned levels when respawned;
--- health increased to 4500 (from 3500);
--- movement speed reduced to 70 (from 90).
- Dragon's Nest upgrade time reduced to 20s (from 45s).
- Fire Drake Broods:
--- movement speed increased to 90 (from 85);
--- PIERCE armour increased to 60% (from 70%);
--- SPECIALIST armour increased to 80% (from 100%);
--- now deal 2x more damage against Black Riders.
- Fortress Fire Drakes now deal 1.5x more damage against Black Riders.
- Drogoth:
--- movement speed increased to 100 (from 95).
--- Fireball now deals 2.5x bonus damage against Barrow Wights.
- Spider Allies:
--- summon count increased to 10 (from 8);
--- summoned Spiders now deal 10% less damage against Resource Buildings.
- Goblin Archer Poison Arrows bonus damage against Drogoth reduced to 1.15x (from 1.5x).
- Spider Rider should no longer become severely stuck in enemy hordes.
- Goblin Warrior Scavenged Armour upgrade cost reduced to 50 (from 150).
- Spiderling formation changed - they now have a messy line formation.

Angmar

- Summoned Wights will now charge enemies at 1.25x their base speed.
- Witch-king's Sanctum now increases the vision range of the Fortress.
- Shade of the Wolf now deals +20% damage against structures.
- Dire Wolf starting formation adjusted slightly.
- Sorcerer Acolyte horde geometry improved.
- Winter's Wrath now deals less damage (tapered) in the outer radius.
- Thrall Master attack range increased to 50 (from 11.5). This is to allow them to more often avoid dangerous encounters.

Bug Fixes

- Addressed an issue where Guardian Ents did not display their level 1 bar in the Palantir.
- Addressed an issue where Hwaldar's Hillmen and Dain's Royal Guard summons would spawn units in the centre of structures when auto ability was turned on.
- Karsh will no longer slow down heroes.
- Devastation CHOP damage now also affects Guardian Ents.
- Farsight attack range bonus FX duration now correctly set at 60s (was 56s).
- Addressed an issue where Mouth of Sauron's Dissent would cause the game to crash.

Maps

- New Maps:
--- Crossing of Poros (1v1) by AnDyBranDy`.
--- Tharbad (1v1) by AnDyBranDy`.
--- Buckland II:
----- more competitive version of the original Buckland;
----- larger playable surface area with various terrain and environment changes.
----- Outpost replaced with Inn.

- Map Edits:
--- West Enedwaith (4v4): added ramps on the east and west sides of the map for easier access to flank zones.
--- Ithilien Hills (4v4): now a 3v3 map only.
--- Ice Bay of Forochel (4v4): 
----- removed one of the mountain ranges from bases of the outer players so as to reduce chokepoints;
--- Narrows of the Forest (4v4): moved outer spots further back to create more space between north and south teams.
----- increased map brightness by 10%.
--- Far Harad map scroll speed increased now properly set at 1.8x (was 1.3x).
--- Fixed lightning: Harnen Oasis.
--- Fixed terrain issue on South Druadan Forest map.
--- Brandy Hills:
----- fixed lighting;
----- now has a loading screen picture.
--- Size of Goblin Lair creeps on Bucklebury Ferry no longer abnormally scaled down.
- Addressed several terrain issues with Druadan Forest map.
- Added more consistent ambience for Near Khand map.
--- Minor improvements/fixes for various other maps.

Tooltips

- Wild Walk ability now also states that Thranduil remains stealthed while standing still.
- Added missing detailed tooltips for Barrow Wight recruit icon from captured lair.
- Corrected Hero Revive time multiplier tooltip.
- Guardian Ent Crush damage tooltip now displays correct value.
- Removed unnecessary damage value in Dark Glory tooltips.
- Added missing Ivory Tower already purchased tooltips.
- Updated Ivory Tower, Gorgoroth Spire, Witch-king's Sanctum, and Mighty Catapult upgrade tooltips.
- Added healing rate for builders in the recruit icon.
- Gondor Knights build time tooltip now correctly displays as 30s (was erroneously 35s).
- Ithilien Ranger movement speed tooltip now correctly displays as 55 (was erroneously 50).
- Tower Guard movement speed tooltip now correctly displays as 45 (was erroneously 50).
- Angmar Stone Thrower build time tooltip now correctly displays as 30s (was erroneously 40s).
- Mine:
--- Deploy Mine hotkey changed to "M" hotkey (was "D", which would conflict with Aggressive Stance);
--- added missing hotkey to the deployed Mine's "Detonate Mine" ability.
- Battle Wagon:
--- Hearth hotkey changed to "R" (was "A" which would conflict with the A-move command);
--- Axe Throwers hotkey changed to "T" (was "X" which would conflict with the unit spread command).
- Added missing hotkey "G" to Replace Giant on Giant Expansion.
- Removed redundant damage output tooltip from Floodgate Expansion.
- Structure level 2 and 3 upgrade tooltip now displays the words "recruit speed" instead of "build speed" for better tooltip consistency.
- Added missing Summoned Spider Venom Sacs detailed tooltip stats.
- North Buckland description updated (previously shared the same description as the original Buckland map).
- Lower Dunland description updated (previously shared the same description as the original Dunland map).
- Updated Furnaces of Mount Doom map description.
- Added reflect damage tooltips to Mordor and Angmar Witch-King.
- Shelob tooltips now specifies that she dodges ranged attacks better while moving.
- Corrode Allegiance now specifies that it cannot gain control of Nazgul heroes.
- Mordor Tavern discount text now displays properly within the palantir.
- Corrected Angmar and Goblins Spike Moat damage tooltip.
- Added "already purchased" button tooltips for Fortress Eagle and Drake.
- Varous other tooltip tweaks and improvements.

==================================================================
2.02 Version 9.5.2 Patch Notes
May 03, 2025
==================================================================

General Changes

- Hero revive time reduced somewhat.

General Balance Changes

- Capturing a Lair with Untamed Allegiance will now also immediately activate a one-time production speed boost.
- Untamed Allegiance production bonus will now affect lairs and be applied to lairs being captured automatically.

Audio & Graphics Changes:

- Added an additional thunder sound to Freezing Rain thunder sound FX list.
- IronHillsRockyOutcropping01 IronHillsRockyOutcropping04 rock now have new FXs:
--- sound FX will playe when attacked;
--- damage impact textures will render when attacked;
--- shows in fog.
- Ent Summon howl sound effect will now play multiple times simultaneously (if multiple summons are cast together).

AI

- Increased Guardian Ent recruit ratio.

Neutral

- Lair Cave Trolls (lair guardian only) armour reduced in the wake of recent Cave Troll/Mountain troll health buff.

Inn

- Haradrim Spearmen are now also classified as "Pikemen".
- Rhudaur Rebels:
- Thrall Master position changed to the centre of his hordes (from rear);
--- will no longer spawn with an additional member.

Men

- Rohirrim horde rear and side vision improved.

Elves

- Guardian Ent:
--- Added new Stomp ability (similar to that of the Giant).
--- now deals half as much damage against Pikemen;
--- crush damage reduced to 35 (from 50).
- Siege Ent:
--- rock and melee attacks now deals 2.5x more damage against siege weapons (Catapults, Demolishers, and Rams);
--- increased the animation speed of picking up and throwing rocks so that they can relocate faster.
- Treebeard:
--- rock and melee attacks now deals 2.5x more damage against siege weapons (Catapults, Demolishers, and Rams);
--- increased the animation speed of picking up and throwing rocks so that he can relocate faster.
--- command set (palantir slots) changes:
----- slot 1: now Throw Rocks/Close Range Attack (was March of the Ents - Leadership);
----- slot 2: now Bombard (was Throw Rocks/Close Range Attack);
----- slot 3: now March of the Ents - Leadership (was Bombard).
- Lindon Archer horde rear and side vision improved.
- Elven Battle Tower Silverthorn upgrade MAGIC damage reduced to 20 (from 75). Note: the uprade damage was erroneously set at 75 and should never have been this high.

Isengard

- Lurtz now has a new, unique Leadership icon.

Mordor

- Mountain Troll:
--- command set (palantir slots) changes:
----- slot 2: now Bombard (was Find a Tree);
----- slot 3: now Pick Up Goblin/Orc (was Bombard).
- Catapult:
--- command set (palantir slots) changes:
----- slot 1: now Launch Skulls (was Bombard);
----- slot 2 now Bombard (was Launch Skulls).

Goblins

- Giants:
--- command set (palantir slots) changes:
----- slot 1: now was Throw Rocks/Close Range Attack (was Stomp);
----- slot 2: now Bombard (was Throw Rocks/Close Range Attack);
----- slot 3: now Stomp (was Bombard).
- Cave Troll:
--- command set (palantir slots) changes:
----- slot 2: now Bombard (was Find a Tree);
----- slot 3: now Pick Up Goblin/Orc (was Bombard).
- Spider Rider horde rear and side vision improved.

Angmar

- Rhudaur Axe Throwers now deal 1.5x bonus damage against Guardian Ents.
- Thrall Master position changed to the centre of his hordes (from rear).
- Thrall Master horde positions slightly adjusted.

Bug Fixes

- Addressed an issue where Resource Buildings would produce much less resources for the first tick.
- Players can now use other spells on Elven Wood/Taint Land - this was originally possible, however, following recent Land spell overlap changes, this was no longer possible.
- Addressed an issue with Gorgoroth Spire and Witch-king's Sanctum abilities would not deal damage on uneven terrain.
- Fixed an issue where structures that typically become more expensive if more are built would remain the same price when loading a Single Player game.
- Added missing select decal for summoned Guardian Ent.
- Addressed an issue where players could take control of a Fire Drake with Untamed Allegiance (it should die but the lair would come under the player's control).

Maps

- Map Edits:
--- Fixed lighting on Enchanted River.
--- Fixed lighting on Eastfold.
--- Fixed lighting on Sakura Forest.
--- Fixed lighting on West Emnet.
--- Fixed lighting on Jungles of Far Harad.
--- Fixed lighting on Fords of Bruinen.
--- Fixed lighting on Shallows of Isen.
--- Fixed lighting on Lossarnach.
--- Fixed lighting on Firien Dale.
--- Fixed lighting on Greenham.
--- Fixed lighting on Last Bridge.
--- Fixed lighting on Iron Mountains.
--- Fixed lighting on Ephel Duath.
--- Fixed lighting on Eryn Rhun.
--- Mirk bridge object: units can now pass through bridge and are able to destroy it (only ranged units).

Tooltips:

- Elven Battle Tower now displays the correct upgraded damage type tooltip (now Magic, was Flame).
- Ent Allies spell description updated to reflect changes in the last patch update.
- Ent Moot tooltips updated to reflect changes made in the last patch update.
- Hour of the Witch-king tooltips now display the correct fear duration tooltip (now 7s, was erroneously 15s).
- Berserker Light Torch tooltip now displays the correct modifier tooltips (+20% Speed & -20% Armour, was erroneously +10% Speed & -25% Armour).
- Zealot Berserkergang tooltip now indicates that Axe Throw is disabled while the ability is active.
- Added search radius tooltip for both Troll Pick Up Orc/Goblin and Pick Up Tree abilities.
- Added missing fear duration tooltip for Cave Troll Pick Up Orc/Goblin ability.
- Fixed missing rock wall object title on Iron Hills 4v4 map.
- Untamed Allegiance tooltip updated.
- Various other tooltip changes and improvements.

==================================================================
2.02 Version 9.5.1 Patch Notes
April 21, 2025
==================================================================

General Changes

- Elven Wood and Taint Land can now only override/be cast over half of another existing Land spell.

General Balance Changes

- All Monsters (Trolls, Ents, Giants, Mumaks, etc) and Battlewagons experience requirements reduced.

Audio & Graphics Changes:

- Cloud Break mobility penalty FX now more visible and distinguished.

Misc

- All CelduinDockSegments are now non-selectable and can be built on.
- World Builder now uses much less memory when open; reduced frequency of potential crashes.
- You can now skip the EULA message when opening World Builder.

Elves

- Guardian Ent:
--- new melee-only Ent unit added to the Ent Moot;
--- build cost 500;
--- slightly faster than regular Ents;
--- less resistant to ranged PIERCE and STRUCTURAL attacks, but more resistance to elemental damage;
--- operates similarly to melee Trolls in terms of gameplay function;
--- has unique set of movement and attack animations.
- Regular Ent:
--- renamed to Siege Ent;
--- spawn animation speed increased.
- Treebeard spawn animation speed increased.
- Ent Allies Summon:
--- now spawns 3 Guardian Ents and 1 Siege Ent (from 2 Siege Ents);
--- added mist and butterflies FX to the cast.
- Vigilant Ent Expansion damage increased from 500 (from 800).

Dwarves

- The Citadel will no longer forcibly evacuate recently garrisoned units when very low on health. 

Isengard

- Warg Packs now deal less damage against Men Farms.
- Berserker experience requirement further reduced by 15-20%.

Goblins

- Venom Sacs upgrade cost reduced to 50 (from 100).
- Shelob's Webbing can no longer large monster summons (Balrog, SotW, Summoned Dragon, etc), Army of the Dead, Ring Heroes, and Tom Bombadil.
- Cave Troll:
--- unit model size increased by 10%;
--- SPECIALIST armour increased to 100% (from 120%);
--- health increased to 3500 (from 3000);
--- movement speed reduced to 60 (from 70);
--- tree attack speed reduced by 0.2s
--- tree attack now deals less damage on outer edges of radius;
--- added a damage taper off to both tree and punch attacks;
--- turn time increased to 1s (from 0.5s);
--- acceleration time increased to 100ms (from 10s);
--- various other turn related tweaks.

Mordor

- Attack Troll unit model size increased by 15%.
- Mountain Troll:
--- several armour values standardised with those of Cave Trolls;
--- FLAME armour increased to 50% (from 80%);
--- FROST armour increased to 40% (from 80%);
--- MAGIC armour increased to 50% (from 100%);
--- STRUCTURAL armour reduced to 60% (from 50%);
--- health increased to 3500 (from 3000);
--- movement speed reduced to 60 (from 70);
--- tree attack speed reduced by 0.2s
--- tree attack now deals less damage on outer edges of radius;
--- added a damage taper off to both tree and punch attacks;
--- turn time increased to 1s (from 0.5s);
--- acceleration time increased to 100ms (from 10s);
--- various other turn related tweaks.

Bug Fixes

- Addressed an issue which would cause the game to crash unexpectedly with no error message. This is an on-going investigation and further optimisations are planned.
- Addressed an issue where the Summoned Dragon would occasionally not deal damage to objects directly in front of them (most notably structures).
- Corrected Ent Moot sell refund value to 300 (was 375).

Maps

New Maps:

- Greenham (1v1 map): by AnDyBranDy`.

Map Edits:

- Added missing ambient streams for Northern Waste I & II.
- Addressed an issue where several map titles were not displaying correctly.
- South Ithilien: fixed erroneous size of Inns and repositioned capture flags (they were smaller than intended).

Tooltips

- Added missing Black Orc from Inn display title.
- Unassigned Black Rider Line Formation hotkey from Uruks and Soldiers Line Formation - this is to ensure those who use the hotkey tool won't have any hotkey conflicts.
- Added missing Dwarven Fortress palantir detailed hover tooltips.
- Corrected Balrog Whip recharge time tooltip.
- Various tooltip optimisations.


==================================================================
2.02 Version 9.5.0 Patch Notes
April 15, 2025
==================================================================

General Changes:

- Mineshaft and Tunnel unit garrison speed increased significantly.
- Removed crush priority for the Balrog (prevents it from trying to crush unnecessarily instead of using swip attack).
- Fortress cost modifier will now kick in the moment a fortress begins construction (as opposed to post building completion).
- Summoned Dragon:
--- now becomes unattackable and unselectable after taking off when commanded to reposition;
--- no longer earns experience for the player;
--- now knocks back crush units;
--- will now attack most moving units;
--- players can no longer skip landing animation when using Reposition.
- Certain unit corpses/debris (Builders, Demolishers, Catapults, Battlewagons, Trolls, Giants) will no longer cause Heroes to become stuck.
- Heroes' abilities will no longer refresh when killed and respawned (I.e., If Gandalf is killed just after using Word of Power, his ability will still be on cooldown if respawned quicker than the recharge time).
- Gimli and Rogash Leap can no longer be used while crippled by Cripple Strike, Morgul Blade, and Stinger abilities.
- Cavalry horde member speed increased by 5 across the board (this is individual cavalry unit movement speed and thus does not affect actual horde movement speed).
- Balrog Breath ability no uses full range of animation (move and attack commands will no longer interrupt it).
- Sauron's walking animation slowed by 20% to ensure it matches his walking speed.

General Balance Changes:

- Black Riders are now affected by new Half-troll Marauder and Hill Troll crush revenge weapon.
- Merry and Pippin health increased to 600 (from 400).
- Sam health increased to 800 (from 600).
- Cave Troll and Mountain Troll damage against Thrall Masters halved.
- Level 2 units/units with Banner Carriers now respawn a free unit during combat every 10s (from 20s).
- Troll SIEGE damage against Heroes reduced somewhat.
- Heroes are no longer severely vulnerable to siege damage from various spells/abilities/weapons (Earthquake, Barrage, Rain of Fire, Mighty Catapult, Explosive Mine, etc).
- Cloud Break:
--- stun duration reduced to 10s (from 15s);
--- now also slows down enemy movement speed and attack rate by 25% for a duration of 25s;
--- ally respawn now occurs at 6s intervals (from 7s intervals). Still only respawns 3 fallen units per horde.
--- no longer temporarily disables enemy Cloud Break spell usage.
- Hour of the Witch-king:
--- target radius increased to 250 (from 150);
--- will now trigger cooldown for all abilities, including those that are unlocked shortly afterwards (I.e., Aragorn's Blade Master unlocks with a cooldown active if HotWK is used before he level up to rank 2);
--- can no longer be terminated prematurely once the animation starts playing.
--- Mounted Hero SIEGE armour increased to 80% (from 100%).

Audio & Graphics Changes:

- Added new tree and stone textures.
- Moved 1 non-specific Knife Fighter and Arrow Wind voice line to Legolas' Charge Attack voice line list.
- Added a Palantir (portrait) select image for the Goblin King's Totem object.

AI: 

- Fixed an issue where the AI would not activate Grand Harvest.
- Cloud Break usage from AI will now trigger visual sun rays across the map as originally intended.
- Men of the West AI will now forcibly attempt to purchase all upgrades in late-game.
- Added experimental measures to prevent AI from possibly becoming inactive late-game.
- Mordor AI will now recruit Haradrim Spearmen.
- Will now properly use Boiling Oil, Oil Casks, and Magma Cauldrons.
- Venomous Words will now also be targeted on Heroes.

War of the Ring:

- Fortresses will no longer become more expensive in War of the Ring mode (in regular matches, building more Fortresses increases the base price).

Neutral:
- Lair Spiders can now exhibit fear.

Men:

- Rohirrim Allies:
--- summon horde count increased to 6 (from 5);
--- tighten horde positions to match that of recruitable counterparts and removed random offset.
- Eowyn Smite bonus damage vs Battlewagons removed.

Elves:

- Enabled auto ability functionality for Eagle's Wing Blast ability.
- Eagle Allies and Ent Allies spell positions in spell book swapped around.
- Thranduil and Legolas base ranged attack damage against Heroes reduced by 25%.
- Noldor Warrior:
--- now gains additional armour in melee mode:
----- 30% PIERCE armour (from 40% in bow mode);
----- 50% HERO and HERO RANGED armour (from 75% in bow mode).
- Elrond:
--- melee damage increase to 325 (from 250);
--- Restoration:
----- will now use cast animation;
----- added 2s cast/trigger delay;
----- now unlocked at level 5 (from level 10);
----- now partially restores special abilities (1 minute refresh at level 5; 2 minute refresh at level 8);
- Mallorn tree level 3 ranged damage reduced to 190 (from 375). The damage value was unintentionally set too high.
- Eregion Forge can now also repair allied siege weapons (machines only).
- Restored Ent and Treebeard burning death animations.

Dwarves:

- Demolisher Mithril Mail upgrade button position moved to slot 5 (from slot 4) to allow multi unit select upgrading.
- Undermine:
--- knockback intensity reduced - units will no longer be knocked as far back as before;
--- can now be cast in Fog of War (shroud);
--- can no longer be cast within close proximity to an enemy Fortress (300 radius);
--- added an additional 2s evacuation delay for garrisoned units.
- Axe Thrower:
--- un-upgraded damage increased to 40 (from 36);
--- upgraded damage increased to 80 (from 72);
--- PIERCE un-upgraded armour increased to 60% (from 70%);
--- PIERCE upgraded armour increased to 30% (from 35%).
- Gimli's Axe Throw and Leap abilities recharge twice as fast whilst Slayer is active.
- Battlewagon:
--- damage vs Slaughterhouses reduced by 25%;
--- Hearth:
----- heal delay reduced to 2s (from 4s);
----- prevent unintended disabling of heal when nearby troops approach the enemy but aren't attacking.

Isengard:

- Crossbowmen now deal +20% bonus damage against Attack Trolls, Mountain Trolls, and Cave Trolls.
- Excavations no longer offers a discount for Fortresses.
- Wormtongue:
--- now gains 1 experience every 2s while Escape is active;
--- Venomous Words can now be targeted on Heroes, debuffing their damage and armour by 20%.
- Berserker:
--- build cost reduced to 200 (from 300);
--- build time reduced to 20s (from 25s);
--- health reduced to 800 (from 1250);
--- base damage reduced to 200 (from 300);
--- added a 10% damage penalty scalar against structures;
--- base experience requirements and award values reduced by 20%);
--- command point requirement reduced to 25 (from 30);
--- Light Torch:
----- grants a +20% speed boost whilst active;
----- suffers 25% armour against PIERCE, HERO RANGED, and STRUCTURAL damage types.
- Warg Pack POISON armour increased to 80% (from 100%).

Mordor:

- Black Rider:
--- horde attack position leash range increased to 100 (from 50);
--- added ability for horde to switch between Wedge and Line Formation;
--- Wedge Formation is now the new default formation - horde member positions updated;
--- Line Formation is the alternate formation - horde members spread out into a line:
----- allows for horde members to more effectively avoid area of effect abilities;
--- improved trample crush deceleration - now able to trample more units without slowing down too quickly.
----- horde members gain +10% Damage but suffer -10% Armour.
--- FLAME armour increased to 65% (from 80%);
--- MAGIC armour increased to 40% (from 50%);
- Added Gundabad Orcs to Gothmog's Orc Discipline experience bonus filter.
- Corsair:
--- health increased to 270 (from 250);
--- Fire Bombs:
--- range increased to 250 (from 200);
--- damage increased to 30 (from 10);
--- damage against structures remains unchanged;
--- splash deals less damage (minimum splash damage 10);
--- hit chance now set to 100% (if unit is stationary);
--- throw scatter radius reduced to 10 (from 20);
- Barricade Summon and Industry spell positions in spell book swapped around.
- Barrage and Darkness spell positions in spell book swapped around.
- Banner Carriers upgrade moved to level 2 Orc Pit.
- Gothmog's Fury splash damage will now only deal 60% damage to adjacent units.
- Restored erroneously removed Mountain Troll death rampage animation.
- Fellbeast dying animation significantly optimised. 
- Updated Slaughterhouse geometry - structure can now be built in previously invalid terrain/elevation.
- Mouth of Sauron:
--- mounted speed increased to 105 (from 90);
--- mounted acceleration time reduce to 1s (from 1.5s).

Goblins:

- Enabled auto ability functionality for Drogoth's Wing Blast ability.
- Fire Drake Broods can now be decommissioned at the Fortress.
- Goblin King:
--- health reverted to 3000 (from 3200);
--- dismounted armour changed to ToughHeroArmor (from HeroArmor) which offers overall more resistance to most damage types;
--- mounted armour changed to ResilientHeroArmor (from HeroArmorMounted) which offers overall more resistance to most damage types.
- Fissure level 3 upgrade cost reduced to 1000 (from 1100).
- Fire Drake Brood:
--- now deal +25% additional damage against Heroes;
--- STRUCTURAL armour increased to 60% (from 75%);
--- HERO armour increased to 60% (from 75%).

Angmar:

- Winter's Wrath ability from the Witch-king's Sanctum upgrade now extinguishes fires at target location.
- Shade of the Wolf:
--- removed crush priority (prevents it from trying to crush unnecessarily instead of using swip attack);
--- improved general movement behaviour (locomotor);
--- swipe knockback intensity against heroes and monsters reduced.
- Thrall Masters will no longer be one-shot by Mordor Fellbeasts.
- Increased Blight poison damage.

Bug Fixes:

- Fixed an issue where units would occassionally exit/enter through random spots of a Mineshaft and Tunnel.
- Improved builder Mineshaft and Tunnel garrison behaviour.
- Sharku's Tame the Beast can no longer be cast on Warg Pits to grant a production boost and/or free upgrades.
- Fixed an issue where Rohirrim in bow mode would not receive Fire Arrows after purchasing the upgrade.
- Fixed an issue where Galadhrim Warriors would gain double the amount of intended damage with the Fire Arrows upgrade.
- All Mini Hero Hordes now properly gain resistance to Fear and Terror at level 4 (was unintentionally set at level 5 in a recent patch iteration).
- Fornost campaign map:
--- Fixed issue with transfer of Fortress to the player in the final campaign mission;
--- fixed an issue where the player's initial troops would be unintentionally be upgraded and set at level 2.
- The Rohan Spearmen Banner Carrier unit no longer benefits from Theoden's Glorious Charge ability.
- Fixed an issue where Orcs decommissioned at the Slaughterhouse would not grant the proper amount of experience to the structure.
- Gorgoroth Spire and Winter's Wrath target radius cursor now properly set at 150 (was erroneously 200).
- Fixed an issue where a destroyed Inn (in its rubble state) would disappear if a player who held the capture flag left the game. This issue prevented the Inn from being rebuilt.
- Fixed an issue where Morgul Blade had a chance to cripple a horde as opposed to single targeted unit.
- Fixed an issue where Gandalf's death by fire animation would trigger and allow him to become unkillable.
- Fixed an issue in War of the Ring where players could not build Fortresses in real-time (RTS mode) if a Fortress had been built in tactical mode.
- Fixed an issue where Battlewagon units would perpetually spin if hit with a knockback ability/weapon.
- Fixed an issue where Thranduil's Dead Eye would fail to activate but still trigger a cooldown when commanded to move too quickly.
- Dwarven Zealots' Axe Throw ability can no longer be used whilst Berserkergang is active.
- Fixed an issue where Dwarven Zealots would occasionally lose the ability to attack after using their Axe Throw ability.
- Fixed the geometry for the following units: Nazguls, Galahdrim Warriors, Dwarven Zealots, Demolisher, and Haradrim Spearmen.
- Fixed an issue where Fellbeasts would have trouble dismounting. 
- Significantly reduced the chance for Wormtongue Corrode Allegiance permanent capture bug from occurring by returning hero to original player once hero reaches below 25% health.
- Removed unintended palantir discount text string when selecting the Fortress.
- Fixed an issue where Summoned Rohirrim would not spawn with Heavy Armour.

Maps:

New maps:

- Ephel Duath (1v1 map) by AnDyBranDy`.
- Firien Wood (2v2 map) by AnDyBranDy`

Map Edits:

- Isle of Rhun: updated player positions - outer spots are further from the centre of map.
- Helm's Deep:
--- starting resources and command points now also applies to player in the Helm's Deep Fortress;
--- Helm's Deep Fortress armour signficantly improved;
--- Helm's Deep Fortress grants the player 600 additional starting command points;
--- AI will now build a Postern Gates;
--- AI will now build a wider array of structures in the Helm's Deep walled area.
--- Mordor and Isengard AI will now build and use Siege Ladders.
--- Outpost will now properly grant 35 resources per 10s tick as intended (from 50).
- Adorn River:
--- map scroll speed is now properly set at 1.8x (was 1.3x);
--- fixed map lighting.
- Fixed map lighting for Fords of Isen.
- Forochel:
--- Fixed map lighting for Forochel;
--- map scroll speed is now properly set at 1.8x (was 1.3x).
- Fixed map lighting for Emerald Islet II.
- Fixed an issue where Creep Lairs were doubled at each Creep location.
- Fixed impassable terrain issue on Entwood and Sorrow Isles.
- Emyn Arnen map scroll speed is now properly set at 1.8x (was 1.3x).
- Removed duplicate Creeps (neutral lairs) on Gap of Rohan II.
- Greenleaf Forest:
--- rainfall removed (performance optimisation);
--- fixed an issue with map lighting;
--- map scroll speed is now properly set at 1.8x (was 1.3x).
- Lithlad:
--- Random Teams mode now works as intended;
--- fixed issue with map lighting.
- Fixed issue with map lighting on Woodman Town.
- Fixed issue with map lighting on Udun.
- Fixed issue with map lighting on Buckland.
- Fixed issue with map lighting on Buckland Fields.
- Fixed impassable terrain on Sorrow Isles.
- Fixed impassable terrain on Entwood.
- Harondor (2v2 map): removed from map pool due to unknown crash issue.

Tooltips:

- Unlinked all similar hero abilities (I.e, Faramir/Boromir Captain of Gondor, Legolas/Brand Train Archers, Nazgul/Black Rider/Morgomir Morgul Blade, etc) to allow hotkeys tool to properly assign hotkeys of the players' choosing to each ability.
- Updated Resource Building repair delay tooltip (now properly displayed as 40s).
- Gorgoroth Spire target radius tooltip now correctly displays 150.
- Added missing detailed tooltips for Drogoth's Incinerate ability.
- Noldor Warrior Alternate Weapons button now indicates that melee mode grants additional resistance against various damage types.
- Updated erroneous health palantir tooltips for the following units: Corsairs, Towerguards, Wolf Riders, Uruk Deathbringers, Haradrim Riders.
- Istari Light stun duration tooltip now correctly displays 7s (was erroneously 15s).
- Added heal rate and radius tooltips for siege works type buildings.
- Numerous tooltip optimisations.

==================================================================
2.02 Version 9.4.1 Patch Notes
January 31, 2025
==================================================================

General Balance Changes:

- Half-troll Marauder and Hill Troll cavalry crush revenge now applies to Battlewagons as well.

Neutral:

- Lair Barrow Wight build cost reduced to 200 (from 250).
- Lair Cave Troll death rampage damage reduced to 15 CRUSH (from 100 CRUSH).

Men:

- Gondor Archer:
--- build cost reduced to 250 (from 300);
--- base pierce damage reduced to 40 (from 45);
--- upgraded pierce damage increased to reduced to 45 (from 50);
--- melee damage reduced to 40 (from 45).

Dwarves:

- Battle Wagon:
--- Reduced Hearth heal delay.
--- Hearth and Axe Thrower Palantir slot positions swapped.
- Undermine summon damage reduced to 125 (from 230).

Isengard:

- Wildmen build time reduced to 22s (from 25s).

Goblins:

- Gorkil the Goblin King health increased to 3200 (from 3000).
- Fire Drake and Fire Drake Brood damage bonus scalar vs Battle Wagons increased to 200% (from 150%).

Angmar:

- Thrall Master (unsummoned) now resistant to basic knockback effects and cavalry tramples.
- Added Howl ability for Dire Wolves (replica of Warg Howl).
- Witch-king build cost reduced to 4500 (from 5000).

Bug Fixes:

- Fixed an issue where loading saved games (Campaign, Skirmish, and WotR) would potentially crash the game.
- Fixed an issue where sources of healing from structures (Wells & Fortress healing upgrades) would occasionally not respawn units.
- Fixed an issue where Battlewagons with the Hearth upgrade would occasionally not respawn units.
- Fixed an issue where the Battlewagon Hearth auto self heal would prevent the Battlewagon from healing from other faster healing sources such as Forges and Fortress healing upgrades.

Tooltips:

- Added missing Starlight tooltip stats.
- Corrected Wildmen Torches upgrade pre-requisite tooltip to display "Research at Clan Steading..." instead of "Research at Armory...".
- Builder Clan Steading building icon tooltip updated.
- Various tooltip improvements and optimisations.

==================================================================
2.02 Version 9.4.0 Patch Notes
January 19, 2025
==================================================================

General Changes:

- Summoned Dragon:
--- now deals substantially more damage to enemy Summoned Dragons;
--- now deals substantially more damage to Wyrms;
--- now deals substantially less damage to Balrogs and Shade of Wolf.
- Wyrm:
--- friendly fire damage removed.
--- now deals substantially more damage to enemy Wyrms;
--- now deals substantially more damage to Summoned Dragons;
--- now deals substantially less damage vs Shade of the Wolf.
- Lurtz will no longer target structures with his bow enabled (this is an experimental change and will be implemented to all other dual-wield heroes, subject to overall positive outcome).

General Balance Changes:

- Resource Buildings (excluding Lumber Mills):
--- now suffer a 20% income penalty when below 66% health and a 40% income penalty when below 33% health;
--- repair worker spawns after 40s of the structure being damaged (was 1 minute);
--- any active repairs will be interrupted for 20s when the structure receives damage;
- Building additional Fortresses adds +1000 resources to the build cost (I.e., second Fortress costs 6000, third Fortress costs 7000, etc).
- Barrage:
--- fear element removed;
--- rock spawn split more clearly into waves of rocks.
- Hero Armor SIEGE armour halved.
- Tough Hero Armor SIEGE armor reduced by a factor of 3.
- Flyers no longer one-shot Thrall Masters.
- Charge damage of Guardians, Black Numenoreans, and Half-troll Swordsmen decreased to 40 (from 60).
- Tower (all factions except Mordor):
--- build cost increased by 100 after the second tower is built;
--- build cost increase capped at 1000.
- Horde Bonus requirement reverted to 100 units (from 75).
- Industry and Dwarven Riches duration reduced to 120s (from 150s).
- Introduced several scalars and armor changes to make certain Monster and Siege interactions more reasonable.
- Fire Drake CAVALRY armour increased to 50% (from 70%).
- Builder overall siege armour reduced (previously, they were too resistant to catapult projectiles).
- Morgul Blade abilities no longer deal unintended severe damage to Shelob and Rogash.
- Wyrm:
--- now deals 3x more damage against Lone Towers and Barricade summons.
--- siege armour reduced to 350% (from 25%). This is to allow siege damage from strong summons and units to deal some measure of damage to Wyrm.


Audio & Graphics Changes:

- Improvement made to in-game music track playlist - a wider variety of tracks will now play across the board.
- Camera zoom sound FX level now accurately matches standard map zoom (currently set at 540).
- Army of the Dead summon sound FX:
--- can now stack (before, using these spells in quick succession would effectively disallow sound from playing from subsequent summons);
--- summon sound can now be heard more distinctly.

AI:

- Easy and Normal difficulty reduced to make it easier for newer players to learn the game (Hard and Brutal remain unchanged).

Neutral:

- Troll, Wight, and Drake lairs now heal their respective creep units.
- Spiderling, Goblin and Warg lairs now respawn their respective creep units.

Inn:

- Isengard Black Orcs build time increased to 45s (from 35s).

Men:

- Gondor Soldier Shieldwall Formation damage penalty re-introduced.
- Towerguards:
--- Health reduced to 400 from 420;
--- Upgraded SLASH armour reduced to 90% (from 80%).
- Marketplace:
--- build cost increased to 800 (from 600);
--- build limit reduced to 1.
--- Grand Harvest:
----- changed to a free, active ability that no longer requires researching;
----- Farm economic bonus increased to +15% (from +12%);
----- ability duration set at 2 minutes with a cooldown of 3 minutes.
- Gandalf Lightning Sword, Istari Light, and Word of Power damage halved against Balrog, Shade of the Wolf, and Summoned Dragon.
- Army of the Dead (Spell Book only):
--- duration reduced to 25s (from 30s);
- Eowyn Smite now knocks back killed targets.
- Eomer Spear Throw now knocks back killed targets.
- Faramir Wounding Arrow now knocks back killed targets.
- Aragorn:
--- Oathbreaker horde size increased to 24 (from 20);
--- horde density compressed so there is less space between each Oathbreaker unit (to better match regular Oathbreaker horde).

Elves:

- Eagle damage vs Ents and Treebeard halved.
- Lorien Archer Silverthorn Arrow upgrade damage changed to +10 PIERCE and +15 MAGIC (from +14 PIERCE and +20 MAGIC).
- Ents:
--- Rock Throw damage vs Catapults increased by 150%;
--- Rock Throw damage doubled against Trolls;
--- POISON armour increased to 5% from 30%.
- Haldir:
--- Golden Arrow:
----- now knocks back killed targets.
----- MAGIC damage reduced to 1000 from (from 1275);
--- movement speed reduced to 60 (from 65).
- Legolas movement speed reduced to 60 (from 65).
- Thranduil movement speed reduced to 60 (from 65).
- Legolas:
--- Hawk Strike now knocks back killed targets;
--- Arrow Wind killed target knockback filter now includes Cavalry.
- Elrond's Farsight auto ability behaviour will now target allied archers as opposed to random areas of the map.


Dwarves

- Guardians:
--- build time increased to 28s (from 25s);
--- PIERCE armour reverted to 60% (from 65%).
- Battlewagon:
--- Axe Throwers:
----- now deal 50% less damage against Pikemen units and Thrall Masters;
----- now deal 25% less damage vs Flyers;
--- Mithril Mail armour bonus reduced by +33% for all armor types;
--- Hearth:
----- upgrade cost reduced to 200 (from 300);
----- no longer heals units that are fighting;
----- upgrade heal rate increased to 20 (from 15).
--- SIEGE armour reduced to 500% (from 100%) but siege damage scalars against BWs reduced.
- Gimli:
--- Axe Throw now knocks back killed targets.
--- Slayer movement speed bonus reduced to +50% (from +75%).

Isengard

- Clan Steading Torches auto upgrade now moved to level 2 (from level 1).
- Warg Rider:
--- Crush damage increased to 100 (from 85);
--- PIERCE armour increased to 35% (from 40%);
--- Howl ability now offers +15% damage and armour (was only +25 damage).
- Warg Pack Howl ability now offers +15% damage and armour (was only +25 damage).
- Uruk Deathbringer build cost increased to 1200 (from 1000).
- Towers and Warg Sentries no longer benefit from the Excvations upgrade discount.
- Saruman's Fireball damage doubled against Mumakil.
- Lurtz now has Tough Hero Armor in melee mode and Hero Armor in ranged mode.

Mordor:

- Fellbeast damage vs Ents and Treebeard halved.
- Slaughterhouses now gain significantly more experience from decommissioned Orcs, Orc Archers, and Black Orcs.
- Orc Archer Fire Arrows upgrade damage changed to +10 FLAME and +5 PIERCE (from +10 FLAME).
- Corsair:
--- Firebombs:
--- reverted - now a toggle weapon rather than a single use ability;
--- base FLAME damage increased to 10 (from 9);
--- tuned ground fire damage and spread potential accordingly;
--- melee attack speed reverted to 1.5s (from 1.3s)
--- Pillage ability removed;
---SLASH armour reverted to 90% (from 95%);
-- PIERCE armor reverted to 70% (from 85%).
- Haradrim Lancer health increased to 400 (from 350).
- Mountain Troll:
--- PIERCE armour increased to 40% (from 45%);
--- Rock Throw damage vs Ents reduced by 25%;
--- tree melee attack full damage radius increased to 50 (from 30);
--- tree melee attack now deals more damage against big Monsters and other Trolls.
- Attack Troll attack now deals more damage against big Monsters and other Trolls.
- Mumakil:
--- SPECIALIST armour reduced to 55% (from 50%);
--- regular melee attack damage against Heroes increased by 50%;
--- regular melee attack damage against Pikemen reduced by 50%;
--- now deal double damage against enemy Mumakil.
- Mouth of Sauron:
--- Evil Eye:
----- damage against the Balrog reduced by 33%;
----- damage vs Shade of the Wolf and Summoned Dragon increased by 50%.
- Tower:
--- build cost increased by 80 resources after the second tower is built;
--- build cost increase capped at 800.
- Drummer Troll:
--- now deals substantially more damage to Drakes (previously dealt next to no damage);
--- now deals substantially more damage to Battle Wagons;
--- now deals substantially more damage against big Monsters and other Trolls.

Goblins

- Half Troll Marauder:
--- now deal crush revenge damage like regular pikemen;
--- any incoming/nearby cavalry will be dealt crush revenge damage as though they are trampling regular pikemen;
--- still cannot be trampled, but will cause cavalry to slow down.
- Spider Rider:
--- geometry radius reduced to 12 from 16 (this results in radius based weapons/abilities being less effective).
--- bow:
----- added bonus damage vs Mumakil (200% scalar);
----- increased bonus damage vs Battlewagons: 450% scalar (was 350%).
- Goblin Warrior:
--- Command Point requirement reduced to 30 (from 40);
--- un-upgraded damage increased to 13 (from 12);
--- upgraded damage increased to 26 (from 24).
- Goblin Archer:
--- Poison Arrow range reduced to 375 (from 425);
--- Fire Arrow upgrade damage changed to +10 PIERCE damage and +10 FLAME damage (from +25 flame damage).
- Spiderling Venom Sacs upgrade no longer increases damage against structures.
-Cavetroll:
--- Goblin/Orc throw friendly fire remoed;
--- build time reduced to 40s (from 45s);
--- PIERCE armor increased to 40% (from 45%);
--- Rock Throw damage vs Ents reduced by 25%;
--- Tree melee attack full damage radius increased to 50 (from 30);
--- tree melee attack now deals more damage against big Monsters and other Trolls.
- Mountain Giant damage agains Fortress reduced by 20%.
- Shelob:
--- Tunnel damage reduced to 50 (from 100);
--- introduced a new armour set that works while moving to emulate the hero arrow dodge mechanic;
--- STRUCTURAL armour while stationary reduced to 30% (from 17%);
--- STRUCTURAL armour while moving set to 15%;
--- PIERCE armour while moving set to 13%.
- Drogoth:
--- Fireball damage against Ents increased by 150%;
--- regular swoop attack damage vs Treebeard reduced by 25%.

Angmar

- Snow Troll upgraded SPECIALIST armour reduced to 120% (from 90%).
- Wolf Rider health increased to 300 (from 250).
- Frozen Land speed penalty reduced to -25% (from -33%).
- Avalanche snowfield speed penalty reduced to -25% (from -33%).
- Sorcerer:
--- Black Ice:
----- speed penalty reduced to -25% (from -33%);
----- speed penalty no longer follows units off the target area. - NOT DONE
- Blight main damage nugget increased to 5 (from 3).
- Shade of the Wolf:
--- melee attack now deals substantially more damage to enemy Shade of Wolves;
--- melee attack now deals substantially more damage to enemy Wyrms.
- Hill Troll:
--- now deal crush revenge damage like regular pikemen;
--- any incoming/nearby cavalry will be dealt crush revenge damage as though they are trampling regular pikemen;
--- still cannot be trampled, but will cause cavalry to slow down.

Bug Fixes:

- Lurtz no longer auto aquires distant enemies in melee mode.
- Additional measures put in place to prevent units from becoming invincible when dying with aflame animation.
- Revert mouse settings change which has caused some players issues with dragging and controlling units.
- Mordor Fortress Gorgoroth Spire auto cast will no longer target Creep ruins.
- Fixed an issue where Lair Spiderling Venom Sacs could not be purchased.
- Fixed an issue where purchasing Fire Arrows upgrade for Galadhrim Warriors would not activate the Fire Arrows weapon and visuals.
- Fire Drake Broods will no longer freeze when targeting their Inferno ability.
- Boromir's Horn of Gondor Debuff will no longer cancel (replace) certain other bonus FXs such as Howl, Cripple, Morgul Blade, etc.

Maps

- New Maps:
--- Archet: 1v1 map by AnDyBranDy`.
--- Bucklebury Ferry: 1v1 map by Ninkazy and AnDyBranDy`.
--- Near Khand: 2v2 map by AnDyBranDy`.
--- River Celon: 1v1 map by Ahwehawe.
--- River Harnen: 1v1 map by AnDyBranDy`.
--- The Lone-lands: 1v1 map by AnDyBranDy`.

Map Edits:

- North Harondor: river now passable in the middle.
- Near Harad: 
--- slight edits to mountains;
--- floating rocks fixed;
--- mini map updated.
- Fixed issue where Random Teams game mode did not work properly on Gladden Fields.
- Removed unintended Inn on north-east portion of Icebay of Forochel.
- Removed giant Mirkwood Archer neutral unit on Stonewain Valley map.
- Fixed Random Teams mode bug on Brandy Hills.
- South Road map scroll speed is now properly set at 1.8x (was 1.3x).
- Carnen Mire map scroll speed is now properly set at 1.8x (was 1.3x).
- Upper Anorien map scroll speed is now properly set at 1.8x (was 1.3x).
- Fords of Rohan map scroll speed is now properly set at 1.8x (was 1.3x).
- Firien Dale map scroll speed is now properly set at 1.8x (was 1.3x).
- Anfalas (3v3 map) scroll speed is now properly set at 1.8x (was 1.3x).
- Mouths of the Entwash map scroll speed is now properly set at 1.8x (was 1.3x).
- Ithilien Hills map scroll speed is now properly set at 1.8x (was 1.3x).
- Udun (2v2) map scroll speed is now properly set at 1.8x (was 1.3x).
- Hobbiton Hills AI Farm templates revamped.
- Removed chest object near Drake Lair on Emerald Islet map and replaced with a bag object. This is to prevent the AI from attempting to claim the chest but not being able to do so.

Tooltips

- Nazgul and Black Rider Screech debuff tooltip now states it debuffs units for -20% armour and damage (was erronously -25% armour and damage).
- Corrected Thrall Master hover tooltip: ranged attack speed was listed as opposed to melee attack speed.
- Purchase Spell Book Barrage tooltips corrected (there was previously no detailed tooltips).
- Fixed an inaccuracy where Cave Troll hover tooltip indicated that their crush weapon dealt CAVALRY damage (now properly displays CRUSH damage).
- Karsh's Chill Soul ability now correctly indicates it debuffs speed for -25% (was erroneously -33%).
- Added missing detailed tooltips for Isengard's Fortress construct button.
- Golden Arrow damage tooltip now indicates it deals MAGIC damage as opposed to SPECIALIST.
- Battlewagons now show expansion unit stats.
- Mordor Slaughterhouse hover tooltip now displays the full, correct range of stats.
- Temple of Twilight hover tooltip now displays the full, correct range of stats.
- Added missing stealth detection radius tooltip for Well, Mirror of Galadriel, Hearth, and Battle Wagon Hearth.
- Added missing stealth detection radius tooltip for Men Lone Tower, Dwarven Lone Tower, and Mordor Barricade Summon.
- Fixed several faction Fortress Expansion Plot display titles and added missing tooltips.
- Added missing replace Fortress Expansion Catapult/Giant button build time tooltips.
- Added missing detailed tooltips for Giant Eagle Wing Blast ability.
- Numerous other minor tooltip tweaks and improvements.

==================================================================
2.02 Version 9.3.0 Patch Notes
October 5, 2024
==================================================================

General Changes:

- 8x Command Point mode in-game changed and renamed to Higher FPS Cap which allows players to play the game at 35FPS.
- Chaos Unleashed game mode renamed to Chaos Builder
- Limited Power Points game mode renamed to Reduced Power Point Cap.
- Hero ranged abilities such as Wounding Arrow, Thorn of Vengeance, Hawk Strike, Evil Eye, Corrode Allegiance, etc can now be used on uneven terrain.
- Unit upgrades can now be purchased in bulk for all units (I.e., having a mix of all Elven units and clicking the Elven Armour upgrade will allow purchase of the upgrade for all selected units).
- Improved moving turn behaviour and deceleration speed behaviour when approaching targets for single select units such as Builders, Trolls, dismounted Heroes, Wights, Drakes, etc).
- Sharku and Shelob angle of rotation reduced by half.

General Balance Changes:

- Hobbits:
--- rock throw damage increased to 80 (from 70);
--- damage penalty scalar vs Mumakil removed.
- Hobbit Heroes (Frodo, Sam, Merry, and Pippin):
--- rock throw damage increased to 80;
--- rock throw damage type reverted to HERO RANGED (from FORCE).
- Wildmen Allies horde summon count increased to 5 Wildmen (from 4).
- STRUCTURAL armour for most upgraded units reworked: armour value better by roughly 15% compared to base armor.
- Added 3s delay to Dwarven and Mordor Barrage spell cast.
- Tom Bombadil:
--- Sonic Song damage reduced to 200 (from 500);
--- can no longer trample Heroes and Monsters;
--- melee (punch) radius arc increased to 90 (from 45);
--- melee (punch) damage against structures doubled;
--- added Inspiring Presence passive ability which provides Leadership to nearby troops.

Audio & Graphics Changes:

- Integrated RotWK Graphics Enhancement Pack updated: now includes expansion units and other missing units (RotWK Graphics Enhancement Pack is auto included in v9.3.0).
- Main Menu now shows "Patch 2.02" as part of the game title (was missing in v9.2.0).
- Added most of Gandalf's dismounted "move" voiceovers to his mounted voiceovers list.
- Added numerous new terrain types for mappers to use in World Builder.
- Added new War of the Ring army split, disband, and merge voice files for all factions.

AI:

- Will now rebuild Neutral Structures.
- Will now repair and rebuild Fortress map gates (such as those on Helm's Deep, Minas Tirith, Carn Dum, etc).
- Will now rebuild Fortress Expansion Catapults if they've been destroyed, but the expansion base is left in tact.
- Will now build plot expansions on Fortress maps (such as those on Minas Tirith, Minas Tirith, Carn Dum, etc).
- Reduced the Charge initiate range for the Mumakil so there is less chance of the ability being wasted.
- Fixed an issue where AI heroes would rapidly and continuously retarget enemies.

Neutral:

- Outpost:
--- output reduced to 35 resources (from 50);
--- repair cost reduced to 350 (from 500).
- Added on extra Barrow Wight to the Barrow Wight Lair creep.

Inn:

- Galahdrim Warriors:
--- stance template changed to Archer (was Swordsmen);
--- Fire Arrows upgrade button position changed to match that of other Men of the West units.
- Rohan Peasants stance template changed to Swordsmen (was erroneously set as Monster).

Men of the West:

- Gandalf armourset changed to HeroArmorMounted (from GandalfHeroArmor) which is significantly less resistant to STRUCTURAL and SPECIALIST (Pikemen) damage, and slightly less resistant to MAGIC, FLAME and FROST damage.
- Black Smith:
--- build time reduced to 45s (from 1m);
--- build cost reduced to 350 (from 600);
--- level 2 upgrade cost increased to 750 (from 500).
- Rohirrim:
--- un-upgraded SPECIALIST armour reduced to 185% (from 150%);
--- upgraded SPECIALIST armour reduced to 120% (from 100%).
- Aragorn's Elendil now debuffs enemies for -20% damage and armour (was erroneously set at -25% damage and armour).

Elves:

- Arwen:
--- delay time for Flood to spawn in target area increased by 1000ms;
--- ability cast voice line can now be heard globally.
- Legolas' Hawk Strike bonus damage scalar increased to 200% against flyers (was 175%).
- Thranduil Dead Eye MAGIC damage reduced to 15 (from 100).
- Noldor Warrior PIERCE damage portion of ranged attack now deals 20% less damage against Flyers.
- Eregion Forge:
--- build time increased to 45s (from 30s);
--- build cost reduced to 350 (from 600);
--- level 2 upgrade cost increased to 1000 (from 750).
- Eagles now use the Monster stances template (was Hero).
- Noldor Warriors now use the Archer stances template (was Swordsman).

Dwarves

- King Brand's Beast Slayer Arrow bonus damage scalar against Eagles reduced to 125% (from 150%).
- Men of Dale Black Arrows now deal 20% less damage against Flyers.
- Battlewagon:
--- Men of Dale no longer deal +50% bonus damage vs Flyers.
- Gloin Slam knock-back intensity reduced vs Heroes.
- Demolisher stance template changed to Siege (was Hero);

Isengard:

- Wormtongue:
--- special abilities can now be used while Escape is active.
--- Backstab damage increased to 450 (from 200).
- Lurtz:
--- Cripple Strike:
--- bonus damage against Mumakil significantly increased;
--- can now be targted on Battle Wagons to deal bonus damage (does not stun them).
- Armory:
--- build time reduced to 45s (from 1m);
--- build cost reduced to 350 (from 600);
--- level 2 upgrade cost increased to 1000 (from 750).
- Battering Ram stance template changed to Siege (was Hero).
- Explosive Mine can now toggle stances - stance template: Siege.
- Siege Ladder can now toggle stances - stance template: Siege.

Mordor:

- Fell Beast
--- PIERCE armour increased to 50% (from 55%);
--- SLASH armour increased to 80% (from 100%);
--- MAGIC armour increased to 130% (from 160%).
--- Witch-king (mounted) MAGIC armour increased to 130% (from 160%).
- Haradrim Archer Barbed Arrows now deal 20% less damage against Flyers.
- Haradrim Archers mounted on Mumakil can no longer be killed.
- Drummer Troll's Roar now debuffs enemies for -20% damage and armour (was erroneously set at -25% damage and armour).
- Battering Ram stance template changed to Siege (was Hero).
- Siege Tower can now toggle stances - stance template: Siege.

Goblins:

- Spiderlings:
--- removed upgraded and un-upgraded damage penalty against structures;
--- SLASH armour increased to 65% (from 75%).
- Drogoth MAGIC armour increased to 100% (from 130%).
- Added missing dual-swing attack animation for Azog's Fury mode.
- Treasure Trove:
--- build cost reduced to 350 (from 600);
--- level 2 upgrade cost increased to 1000 (from 750).
- Goblin King:
--- Poison Stinger:
----- HERO damage reduced to 1000 (from 1500);
----- POISON damage duration increased to 20s (from 10s).
- Spider Rider Fire Arrows upgrade button position changed to match that of other Goblin units.
- Fire Drake Brood stance template changed to Cavalry (was Swordsman).
- Half-troll Marauders now deal crush revenge damage to incoming Cavalry (similar to regular cavalry tramples).

Angmar:

- Blight poison spread damage increased slightly.
- Hill Trolls now deal 10 splash damage to cavalry units (similar to Half-troll Marauders). Splash damage does not apply to Cavalry Heroes.
- Dark Iron Forge build time increased to 45s (from 30s).
- Rhudaur Axe Throwers now deal 50% more damage against Mumakil.
- Karsh:
--- Whisper of Death:
----- HERO damage reduced to 1800 (from 3000);
----- now partially restores Karsh's health.
- Sorcerer:
--- Corpse Rain:
----- 3s cast delay added;
----- corpses drop less rapidly within a timeframe of 9s (was 6s);
----- uncontrollable fear radius and duration signficantly reduced.

Bug Fixes:

- Fixed an issue where recruiting Sauron in multiplayer games would cause out of sync.
- Captured Outpost (neutral structure) in rubble state will no longer prevent victory.
- Sharku's Tame the Beast can now properly be targeted on Warg Pits as well to increase production by 100% for 60s.
- Fixed issue where dismounted/mounting Fell Beasts and the Mordor Witch-king would cause Morgul Blade to be instantly charged if previously on cooldown.
- Reduced Lurtz and Thranduil's bow mode melee attack attack range to 11.5 (from 40) to mitigate the issue where they tend to run/follow enemies unintentionally. Note: the standard melee unit attack range is 11.5 so the reduction is by no means a nerf.
- Fixed an issue where unit upgrades would not complete when units are garrisoned.
- Fixed an issue where units would get stuck when exiting the Citadel when a Iron Hills Catapult Expansion is constructed near the door.
- Fixed an issue where units with the Charge ability could not charge properly nor crush after reaching levels 3-5.
- Fixed persistent issue where Royal Guard Guardian Charge didn't work as intended.
- Restored Mirkwood Archer and Thranduil Cloak activation sound and unique FX.
- Fixed an issue where units would always die from Watcher summon regardless of how much health and armour bonuses they had.
- Fixed issue where Flyers could attack neutral buildings in their rubble state.
- Fixed an issue where certain archers would reload twice/reload animation would twitch when actively fighting.


Maps:

New Maps:

- Northern Waste (3v3 map) by AnDyBranDy`.
- Northern Waste II (4v4 map) by AnDyBranDy`.
- Umbar Peninsula (4v4 map) by Barking.
- Beleriand (3 player map) by Powerkartoffel.
- Eaves of Fangorn (3 player map) by EA.
- Forlond (5 player map) by Powerkartoffel.
- Hills of Evendim (4v4 map) by Barking.
- Icebay of Forochel (4v4 map) by Barking.
- Isle of Rhun (3v3 map) by Barking.
- Laketown (4v4 map) by Barking.
- Lune (1v1 map) by Silverbane`.
- Tumladen Valley (4v4 map) by Silverbane`, edited by Cappuccino.
- Upper Anduin (2v2 map) by Silverbane`.
- Hobbiton Hill (2v2 map) by AnDyBranDy`

Edits:

- West Rohan 4v4: multiple choke points removed, signficantly increasing space for better gameplay experience.
- Desert of Rhun map scroll speed is now properly set at 1.8x (was 1.3x).
- Firien Forest map scroll speed is now properly set at 1.8x (was 1.3x).
- Jungles of Far Harad map scroll speed is now properly set at 1.8x (was 1.3x).
- Corrected Dor-en-Ernil map size description.
- Twilit Shores map removed.
- Fixed lighting on troops in Westfold and Stonwain.
- Eastfarthing 4v4 map:
--- time of day changed from night to morning;
--- fixed river flow texture amongst other textures
- Westfarthing 1v1 map:
--- time of day changed to morning from afternoon;
--- fixed river flow textures and various other textures.
- Isles of Joy:
--- various improvements made to the map;
--- loading image updated.
- Garden of Far Harad:
--- removed (6) random Drogoth objects located in the north-western city;
--- added additional ambient stream sounds to the map.
- Numenor's Downfall map scroll speed is now properly set at 1.8x (was 1.3x).
- Gladden Fields map scroll speed is now properly set at 1.8x (was 1.3x).
- Harrowdale:
--- map scroll speed is now properly set at 1.8x (was 1.3x);
--- fixed issue where Random Teams mode would not work properly.
- South Mirkwood:
--- Fixed issue where north Spider Lair could not be attacked;
--- added Barrow Wight Lairs on east and west sides of the map.
- Near Harad:
--- map scroll speed is now properly set at 1.8x (was 1.3x);
--- tweaked various parts of the map for better playability.
- Dimril Dale map scroll speed is now properly set at 1.8x (was 1.3x);
- Nan Marillion map scroll speed is now properly set at 1.8x (was 1.3x);
- Mount Doom Fortifications map renamed to Furnaces of Mount Doom.
- Sea of Nurnen:
--- removed Signal Fires;
--- added palm trees near all sources of water;
--- moved several neutral Haradrim buildings further away from main bases.
- Blackroot Vale:
--- map scroll speed is now properly set at 1.8x (was 1.3x);
--- mini map updated.
- Markets of Linhir:
--- map scroll speed is now properly set at 1.8x (was 1.3x);
--- patches of random desert textures removed and blended properly with an appropriate texture.
- Fixed unit lighting on Stonewain.
- Added creeps to Bree (4x Warg Lairs).
- Added missing loading picture for Emerald Islet (1v1).
- Fords of Glanduin time of day changed from night to evening.
- East March:
--- east and west player spots moved further inward to create a bigger gap between opposite teams.
--- time of day changed from morning to evening.
- Tumladen renamed to Pass of Tumladen
- Lower Dead Marshes optimised: there is now significantly more moving and building space around the map.
- River Running mini map updated.
- Brandy Hills Canyon:
--- fixed pink Signal Fire;
--- added more trees around the map.
- Added missing ambient streams to South Ithilien.
- Eastfold:
--- terrain slightly reworked and improved;
--- Signal Fire removed.
- Fords of Bruinen:
--- slighly reworked and improved;
--- replaced Troll Lairs with Barrow Wight Lairs.
- Fords of Stockbrook: replaced Troll Lairs with Barrow Wight Lairs.


Tooltip Changes:

- Added "Unit Type" tooltip in all units' recruit buttons so players know which stance bonuses apply to respective units.
- Corrected issue where siege command bombard button used the Dwarven and Mordor spell book Barrage tooltip.
- Corrected inaccurate/duplicated Elven unit recruit button statistics.
- Corrected inaccurate Isengard Berserker unit recruit button statistics.
- Added detailed tooltips for neutral structures (Inn, Outpost, Signal Fire, and Shipwright).
- Corrected Shelob recruit and revive heal rate.
- Well, Hearth, Mirror or Galadriel, and Fortress healing upgrades now indicate that they do not stack with each other.
- Corrected Slaughterhouse hover description tooltip (no longer the same as builder construct Slaughterhouse icon).
- Snow Bind tooltip now indicates that the spell extinguishes fires within a radius of 250.
- Elrond's Restoration tooltip now indicates the ability unlocks at level 10 instead of 5.
- Corrected Glorfindel's recruit time tooltip.
- Added missing Goblin Warrior Poison Blades detailed tooltip stats.
- Added missing Summoned Spider Ally detailed tooltip stats.
- Remove duplicate melee damage stat for Gondor Archers.
- Thranduil's Move Unseen tooltip now indicates duration.
- Added missing Men Fortress Wall Hub Expansion construct tooltips.
- Added missing neutral structure count in Emerald Islet II map description.
- Added health regeneration amount tooltip for Builders in the recruit button.
- Added missing hover tooltip for Dwarven Undermine Mineshaft.
- Added missing hover tooltip for Thrall Master (unsummoned).
- Iron Hills un-upgraded damage tooltip now displays the correct value.
- Corrected Sauron auto heal value tooltip.
- Galadriel recruit button now indicates auto heal amount tooltip.
- Corrected Battlewagon level 3 damage increase percentage tooltip.
- Added missing Treebeard recruit button tooltip stats.
- Galahdrim Warrior:
--- corrected recruit time;
--- added missing recruit button tooltip stats.
- Elven units now display the correct health regeneration value tooltip.
- Demolisher, Ballista, and Mordor Siege Tower recruit button tooltips now indicate that they can trample enemies.
- Added missing recruit tooltip stats for Thrall Master and all summoned Thrall units.
- Added missing recruit tooltip stats for Crossbowmen.
- Added missing recruit button tooltip stats for Fortress Eagle and Fortress Drake.
- Other tooltip optimisations and changes.

==================================================================
2.02 Version 9.2.0 Patch Notes
September 7, 2024
==================================================================

General Changes:

- Reduced the time it takes for tooltips to pop up when hovering your mouse over objects and menus.
- Reduced time required to move the camera with the mouse.

Balance Changes:

- Reverted Hero levels experience requirement reduction buff.

Audio & Graphics Changes:

- Graphics Enhancement Pack included by default in Patch 2.02 v9.2.0 ~ Credits to RiderOfRohan for the artwork.
- Added explode sound when the Angmar Witch-king dies.

Tooltip Changes:

- Cleaned up Lower Dead Marshes description
- Fuel the Fires:
--- no longer states that it benefits allies;
--- description rephrased.
- Scavenger description rephrased.
- Tavern description will no longer indicate that building multiple Taverns will reduce the cost of Corsairs of Umbar (it should only reduce the cost of unit upgrades).

AI Changes:

- Corsairs will no longer throw Fire Bombs on empty terrain.

Men of the West

- Gandalf:
--- Shield Bubble can no longer be used whilst mounted.
--- Gandalf the White level 5 +500 Health bonus moved to level 1.

Elves:

- Lorien Archer:
--- un-upgraded damage reduced to 36 (from 40);
--- upgraded damage reduced to 50 (from 55).
- Mirkwood Archer Hidden Hunter ability bonus damage reduced to +15% (from +25%).

Dwarves:

- King Brand
--- Beast Slayer Arrow:
----- bonus damage scalar against Rogash reduced to 150% (from 225%);
----- bonus damage scalar against Shelob reduced to 300% (from 400%);
----- bonus damage scalar against Drogoth reduced to 150% (from 225%);
----- bonus damage against Fell Beast reduced to 225% (from 300%);
----- bonus damage against Witch-king on Fell Beast 275% (from 350%);
----- bonus damage against Shade of the Wolf reduced to 300% (from 400%).

Goblin:

Half-Troll Marauder:
--- now deals regular Pikemen crush revenge damage when crushed (Mumakil crush and other large crushers only);
--- now deals 25% bonus damage against Mumakil when crushed.

Mordor:

- Mumakil:
--- regular crush damage against Pikemen units and Heroes reduced;
--- added unit death knockback effect to regular crush damage weapon;
--- Charge crush damage reduced against Pikemen units and Heroes.

Angmar:

- Rogash will now dodge more projectiles - now at 60% dodge (was 50%).
- Sorcerer:
--- Well of Souls:
----- heal unit replenish (respawn) removed;
----- increased the chance for more units to be poisoned and turned into Wights.
- Hill Troll:
--- now deals regular Pikemen crush revenge damage when crushed  (Mumakil crush and other large crushers only);
--- now deals 25% bonus damage against Mumakil when crushed.

Bug Fixes:

- Fixed an issue on certain maps of the campaign where reinforcements would not arrive/story would not progress.
- Azog's Brigandage and Isengard's Tainted Land:
--- will no longer stack with each other resulting in double the number of resources earned per kill;
--- resource per kill will no longer conflict with the Scavenger spell and cancel resource per kills bonus altogether.
- Fixed issue on certain maps where players would be capped at 330 Command Points when selecting Random Teams mode.
- Fixed issue where building repair unit would bug out and not continue repairs.
- Fixed an issue where neutral structures (rubble) owned by opponents would prevent the victory screen.
- Fixed chase animation of the Shade of the Wolf.
- Fixed an issue where certain units with the burning death animation would become invincible.
- Fixed bug where Men of Dale Banner Carrier model would spawn for Galahdrim Warriors instead of the Elven Banner Carrier.
- Fixed an issue where the Mumakil's Charge auto ability would trigger near allies.
- Fixed an issue where Black Riders could not be recruited on castle/fortress maps.
- Fixed missing map description for Anfalas (2v2 map).

Maps:

- New Maps:
--- Dor-en-Ernil: 4v4 map by Barking.
--- Pinnath Gelin: 2v2 map by AnDyBranDy`.
--- East Emnet Plains: 3v3 map by AnDyBranDy`.
--- Eastfarthing Hills: 4v4 map by AnDyBranDy`.
--- Westfarthing: 1v1 map by AnDyBranDy`.

- Edits:
--- Corrected Upper Anorien II title to Upper Anorien.
--- Corrected Anfalas Shores missing description.
--- Nanduhirion map scroll speed is now properly set at 1.8x (was 1.3x) .
--- Lower Dunland map scroll speed is now properly set at 1.8x (was 1.3x).

==================================================================
2.02 Version 9.1.0 Changes
August 23, 2024
==================================================================

Global:

- In-game Command Point Factor menu renamed to Command Point Factor & Game Modes:
--- Random Teams Mode added:
----- allows players be assigned into random teams with the correct spots on ANY map (individual map scripting no longer required).
- Reduced Power Points Mode (coming soon):
--- allows players to play games with reduced with limited Power Points.
--- Chaos Mode added:
----- Players start a game with random Fortresses and builders.
- Lumber Worker shroud clearing range increased to 200 (from 25).
- Siege Shroud Clearing increased to 600 (from 550)
- Improved all cavalry locomotors (movement behaviour).
- General improvement of unit detection of combat targets.
- Frozen Land, Blight, Devastation, Tainted Land, Elven Wood, Earthquake, Rain of Fire, Avalanche, Arrow Volley, Gloin's Shatter Hammer, Fortress spells, and Fires of Doom can now be cast on water/restrictive terrain.
- All hero abilities that must be cast on enemies or on open terrain, such as King Favor, Black Ice, Chill Wind, Mighty Rage, etc., can now be used on any terrain (previously it could not be used near water or restricted objects).
- Units and hordes will no longer become stuck near enemies (including buildings), making combat far more smooth and micromanagement commands more reliable.
- Forces of Light units now behave the same as Forces of Darkness units when under uncontrollable fear (stun): they will now slightly move backwards in fear instead of just standing in place).
- Adjusted entrance co-ordinates of Dwarven Mineshafts and Goblins Tunnels which allows troops to enter much faster.
- - All structures (except Fortress and Summoned Citadel) will no longer take up terrain space which would typically affect the resource percentage of Resource Buildings placed nearby. Resource Buildings built (or rebuilt) near clumped Production Buildings will not have their output hampered by the existing structures.
- Citadel terrain space reduced to 100 (from 150).
- Improved detection of combat targets.
- Troops and Heroes will no longer get stuck from the corpses of Trolls, Giants, and Ents.

Balance:

- All sources of healing (such as wells, Fortress healing, etc) now take precedence over unit auto healing.
- Tainted Land:
--- effect radius increased to 250 (from 200);
--- increased the number of corrupted vines that spawn when casting the spell and updated all other FXs to match radius.
- Rallying Call and War Chant:
--- increased effect Radius to 125 (from 100);
--- increased Rallying Call FX size to match radius.
- Uncontrollable fear duration from Barrage spell significantly reduced.
- Active and Passive Debuffs nerfed to -20% armour and -20% damage (from -25% armour and -25% damage).
- Hobbits:
--- Rock Throw damage type changed to FORCE (was HERO_RANGED);
--- increased the maximum number of hobbits in the horde to 10 (was 8);
--- command Points increased to (50 from 48);
--- vision and shroud clearing range values fixed - now matches regular hordes;
--- can now be flanked;
--- now deal low level crush revenge damage like other non-pikemen units;
--- can now be grabbed by flying units
- Sources of healing (such as Wells, Fort healing, Battlewagon Hearth):
--- will no longer stack when respawning units (I.e., more than 1 well in an area will not respawn units faster);
--- healing respawns are now based on tiers:
----- lower infantry tier: respawn interval 5s: SoGs, Rohan Pikes, Gondor Archers, Guardians, Phalanx, Axes, LWs, LAs, Mithlonds, Peasants, Wildmen, Wildmen Axe Throwers, Orcs, Orc archers, Easterlings, Corsairs, Harad Spearthrowers, Goblin Warriors, Goblin Archers, Gundabad Orcs, Rhudaur pikes, Rhudaur Hillmen (Inn);
----- higher infantry tier: respawn interval 6s: TGs, Rangers, Mirks, MoD, Galadrim, Hobbits, Uruk swords, Uruk pikes, Uruk xbows, Black orcs, Harad archers, HT pikes, HT swords, Rhudaur axes, DDs, Dark rangers, Hilltrolls, Sorcerers;
----- cavalry tier: respawn interval 8s: Gondor Knights, Rohirrim, Lancers, Lindon Archers, Warg Packs, Warg Riders, Harad Lancers, Spiderlings, Spider Riders, Direwolves, Wolf Riders, Snow Trolls;
----- MHH tier: respawn interval 12s: Koda, Noldor, Zealots, DBs, BRs, Babydrakes.
- Untamed Allegiance:
--- recharged time increased to 6min (from 4min);
--- can now be cast at site of destroyed lairs to restore them;
--- restored/captured lairs spawn free hordes of units associated with the lair:
----- 2 Warg Packs, 2 Wights, 2 Spiderling hordes, 3 Goblin Warrior hordes and 1 Goblin Archer Horde;
--- instantly kills the Drake when Drake lair is captured;
--- Lair Creeps:
----- Goblin Warrior:
------- build cost 25;
------- build time 10s.
----- Goblin Archer:
------- build cost 200;
------- build time 15s.
----- Warg Pack:
------- build cost 200;
------- build time 20s.
----- Spiderlings:
------- build cost 250;
------- build time 20s.
----- Barrow Wight:
------- build cost 250;
------- build time 20.
----- Cave Troll
------- build cost 400;
------- build time 35s.
- Barrow Wight:
--- movement speed increased to 55 (from 50);
--- command point requirement increased to 30 (from 15);
--- can now level up normally (as opposed to starting at level 5);
--- shares Berserker experience profile;
--- removed random fear instilled to nearby enemies (applies to recruitable Wight only).
--- Lesser Wight:
----- can now steal health and heal at 15% per hit (from 0%);
----- movement speed increased to 55 (from 50);
----- removed random fear instilled to nearby enemies (applies to recruitable Wight only).
- Athelas:
--- now heals for 100 health and gradually heals for the remaining 900 health every second over a priod of 10s;
- Resouce Building:
--- resource modifier slight nerf: 100 100 100 100 95 90 90 85 85 79 75 73 71 68 66 (was 100 100 100 100 95 95 90 90 85 79 75 73 71 68 66; originally 100 100 100 100 90 85 80 75 71 68 66);
--- health reverted to 2000 (from 1800).
- Arrow Volley:
--- now summons a trio of volleys, with the first dealing 100 damage, second 200 damage, and third 300 damage;
--- first 2 volleys drop in faster, making it more difficult for units to escape the damage radius;
--- radius for each volley reduced to 85 (from 100);
--- passive fire damage radius remains unchanged at 100.
--- passive fire damage reduced to 3 per 0.5s (from 25 per 0.5s).
--- damage vs siege weapons remains unchanged (bonus damage still in effect).
--- recharge time reduced to 4m (from 6m).
- All siege weapons (including Ents, Giants, and Troll rocks) will no longer deal damage to allied structures with the exception of walls.
- Unit auto heal (Heroes, Builders, Monsters, and Elven units) will halt when nearby healing sources such as Wells, Fort Healing, etc so as to maximise healing (I.e., healing from non-auto heal sources will now take precedence).
- Wells/Fort healing/other sources of healing will now always take precedence over Hero and Monster auto healing which in essence speeds up the overall healing process.
- Cavalry experience requirement per level reduced: 100 experience required for level 2 (was 120).
- Cave Troll, Mountain Troll, Drummer Troll, and Attack Troll experience requirement per level reduced: 200 experience required for level 2 (was 240).
- Battlewagon experience requirement per level reduced: 200 experience required for level 2 (was 240).
- Mountain Giants, Ents, Attack Trolls, and Mumakil experience requirement reduced: 200 experience required for level 2 (was 280).
- Regular units' experience requirement to level up reduced by 20%.
- Good and Evil Bombard ship range reduced to 435 (from 480).
- Watcher will no longer instantly kill Battlewagons, but damage them severely instead.
- Walls:
--- hub and segment construction distance from fort reduced to 1000 (from 1500);
--- Dwarven wall armour reduced to 10% (from 5%);
--- all factions' siege armour reduced to 250% (from 200%);
--- Dwarven wall siege armour reduced to 220% (from 170%).
- Wall Catapults:
--- now take up 30 command points (from 0);
--- expansion structure now awards 30 experience (was 10 experience).
- Wall segments:
--- now award 10 experience (from 0);
--- build cost increased to 30 per segment (from 25 per segment).
- wall towers now award 30 experience (was 10 experience).
- Lone Tower upgrades from Fortress are now only passed out at a radius 1000 (from 1500).
- All structures (except Fortresses) now begin repairs after 60s of taking damage (was 120s).
- All structures' repair rate increased to 0.4% (from 0.2%).
- All Fortresses now begin repairs after 120s of taking damage (was 180s).
- All Fortresses' repair rate increased to 0.3% (from 0.15%).
- Rain of Fire (epicentre only), Avalanche, and Army of the Dead (including Aragorn's Oathbreakers) damage reduced by 50% against regular heroes.
- Army of the Dead now deals half damage to the Balrog, Summoned Dragon, and Shade of the Wolf.
- Summoned Dragon:
--- will no longer slow down and get stuck in troops (will now continuously crush enemies);
--- Crush damage reduced to 25 (from 200).
- Cave Trolls, Mountain Trolls, Drummer Trolls, and Attack Trolls now have a 30% scalar (take less damage) against all crush revenge weapons (most notably, Pikemen crush revenge when being trampled).
- Forces of Light Ships now deal MAGIC damage (was PIERCE).
- All factions' (except Goblins) Fortress Arrow/Axe Tower Expansion build times reduced to 20s (from 30s).
- All Hordes' Banner Carrier respawn times adjusted:
--- Horde with 20 melee infantry units - respawn time reduced to 4s (was 10s);
--- Gundabad Orcs - respawn time reduced to 5s (from 10s);
--- Horde with 20 ranged units - respawn time reduced to 5s (was 10s);
--- Horde with 15 melee infantry units - respawn time reduced to 6s (was 10s);
--- Horde with 15 ranged units - respawn time reduced to 7s (was 10s);
--- Horde with 12 melee infantry units - respawn time reduced to 7s (was 10s);
--- Horde with 12 ranged units - respawn time reduced to 8s (was 10s);
--- Horde with 10 melee infantry units - respawn time reduced to 7s (was 10s);
--- Horde with 10 ranged units - respawn time reduced to 8.5s (was 10s);
--- Rhudaur Axe Throwers - respawn time reduced to 9s (was 10s);
--- Horde with 10 cavalry units - respawn time reduced to 8s (was 10s);
--- Horde with 8 units - respawn time reduced to 8s (was 10s);
--- Horde with 6 units - respawn time reduced to 9s (was 10s).
- Resource Buildings:
--- specialist armour increased to 30% (from 40%);
--- cavalry armour increased to 30% (from 35%).
- HeroMountedArmor used by all mounted Heroes except for Sharku and Mouth of Sauron:
--- HERO armour reduced to 75% (from 50%);
--- HERO_RANGED armour reduced to 75% (from 50%).
- ResilientHeroArmor (used by Sharku and Mouth of Sauron):
--- DEFAULT armour increased to 15% (from 25%);
--- SLASH armour increased to 20% (from 25%);
--- CRUSH armour reduced to 35% (from 30%);
--- SIEGE armour increased to 25% (from 50%);
--- FLAME armour increased to 20% (from 30%);
--- FROST armour increased to 20% (from 30%);
--- MAGIC armour increased to 25% (from 40%);
--- HERO armour reduced to 65% (from 50%);
- Frodo:
--- Phial of Galadriel:
----- Terror duration reduced to 5s (from 10s);
----- effect radius increased to 150 (frrom 75).
- Orc Warriors, Orc Archers, Goblin Warriors, Goblin Warriors, Wildmen of Dunland, Rohan Peasants Banner Carriers upgrade cost reduced to 25 (from 50).
- Wyrm:
--- now deals less damage to structures;
--- splash damage less effective against structures;
--- no longer randomly gets distracted off target.
- Balrog:
--- summon explosion now deals 200 damage in 100 radius, 300 damage in 50 radius, 500 damage in 50 radius (was 600 damage in 200 radius and 400 damage in 120 radius);
--- now only kills Battlewagons at the epicentre of the summon blast;
--- Breathe Fire ability targeting is now limited to a range of 500 (from anywhere on the map);
--- Scream:
----- effect duration reduced to 5s (from 10s);
----- no longer blocked by fear/terror resistance abilities.
- Galadriel:
--- Terrible Fury
----- effect duration reduced to 5s (from 10s);
----- no longer blocked by fear/terror resistance abilities.
- Sauron:
--- Terrible Fury
----- effect duration reduced to 5s (from 10s);
----- no longer blocked by fear/terror resistance abilities.
- Heroes, Pikemen, Swordsmen, and Monster Hold Ground Stance target acquire v reduced to 85% (from 90-97%).
- All troops that reach level 5 now gain immunity to Fear and Terror.
- Builder cost reduced to 400 (from 500).
- Hero revive system revamped:
--- revive cost and time now dependent on level;
--- heroes with low levels will resurrect faster and cost less;
--- Revive Times:
----- Tier 1: 50s +5s per level (85s at any level in v9);
----- Tier 2: 60s +6s per level (106s at any level in v9);
----- Tier 3: 70s +7s per level (127s at any level in v9);
----- Tier 4: 80s +8s per level (148s at any level in v9);
----- Tier 5: 90s +10s per level (170s at any level in v9);
--- Revive Cost Reduction:
----- Level 1: Original cost x 0.60;
----- Level 2: Original cost x 0.63;
----- Level 3: Original cost x 0.66;
----- Level 4: Original cost x 0.68;
----- Level 5: Original cost x 0.70;
----- Level 6: Original cost x 0.72;
----- Level 7: Original cost x 0.74;
----- Level 8: Original cost x 0.76;
----- Level 9: Original cost x 0.78;
----- Level 10: Original cost x 0.80.
- Fortresses and Wall Hubs will refund 95% of cost if destroyed within the first 6 seconds of being built (builder disappears into the construction field in about 3.5s).
- Archers and Cavalry experience sharing with heroes reduced by 50%.
- Weather spells:
- Players will only be able to use a weather spell to counter that of an opponent's after 1 minute of being cast. This is to allow players' weather spells to bring in a guaranteed benefit to allow weather spells to remain relevant at all stages of a game
- Darkness, Freezing Rain, and Blizzard duration reduced to 150s (from 180s).
- Trolls can now be freed from their petrified (stone) state when another, non-Cloud Break weather spell is cast.
- Allied Trolls will no longer be turned to stone by Cloud Break.
- Attack Trolls now deal half their original damage vs all Pikmen (includes Haradrim Spearmen).
- Reduce leveling up requirements for heroes by ~20% starting at level 5.
- Crush Revenge damage dealt by Pikemen when trampled by Cavalry increased to 350 (from 250) when upgraded with Forged Blades.
- Hero Crush damage (including Shelob, excluding Rogash) now deals half damage vs Pikemen and Rhudaur Spearmen Thrall Master.
- Wildmen Allies summon duration reduce to 90s (from 120s).
- Longshot damage reduced to 250 (from 300).
- All structures in their rubble state will now be auto targeted by units like regular structures.
- All upgraded siege weapons' FLAME damage now deals half as much damage against Ents.
- Battering Ram Siege Armour reduced to 350% (from 40%).

AI Changes:

- AI Reworked:
--- will now help allies out more frequently;
--- will now unlock spells sooner;
--- will now be more inclined to chase/attack enemies they encounter rather than ignore them.
--- should now be significantly tougher to play against, especially on Hard and Brutal;
--- Aggressiveness increased;
--- will now build significantly more Resource Buildings;
--- will now build additional, lone Fortresses around the map;
--- will now prioritise upgrading Fortress with armour in early-game;
--- will now recruit Drakes and Eagles earlier and more frequently;
--- Increased overall bias for Pikemen and Elite Archers;
--- fixed an issue where the AI would hold back attacks for extended periods of time.
- Easy AI difficulty increased slighty.
- Fixed an issue where the AI would sometimes not return the ring to Fortress and would instead hang about the Fortress going back and forth.
- Fixed an issue where the Balrog and Shade of Wolf would walk across the map to target their area effect abilities.
- Will now build expansions on Dwarven Citadel.
- Fixed issue where some units would be come untargetable.
- Mumakil will now start Charge further from target.
- Oil Casks, Boiling Oil, and Magma Cauldron will no longer be cast to kill units across the map.
- Increased priority in purchasing upgrade tech.

Tooltips:

- Major tooltips overhaul across the board.
- Added broad statistics tooltips for all units, abilities, and spells (hover over unit palantir portrait image to access stats for units).
- Purchased upgrades now retain their tooltips.
- Disguise tooltip no longer states it provides Eowyn immunity to hero-specific abilities.
- Lurtz Cripple Strike ability now states that it deals bonus damage to Monsters.
- Guardian, Half-troll Marauder, Black Numenorean, and Snow Troll Charge tooltips corrected.
- Industry and Dwarven Riches tooltips now correctly indicate a 150% production boost (was 175%).
- Added missing "Can stealth near trees" tooltip for Ithilien Rangers, Arnor Rangers, and Dark Rangers.
- Barrow Wights are now clearly distinguished as either Lesser Wights or Greater Wights.
- Azog:
--- Crack the Whip:
----- now available from level 2 (from level 6)
----- now indicates that it grants experience to all units (not just Goblins, Half-trolls, and Spider Riders);
----- Pillage:
--- now available from level 6 (was level 2);
--- bounty value bonus percentage increased to 100% (from 70%).
- Updated all weather spell tooltips.
- Updated Venom Sacs tooltip for clarity.
- Updated Shelob's Webbing tooltips to indicate that it is highly effective against flying units.
- Dwarven Mighty Catapult upgrade now indicates that it adds additional Shroud Clearing Range (vision) to the Fortress.
- Added missing Banner Carriers reference in Hall of Warriors level 2 upgrade.

Audio & Graphics Changes

- Added 350+ new voice files for units.
- Reworked all colours and added 5 additional colours.
- All 15 colours can also used in War of the Ring mode.
- Eowyn now has a "help me" voice cue.
- Frozen Land:
--- added faction colour ping (similar to that of Elven Wood and Tainted Land);
--- land ice FX and added additional ice and wind sound cast flags
- Added new faction icons below Palantir (minimap) and in unit information boxes in production buildings.
- Angmar's Blizzard spell will now add a snow FX to all existing structures on the map.
- Hobbits:
--- Added female hobbit models to Hobbit horde;
--- added several new textures;
--- formation tweaked;
--- now play hit reaction animations
- Frodo and Sam now share same rock throw icon.
- Merry and Pippin now share same rock throw icon.
- Various fire sources (such as the Balrog, Fireball from Saruman & Drogoth, upgraded catapults, etc, now emit light on nearby objects.
- Angmar's Fortress Flames of Darkness upgrade complete sound changed (formely shared the Dwarven Banners upgrade research sound).
- Evil Siege Works' select decal now use the evil version as opposed to the good.
- Restored missing particles effects and sounds for Green Rain of Fire (Collector's Edition Feature).
- Restored missing 3D effects for Earthquake.
- Arrow Volley/Longshot:
--- now use their high quality models and play their sounds in the correct order;
--- Longshot now uses all of its intented sounds effects instead of those of Arrow Volley;
--- Dark Ranger Longshot now uses its intented model and plays a different sound when cast as opposed to using theDunedain/Ithilien Ranger whistle effect;
--- FoL and FoD Arrow Volley now have a new cast horn (respectively) that can be heard across the map.
--- Arrow Volley chant can now be heard by all players (from just the player).
- Unit Fear Resistance FX now more visible.
- Angmar Summon Orc Allies spell now has a unique summon sound FX.
- Weather spell sound effects of the same type stack when used in quick succession.
- Audio camera settings adjusted in line with new map zoom increase.
- Added a new glow and additional sound FX to Hour of the Witch-king (Angmar Witch-king and dismounted Mordor Witch-king).
- Added 2 new sounds for the Mumakil: a horn and grunt/ambience sound
- Added unit Banner Carrier salute voice cues for Men of the West, Arnor, Mordor, Isengard, and Angmar.
- Snow Bind:
--- second wind sound FX optimised;
--- ambient wind FX will now play throughout the duration of the spell.
- Added missing Thorn of Vengeance target voice line.
- Place Beacon and standard Arrow Cursor now use their animated variants.
- Beacons now emit a rapid colour ping so allies know who they're from.
- Fixed spell book visual for 4:3/Standard installaton.
- Unique trees on low graphics (in skirmish mode) will no longer be replaced by a generic low graphic tree template.
- Unit battle chatter (ally and enemy battle voice overs) volume increased to 100 (from 85).
- Karsh Speed Debuff FX impact on PC reduced (should no longer cause lag).
- Karsh's Chill Soul slow-down FX intensity reduced.
- Darkness FX impact on PC reduced (should cause less lag).
- Abilities such as Blade Master, Slayer, Blade of Purity, etc now have additional visual FXs.
- Leadership FX, Poison FX, etc., will no longer overlap on units.
- Added new death FX to Angmar Witch-king.
- Casting Freezing Rain now slightly dims the ambient lighting of the map.
- Darkness ambient lighting now 10% darker.
- Goblin Fortress Fire Arrows upgrade visual now displays on low graphics settings.
- Rogash Leap now deals damage exactly when Rogash lands on targets (previously damage and meta impact dealt shortly before landing).
- Cloud Break Rays FX will now be more spread out.
- Goblin Cave (Creep) and Cave Troll Lair (Creep) now use a snow model on snowy maps.

Neutral

- Creep Lair:
--- now show up in the fog from the start of a match;
--- slash armour increased to 35% (from 50%);
--- Cave Trolls will now run back to their Lair (as opposed to strolling) to prevent them from being exploited;
--- Cave Trolls will now switch targets when his lair is being attacked while chasing the same unit for too long;
--- Cave Troll build cost increased to 450 (from 400);
--- Barrow Wight recruit time reduced to 15s (from 20s);

Inn:

- Haradrim Spearmen:
--- will now take 75% less damage from all Cavalry Crush weapons;
--- build cost reduced to 250 (from 300);
--- build time reduced to 30s (from 35s);
--- now as resistant to all cavalry crush types as regular Pikemen.
- Galadhrim Warrior:
--- build time reduced to 35s (from 45s);
--- melee attack speed increased to 1.7s (from 2.2s).
- Corsairs of Umbar build time reduced to 35s (from 40s).

War of the Ring:

- Theoden now classified as a moderate damage dealer in auto resolve conflicts (was weak).
- Eowyn now classified as a weak damage dealer in auto resolve conflicts (was moderate).
- Elrond now classified as a strong damage dealer in auto resolve conflicts (was moderate).
- Lurtz now classified as a moderate damage dealer in auto resolve conflicts (was weak).
- Goblin King now classified as a moderate damage dealer in auto resolve conflicts (was weak).
- Shelob now classified as a strong damage dealer in auto resolve conflicts (was moderate).

Create a Hero:

- Leap ability recharge time increased to 120s (from 12s).
- Howl of Rage ability category is now SPELL (was BUFF)

Misc:

- Spells will have a cooldown at the beginning of the game (and when purchasing a new spell) in the campaigns (similar to BFME1).
- Angmar Fortress map stronghold health increased to 10000 (from 8000).
- Arnor fort (campaign) health increased to 10000 (from 8000).

Men of the West

- Eomer:
--- cost increased to 1200 (from 1000);
--- Spear Throw splash damage now only deals 40% of original damage.
- Theoden:
--- cost increased to 1400 (from 1200);
--- health increased to 2700 (from 2200);
--- dismounted damage increased to 250 (from 150);
--- mounted damage increased to 250 (from 130);
--- Kings Favour experience yield increased to 115 (from 80);
--- Glorious Charge +100% Damage bonus removed.
- Faramir:
--- movement speed increased to 55 (from 50);
--- Captain of Gondor:
----- now accessible at level 4 (was level 7);
----- experience yield reduced to 80 (from 110);
--- Leadership now accessible at level 5 (was level 6);
- Boromir:
--- Horn of Gondor:
----- recharge time increased to 105s (from 75s);
----- will only debuff units from level 2;
----- will Debuff and stun units from level 5;
----- stun duration reduced to 5s (from 15s); Debuff duration remains at 20s;
----- added Passive Debuff to affected units for a duration of 20s (was active Debuff);
----- removed speed Debuff.
--- Captain of Gondor experience yield reduced to 85 (from 115).
- Eowyn's Smite scalar damage vs. Eagles reduced to 150% (from 250%).
- Aragorn:
--- added new Blade Master activation animation.
--- Elendil:
----- Terror duration reduced to 5s (from 10s);
----- affected units now become Debuffed and any Leadership bonuses are cancelled for 20s.
--- splash now only deals 50% of total damage;
--- Athelas now gradually heals nearby heroes for a duration of 10s (as opposed to a single, instant heal).
--- Oathbreakers:
----- summon replaced with new cavalry model;
----- movement speed increased to 85 (from 80);
----- horde member count increased to 20 (from 16).
- Army of the Dead:
--- horde speed reduced to 75 (from 80);
--- summon positions spread out slightly.
- Gondor Knight:
--- build cost increased to 500 (from 450).
--- health increased to 450 (from 400);
--- upgraded damage reduced to 123 (from 140);
--- movement speed reduced to 90 (from 100);
--- upgraded STRUCTURAL armour reduced to 50% (from 25%).
- Rohirrim:
--- upgraded damage reduced to 105 (from 120);
--- upgraded SLASH armour reduced to 35% (from 22%);
--- upgraded STRUCTURAL armour reduced to 45% (from 20%).
--- upgraded SPECIALIST armour reduced to 100% (from 85%).
- Soldier of Gondor Shield Wall Formation -10% damage penalty removed.
- House of Healing 20% revive time reduction bonus removed.
- Gandalf:
--- dismounted movement speed increased to 55 (from 50);
--- Istari Light bonus scalar vs mounted Mordor Witch-king and Fell Beasts reduced to 225% (from 300%).
- Boromir knockback radius increased to 10 as intended (from 9).
- Fortress Trebuchet Expansion Shroud Clearing Range increased to 600 (from 360).
- Ithilien Ranger sword damage increased to 85 (from 40).
- Tower:
--- build cost increased to 500 (from 400).
- Towerguard:
--- un-upgraded damage reduced to 70 (from 75);
--- upgraded damage reduced to 140 (from 150);
--- upgraded SLASH armour reduced to 80% (from 70%);
--- now deals 10% less damage against structures;
- Faramir Wounding Arrow no longer causes fear to Battlewagons (still slows them down).
- Fortress now has a 7th expansion plot at the rear.
- Barracks level 3 upgrade time reduced to 30s (from 50s).
- Workshop level 3 upgrade time reduced to 30s (from 50s).
- Lone Tower:
--- base damage increased to 120 (from 75) to match Dwarven Lone Tower;
--- attack range increased to 280 (from 250) to match Dwarven Lone Tower.
- Dunedain Allies summon duration reduced to 90s (from 120s).
- Rohirrim Allies summon duration reduced to 75s (from 90s).

Elves

- Elven Wood:
--- effect radius increased to 250 (from 200);
--- increased the number of trees that spawn when casting the spell and updated all other FXs to match radius.
- Arwen:
--- movement speed decreased to 60 (from 65);
--- Athelas now gradually heals nearby heroes for a duration of 10s (as opposed to a single, instant heal).
--- Flood:
----- no longer knocks back Heroes;
----- now unlocked at level 4 (from level 6);
----- damage reduced to 20 from 200;
----- damage increases to 70 at level 7;
----- damage increases to 120 at level 10;
----- cooldown reduced to 180s from 240s.
- Floodgate Expansion weapon now has a 25% damage scalar against Demolishers and Battering Rams (as a counter measure to reduced SIEGE armour for these siege weapons).
- Legolas:
--- Hawk Strike:
--- base damage reduced to 300 (from 400);
--- scalar vs Flyers reduced to 175% (from 250%);
--- Train Archers ability now affects Angmar Dark Rangers.
- Arrow Wind:
--- damage increased to 150 (from 100);
--- Added 25% negative scalar vs. Heroes;
--- Added 70% negative scalar vs. Monsters.
- Giant Eagle:
--- fly-by attacks now deal more damage against Heroes;
--- flyer weapon reworked
--- base damage increased to 600 (from 500);
--- 30 radius splash deals 21% damage;
--- 15 radius splash deals 36.7%.
- Fortress Eagle auto-heal now active from level 1 (from level 2).
- Eagles Nest:
--- healing rate reduced to 0.9% (from 3%);
--- healing delay reduced to 2s (from 3s);
--- healing now stacks with Eagle's auto-heal.
- Haldir:
--- Optimised locomotor (movement behaviour);
--- Golden Arrow stun duration reduced to 7s (from 15s).
- Glorfindel:
--- build cost reduced to 1600 (from 1700);
--- now tier 2 hero with reduced Command Point requirement, recruit and revive time (from tier 3);
--- health increased from 2500 to 2700;
--- movement speed decreased to 60 (from 65);
--- splash now only deals 60% of total damage;
--- Starlight:
----- effect now follows Glorfindel;
----- now available at level 8 (from 10);
----- stun duration reduced to 7s (from 15s).
- Elrond:
--- health increased to 3500 (from 3200)
--- movement speed decreased to 60 (from 65);
--- splash now only deals 60% of total damage;
--- Athelas now gradually heals nearby heroes for a duration of 10s (as opposed to a single, instant heal).
--- Farsight:
--- now provides +15% range bonus for a duration of 60s to targeted allies (similar to spell book spell Farsight);
--- now provides a +200% Shroud Clearing Range bonus to targeted allies (similar to spell book spell Farsight);
--- range and Shroud Clearing Range bonus duration set at 60s;
--- vision duration reduced to 120s (from 4 minutes);
--- recharge time duration reduced to 120s (from 4 minutes);
--- Restoration now requires level 10 (from level 5);
--- Tornado no longer generates experience for Elrond.
- Legolas splash now only deals 75% of total damage.
- Lorien Warrior:
--- horde size increased to 15 from 12;
--- build time reduced to 25s from 30s;
--- health reduced to 220 from 275;
--- base damage reduced to 55 (from 65);
--- upgraded damage reduced to 110 (from 130);
--- 75% scalar vs structures reintroduced.
--- un-upgraded PIERCE armour reduced to 67% (from 60%)
- Lorien Archer:
--- increased horde size to 15 (from 12);
--- health reduced to 180 (from 220);
--- un-upgraded damage reduced to 40 from 45 ;
--- upgraded base damage reduced to 55 (from 60);
--- 120% damage bonus scalar vs Half-Troll swordsmen removed;
--- 90% damage penalty scalar vs Uruk Pikemen removed.
- Mirkwood Archer:
--- removed 90% damage penalty scalar vs Uruk Pikemen and Warg Riders;
--- Elven Cloak:
----- can now stealth for 30s while moving or standing still;
----- can fire a special arrow attack called Hidden Hunter while stealthed which deals +25% damage to target/s;
----- firing Hidden Hunter disables stealth.
- Thranduil:
--- build cost reduced to 2500 (from 3000);
--- halved the damage increase of Dead Eye (attack speed increase remains the same);
--- Elven Cloak:
----- can now stealth for 30s while moving or standing still;
----- can fire a special arrow attack while stealthed which deals +100% damage to target/s;
----- attacking disables stealth.
- Lindon Archer:
--- crush damage reduced to 80 (from 100);
--- crush damage now has a 25% damage scalar vs all pikemen as intended for all cavalry crush weapons;
--- movement speed reduced to 105 (from 110);
--- upgraded STRUCTURAL armour reduced to 45% (from 90%).
- Sunflare now has a 50% scalar against mounted Mordor Witch-king and Fell Beasts.
- Farsight:
--- [when cast on units] shroud clearing (scouting) bonus increased to 200% (from 50%);
--- shroud clearing and range bonus duration increased to 60s (from 30s).
- Mirror of Galadriel healing rate reduced to 2% (from 3%) to align with Well and Hearth rates.
- Rivendell Lancer:
--- health increased to 350 (from 300);
--- movement speed reduced to 100 (from 110);
--- upraded damage reduced to 131 (from 150);
--- upgraded STRUCTURAL armour reduced to 50% (from 25%).
- Treebeard turn behaviour significantly improved.
- Ent:
--- turn behaviour significantly improved;
--- FLAME armour increased to 150% (from 200%);
--- SIEGE armour reduced to 120% (from 80%);
--- catch fire threshold percent increased to 25% HP damage suffered (from 20% HP damage)
--- HERO armor reduced to 70% (from 50%);
- Vigilant Ent Expansion:
--- Shroud Clearing Range increased to 500 (from 650);
--- rock damage radius increased to 50 (from 20).
- Tower:
--- build cost increased to 500 (from 400).
- Wall Gate health increased to 3000 (from 1500).
- Barracks:
--- level 2 cost reduced to 750 (from 1000);
--- level 3 cost increased to 1000 (from 750).
- Green Pasture level 3 upgrade time reduced to 30s (from 60s).
- Entmoot:
--- build cost reduced to 600 (from 750);
--- build time reduced to 45s (from 60s).
- Elven Armor moved to level 3 in Eregion Forge (from level 2).
- Mystical Fountains Hero revive time reduction value reduced to -15% (from -25%).

Dwarves

- Dain build cost reduced to 2000 (from 2200).
- Gloin:
--- Slam:
--- added 150% damage bonus scalar against Heroes and Trolls;
--- will now knockback Heroes and Trolls;
--- will now move closer to a target when using his Slam ability allowing for longer damage spread;
--- time to execute ability reduced.
- King Brand:
--- Train Archers ability now affects Angmar Dark Rangers;
--- Beast Slayer:
----- now has a 400% scalar vs Shelob (was 500%);
----- now has a 225% scalar against Rogash (was 400%).
- Gimli:
--- Slayer:
----- splash now only deals 50% of total damage;
----- added missing activation animations.
- Guardians:
--- level experience requirement increased to 60 (from 50);
--- experience award increased to 60 (from 49);
--- un-upgraded PIERCE armour reduced to 65% (from 60%);
--- upgraded PIERCE armour reduced to 33% (from 30%);
--- horde size increased to 15 from 10;
--- bounty value decreased to 5 (from 8)
--- buildtime reduced to 25s (from 30s);
--- health decreased to 280 (from 400)
--- unupgraded damage decreased to 60 (from 80);
--- upgraded damage decreased to 120 (from 160);
--- unupgraded CAVALRY armor increased to 150% (from 200%);
--- upgraded CAVALRY armour decreased to 75% (from 67%);
--- unupgraded CRUSH armour increased to 110% (from 150%);
--- upgraded CRUSH armour increased to 55% (from 73%);
--- upgraded STRUCTURAL armour reduced to 30% (from 20%).
- Men of Dale Black Arrows recharge time increased to 45s (from 30s).
- Dwarven Banner Carrier health reduced to 280 (from 400).
- Battlewagon:
--- now deals 75% less damage vs all Pikemen units and Thrall Masters;
--- stance bonus type changed to Cavalry (was Hero).
--- can now purchase Heavy Armour (requires the Heavy Armour upgrade as well as research of at least 1 Battlewagon upgrade);
--- melee damage increased to 300 (from 180);
--- now have a 30% scalar against crush revenge (I.e., damage dealt by Pikemen when crushed);
--- unit respawn rate increased to 12s (from 20s);
--- heal amount reduced to 15 (from 30)
--- Banner Carriers:
----- requires research of Banner Carriers tech in Barracks to purchase;
----- cost decreased to 300 (from 400).
--- Axe Thrower:
----- upgrade cost decreased to 200 (from 250);
----- requires presence of Archery Range to purchase;
--- Men of Dale:
----- cost decreased to 350 (from 500);
----- requires presence of Archery Range to purchase;
----- base damage multiplier reduced to 3.5 (from 5.0);
----- now have a 175% scalar vs cavalry;
----- now deals 2x more damage vs Black Riders;
----- now deals 1.5x more damage vs Heroes.
--- Hearth heal rate reduced to 20 (from 30).
- Siege Hammers:
--- Guardians no longer lose damage output vs non-structure targets (units) when purchasing Siege Hammers;
--- damage vs units with Siege Hammers increased to 70 (from 50);
--- Guardians deal splash damage when upgraded with Siege Hammers;
--- unit upgrade cost reduced to 200 (from 250);
--- siege damage (damage vs structures only) decreased to 25 (from 50);
--- added 60% scalar vs Fortress.
- Tower:
--- build cost increased to 500 (from 400).
- Mineshaft vision ranged increased to 250 (from 160);
- Undermine Mineshaft:
--- added exit delay of 3s when the mineshaft has been summoned for the first time.
--- health increased to 2500 (from 1800);
--- now use it's intented texture (matches the icon of the spell);
--- now uses its damaged/destruction animation states;
--- geometry and player color banner placement corrected;
--- when destroyed will leave rubble which will rebuild the mineshaft over time (similar to Goblin structures).
- Dwarven Zealots:
--- will now knock back enemies with a radius of 10;
--- movement speed increased to 65 (from 60);
--- optimised locomotor (movement behaviour);
--- base damage against structurs reduced by 20%.
--- Units in the mine network can now be evacuated from the Dwarven Citadel.
- Dwarven Axe Throwers upgraded SLASH armour decreased to 63% (from 45%).
- Men of Dale Allies summon duration reduced to 90s (from 120s).

Isengard

- Lurtz:
--- now has ToughHeroArmor (was HeroArmor), which is more resistant to damage, particularly SLASH damage;
--- melee attack speed increased to 1.2s (from 1.6s);
--- Carnage:
----- splash now only deals 50% of total damage;
----- removed +25% armour bonus.
--- Cripple Strike effect duration reduced to 20s (from 25s);
--- optimised locomotor (movement behaviour).
- Tainted Land resources per kill bonus now always takes precedence over that of Lurtz as it offers 100% of the bounty percentage as opposed to Lurtz' 70%.
- Sharku:
--- splash now only deals 60% of total damage;
--- DEFAULT mounted armor changed to 25% (from 50%);
--- reduced turning radius.
--- Sharku's Tame the Beast:
----- now available from level 2 (from level 5);
----- now provides 120 experience to Wargs Packs and Warg Riders (was 150);
----- now uses a new cursor radius icon.
- Warg Pack:
--- movement speed reduced to 100 (from 110);
--- increased Command Point requirement to 48 (from 40);
--- now deals 10% less damage vs structures (90% scalar added).
- CAVALRY armour reduced to 150% (from 125%).
- Warg Rider:
--- crush damage now has a 25% damage scalar vs all pikemen as intended for all cavalry crush weapons;
--- health increased to 425 (from 375);
--- movement speed reduced to 90 (from 100);
--- un-upgraded damage reduced to 80 (from 90);
--- upgraded damage reduced to 140 (from 200);
--- CAVALRY armour increased to 100% (from 125%);
--- upgraded CAVALRY armour increased to 85% (from 100%);
--- upgraded STRUCTURAL armour reduced to 55% (from 30%);
--- damage vs Resource Buildings increased by 17%.
- Wildman Axe Thrower:
--- build time increased to 25s (from 20s);
--- Shroud Clearing Range increased to 400 (from 350);
--- upgraded damage reduced to 55 (from 60).
- Fuel the Fires production bonus reduced to 60% (from 70%).
- Fire Arrows:
--- increases Uruk Crossbowmen range to 330 (fro 300);
--- increases Uruk Crossbowmen bombard range to 380 (from 345).
- Uruk Crossbowmen:
--- upgraded SLASH armour increased to 65% (from 80%);
--- upgraded SPECIALIST armour increased to 65% (from 80%);
--- upgraded CRUSH armour increased to 90% (from 150%);
--- upgraded CAVALRY armour increased to 100% )(from 110%).
- Vision of the Palantir:
--- can now be cast on enemy units to track their movement (see what they see);
--- several additional tracker elements will also spawn within the vision radius of the spell which can latch onto enemy units to track their movement;
--- duration of unit trackers set at 60s.
- Berserker:
--- build time increased to 25s (from 20s);
--- health increased to 1250 (from 950);
--- splash damage now deals 40% of base damage;
--- will now pull out Torch 48% faster.
- Explosive Mine:
--- will now stay on the field when carriers are killed provided they don't die to fire;
--- will now only deal 15% damage vs allied Fortresses.
- Minelauncher Expansion weapon now has a 25% damage scalar against Demolishers and Battering Rams (as a counter measure to reduced SIEGE armour for these siege weapons).
- Tower:
--- build cost increased to 500 (from 400).
- Fortress:
--- Ballista Expansion Shroud Clearing Range increased to 600 (from 360).
--- Thunder Strike ability radius now properly targets units at 120 radius to match the cursor radius (was 30);
--- Wizard Tower:
----- Lightning bolt damage radius reduced to 20 (from 30);
----- no longer deals friendly fire;
----- added 65% damage penalty scalar vs Balrog and Shade of Wolf.
- Wall Gate health increased to 3000 (from 2500).
- Dragon Strike dragon will now despawn after 30s (this should prevent the spell from "solo-ing" a fort in the rare event it bugs out/becomes stuck above it).
- Sharku's Tame the Beast can now be targeted on Warg Pits to increase production by 100% for 60s.
- Fuel the Fires no longer affects allied Isengard players.
- Uruk Deathbringer:
--- health increased to 1300 (from 1000);
--- splash damage now deals 40% of base damage;
--- Optimised movement locomotor (movement behaviour).
- Optimised Wormtongue's locomotor (movement behaviour);
- Optimised Saruman's locomotor (movement behaviour);
- Clan Steading:
--- build cost reduced to 350 (from 400);
--- build time reduced to 40s (from 45s);
--- level 3 upgrade time reduced to 20s (from 45s);
--- Wildmen build time increased to 25s (from 20s).
- Warg Pit level 3 upgrade time reduced to 30s (from 45s).
- Wildmen Torches Upgrade:
--- unit upgrade cost reduced to 150 (from 200);
--- damage vs structures reduced by 40%.
- Uruk-hai Warriors:
--- un-upgraded PIERCE armour reduced to 68% (from 60%);
--- upgraded PIERCE armour reduced to 34% (from 30%).
- Warg Sentry Shroud Clearing Range increased to 300 (from 200).
- Uruk Pit Shroud Clearing Range reduced to 160 (from 161).
- Crebain spell cursor radius increased to 200 (from 75) to match debuff radius.
- Warg Pit level 2 upgrade cost increased to 400 (from 200).



Mordor

- Orc Warrior build time reduced to 22s (from 25s)
- Morgomir and Khamul (on Fellbeast):
--- fly-by attacks now deal more damage against Heroes;
--- flyer weapon reworked:
----- base damage increased to 600 (from 500);
----- 30 radius splash deals 21% damage;
----- 15 radius splash deals 36.7% damage.
--- Dismounted:
--- damage increased to 200 (from 150).
--- Morgul Blade damage increased to 150 (from 100).
--- Screech:
----- Terror duration reduced to 5s (from 10s);
----- affected units now become Debuffed and any Leadership bonuses are cancelled for 20s.
- Witch-king:
--- no longer causes passive uncontrollable fear - now only makes units cower audibly with special animations
--- dismounted:
----- DEFAULT armour increased to 20% (from 25%);
----- SLASH armour increased to 25% (from 40%);
----- HERO armour increased to 65% (from 75%);
----- HERO RANGED armour increased to 60% (from 75%);
- HERO_RANGED armour increased to to 60% (frm 75%).
----- 30 radius splash now deals 30% damage;
----- 15 radius splash now deals 55% damage.
--- mounted on Fellbeast:
----- Dread Wrath now once again debuffs enemies whilst mounted.
----- mounted SPECIALIST armour increased to 100% (from 120%).
----- mounted PIERCE armour reduced to 40% (from 30%).
----- mounted SLASH armour reduced to 67% (from 50%).
----- flyer weapon reworked
----- base damage increased to 600 (from 500);
----- 30 radius splash deals 33.4% damage;
----- 15 radius splash deals 50% damage.
--- Terrible Fury:
----- effect duration reduced to 5s (from 10s);
----- no longer blocked by fear/terror resistance abilities.
- Mouth of Sauron:
--- splash now only deals 45% of total damage.
--- Evil Eye:
----- scalar vs dismounted Witch-king (Mordor and Angmar) reduced to 200% (from 300%);
----- scalar vs Drogoth reduced to 70% (from 80%).
- Fortress:
--- Fireball from Mordor's Gorgoroth Spire no longer unintentionally crashes on flyers and structures along its path
- Mumakil:
--- will no longer deal friendly fire with knockback attacks;
--- will now one-shot builders;
--- passive fear replaced with visual/audible fear (units will no longer randomly cower and become uncontrollable);
--- significantly reduced turning time;
--- attack speed increased to 3s (from 5.4s);
--- attack damage reduced to 335 (from 600);
--- crush damage against Pikemen reduced;
--- crush damage against Heroes reduced;
--- Haradrim Archers killed off will now respawn at level 2;
--- increased movement animation speed to 2.27 (from 2) for an overall smoother look;
--- removed friendly fire from Charge ability.
--- SPECIALIST armour decreased to 50% (from 40%);
--- PIERCE armour increased to 40% (from 50%);
--- FLAME armour increased to 150% (from 200%);
--- MAGIC armour increased to 50% (from 100%);
--- HERO RANGED armour increased to 150% (from 200%);
--- HERO armour increased to 80% (from 100%);
--- Charge:
----- is now a single click ability (no longer requires a target);
----- damage nugget 1 of 2 radius decreased to 25 (from 50);
----- bonus damage against Heroes reduced.
----- bonus damage against Pikemen reduced.
----- will no longer damage allied units when charging.
- Gothmog:
--- splash radius decreased to 10 (from 12);
--- splash now only deals 60% of total damage;
- Fury:
--- splash radius decreased to 10 (from 12);
--- accessible at level 3 (from level 2);
--- damage bonus decreased to 150% (from 200%);
--- armour bonus increased to 50% (from 25%).
--- Orc Discipline:
----- new experience ability which grants basic experience to Orcs and Goblins.
- Haradrim Lancer:
--- health increased to 350 (from 300);
--- movement speed reduced to 100 (from 110);
--- upgraded damage reduced to 131 (from 150);
--- upgraded STRUCTURAL armour reduced to 60% (from 35%).
- Barricade Expansion:
--- Orc Archers will no longer be killed off as the structure weakens;
--- if Orc Archers are somehow killed/knocked off, they will respawn every 5s.
- Barricade Summon:
--- Fortress upgrades now passed out at 1000 radius (from 1500).
--- Orc Archers will no longer be killed off as the structure weakens;
--- if Orc Archers are somehow killed/knocked off, they will respawn every 5s.
- Fortress Catapult Expansion Shroud Clearing Range increased to 600 (from 360).
- Tower:
--- build cost increased to 400 (from 350).
- Black Riders:
--- now recruitable from the Fortress;
--- requires the Morgul Sorcery upgrade;
--- build time increased to 80s (from 60s);
--- health reduced to 1500 (from 2000);
--- HERO armour increased to 40% (from 50%);
--- STRUCTURAL armour increased to 50% (from 80%);
--- SPECIALIST armour reduced to 130% (from 110%);
--- FROST armour reduced to 50% (from 20%);
--- experience requirement and award reduced to match other Mini Hero Hordes;
--- respawn time reduced to 25s (from 30s);
--- Morgul Blade damage increased to 150 (from 100);
--- Screech:
----- Terror duration reduced to 5s (from 10s);
----- affected units now become Debuffed and any Leadership bonuses are cancelled for 20s.
--- now deal 100% more damage to other Black Riders.
- Mordor Siegeworks:
--- Black Riders moved to the Fortress;
--- level 3 upgrade cost reduced to 250 (from 1000);
--- upgrade time reduced to 20s (from 45s).
- Tavern:
--- build cost increased to 350 (from 300);
--- Corsair discount removed (unit upgrade discount remains);
--- shroud clearing range increased to 300 (from 160);
--- Forged Blades now accessible at level 2 (from level 3).
- Corsairs:
--- build cost increased to 300 (from 250);
--- health reduced to 250 (from 280);
--- knife damage vs buildings reduced by 25%;
--- PIERCE armor reduced to 85% (was 75%);
--- movement speed reduced to 60 (from 63);
--- Firebombs damage reduced by 20%;
- Gorgorth Spire SIEGE and FLAME damage output increased to 1000 respectively (from 900);
- Mumakil Pen:
--- level 2 upgrade time reduced to 20s (from 30s);
--- level 3 upgrade time reduced to 30s (from 45s).
- Orc Pit level 3 upgrade time reduced to 20s (from 45s).
- Haradrim Palace:
--- level 3 upgrade cost reduced to 500 (was 650);
--- health increased to 3000 (from 1500).
- Troll Cage level 2 upgrade cost reduced to 350 (from 450).
- Drummer Troll:
--- build cost reduced to 450 (from 500);
--- Roar:
----- Terror duration reduced to 5s (from 10s);
----- affected units now become Debuffed and any Leadership bonuses are cancelled for 20s.
- Mountain Troll:
--- Eat Orc scan radius increased to 350 (from 200);
--- health increased to 3000 (from 2500);
--- melee attack deals 20% less damage vs. structures;
--- bonus damage scalar vs Battlewagons reduced to 220% (from 300%);
--- added double damage bonus scalar with tree stump against Battlewagons.
--- Pick Up Tree:
--- tree stump attack now deals 100% within radius of 30 and 50% damage within radius of 60;
--- tree stump now deals 60% less damage vs structures with tree stump as weapon.
- Mordor Catapult Launch Skulls Terror duration reduced to 5s (from 10s).
- Attack Troll:
--- health increased to 3500 (from 3000);
--- damage penalty against Heroes reduced;
--- melee attack deals 20% less damage vs. structures;
--- now takes twice as little CRUSH REVENGE damage from trampling.
--- Dominate Troll recharge time increased to 2m 30s (from 2m).
- Eye of Sauron cursor radius increased to 150 (from 75) to match Leadership radius.
- Orc Archer build time reduced to 25s (from 30s).

Goblins
- Goblin Warriors:
--- cost reduced to 90 (was 100);
--- damage reduced to 12 (was 15).
- Spider Riders:
--- reduced 117% bonus damage scalar against Resource Buildings;
--- CAVALRY armour increased to 90% (from 100%).
--- can now climb walls;
--- health increased to 700 (from 650);
--- movement speed reduced to 90 (from 100);
--- upgraded melee damage reduced to 210 (from 240).
--- melee damage vs Resource Buildings increased by 17%
--- bow:
----- un-upgraded base damage reduced to 45 (from 50);
----- upgraded base damage reduced to 45 (from 50);
----- damage scalar penalty against pikemen increased to 0.5x (from 0.75x);
------- added Haradrim Spearmen to the scalar penalty.
----- Poison Arrows:
------- damage scalar penalty against pikemen increased to 0.5x (from 0.75x);
------- added Haradrim Spearmen to the scalar penalty.
- Azog:
--- Battle Rage weapon damage now dealt in 2 halves to match attack animation;
--- Pillage:
----- bounty percentage increased to 100% (from 70%). This means resources per kill will grant a full 1/4 of the cost of a unit as opposed 70% of the 1/4;
----- now affects Half-Troll Marauders, Half-Troll Swordsmen, Spiderlings, and all Goblin faction Banner Carrier units.
- Drogoth:
--- HERO_RANGED armour increased to 90% (from 100%).;
--- fly-by attacks now deal more damage vs Heroes;
--- flyer weapon reworked
--- base damage increased to 600 (from 500);
--- 40 radius splash deals 33.4% damage;
--- 20 radius splash deals 50% damage.
- Shelob:
--- splash now only deals 40% of total damage;
--- no longer becomes stunned by Sunflare spell.
--- Instill Fear:
----- Terror duration reduced to 5s (from 10s);
----- affected units now become Debuffed and any Leadership bonuses are cancelled for 20s.
- Fissure:
--- build cost decreased to 350 (from 500);
--- bounty value decreased to 87 (from 125);
--- level 2 upgrade cost increased to 350 (from 300);
--- level 3 upgrade cost increased to 1100 (from 1000).
--- Half-Troll Swordsmen now accessible at level 2 (from level 1);
--- Half-Troll Swordsmen purchase button switched with Half-troll Marauders.
- Level 3 now unlocks healing for Mountain Giants at 2% per second within 200 radius.
- Half-Troll Swordsmen build cost increased to 450 (from 400);
- Half-troll Marauder:
--- un-upgraded SLASH armour increased to 120% (from 140%);
--- now deals splash damage with a radius of 10 (only 40% of their original damage output is dealt as splash);
--- now deals 50% more damage vs Attack Trolls, Cave Trolls, and Mountain Trolls.
- Goblin Archer:
--- range increased to 300 (from 275);
--- Poison Arrows range remains unchanged;
--- 110% bonus damage scalar against Axe Throwers removed.
- Fortress & Summoned Fire:
--- Drake damage vs structures reduced by 33%.
--- can no longer trample (this is to prevent it from accidentally tramping and loosing excessive health);
--- now deals 1.5x damage vs Battlewagons.
- Fire Drake Broods:
--- CAVALRY armour increased to 50% (from 75%);
--- movement speed reduced to 85 (from 90);
--- now deal 1.5x more damage vs Battlewagons
--- damage vs structures reduced by 60%;
--- PIERCE armour reduced to 70% (from 60%).
- Razor Spines upgrade at the Fortress now slows down enemy movement speed and attack rate by 33%.
- Cave Troll:
--- now deals 60% less damage vs structures with tree stump as weapon;
--- Fear element from Goblin Throw ability replaced with a brief uncontrollable fear;
--- bonus damage scalar vs Battlewagons reduced to 220% (from 300%);
--- added double damage bonus scalar with tree stump against Battlewagons.
- Tower:
--- build cost increased to 500 (from 400).
- Spiderlings:
--- health reduced to 275 (from 300);
--- movement speed reduced to 100 (from 110);
--- increased health to 300 (from 250);
--- reduced damage to 60 (from 90);
--- increased CAVALRY armor to 100% (from 125%);
--- added a 120% damage scalar vs Cavalry;
--- removed the 80% damage sclar vs Battlewagons;
--- Venom Sacs:
----- damage profile remains unchanged (+10 base damage still applied when purchasing the upgrade);
----- added scalar 78% scalar against Resource Buildings so damage output matches un-upgraded base damage.
- Scavenger:
--- no longer affects allied Goblin players;
--- now affects summoned monsters such as Balrog, Summoned Dragon, Watcher, and Wyrm.
- Goblin Cave:
--- level 2 upgrade time reduced to 20s (from 30s);
--- level 3 upgrade time reduced to 30s (from 20s).
- Spider Pit level 3 research time reduced to 20s (from 45s).
- Dragon's Nest:
--- healing rate reduced to 0.9% (from 3%);
--- healing delay reduced to 2s (from 3s);
--- healing now stacks with Drogoth's auto-heal.
- Mountain Giants:
--- movement speed increased to 50 (from 40);
--- rock damage vs buildings reduced to 600 (from 650);
--- rock damage radius reduced to 50 (from 70);
--- rock shockwave radius increased to 30 (from 20);
--- melee attack speed increased to 1.6s (from 2.4);
--- turning animation time sped up.
- Tunnel shroud clearing range increased to 300 (from 160).
- Cave Bats spell cursor radius increased to 200 (from 75) to match debuff radius.
- Spider Allies summon duration reduced to 75s (from 90s).
- Spider Hole Expansion Spiderling model size increased by 0.15.

Angmar

- Frozen Land Buff radius increased to 250 (from 200).
- Snow Bind:
--- removed production penalty on allied structures (still reduces production capacity by half on enemy structures);
--- now prevents enemy production and forges/tech buildings' arrow towers from firing, but they can still produce and research (at half capacity);
--- Enemy resource buildings and combat structures (such as Fortresses and Towers) become disabled and cannot produce nor fire at enemies;
--- Enemy garrisoned archers cannot fire;
--- now puts out fires nearby the target structure.
- Blight:
--- now deals severe poison damage to affected units;
--- poisoned units will now spread their poison to other nearby units, causing a constant chain reaction;
--- land, gas, flies, and grass FXs now phases out more gradually.
--- Barrow Wights will no longer be spawned from units who die from Blight;
--- structures in the area of effect produce at half capacity (both Resource Buildings and Production Buildings).
- Fell Wind:
--- whirlwind unit spread intensity increased and now more sporadic;
--- now once again affects whole battalions as opposed to individual units;
--- will no longer affect Army of the Dead.
- Summon Wight Allies:
--- now summons a group of 16 Greater Wights;
--- Greater Wight speed increased to 60 (from 50)
--- now a 15 power point spell (from 10);
--- recharge time increased to 540s (from 360s);
- Witch-king:
--- no longer causes passive uncontrollable fear - now only makes units cower audibly with special animations
--- 30 radius splash now deals 30% damage;
--- 15 radius splash now deals 55% damage;
--- dismounted DEFAULT armour increased to 20% (from 25%);
--- dismounted SLASH armour increased to 25% (from 40%);
--- dismounted HERO armour increased to 65% (from 75%);
--- dismounted HERO RANGED armour increased to 60% (from 75%);
--- mounted SPECIALIST armour increased to 100% (from 120%).
--- DEFAULT mounted armor changed to 25% (from 50%);
--- reduced turning radius;
--- Terrible Fury:
----- effect duration reduced to 5s (from 10s);
----- no longer blocked by fear/terror resistance abilities;
--- burning death animation removed.
- Rogash:
--- base damage increased to 250 (from 200);
--- 150% bonus damage scalar vs structures removed;
--- Crush revenge vulnerability from Pikemen halved;
--- Dominate Troll:
--- now available from 1 level (was level 2);
--- recharge time increased 3m (from 1m).
--- Leap:
----- now available at 4 level  (was level 5);
----- now deals 120 damage in radius 50, 210 damage in radius 35, 300 damage in radius 20 (was 300 damage in 50 radius);
--- arrow dodge chance percentage reduced to 50% from 80%;
--- STRUCTURAL armour reduced to 30% (from 20%);
--- SLASH armour to 20% (from 15%);
--- HERO armour reduced to 50% (from 30%);
--- HERO_RANGED armour reduced to to 35%
--- PIERCE armour increased to 15% (from 20%);
--- 30 radius splash now deals 40% damage;
--- 15 radius splash now deals 70% damage;
--- passive fear changed to visual/audible fear only (units will no longer randomly cower and become uncontrollable).
- Karsh:
--- life steal percentage increased to 30% (from 20%);
--- now gains percentage based damage increases per level for his magic portion of sword attack:
--- Levels 2-5: +5% Damage; 6-9: +4% Damage; Level 10: +3% Damage (was 10 damage per level and 20 at level 10).
--- movement speed increased to 55 (from 50)
--- Chill Soul:
--- no longer slows Heroes, Monsters and Army of the Dead;
--- damage interval increased to 0.4s (from 0.2s).
--- Blink recharge time reduced to 120s (from 180s);
--- Whisper of Death:
----- cooldown reduced to 120s (from 150s);
----- damage reduced to 4000 (from 6000).
- Thrall Master:
--- HERO and HERO RANGED armours increased by 20%;
--- with unusummoned troops now has a blue FX for better distinction in battles;
- Black Numenoreans:
--- build cost reduced to 450 (from 500);
--- un-upgraded base damage reduced to 90 (from 100);
--- upgraded base damage reduced to 180 (from 200);
--- un-upgraded CRUSH armour reduced to 110% (from 90%);
--- Death Masks:
----- upgrade no longer debuffs within a small radius;
----- debuff now only affects units prior to being hit with swords (contact based debuff).
- Dire Wolf:
--- movement speed reduced to 100 (from 110);
--- Heavy Spiked Collars:
--- upgrade cost reduced to 100 (from 150)
--- upgraded STRUCTURAL armour reduced to 55% (from 20%);
- Dire Wolf Kennel Expansion:
--- build cost reduced to 400 (from 500);
--- attack range increased to 250 (from 200);
--- build time increased to 20s (from 10s);
--- Leash range increased to 350 (from 300).
- Snow Troll:
--- upgraded damage reduced to 175 (from 200);
--- upgraded SPECIALIST armour reduced to 90% (from 75%);
--- now deals 2x damage vs Black Riders;
--- upgraded STRUCTURAL armour reduced to 40% (from 20%);
--- now deal 25% less damage vs structures.
- Hill Troll:
--- build cost reduced to 550 (from 600);
--- health reduced to 900 (from 1000).
--- attack speed increased to 1.5s (from 3.1s);
--- damage dealt will now aligns with attack animation (damage will no longer be dealt before the attack animation ends)
--- un-upgraded damage decreased to 125 (from 150);
--- upgraded damage decreased to 250 (from 300);
--- now deals 50% more damage vs Attack Trolls, Cave Trolls, and Mountain Trolls.
- Wolf Rider:
--- Thrall Master movement behaviour improved.
--- experience requirement per level reduced: 80 experience required for level 2 (was 100);
--- health increased to 250 (from 200);
--- movement speed reduced to 100 (from 110).
- Spike Moat upgrade at the Fortress now slows down enemy movement speed and attack rate by 33%.
- Gundabad Orcs:
--- POISON armour increased to 75% (from 100%);
--- now deal 10% less damage vs Resource Buildings (including Lumber Mills);
--- PIERCE armour increased to 85% (from 110%);
--- SPECIALIST armour increased to 35% (from 45%).
- Rhudaur Spearmen:
--- POISON armour increased to 75% (from 100%);
--- Thrall Banner twice as resistant to Mumakil CRUSH damage.
- Rhudaur Axe Thrower:
--- build cost increased to 250 (from 200);
--- POISON armour increased to 75% (from 110%);
--- health increased to 150 (from 100);
--- PIERCE armour reduced to 75% (from 50%);
--- added 150% bonus damage scalar against Cave Trolls, Mountains Trolls, Drummer Trolls. and Attack Trolls;
--- 85% damage penalty scalar removed vs Mithlond Sentries;
--- 90% damage penalty scalar removed vs Lorien Warriors;
--- 120% damage bonus scalar vs Half-Troll Swordsmen removed;
--- 115% damage bonus scalar Wildmen of Dunland removed.
- Fortress Stone Thrower Expansion Shroud Clearing Range increased to 600 (from 360).
- Stone Thrower (includes Fortress Expansion):
- health increased to 2500 (from 2000).
--- un-upgraded base damage increased to 600 (from 500);
--- 100 FROST damage nugget from un-upgraded weapon removed;
--- un-upgraded base damage now deals double damage vs. Mumakils.
- Dark Ranger:
--- sword damage increased to 85 (from 40);
--- Frost Arrows FROST damage increased reduced to +30 FROST (from +40 FROST).
- Tower:
--- build cost increased to 500 (from 400).
- Ice Arrows tech now researchable from level 2 (was level 3);
- Dark Iron Blades tech now researchable from level 3 (was level 2);
- Wall Gate, Wall Arrow Tower, Wall Hub, and Wall Catapult now award 10 experience (from 0).
- Shade of the Wolf:
--- summon explosion now deals 200 damage in 100 radius, 300 damage in 50 radius, 500 damage in 50 radius (was 600 damage in 200 radius and 400 damage in 120 radius);
--- now only kills Battlewagons at the epicentre of the summon blast;
--- will no longer slow down and get stuck in troops (will now continuously crush enemies);
--- Crush damage reduced to 25 (from 200).
--- Call the Pack:
--- ability targeting is now limited to a range of 500 (from anywhere on the map).
--- ability downtime after using Chomp ability reduced to 2s (from 3s).
- Sorcerer:
--- Black Ice:
----- will no longer affect Army of the Dead;
----- attack rate debuff duration increased to 20s (from 10s) to match that of speed debuff.
--- Well of Souls:
--- heal will now affect monster heroes (such as Rogash and Shelob);
--- heal will now replenish 1 dead unit per nearby horde;
--- reduced the number of units that can be poisoned and turned into Wights within the target area - the ability will now poison random enemies as opposed to all.
- Troll and Wolf Den:
--- level 2 upgrade cost reduced to 450 (from 500);
--- level 3 upgrade time reduced to 30s (from 60s).
- Morgomir:
--- Ruin:
----- now available from level 8 (from level 10);
----- reduced scalar vs Fort to 65% (from 80%).
- Summoned Mounain Giant Allies duration reduced to 60s (from 75s).
- Gundabad Orc Allies summon duration reduced to 90s (from 120s).
- Wight summon duration reduced to 60s (from 90s).
- Hall of the Kings Men level 2 upgrade cost increased to 400 (from 300).


Bug Fixes

- All Magic based abilities and weapons (such as Wizard Blast, Lightning Sword, Fireball, Istari Light, Word of Power, etc) will now benefit from unit level up damage bonuses and scale with stances (previously it wouldn't and Aggressive Stance and other bonuses would have no impact).
- Melee units will no longer prioritise (and get stuck) when attacking Goblin Lair creep units.
- Archers will no longer be able to auto acquire Goblin Lair creep.
- Warg Packs and Dire Wolves can no longer be garrisoned in structures.
- Players will no longer continue to earn Power Points after they have enough to purchase all spell book spells.
- Morgul Blade should no longer be able to be cast on flying units.
- Dwarven Guardian damage restored to 80 (was erroneously set to 60 in v9).
- Balrog Breathe Fire and Shade of Wolf Call the Pack can now be cast from/on uneven terrain without bugging out or requiring extra positioning adjustment.
- Multiple units and heroes' abilities can now be cast on uneven terrain without causing said units to go right up to target area.
- Medium graphics will now use Low shadow effects.
- Dwarven Fortress Siege Kegs statue visual will now change colour scheme with Dwarven Stonework upgrade.
- Longshot and Brand's icon graphics fixed.
- Morgul Blade:
--- will no longer turn Monsters and Ring Heroes into Wights;
--- can no longer target flying units.
- Dissent behaviour and reliability signficantly improved.
- Burrow Expansions:
--- archers can no longer fire when inside Burrow Expansions;
--- units no longer evacuate the Burrow on their own when it's close to death.
- Flyers (Eagles, Fellbeasts, Drogoth) no longer deal friend damage when swooping in.
- Fixed an issue where statues would erroneously discount Cavalry.
- Fixed an issue where cavalry could garrison structures.
- Boromir's Last Stand will no longer bug out when he is garrisoned in a structure.
- Fixed Dire Wolf buggy fear animation when attacking.
- Haldir's Golden Arrow stun now affects all Mini Hero Hordes.
- Venom Sacs can now be purchased for Spiderlings from Creep Lair.
- Uruk Pikemen bounty value now correctly set at 6 (was 7).
- Gimli bounty value now correctly set at 300 (was 400).
- Gandalf bounty value now correctly set at 360 (was 400).
- Sorcerer Acolyte movement speed bug addressed.
- Fire Drake Broods (MHH) are now affected by all sources of fear/stuns.
- Uruk Deathbringers no longer slide when affected by fear/terror.
- Gandalf can now cast Lightning Sword and Istari Light on uneven terrain (he would previously walk straight up to the target area to cast).
- Saruman:
--- Fireball can now be cast on uneven terrain (he would previously walk straight up to the target area to cast).
- Thranduil Thorn of Vengeance can now be cast on uneven terrain (he would previously walk straight up to the target area to cast).
- King Brand Slam Shot and Beast Slayer Shot can now be cast on uneven terrain (he would previously walk straight up to the target area to cast).
- Witch-king & Wormtongue can now cast on uneven terrain (he would previously walk straight up to the target area to cast).
- Removed random Elven Allies Summon horn sound from Charge abilities.
- Corrected Karsh's display damage text to 280 (was erroneously 320).
- Fixed an exploit where Thranduil could attack more quickly with melee using command spam.
- Explosive Mine Deploy cursor icon changed (incorrect icon was used).
- Fixed an issue where Uruk Crossbowmen upgraded with Fire Arrows would fire in a straight line as opposed to bombarding an area.
- Fixed an issue where Men of Dale would not replenish their horde with the Banner Carriers upgrade (or level 2).
- Fixed issue where Hour of the Witch-king (Mordor and Angmar) third lightning sound FX would now play.
- Horn of Gondor can no longer be exploited where debuff would trigger before ability cooldown.
- Dwarven and Angmar Wall Hub expansions now require the same amount of time to begin repairs as regular structures (was set at the same time as Fortress repair delay).
- Dwarven and Angmar Fortress repair delay now properly matches that of other Fortresses (formerly shared the same repair delay as regular structures).
- Fixed a bug where an Elven announcer voice would occasionally be used when the player loses the ring as Dwarves.
- Optimised Zealot Axe Throw to prevent horde from bugging out.
- Mordor Black Riders will now actually gain fear and terror resistance at level 5.
- Fixed an issue where the Mumakil wouldn't gain health and damage bonus attributes for level 2.
- Black Rider Screech auto ability now works.
- Floodgate and Mine Launcher expansions bounty values reduced to 125 (from 188) as intended.
- Corrode Allegiance:
--- will no longer bug out and allow caster to permanently keep and recruit target heroes (rare bug);
--- Isengard won't have its command points lowered when a hero is returned to the original player;
--- The player whose hero was temporarily converted won't get penalty CP when a hero is returned.
- Removed footstep dust trail from moving Crebain.
- Fixed Aragorn's Elendil auto ability from casting anywhere.
- Lurtz, Azog, and Gothmog will no longer run deep into armies unnecessarily.
- Builder should no longer get stuck in buildings.
- Fixed a bug where archers could not attack after using Longshot.
- Visual fire bug should no longer appear near fortresses.
- Fixed a bug where Mountain Trolls and Cave Troll could lose their tree stumps and regain access to their Melee, Rock Throw and Pick Up abilities.
- Fixed the Command Point bug for neutral units when targeted with Untamed Allegiance.
- Slightly fixed/improved camera in the Create a Hero menu.
- FXs of Hero abilities such as Blade Master, Blade of Purity, etc no longer glitches and stacks.
- Ruins of neutral buildings (Inn, Outpost, Signal Fire, Shipwright) will no longer disappear when when a Thrall Master summons units or Fellbeasts dismount on or around it.
- Heroes with abilities such as Blade Master, Blade of Purity, Carnage, etc will no longer fail to activate but still be set as used.
- Fixed Untamed Allegiance bug with Spiderling Lair where visual recruit timer would not match actual recruit time.
- Guardian Siege Hammers friendly fire removed.
- Casting Inferno for Fire Drake Broods and regular Fire Drakes will no longer sometimes cause the units to hang and not use the ability.
- Fixed an issue where Half-troll Marauders would not gain CAVALRY damage armour improvement with Heavy Armour - now 13% (was 25%).

Maps

- Zoom increased to 540 for ALL maps (from 480).
- All map specifications (such as scroll speed, pitch angle, etc) have been checked and standardised.
- Reworked all AI resource building templates (there should now be enough on each map with no conflicts with main base structures).
- Added several new tree and shrub assets to the game to be used by mappers for 2.02 maps (credit to Silverbane` for the assets).
- Scroll speed increased to 1.8x (from 1.3x)

- New Maps:
--- Western Rohan: 4v4 map by Barking
--- Belfalas Abyss: 1v1 map by Solas
--- Black Gate II: 2v2 map by EA
--- Blackroot Vale: 4v4 map by Motoma
--- Far Downs: BFME2 1v1 map by ? (formerly known as Blood Gulch)
--- Brithombar: BFME2 6v6 map by Silverbane`
--- Bywater: BFME2 1v1 map by ?
--- Cape of Nightfall: 3v3 map by Dogi
--- Cirdan's Cove: 1v1 map by Solas
--- Crossroads: 3v3 map by EA and repurposed for 2.02
--- Northern Druadan Forest: 3v3 map by EA and repurposed for 2.02
--- Emyn Muil: 2v2 map by EA and repurposed for 2.02
--- Southern Emyn Muil: 4v4 map by Barking
--- Narrows of the Forest: 4v4 map by Barking
--- Shallows of Isen: 1v1 map by Solas (competitive version of Fords of Isen)
--- Glenford: 1v1 map by Solas
--- Lithad: 4v4 map by Barking
--- Hardbottle: 3v3 map by Barking
--- Harondor: 2v2 map by EA and repurposed for 2.02
--- Entwood: 4v4 map by Barking
--- Erech III: BFME2 1v1 map by Ecthelion & Powerkartofel
--- Eryn Rhun: BFME2 2v2 map by Ecthelion
--- Upper Lebennin: BFME2 2v2 map by Ecthelion
--- Lossarnach: BFME2 1v1 map by Ecthelion
--- Amon Hen: 2v2 map by Motoma
--- Southern Mirkwood: 2v2 map by EA, repurposed for 2.02
--- Chetwood: BFME2 1v1 map by Silverbane`
--- Coldfells: BFME2 5 player map by Silverbane`
--- Crossroads II: BFME2 2v2 map by Silverbane`
--- Dimrill Dale: BFME2 2v2 map by Silverbane`
--- Ered Lithui: BFME2 2v2 map by Silverbane`
--- Plateau of Gorgoroth: BFME2 7 player map by Silverbane`
--- Sirannon: BFME2 1v1 map by Silverbane`
--- Tumladen: BFME2 2v2 map by Silverbane`
--- Firien Dale: BFME2 1v1 map by Temptation & Ecthelion
--- Fords of Bruinen: BFME2 1v1 map by Temptation
--- Mering Stream: BFME2 1v1 map by Temptation
--- South Hollin: BFME2 2v2 map by Temptation and Ecthelion
--- Bamfurlong: BFME2 1v1 map by Powerkartofel
--- Canyons of Khand: BFME2 7 player map by Powerkartofel
--- Iron Mountains: BFME2 1v1 map by Powerkartofel
--- Last Bridge: BFME2 1v1 map by Powerkartofel
--- Lonely Mountain: BFME2 6 player map by Powerkartofel
--- Mirkwood II (renamed to Northern Mirkwood): BFME2 1v1 map by Powerkartofel
--- Mount Doom Fortifications: BFME2 3v3 map by Powerkartofel
--- Marshes of Midgewater: 2v2 map by TheDestroyer001
--- Mouths of the Entwash: 3v3 map by EA, repurposed for 2.02
--- Southern Enedwaith: 4v4 map by Barking
--- Harnen Oasis: 3v3 map by Barking
--- Emyn Sul 4v4 map by Barking
--- South Ithilien: 4v4 map by Barking, inspired by Powerkartofel's 1v1 map design
--- Bree: BFME2 4v4 map by Silverbane`.
--- North Wold: 3v3 map by EA, repurposed for 2.02
--- Emerald Islet: 1v1 map by Solas
--- Emerald Islet II: 4v4 by Barking
--- Baranduin: BFME2 3v3 map by Temptation
--- Brandy Hills: BFME2 map by Powerkartofel
--- Carrock (renamed to East Carrock): BFME2 2v2 map by Powerkartofel
--- Enchanted River: BFME2 1v1 map by Powerkartofel
--- Ettenmoors II (renamed to Troll-fells): BFME2 1v1 map by Powerkartofel with special thanks to Ecthelion and Temptation
--- Gardens of Far Harad: BFME2 3v3 map by Powerkartofel
--- Gladden Fields: BFME2 2v2 map by Powerkartofel and Ecthelion
--- Glanduin Canyon: BFME2 1v1 map by Powerkartofel
--- Harrowdale: BFME2 2v2 map by Powerkartofel
--- Mering Stream II (renamed to South Mering Stream): BFME2 1v1 map by Powerkartofel
--- Numenor's Downfall: BFME2 2v2 map by Powerkartofel
--- Markets of Linhir: BFME2 3v3 map by Powerkartofel
--- South Road: BFME2 3v3 map by Ecthelion
--- Stockbrook: BFME2 1v1 map by Powerkartofel
--- Harondor (renamed to North Harondor): BFME2 1v1 map by AnDyBranDy`(special thanks to Powerkartoffel).
--- Isle of Balar: BFME2 1v1 map by AnDyBranDy`
--- The Great Desert (renamed to Near Harad): BFME2 1v1 map by AnDyBranDy`
--- Old Ford: BFME2 4v4 map by Powerkartoffel.
--- Pazghar: BFME2 5 player map by Powerkartoffel.
--- Brandy Hills Canyon: 3v3 map by Powerkartoffel.
--- Woodmen Town: 2v2 map by Powerkartoffel.
--- Gladden River: 1v1 map by Solas.
--- Cardolan Highlands: 1v1 map by Solas.
--- Super Test Arena: 2.02 2v2 test map with instant recruit and spell recharge timers.

- Map Edits:
--- Major edits to Amon Amarth (6 player map). Map originally by Mako, credit to Powerkartofel for improving.
--- Ered Mithrin: removed snowfall for smoother gameplay.
--- Forochel: removed snowfall for smoother gameplay.
--- Volcanoes of Forodwaith: removed snowfall for smoother gameplay.
--- Lamedon: fixed south west Troll Lair (was unattackable).
--- Harondor: renamed to Harnen Valley.
--- Gap of Rohan II: removed Signal Fires, repositioned Inns, removed 2 Goblin Lairs
--- Lebennin: northwest and southeast rivers now traversable, removed 8 Goblin Lairs, added 6 Warg Lairs, added 2 additional Signal Fires
--- West Emnet: colour scheme optimisation, slightly repositioned Inns, removed Signal Fire, added 2 Goblin Lairs
--- Enedwaith II: renamed to Western Enedwaith and description updated
--- Dunland: minor landscape edits, repositioned Inns, removed Signal Fire, removed Warg Lairs and Goblin Lairs .
--- Iron Hills (1v1): minor landscape edits, removed 2 Spiderlairs and Drakes Lairs removed neutral towers.
--- Repositioned Troll Lairs on Dungeons of Erebor to prevent treasure chests from spawning on impassable terrain.
--- Brown Lands 4v4 map renamed to Old Brown Lands (original name).
--- Dunland II: renamed to Lower Dunland.
--- Harad Oasis II: renamed to South Harad Oasis.
--- Anfalas II: remamed to Anfalas Shores.
--- Anorien II: rename to Upper Anorien.
--- Buckland II: renamed to Buckland Fields.
--- Buckland III: renamed to North Buckland.
--- Rhudaur II: renamed to Upper Rhudaur
--- Iron Hills V: renamed to Iron Hills Outskirts.
--- Iron Hills IV: renamed to Lower Iron Hills.
--- Iron Hills III: renamed to North Iron Hills.
--- Iron Hills II: renamed to Central Iron Hills.
--- Mount Gundabad II: renamed to Central Mount Gundabad.
--- Tombs of Karna II: renamed to Lower Tombs of Karna.
--- Tombs of Karna II: renamed to Upper Tombs of Karna.
--- Tombs of Karna II: renamed to Central Tombs of Karna.
--- Eastfold II: renamed to Eastfold Plains
--- Tower Hills II: renamed to Upper Tower Hills.
--- Dead Marshes II: renamed to Lower Dead Marshes.
--- Gap of Rohan II: renamed to South Gap of Rohan.
--- Minas Tirith:
----- Gate health increased to 50000 (from 2000);
----- added 3D outpost;
----- Signal Fires reduces cooldown time of spellbook abilities (both -45%);
- Fixed Isengard objects on Tombs of Karns (1v1) so Isengard players don't stay alive after losing all their structures.
- Tombs of Karna II, III, IV time of day now all unique from each other.
- Moonglade Vale now set at Evening time instead of Night time (for improved map visibility).
- Improved river passability on River Running


==================================================================
2.02 Version 9.0.0 Changes
February 5, 2023
==================================================================

General Changes

- Siege, Battle Wagons, Trolls, Summoned Dragon, Balrog, Shade of the Wolf, Mumakil, Mordor and Isengard battering ram, Sorcerers, Hobbits, Morgomir, Rogash, Summon Spider Allies, Wights, Summoned Giants, Shelob, and Angmar Witch-King no longer split the armies when issued commands nearby.
- Greater Wights (Wights from Lairs & Summoned Wights) now have 25% larger model.
- Galadrim Warriors and Noldor Warriors will now prioritize attacking archers, cavalry and swordsmen if these types of units and buildings are in range.
- Isengard and Angmar unit palantir slots re-ordered for better consistency.
- Wyrm attack and target focus behaviour improved.
- Hero pathfinding improved (now all heroes should attack buildings/units correctly).
- Lumber Mill workers mobility improved.
- Unit ability and upgrade slot positions updated across the board for consistency.
- Added two more construction starting points for Builders. This is to prevent the builder from spending too much time walking around an obstacle to begin construction.
- Forces of Darkness Fortress now has an evil specific select decal.

General Balance Changes

- Bonus system overhaul:
--- Buff armour and damage bonuses reduced to +33% (was +50%);
--- Leadership armour and damage bonuses reduced to +25% (from +33%);
--- Spells reduced to +25% armour and damage (from +33% or +50%).
- Resouce Buildings:
--- resource generation:
----- output penalty per new Resource Building reduced (allows more RBs to be built with a lesser global output penalty);
----- output penalty now 100 100 100 100 95 95 90 90 85 79 75 73 71 68 66 (was 100 100 100 100 90 85 80 75 71 68 66);
--- health reduced to 1800 (from 2000);
--- CAVALRY armour increased to 35% (from 40%).
- Darkness spell now reduces enemy shroud clearing range (scouting vision).
- Untamed Allegiance Production bonus increased to 100% (was 75%).
- Mini Hero Hordes:
--- healing rate increased to 20 health per second (from 15 health per second);
--- auto heal start delay decreased to 10s (from 20s);
--- FoD respawn rate decreased to 30s (from 45s).
- Wyrm:
--- vision range increased to 750 (from 200);
--- shroud clearing range increased to 750 (from 300).
- Mini Hero Hordes and Battle Wagons will now benefit from all fear resistance bonuses.
- Charge:
--- now a button click ability for Guardians, Half-troll Swordsmen, Black Numenoreans, and Snow Trolls (no longer requires a target unit);
--- Charge provides a 50% speed boost and allows units to crush enemies for a duration of 4s;
--- Snow Trolls gain reduced Crush Deceleration instead of a speed boost (able to crush more units in a single rush);
--- added white speed boost FX for the brief bonus;
--- added new, unique Crush Deceleration FX for the brief bonus;
--- crush damage reduced from 80 to 60.
- Industry:
--- recharge time decreased to 180s (from 360s);
--- duration decreased to 150s (from 300s);
--- production bonus decreased to +150% (from +175%).
- Cave Trolls, Mountain Trolls, and Attack Trolls now deal 3x more damage against Battle Wagons.
- Rogash should now be crippled by Stinger and Morgul Blade abilities.
- Summoned Dragon base attack nerfed (less damage on adjacent targets).
- Ships:
--- Transport Ship health increased to 600 (from 300);
--- Doom and Storm Ship palantir slot positions in Shipwright swapped with Bombard Ships;
--- Bombard Ship:
----- range decreased to 500 (from 600);
----- accuracy improved significantly (should match that of regular siege);
----- all ships now benefit from stances with the following attributes:
----- Aggressive Stance - increases attack range by 10% and shroud clearing range by 15%; reduces armour by 15%;
----- Hold Ground Stance - increases armour by 10%; reduces attack range by 10% and shroud clearing range by 5%.
- CaH Summon Familiar:
--- no longer nullifies enemy Leadership;
--- can no longer be attacked or killed.
- Troops will no longer be affected by uncontrollable Fear when they are near Trolls and Ents.
- Fire behaviour:
--- added fire bonus to combat buildings and resource buildings;
--- fire from archers (with Bombard), Corsairs Firebombs, Battle Wagon and Iron Hills Catapult Oil Barrels now deals additional damage to combat buildings and Resource Buildings.
- Warg Riders, Haradrim Lancers, Rivendell Horse Archers, Rivendell Lancers, Gondor Knights, Rohirrim, Knights of Dol Amroth, and Black Riders movement behaviour improved.
- Horde bonus for Goblins, Orcs, and Gundabad Orcs now activates when there are 75 units bunched together (was previously 100).

Neutral Changes

- Goblin Lair (creep) unit spawn count increased to 14 (from 8).
- Treasure chest drop locations from creeps are now at fixed positions.

WotR Changes

- Auto resolve leadership bonuses tweaked to match new leadership overhaul.
- Treebeard:
--- Leadership damage bonus removed (as he only offers armour in RTS);
--- armour bonus reduced to +50% (from 100%) to match RTS value.

Inn Changes

- Galadhrim Warrior Forged Blades upgrade damage increased to 160 (was erroneously 140).
- Inn Black Orcs build cost increased to 300 (from 250).
- Haradrim Spearmen melee (close range) attack increased to 36 (from 11).

Audio & Graphics Changes

- Purchasing Siege Kegs now adds a unique visual statue above the Fortress door.
- Warg Pack and Warg Rider Howl now has a new, unique activation FX.
- Reverted Buff FX to original version (the modified version obscurred clumped units).
- Snow Trolls, Hill Trolls, and Dire Wolves' recruit sound can now be heard anywhere for the player.
- House of Healing respawn FX improved and should now cause less strain to the machine.
- Added Dire Wolf stun animation.
- Added new ability icons for:
--- King Brand's Slam Shot and Beast Slayer Arrow;
--- Death Bringers' Stone Wall and Death Wish;
--- Karsh's Will of the Undead (fear resistance ability);
--- Lumber Worker melee damage now displayed in the Palantir.
- Dwarven Guardian with Siege Hammers VoiceEnterState voice files will now properly play.
- Added new select sound effects for Angmar's Troll and Wolf Den and Dark Iron Forge (previously used Mordor sound effects).
- Drogoth's Incinerate ability now has a new, unique icon.
- Game settings changes:
--- additional map lighting effects will now be displayed on low and very low graphics settings;
--- updated map settings in World Builder;
--- reduced tooltip display time to 200ms (from 800ms).
- Added new Charge animation for Guardians, Half-Troll Swordsmen, and Black Numenoreans.
- Added missing charge animation for Rohirrim and Knights of Dol Amroth.
- Removed buggy animations for Gondor Knights and Rohan Spearman.
- Slightly tweaked dark blue colour.
- Azog:
--- Brigandage ability now has a new, unique icon;
--- Fury ability now has a new, unique icon.
- Made improvements to the way the game generates music tracks (applicable only with new music option enabled in the launcher).
- Ominous ambient crow sounds will now play throughout the duration of the Darkness spell.
- Angmar Freezing Rain:
--- renamed to "Blizzard";
--- added new, unique spell button icon;
--- when cast, map will darken and there'll be snowfall for the duration of the spell;
--- cold wind ambient sound effects added.
- Increased the number game's particle limit to prevent loss of FXs when the limit is reached.
- Increased the duration of the Darkness spell bonus to prevent the effect from being interrupted every so often.
- Enabled BFME1 voices for Easterlings when Collector's Edition features are enabled.
- Improved Easterling and Mithlond Sentry animations.
- Angmar Witch-king:
--- added animation for Screech ability (mounted);
--- Screech animation replaced (dismounted).
- Black Riders:
--- added animations for creech ability;
--- added additional chase attack animation.
- added new, unique bow/sword toggle button icon for Spider Riders.
- Added missing palantir hover title for Easterlings when Collector's Edition features are enabled.

Tooltip Changes

- No longer indicate that Mithlond Sentries can stealth near trees.
- Mordor Witch-king and Fellbeasts recruit and revive tooltips now indicate they gain armour per level.
- Dwarven Riches and Industry now indicate the correct percentage boost value.
- Bloodthirsty ability renamed to Bloodlust and description streamlined.
- Added tooltips for newly added bonuses for Burrows, Dormitory Expansions, and Hall Expansions.
- Added tooltips for newly added vision debuff for Darkness.
- Corrected "Decommision Bonus" tooltip for Dormitory and Hall Expansions.
- Removed Eowyn's Disguise "hero-specific" tooltip as it doesn't work properly.

AI Changes

- Will no longer cast Wyrm/Summoned Dragon/Balrog, etc directly after Fortress goes down.
- Improved the way several spell book spells are used.
- Improved spam/aggressiveness behaviours.
- Will no longer prioritise upgrading their Fortress with armour right off the bat (unless under constant attack).
- Grand Harvest, Siege Materials, and Iron Ore upgrades should now be researched more frequently.
- Added maximum priority to build a Fortress. This should minimise the AI building a resource building in place of where their Fortress should be in WotR real-time mode.
- Priority added for AI Heavy Armor and Fire Arrows tech upgrades.
- Removed Skirmish AI damage bonuses: Easy AI no longer has a 0.25x multiplier, Hard AI no longer has a 1.20x multiplier, Brutal no longer has a 1.50x multiplier.
- AI will now use the Mumakil's Charge ability.
- Fixed issue where AI Dwarven Mighty Catapult from Fortress and Citadel would not be used.
- AI should now always upgrade their units if tech upgrades are purchased.
- Easy AI difficulty toned down so newer players are able to transition into the game more easily.

Misc

- Off-host delay:
--- has been significantly reduced;
--- laggy machines or poor connections may cause stuttering - it is advised that you adjust graphics settings accordingly or resolve connection issues for the smoothest gaming experience;
--- offline players are encouraged to keep the delay fix disabled.
- Incorporated the 4GB Patch into the 2.02 installer:
--- fixed the Out of Memory issue that may occur in late-game for players in larger games and higher graphics settings.


Men of the West

- Boromir:
--- Horn of Gondor:
----- recharge time reduced to 75s (from 105s);
----- no longer stuns, instead debuffs and slows down nearby enemies for 20s;
----- effect radius increased to 350 (from 225);
--- Last Stand:
----- new ability ability which grants +33% armour and damage when low on health;
----- added new, unique ability icon.
- Towerguard:
--- build time increased to 30s (from 25s);
--- Forged Blades upgrade damage increased to 150.
- House of Healing upgrade cost reduced to 800 (from 1000).
- Dormitory Expansion:
--- build cost reduced to 350 (from 400);
--- now also heals garrisoned units.
- Gondor Knight:
--- build time increased to 30s (from 25s);
--- health decreased to 350 (from 400);
--- build cost decreased to 450 (from 500);
--- upgraded damage increased to 140 (from 105).
- Rohirrim:
--- buildtime decreased to 35s (from 45s);
--- health decreased to 550 (from 600);
--- un-upgraded SLASH armour increased to 70% (from 80%);
--- un-upgraded PIERCE armour increased to 40% (from 45%);
--- un-upgraded SPECIALIST armour increased to 150% (from 185%);
--- upgraded SLASH armour increased to 22% (from 25%);
--- upgraded PIERCE armour increased to 22% (from 25%);
--- upgraded SPECIALIST armour increased to 85% (from 100%);
--- vision range increased to 380 (from 200);
--- shroud clearing range increased to 450 (from 400).
- Eomer mounted melee damage now deals 10% less damage against structures.
- Eowyn:
--- mounted melee damage now deals 10% less damage against structures;
--- Disguise:
----- first sword swing whilst Disguised will now deal +200% damage against a single unit;
----- recharge time increased to 30s (from 10s);
----- added new "undisguise" voice files which will play when this attack strike takes place;
--- Smite:
----- base damage increased to 600 (from 500);
----- added 250% bonus damage scalar against Eagles and Drogoth (now actually effective against them);
----- reduced bonus damage scalar vs Witch-king, Fell Beasts, Nazguls, and Black Riders to 250% (from 400%);
----- added 80% scalar vs Thrall Masters.
- Archery Range level 2 upgrade cost increased to 650 (from 500);
- Aragorn will now undergo skin upgrades at levels 4 and 8 (The Two Towers and Return of the King skins respectively).
- Stables units now exit individually (as opposed to all at once).
- Knights of Dol Amroth:
--- base damage decreased to 180 (from 200);
--- added a 90% damage reduction scalar against buildings;
--- FLAME armour decreased to 50% (from 25%);
--- FROST armour decreased to 50% (from 25%).
- Grand Harvest:
--- cost decreased to 500 (from 600);
--- production bonus decreased to +12% (from +15%).
- Gondor Soldier:
--- health decreased to 200 (from 220);
--- Shieldwall Formation:
--- now grants +25% armour (from +33%);
--- damage reduction reduced to 10% (from 20%).
- Rohan Spearmen health increased to 220 (from 200).
- Gondor Archer:
--- attack range increased to 330 (from 300);
--- Bombard range increased to 380 (from 345);
--- un-upgraded damage increased to 45 (from 40);
--- upgraded damage increased to 50 (from 45);
--- build cost increased to 300 from 250;
--- build time increased to 30s (from 25s);
--- un-upgraded PIERCE armour reduced 70% to (from 60%);
--- upgraded PIERCE armour reduced to 35% (from 30%);
--- removed 120% bonus damage scalar against Half-troll Swordsmen.

Elves

- Thranduil:
--- now a tier 4 hero (was tier 5):
----- command point requirement reduced to 80 (from 100);
----- recruit and revive times reduced accordingly;
----- experience requirements and awards reduced accordingly.
- Lindon Archer:
--- shroud clearing range increased to 500 (was erroneously set at 400);
--- upgraded MAGIC damage reduced vs Dragons, Balrogs and Drakes;
--- now have a 350% bonus damage scalar against Battle Wagons;
--- upgraded base pierce damage decreased to 60 (from 75);
--- upgraded magic damage decreased to 20 (from 25).
- Mirkwood Archer upgraded MAGIC damage reduced vs Dragons, Balrogs and Drakes.
- Lorien Archer upgraded MAGIC damage reduced vs Dragons, Balrogs and Drakes.
- Treebeard HERO armour reduced to 80% (from 50%).
- Vigilant Ent Expansion:
--- health increased to 1500 (from 1000);
--- attack speed increased;
--- should now be able to throw rocks at a wider angle (120° from 90°).
- Ents no longer receive a speed bonus when they are affected by Fear or Terror.
- Mystical Fountains upgrade cost reduced to 800 (from 1000).
- Eagles Nest upgrade cost reduced to 500 (from 1500).
- Giant Eagle:
--- recruit time now 60s (from 90s);
--- build cost increased to 1500 (from 1000);
--- now has 3x damage multiplier against Wyrms;
--- SLASH armour decreased to 50% (from 25%);
--- level up requirement and award increased to that of a tier 4 Hero (from tier 3);
--- Inner plow damage nugget radius decreased to 12 (from 30);
--- FLAME, FROST, and MAGIC armour decreased to 40% (from 30%);
--- movement speed reduced to 95 (from 120);
--- chase speed reduced to 150 (from 165);
--- damage reduction scalar vs Fortresses increased to 70% from 80%.
- Elven Barracks Level 3 cost reduced to 750 (from 1000).
- Lorien Warrior:
--- Forged Blades upgrade damage increased to 130 (was erroneously 115);
--- health increased to 275 (from 250).
- Arwen:
--- Flood structure damage reduction scalar increased to 50% (from 25%);
--- added 18% Fortress damage reduction scalar to match structure scalar;
--- mounted melee damage now deals 10% less damage against structures.
- Glorfindel mounted melee damage now deals 10% less damage against structures.
- Floodgate Expansion build cost reduced to 500 (from 750).
- Ent Moot now heals Ents: 2% per second within 200 radius

Dwarves

- Axe Throwers axe hit percentage increased to 100% (from 80%).
- Siege Kegs upgrade cost reduced to 800 (from 1000).
- Dwarven Hall Expansion:
--- build cost decreased to 350 (from 400);
--- now also provides +25 command points.
- Dwarven Guardian Forged Blades upgrade damage increased to 160 (was erroneously 100).
- Men of Dale:
--- Men of Dale vision and horde range increased to 480 and 470 respectively (from 380 and 370);
--- Shroud clearing range increased to 550 (from 500).
- Dwarven Axe Thrower shroud clearing range increased to 400 (from 350).
- Archery Range level 2 upgrade cost reverted to 500 (from 400).
- Dwarven Banner Carriers upgrade now requires level 2 Hall of Warriors (was available at level 1).
- Gloin:
--- now a tier 2 hero (was tier 3):
----- command point requirement reduced to 60 (from 70);
----- recruit and revive times reduced accordingly;
----- experience awards and requirements reduced accordingly.
- King Dain:
--- build cost decreased to 2200 (from 2500);
--- now a tier 3 hero (was tier 4):
----- command point requirement reduced to 70 (from 80);
----- recruit and revive times reduced accordingly;
----- experience awards and requirements reduced accordingly.
- Battle Wagon:
--- Hearth and Axe Throwers upgrade slots swapped;
--- slash armour decreased to 40% (from 20%);
--- turn time increased to 1.5s (from 1s);
--- Oil Barrel:
----- damage type changed from CRUSH to SIEGE;
----- knockback effect added to barrel impact;
----- Ground fire intensity reduced.
- Iron Hills Catapult:
--- Oil Barrel:
----- damage type changed from CRUSH to SIEGE;
----- knockback effect added to barrel impact;
----- Ground fire intensity reduced.
- Dwarven Riches:
--- recharge time decreased to 180s (from 360s);
--- duration decreased to 150s (from 300s);
--- production bonus decreased to +150% (from +175%).

Isengard

- Crebain:
--- no longer nullifies Leadership;
--- can no longer be attacked or killed.
- Warg Pack:
--- attack speed increased to 1.8s (from 2.6s);
--- health increased to 275 (from 250);
--- attack animation now corresponds with attack speed;
--- removed 5% bonus damage scalar against buildings;
--- Howl:
----- is now a Spell (was a Buff) which stacks with all bonuses;
----- Spell bonus reduced to a +25% damage only (was +33% armour and damage);
- Warg Rider:
--- health increased to 375 (from 300);
--- attack animation now corresponds with attack speed;
--- new move animation added;
--- Howl:
----- is now a Spell (was a Buff) which stacks with all bonuses;
----- Spell bonus reduced to a +25% damage only (was +33% armour and damage).
- Lurtz Cripple Shot can now be used against Monsters and Flyers to deal increased damage (will not pin them in place).
- Dragon Strike:
--- overall improvement to attack behaviour;
--- increased damage radius and duration;
--- fire embers FX now correctly renders through the entirety of the flight;
--- dragon model now 1.3x larger;
--- now causes enemy units to react with fear voice-overs.
- Siege Works:
--- build cost reduced to 300 (from 600);
--- level 2 upgrade cost increased to 750 (from 500);
--- level 3 upgrade time reduced to 30s (from 45s).
- Explosive Mine build time reduced to 40s (from 45s).
- Uruk Pikemen:
--- cost reduced to 350 (from 400);
--- Forged Blades upgrade damage increased to 120 (was erroneously 90).
- Uruk-hai Warrior:
--- cost reduced to 350 (from 400);
--- health reduced to 280 (from 300);
--- slash armour decreased to 85% (from 80%);
--- now have access to Bloodlust (Bloodthirsty) from level 2 (was level 4);
--- Forged Blades upgrade damage increased to 146 (was erroneously 120).
- Removed Wildmen 85% damage reduction weapon scalar against Gundabad Orcs.
- Wildman Throwing Axemen Forged Blades upgrade damage increased to 60 (was 55).
- Berserker:
--- health increased to 950 (from 800);
--- movement speed reduced to 55 (from 60).
- Battering Ram Pierce armour decreased to 15% (from 5%).
- Clan Steading:
--- build cost decreased to 400 (from 500);
--- level 2 research cost increased to 400 (from 300);
--- Level 3 research time decreased to 45s (from 60s).
- Saruman Dominate ability radius increased to 120 (from 85).
- Furnace geometry tweaked so it can fit better against other buildings/objects.
- Fortress Lightning Strike recharge time reduced to 240s (from 360s).
- Mine Launcher Expansion build cost reduced to 500 (from 750).
- Warg Sentry build time increased to 45s (from 30s).
- Tainted Land resources per kill priority takes precedence over all other sources.

Mordor

- Black Rider FROST armour decreased to 20% (from 1%).
- Witch-king FROST armour decreased to 20% (from 1%).
- Fellbeast FROST armour decreased to 20% (from 1%).
- Siege Works:
--- build cost reduced to 300 (from 600);
--- level 2 upgrade cost increased to 750 (from 500).
- Tavern:
--- makes a return to Mordor's build list (originally available in BFME2);
--- trains Corsairs and researches Fire Arrows, Forged Blades, and Heavy Armor;
--- Corsairs available from level 1; Fire Arrows available from level 2; Forged Blades and Heavy Armour available from level 3;
--- building multiple Taverns allows discount for Corsairs and unit upgrades (FA, FB, and HA) - 10% cheaper when 2 Taverns are built; 15% cheaper when 3 Taverns are built - caps at 15% discount;
--- build cost 350; level 2 upgrade cost 500; level 3 upgrade cost 750;
--- Corsairs:
----- health decreased to 280 (from 300);
----- Shroud clearing range increased to 400 (from 300);
----- horde vision range increased to 350 (from 175);
----- member vision range increased to 375 (from 175);
----- knife (melee) attack speed increased to 1.3s (from 1.5s);
----- movement speed decreased to 60 (from 65);
----- SLASH armour decreased to 95% (from 90%);
----- Banner Carriers upgrade cost tier dropped to 2 (from 3);
----- Pillage ability added (similar to that of Wildmen);
----- Firebombs:
------- can no longer be toggled, instead a targetable volley ability with a 45s cooldown time;
------- can be targeted anywhere and starts a fire (effective against grouped units and structures);
------- increased bonus damage against structures;
------- impact damage reduced to 9 (from 10).
- Haradrim Palace level 2 upgrade cost reduced to 350 (from 450).
- Mumakil Pen:
--- cost reduced to 600 (from 800);
--- health increased to 2500 (from 1500).
- Mumakil:
--- cost reduced to 1400 (from 1600);
--- healing rate increased to 120 (from 80);
--- auto heal now unlocked at level 2 (from 3);
--- Improved Charge behaviour.
- Orc Warrior:
--- reverted the +5 bonus weapon damage nugget;
--- attack speed increased to 1.5s (from 1.63s);
--- Forged Blades upgrade damage decreased to 40 (was erroneously 60).
- Easterling Forged Blades upgrade damage increased to 120 (was erroneously 90).
- Orc Archer shroud clearing range increased to 400 (from 300).
- Haradrim Archer:
--- shroud clearing range increased to 500 (from 450);
--- un-upgraded FROST armour increased to 100% (from 140%);
--- upgraded FROST armour increased to 50% (from 75%).
- Black Orc:
--- FROST un-upgraded armour increased to 100% (from 140%);
--- FROST upgraded armour increased to 50% (from 75%).
- Drummer Troll FROST armour decreased to 50% (from 30%).
- Black Riders:
--- healing rate increased to 30 health per second (from 15 per second);
--- auto heal start delay decreased to 10s (from 20s).
- Mouth of Sauron:
--- now a tier 2 hero (was tier 3):
----- command point requirement reduced to 60 (from 70);
----- recruit and revive times reduced accordingly;
----- experience awards and requirements reduced accordingly.
- Battering Ram Pierce armour decreased to 15% (from 5%).
- Sentry Tower build cost increased to 350 (from 300).
- Attack Troll:
--- removed ability to cause uncontrollable fear to enemy units;
--- can now heal from level 2 (was 3);
--- added visual and audible fear for nearby enemy units.
- Drummer Troll:
--- health increased to 2500 (from 2000);
--- pierce armor decreased to 40% (from 30%).
- Fortress Gorgoroth Spire minimum attack range increased to 200 (from 100).
- Catapult (including Fortress Expansion) Launch Skulls ability cooldown increased to 60s (from 30s).
- Fellbeast:
--- damage reduction scalar against Resource Buildings and Lumbermills increased to 60% (from 100%);
--- damage reduction scalar against buildings increased to 60% (from 70%).
- Mountain Troll:
--- tree attack range increased to 30 (from 20);
--- tree attack now has a 50% damage scalar against Rhudaur Pikemen.

Goblins

- Cave Bats:
--- no longer nullifies Leadership;
--- can no longer be attacked or killed.
- Goblin King:
--- mounted speed increased to 100 (from 90) to match that of Spider Riders;
--- build cost reduced to 1600 (from 1800);
--- Skull Totem now has structure armour which makes it tougher to destroy;
--- now a tier 2 hero (was tier 3):
----- command point requirement reduced to 60 (from 70);
----- recruit and revive times reduced accordingly;
----- experience awards and requirements reduced accordingly;
--- Skull Totem decal radius increased to match bonus radius.
- Reconciled Sentry Giant throw timing stats with that of their recuitable counterpart (overall increased to attack rate).
- Mountain Giant:
--- damage against structures reduced to 500 (from 650);
--- now deals 10% less damage against Fortresses (in tandem with above structure damage nerf).
- Spider Rider:
--- now able to crush more units with a single charge;
--- vision range increased to 450 (from 300);
--- horde vision range increased to 440 (from 300);
--- shroud clearing range increased to 500 (from 300);
--- added 300% bonus damage scalar to bow weapon against Battle Wagons.
- Dragon's Nest upgrade cost decreased to 500 (from 1000).
- Drake:
--- recruit time now 60s (from 90s);
--- experience requirement increased to that of a tier 4 Hero (from tier 2);
--- SPECIALIST armour decreased to 50% (from 25%);
--- SLASH armour increased to 50% (from 70%).
- Burrow Expansion now provide a decommission bonus.
- Half-troll Marauder Forged Blades upgrade damage increased to 200 (was erroneously 175).
- Goblin Archer:
--- shroud clearing range increased to 500 (from 450);
--- Goblin Archer upgraded FROST armour increased to 50% (from 75%);
--- Poison Arrows ability range increased to 425 (from 375).
- Spiderling:
--- Resource Building damage reduction scalar reduced to 90% (from 80%);
--- Negative scalar vs Swordsmen removed for both main weapon and Venom Sacs weapon (I.e., they should now deal improved damage vs Swordsmen);
--- Venom Sacs:
----- now increases Spiderling base damage to 100 (from 90 - previously no increase as regular weapon deals 90 damage);
----- now has a 80% scalar against Battle Wagons to match un-upgraded weapon.
- Drogoth:
--- added new, unique Incinerate ability icon;
--- MAGIC and FROST armour increased to 130% (from 160%);
--- SLASH armour increased to 50% (from 100%).
- Shelob:
--- build cost decreased to 2500 (from 3000);
--- speed increased to 100 (from 90);
--- Webbing:
----- can now be used on Flyers, Monsters, and Ring Heroes;
----- now highly effective against all Flyers;
--- buggy ranged weapon dodge capability removed entirely;
--- FROST, MAGIC and STRUCTURAL armour increased to 17% (from 40%);
--- FLAME amour increased to 15% (from 20%);
--- SLASH armour increased to 20% (from 25%);
--- PIERCE armour increased to 15% (from 25%);
--- now immune to all sources of fear except for Phial of Galadriel.
- Summoned Spider Allies now benefit from the Scavenger spell.
- Mountain and Cave trolls:
--- tree attack range increased to 30 (from 20);
--- tree attack now has a 50% damage scalar against Rhudaur Pikemen;
--- level 2 auto-heal rate increased to 35 HP/s (from 30 HP/s).

Angmar

- Stone Thrower Ice Shot (upgrade) projectile speed now matches that of un-upgraded weapon.
- Morgomir:
--- Morgul Blade moved to level 4 (was level 5);
--- Dark Glory:
----- radius increased to 350 (from 200);
----- moved to level 5 (was level 6);
--- now a tier 2 hero (was tier 3):
----- command point requirement reduced to 60 (from 70);
----- recruit and revive times reduced accordingly;
----- experience awards and requirements reduced accordingly.
- Witch-king FROST armour decreased to 20% (from 1%).
- Dark Rangers:
--- upgraded FROST damage reduced vs Dragons, Balrogs and Drakes.
- Karsh:
--- Will of the Undead:
----- new icon added for passive fear fear resistance ability;
----- now unlocked at level 4 (from level 1).
- Black Numenoreans:
--- health increased to 520 (from 400);
--- build cost increased to 500 (from 400);
--- can now purchase Death Masks for 200 resources (requires Hall of the Kings Men);
--- un-upgraded PIERCE armour increased to 60% (from 70%);
--- upgraded PIERCE armour increased to 30% (from 35%).
- Dark Rangers can now purchase Death Masks for 100 resources (requires Hall of the Kings Men).
- Rhudaur Spearmen:
--- Rhudaur Spearmen cost reduced to 0 (from 50);
--- now deal 1.5x more crush revenge vs Mumaks.
- Shade of the Wolf:
--- Call the Pack fortress scalar reduced to 25% (from 50%);
--- standard attack now deals less damage (80% damage reduction scalar) against the Fortress.
- Temple of Twilight level 2 and 3 upgrade costs reduced to 500 (from 750).
- Sorcerer:
--- banner (leader) health increased to 1000 (from 500);
--- Corpse Rain now deals high damage to structures (added 400% scalar vs structures);
--- increased movement speed to 50 (from 45).
- Dire Wolf:
--- health increased to 275 (from 250);
--- un-upgraded PIERCE armour increased to 90% (from 100%);
--- un-upgraded CAVALRY armor increased to 120% (from 140%);
--- Spike Collars CAVALRY armour reduced to 90% (from 80%);
--- Pikemen bonus damage scalar reduced to 180% (from 325%);
--- now has a 300% bonus damage scalar against Battle Wagons;
--- un-upgraded SPECIALIST armour increased to 30% (from 40%);
--- Spiked Collars SPECIALIST armour increa sed to 20% (from 30%);
--- Spiked Collars SLASH armor reduced to 100% (from 80%).
- Gundabad Orc:
--- health increased to 90 (from 75);
--- damage decreased to 35 (from 40).
- Rogash STRUCTURAL armor reduced to 20% (from 15%).
- Snowbind now slows down production by 50% (as opposed to halting it).
- Fell Wind pull force will now only pull units within the cursor radius (not entire hordes).

Bug Fixes

- Removed unintended armour bonus for Goblin Fissure which made it significantly tankier than other buildings.
- Half-Troll Marauders and Half-Troll Swordsmen Frost armour now actually increases with Heavy Armour purchase.
- Corrected CaH Inspire Fear Debuff value to -25% (was -20%).
- Dwarven Mineshaft:
--- rally point now works correctly;
--- troops should no longer get stuck when Battle Wagon is in the proximity of a Mineshaft.
- Gorgoroth Spire and Sanctum Frostball cast nearby mountains (or any inclines/declines) do not cause the ability to fail and trigger a cooldown.
- Arwen and Goblin King chase animations now work correctly.
- Allied horde units will no longer attack single allied units (workers/builders, heroes, trolls, catapults, etc).
- Isengard Death Bringers no longer damage each other.
- Banner Carriers upgrade for Rohirrim in bow mode now correctly costs 80.
- Boulders from Dwarven Iron Hills Catapult upgraded with Flaming Shots will now knock back enemies upon impact.
- Fixed issue that caused Gothmog to walk headlong into enemy armies.
- Summoned Hobbits no longer remain on the field after their timer has expired.
- Mumakil will no longer move abnormally fast after being hit with fear/terror.
- Dwarven Guardian Forged Blades upgrade coding bug removed.
- Fixed an issue where destroying a Burrow Expansion whilst hordes of troops were in the process of garrisoning would cause the game to crash.
- Fixed an issue where Hour of the Witch-king ability could not be used.
- Spiderlings no longer get stuck (body blocked) - should now behave similarly to Warg Packs and Dire Wolves.
- Fixed a bug where Corsairs, Spider Riders, and Noldor Warriors' weapon toggle would prevent them from firing.
- Rogash now properly dodges ranged weapons making him harder to kill.
- Fixed Black Arrows, Barbed Arrows, and Poison Arrows not being fired from rear horde members (or fail to attack in general) when units would move out of range.
- Battle Wagon and Iron Hills Catapult Oil Barrel should now correctly damage buildings (impact behaviour adjusted).
- Shelob's Webbing FX will now be visible for all graphics settings.
- Fixed an issue where Haradrim Spearmen (from Inn) would not attack at close range.
- Chill Soul (Karsh passive ability) now causes less strain on the machine.
- Fixed rare bug which caused the Fortress Fire Drake not to spawn.
- Increased the maximum limit of fire that can burn simultaneously to prevent a bug with some abilities where the fire would not render properly (I.e., Rain of Fire, Sunflare, etc).
- Men of Dale:
--- summoned banners should no longer linger after the timer has expired;
--- summoned banner now uses Men of Dale voice files (from Dwarven);
--- banner now uses Men of Dale voice files (from Dwarven).
- Gondor archers melee attack now works in close quarters combat.
- Troops no longer get stuck (body blocked) near building repair units.
- Fixed Witch-king's Sanctum projectile no longer collides with non-targeted objects.
- Uneven terrain no longer prevents Sourcerer's, Legolas' Arrow Wind, and Sauron's Rain of Fire abilities to be triggered.
- Fixed an issue where the Watcher spell could not be cast beneath upgraded Battle Wagons.
- Forces of Light Fortress healing horde replenish radius increased to 300 (from 200) to match unit healing radius.
- Archers should no longer be able to auto attack Goblin Lairs.

Maps:

- Added:
--- Ring of Isengard 4v4 by Destroyer;
--- Dunland II 4v4 by Belenos;
--- Harad Oasis II 4v4 by Barking;
--- Isles of Joy 4v4 Solas;
--- Harondor 4v4 by Barking;
--- Southfarthing 2v2 by Solas;
--- Firien Forest 2v2 by Ectelion;
--- Carnen Mire 1v1 by Powerkartoffel;
--- Sorrow Isles 1v1 by Solas;
--- Rhudaur 1v1 by Solas;
--- Enedwaith II 4v4;
--- Dead Marshes II 3v3;
--- Nurn 3v3.

- Changes:
--- Fords of Glanduin - removed rain and reflections to reduce lag, and slightly improved lighting;
--- Desert of Rhun - removed reflections to reduce lag.


==================================================================
2.02 Version 8.5.0 Changes
January 9, 2022
==================================================================

General Changes

- Mounted heroes should no longer have issues while chasing.
- Transport ship added missing exit button.
- Removed uncontrollable fear from all trolls and ents. Troops will no longer receive fear near trolls and ents.
- Angmar, Mordor, Dwarven and MOTW catapult expansion now doesn't give a bonus to the view.
- Added minimum range for auto abilities for Longshot, Launch Skulls and Oil Barrels.
- The Beacon no longer interferes with the construction of buildings and casting spells.
- Removed fortress discount feature that was causing multiple bugs.

General Balance Changes

- Statue radius range decreased to 200 (from 300).
- Industry and riches production bonus reduced to 275% (from 300%).
- Summon Dragon reduced radius of damage to 150 (from 175).
- Pillage (ability) no longer works on neutral buildings: Inn, Outpost, Ships wright, Signal fire, Wallhubs and Walls.

Bugfixes

- Lone towers and summoned barricade detect stealth now works correctly.
- Dwarven Battle Tower no longer detects stealth and benefits from fortress armor upgrade (was caused by being a child object of the dwarven lone tower).
- Buff effects now visible in water like leadership effect.
- Animations on low graphics improved.
- Mighty catapult (Summon Citadel) increased minimum area to 240 (from 200) and decreased maxiumum attack area to 1960 (from 2000) to prevent a bug.
- Now banners cannot be learned if the troops are level 2.
- Horn of Gondor now affects spiderlings and summoned spiders.
- The darkness of Sauron no longer breaks save/load.
- Siege will now always deal fixed ammount of damage to structures.
- Shield Buble Now gives +300% armor from near invulnerability.
- Mountain troll and Cave troll chase attack animation improved.

Neutral Changes

- Health of warg from warg lairs increased to 1350 (from 900).

Audio & Graphics Changes

- Replaced Glorfindel's broken attack animation while chasing on a horse.
- Added missing chasing attack animation for Elrond.
- Included glow effects for the orcs banners and battle wagon with banner carrier mod from the Collector's Edition.

Tooltip Changes

- Sakura Forest map description now displayed correctly.
- Lurtz Carnage description now displays values correctly.
- Witch-king Dread Wrath description now displays values correctly.

Men of the West

- Soldiers of Gondor health increased to 220 (from 200).
- Gandalf:
--- cost reduced to 3500 (from 4000);
--- Istari light now available at level 6 (was 7).
- Gondor Barracks cost reduced to 300 (from 350).
- Rohan Spearmen:
--- un-upgraded pierce armor increased to 80% (from 90%);
--- upgraded pierce armor increased to 40% (from 45%);
--- un-upgraded slash armor increased to 150% (from 160%);
--- upgraded slash armor increased to 75% (from 80%);
--- un-upgraded structucal armor increased to 80% (from 90%);
--- upgraded structucal armor increased to 40% (from 45%).
- Men of the West farm exit removed.
- Tower Guards speed increased to 45 (from 40).
- Knights of Gondor bonus vision reduced to 1.0% (from 5.0%).

Elves

- Ent Command Points corrected to 60 (tooltip states that it is 60 but actually only took up 40).
- Blessed Mist upgrade cost increased to 800 (from 600).
- Mirkwood Archers:
--- un-upgraded pierce damage reduced to 100 (from 110);
--- upgraded pierce damage reduced  to 110 (from 120);
--- attack range reduced to 425 (from 450).
- Mithlond Sentry's stealth around trees removed.
- Glorfindel can no longer use Blade of Purity on a horse.
- Arwen
--- flood does 75% lower damage against structures and 50% less against Balrog and Summon Dragon;
--- health increased to 2400 (from 2000).
- Noldor Warrior's stealth around trees removed.

Dwarves

- Hall of Warriors cost decreased to 350 (from 400).
- Dwarven archery range level 2 upgrade cost decreased to 400 (from 500).
- Guardian:
--- un-upgraded pierce armor increased to 60% (from 63%);
--- upgraded pierce armor increased to 30% (from 32%);
- Hall of Warrior level 3 upgrade cost reduced to 750 (from 1000).
- Battlewagon:
--- cost reduced to 400 (from 500);
--- hearth upgrade increased to 300 (from 200);
--- banner Carrier upgrade increased to 400 (from 300);
--- axethrower upgrade increased to 250 (from 200);
--- command points increased to 70 (from 60) and removed command points from passengers.
- Dwarven Mineshaft
--- changed positions of the entry and exit;
--- now the troops should not get stuck when exiting the mine.
- Beast slayer (Brand's ability)
--- reduced cooldown to 144s (from 180s);
--- damage reduced by 20% against Balrog, Drogoth and Rogash.
- Dwarven Mineshaft now can be built near stones and rocks and there will be no gaps between them.

Isengard

- Devastation power maxiumum output reduced to 1300 (from 1500).
- Lurtz cripple strike duration reduced to 25s (from 30s).
- Sharku slowdown percentage from crush increased to 20 (from 10).
- Isengard uruk pit level 3 upgrade cost decreased to 750 (from 1000).
- Berserker removed friendly fire. Now no longer damages allies when attacking.
- Isengrad Ballista expansion cost increased to 600 (from 500).
- Wildman torches damage reduced to 13 (from 20).
- Warg Rider un-upgraded slash armor increased to 70% (from 75%).
- Upgraded Isengard fortress ballista no longer deals too much damage to units.

Mordor

- Drummer troll health reduced to 2000 (from 2700).
- Black orcs:
--- Price increased to 300 (from 250);
--- Command points decreased to 60 (from 75).
- Orc pit level 2 upgrade cost decreased to 200 (from 250).
- Mount of Sauron:
-- doubt now gives -25% damage and -33%(-25% in game) armor (was -25% damage and -25% armor ingame).
- Witch-king:
--- debuff (Dread Visage) no longer incorrectly overrides spells and is no logner active while he's mounted on the fellbeast.
- Mordor Orc warriors:
--- damage reduced to 20 (from 25).
--- added 5 damage to everything except: Goblin warriors, Angmar Orc warriors and Resource buildings.
- Mountain Troll rock damage reduced by 40% against infantry.

Goblins

- Spider Allies spider stance bonus template changed to Monster (was CavalryHorde).
- Drogoth Incinerate ability:
--- No longer does friendly fire;
--- Fixed outer area damage not always applying to targeted units;
--- Now lit up a fire on the ground;
--- Casting range increased to 150 from 60;
--- Outer area damage increased to 2000 from 1500;
--- Inner area damage decreased to 1000 from 2500;
--- Inner area radius increased to 100 from 50.
- Level 3 fissure upgrade cost reduced to 1000 (from 1200).
- Spider rider health increased to 650 (from 600).
- Cave troll rock damage reduced by 40% against infantry.
- Poison arrows (Goblin archers and Spider riders) added 50% damage against trolls and flying creatures.
- Spiderlings damage reduced to 90 (from 100).
- Half-troll marauder:
--- un-upgraded pierce armor increased to 70% (from 80%);
--- upgraded pierce armor increased to 35% (from 40%).
- Half-troll swordsman:
--- un-upgraded cavalry armor reduced to 150% (from 100%);
--- upgraded cavalry armor reduced to 75% (from 50%).
- Fire drakes cost reduced to 1200 (from 1500).
- Wild Mineshaft now the troops should not get stuck when exiting the mine.
- Shelob now has 50% dodge arrows.
- Mountain Gaint:
--- cost reduced to 800 (from 1000);
--- damage to buildings reduced to 650 (from 800);
--- reduced bounty to 200 (from 250).

Angmar

- Morgomir's Dark Glory now available at level 6 (was 7).
- Karsh added passive fear and terror immunity at level 2 for troops.
- Spiked collar upgrade:
--- armor reduced: default to 70% (from 50%), slash to 80 (from 60%), pierce to 70% (from 50%), specialist to 30 % (from 20%), cavalry to 80% (from 60%).
- Gundabad orcs:
--- armor increased: default to 100% (from 110%), slash to 85% (from 95%), specialist to 45% (from 50%).
- Thrallmaster:
--- armor increased: structural to 35% (from 50%).
- Rogash can no longer capture half-trolls of swordsmen and half-trolls of marauders with his dominate ability.
- Angmar Axethrowers deal 15% more damage against wildmen swords.
- Sorcerers speed increased to 45 (from 40).

Maps

- Fords of Isen, Hollin, Ettenmoors, Plains of Lindon - fixed unknown bug related to being stuck in mines.
- Eastfold fixed unknown bug related to being stuck in mines and the flag has been slightly moved towards the signal light so that the heroes can captured it correctly.

==================================================================
2.02 Version 8.4.0 Changes
August 1, 2020
==================================================================

General Changes

- Archer/Axe Thrower arrow bombard ability scatter radius reduced to 30 (was 60) for improved precision.
- Enabled Charge auto ability function for Guardians, Dark Numenoreans, Snow Trolls and Half-troll Swordsmen.

General Balance Changes

- Fix for Buffs not showing yellow FX when cast in fog of war (including other buff nugget FXs).
- Porcupine Formation armour bonus reduced to +75% (was +100%).
- Longshot now has a minimum range of 100 (I.e. can no longer be cast above selected horde).
- Mounted heroes should now be able to attack units while chasing.
- Orc Warriors can now purchase Forged Blades and Heavy Armor.
- Ents, (Attack) Trolls, Battlewagons, Mountain Giants, Uruk Berserkers and Mumakil now have double the experience requirement so they match with battalion/horde based units in the same experience tier.
- Banner Carrier upgrade costs have been categorised into tiers - cost is dependent on the strength and usefulness of a unit:
--- Tier costs are as follows: tier 1 = 50; tier 2 = 60; tier 3 = 80; tier 4 = 100.
- Upgraded Arrow costs have been categorised into tiers - cost is dependent on the strength and usefulness of a unit:
--- Tier costs are as follows: tier 1 = 200; tier 2 = 300.
- Fortress:
--- player can no longer construct multiple fortresses simultaneously.
--- cost now changes depending on number of owned fortresses:
----- 4000 if player has no fortresses (from 5000);
----- 6000 if player has two or more fortresses (from 5000).
- Tower:
--- Dwarven Battle Tower health reduced to 1500 (was 2500);
--- Men Battle Tower reduced to 1500 (was 2500);
--- Angmar Battle Tower health reduced to 1500 (was 2500);
--- Isengard Lookout Tower health reduced to 1500 (was 2500);
--- Mordor Battle Tower health reduced to 1500 (was 2500);
--- range bonus for garrisoned archers decreased to 10% (was 25%);
--- area coverage increase now 21% (from 56%).

Bugfixes

- Addressed issue where Cloud Break stun would last much longer than intended.
- Fixed an issue where the rear ranks of Lindon Horse Archers, Rohirrim Archers, Spider Riders (in bow mode) and garrisoned Wildmen were not always able to fire despite being in range of enemies.
- Fixed an issue where Backstab and Poison Stinger abilities could be targeted on Flyers.
- Fixed an issue where Morgul Blade ability could be targeted on Dragon Strike dragon.
- TreeBeard no longer becomes invisible when inside Enshrouding Mist.
- Mordor Fortress Catapult should now benefit from terrain height bonus thus being able to outrange regular siege.
- Vigilant Ent and Giant expansions should now also benefit from terrain height bonus.
- Fixed incorrect Arnor Trebuchet vs Arnor Fortress Trebuchet weaponsets.
- Removed constant unsheathing sword sound FX from Lorien Warriors when they charge at enemies.
- Dire Wolf banner now uses Dire Wolf experience award values (previously used those of Snow Trolls).
- Angmar infantry banner now use Black Numenorean experience award values (previously used those of Rhudaur Axe Throwers).
- Lone Thrall Masters now use the experience award values of thrall horde Thrall Masters (previously used those of Rhudaur Axe Throwers).
- Summoned Ent Ash now displays a decal.
- Fortress Drake should now be able to heal near the Fortress (with Dragon's Nest upgrade purchased).
- Sentry Wargs can now attack nearby buildings.
- Removed code that made Morgomir, Angmar Witch-king and Gothmog collide unnecessarily with hordes.
- Lair Spiderling will no longer chase units too far off from its lair.
- Legolas will no longer walk very close to the target area when using Arrow Wind.
- Fixed an issue where Industry FX would dissipate before the bonus would wear off.
- Rangers (Ithilien, Dunedain and Black Rangers) will no longer have one of their horde members merge into an other after using the Longshot ability.
- Treebeard will no longer remain on fire indefinitely.
- Added missing 'structure under attack' horn sound for Mordor and Isengard.
- Grand Harvest upgrade no longer grants a player +100 command points.
- Banner Carrier position for Half-troll Marauders and Half-troll Swordsmen aligned properly.
- Banner Carrier position for Warg Pack aligned properly.
- Banner Carrier position for Hill Troll aligned properly.
- Bugged trolls that survive rampage mode should now die about 10x easier than before.
- Added missing bounty values to Elven Barracks, Elven Battle Tower, Mordor Siegeworks, Isengard Battle Tower, Goblin Battle Tower, and Gondor Statue.
- Iron Hills Catapult now counts towards the end of game score.
- Battlewagon:
--- Axe Throwers and Men of Dale will now always attack correctly.
--- Axe Throwers and Men of Dale should no longer be able to fire through structures.
--- spells and summons can now be used beneath Battlewagons upgraded with Men of Dale, Axe Throwers, Phalanxes.
- Mordor Witchking:
--- now has a 50% dodge percent (was erroneously zero);
--- now uses the correct hero collision/geometry parameters;
--- now correctly plays footstep sounds when moving.
- Shade of Wolf:
--- now correctly crushes units during collisions.
--- should now be able to react to commands directly after Chomp ability use as opposed to becoming idle for a few seconds.

Neutral Changes

- Creeps, neutral units and capturable structures now appear black on the mini map (was grey).

Inn Changes

- Rohan Peasant Rohirrim Shields upgrade cost reduced to 50 (from 100).
- Rhudaur Rebels (Angmar Wildmen):
--- now have a compleltely new model with the appearance of a soldier of Rhudaur;
--- horde now controlled by a Thrall Master with similar behaviour to that of other Thrall based hordes;
--- no longer has access to the Banner Carriers and Heavy Dark Iron Armor upgrades.
- Hobbits:
--- cost increased to 200 (was 150)
--- Command Points requirement increased to 48 (was 32)

Audio & Graphics Changes

- Rhudaur Rebel Wildman voice now replaced with that of Thrall Masters.
- Fixed and polished Azog model.
- Removed an out of place Oath Breaker dismiss voice file (which was taken directly from the movie and therefore does not coicide with the Aragorn's in-game voicework).
- Fellbeast and Eagle now crash on the battlefield (causes impact damage) as opposed to exploding in the air.
- Mumakil recruit sound can now only be heard in close proximity to the Mumakil Pen (was global).
- Drogoth recruit sound can now only be heard in close proximity to the Fortress (was global).
- Men and Dwarven Statues now generate an FX/aura similar to that of the Elven Statue.
- Tweaked yellow and grey colours for improved visibility on the minimap.
- Removed non-existent select voice file for Haradrim Rider (voice response would occasionally be silent).
- Black Orc Forged Blades visual now more visible.
- Removed second Cloud Break FX added in prior patch to relieve strain on players' machines.
- Treebeard:
--- will now display new model after being burnt;
--- enabled missing aflame animations;
--- will now play the intented fade death animation.
--- added missing animations sounds;
- Shade of Wolf:
--- enabled new attack animation versus units.
--- Call the Pack:
----- wolves will now knock back units as intended;
----- wolf size increased for improved visibility.
- Shade of Wolf:
--- movement footprints and associated footstep sounds now sync up with his animations;
--- made general movement animation more fluid;
--- Icy attack FX now syncs up with attack animation;
--- Chomp now has a unique buff FX (formerly used that of Sharku).

Create-a-Hero Changes

- Experience requirement and reward values now match those of a tier 4 hero.

AI Changes

- General performance improvements across the board.
- Increased Easy and Normal AI economic, special ability and offensive tactic activation probability ratios.
- Hard and Brutal Resource buildings gain production and command point bonuses.
- Improved Goblin AI build templates - AI should now build more elite production buildings first over Goblin Caves.
- Removed second Clan Steading from Isengard's Wildmen rush AI build template (replaced with Warg Pit).
- AI will no longer prioritise upgrading structures to levels that offer no new units.
- AI rush, mid-game and late-game transition times decreased.
- Angmar AI should now recruit more Sorcerers in general.

Tooltip Changes

- Units and structures now display their damage output instead of only health.
- Armour debuff tooltips now correctly indicate a 25% reduction in armour (was 20%).
- Spider Rider Poison Arrows ability tooltip now indicates that it is effective against cavalry.
- Beserker Torch ability armour and speed modifier tooltips removed as they don't actually work.
- Updated a number tooltips with additional information.

Men of the West

- Stables level 2 upgrade cost reduced to 400 (from 500).
- Rohan Spearmen "DEFAULT" armour (resistance to poison damage, among other unspecified armour types) increased to 100% (from 110%).
- Gondor Knights damage reduced to 70 (from 80).
- Gondor Soldiers:
--- pierce armour increased to 60% (from 70%);
--- poison armour increased to 75% (from 85%).

Elves

- Glorfindel Blade of Purity armor bonus reduced to 50% (from 100%)
- Eagle's Nest healing interval reduced to 3s (was 2s).
- Rivendell Lancer:
--- level 2 experience requirement decreased to 100 (from 120);
--- experience award decreased to 70 (from 80).
- Ent:
--- Command Point requirement increased to 60 (from 40);
--- Frost armour decreased to 100% (from 40%);
--- SIEGE armor is now 80% (from 40%), making them twice as vulnerable to units such as Mountain Giants,Trolls and Flyers.
- Haldir:
--- Golden Arrow:
----- secondary weapon nugget output damage reduced to 1285 (from 1500);
----- damage type changed to MAGIC (from SPECIALIST).
- Treebeard:
--- Command Point requirement increased to 70 (from 50);
--- Frost armour decreased to 100% (from 40%);
--- SIEGE armor is now 80% (from 40%), making them twice as vulnerable to units such as Mountain Giants,Trolls and Flyers.
- Lorien Warriors
--- health increased to 250 (was 200).
--- un-upgraded damage reduced to 65 (was 80).
--- upgraded damage reduced to 115 (was 140).
--- damage to structures increased to 65 (was 60).

Dwarves

- Guardian:
--- un-upgraded pierce armour reduced to 63% (from 56%);
--- upgraded pierce armour reduced to 32% (from 28%).
- Battlewagon:
--- Axe Thrower and Hearth upgrade slots switched around.
--- added 25% damage scalar against pikemen units and Thrall Masters for Men of Dale (I.e. MoD deal 75% less damage against specified units).
- Halved experience award of Dwarven Fortress to make it consistent with other fortresses.

Isengard

- Saruman melee splash now inflicts full damage to adjacent units (as opposed to just half the damage).
- Increased experience yield of Sharku's Tame the Beast to 150 (was 110).
- Sharku should now be able to attack enemies more easily (improved positioning when engaged in combat).
- Clan Steading:
--- build cost decreased to 500 (was 600);
--- level 2 upgrade cost increased to 300 (was 200);
--- level 3 upgrade cost decreased to 200 (was 300).

Mordor

- Re-ordered Mordor Banner Carriers upgrade position in Orc Pit.
- Increased Attack Troll Command Point requirement to 70 (from 60).
- Mountain Troll:
--- Increased Command Point requirement to 60 (from 45);
--- Increased experience award to 60 (from 45);
--- Troll Eat Orc ability now has a 30sec reload time;
--- command behaviour improved signficantly - trolls will now directly respond to Grab Tree and Eat Orc abilities.
- Orc Warrior:
--- horde Command Points cost reduced to 30 (from 40);
--- base damage increased by 25% (from 20 to 25).
- Haradrim Lancer:
--- level 2 experience requirement decreased to 100 (from 120);
--- experience award decreased to 70 (from 80).

Goblins

- Increased Goblin Archer Poison Arrow projectile speed to match that of the regular bow.
- Summon Spiderlings now summons 8 spiders (from 9).
- Dragon's Nest healing interval reduced to 3s (was 2s).
- Cave Troll:
--- increased Command Point requirement to 60 (from 45);
--- Increased experience award to 60 (from 45);
--- Goblin Throw damage halved against structures.

Angmar

- Gundabad Orcs Summon horde count increased to 4 (was 3).
- Halved Snow Troll armour versus SIEGE, MAGIC and HERO damage to make them consistent with other units.
- Rogash:
--- now deals 50% more damage to structures;
--- Untamed Allegiance convert filter now includes Half-Trolls.
- Wolf Rider:
--- level 2 experience requirement increased to 100 (from 60);
--- experience award decreased to 70 (from 80).

Maps:

- Erech:
--- created small paths between middle and side lanes.
- Eryn Laer:
--- Moved southern Warg Lair to match the position of the northern Warg Lair.
- Ettenmoors:
--- removed Signal Fire;
--- several adjustments to creeps;
--- removed 4 of the 6 towers present on the map;
--- widened base areas slightly and repositioned fort spawn points;
--- several texture improvements.
- Gap of Rohan:
--- resized to 380x380 (from 420x420);
--- replaced Inns with Signal Fires;
--- replaced Goblin Lairs with Troll Lairs;
--- added cliff obstacles to the north and south;
--- several texture and terrain improvements;
--- several tree and shrub visual improvements.
- Hollin:
--- removed Signal Fires;
--- connected middle and side lanes with ramps;
--- repositioned Warg Lairs.
- Morthond Valley:
--- Moved Spider Lairs away from the main paths.
- Sakura Forest:
--- improved visuals;
--- conventional layout redesign.
- Westfold:
--- repositioned Signal Fires;
--- repositioned Warg Lairs;
--- removed Goblin Lairs;
--- removed Inn.

==================================================================
2.02 Version 8.3.0 Changes
April 9, 2020
==================================================================

Balance Changes
- Lairs now resist arrows (from both archers and archer heroes).
- Increased Mallorn Tree hitbox size.
- Ents, Trolls and Giants no longer become invisible when inside Enshrouding Mist.
- Haradrim Palace:
--- build cost decreased to 300 (from 350);
--- bounty value decreased to 75 (from 88);
--- level 2 upgrade cost increased to 450 (from 400).
- Eat Orc ability of Mountain Troll now heals 40% of the troll's health (was 100%)
- Mordor Banner Carrier can now be researched at a level 1 Orc Pit (from level 2).
- Fortress HERO armor improved to 40% (from 50%), resulting in +25% armor versus melee hero damage.
- Battle Wagon upgrades now incur additional Command Points.
--- Men of Dale: 20 (plus base unit: 80)
--- Axe-Throwers: 10 (plus base unit: 70)
--- Banner Carrier: 10 (plus base unit: 70)
- Ent Rage mechanic removed
- Angmar Sorcerers now have reduced resistance to Frost and Flame damage.
- Giant Eagle scalar against Treebeard removed (improving damage by a factor of 4).
- Azog Crack the Whip now affects all horde based units belonging to the Goblins faction, including fire drake broods.
- Sharku's Tame the Beast now affect all cavalry units (from only Warg riders and Warg packs)
- Mirkwood Archers can now only stealth when near trees.
- Noldor Warriors can now stealth near trees.
- Dwarven Siege Works door opening time reduced to 3s (was 7s), slightly reducing the build time of Battle Wagons, Demolishers and Catapults.
- Marketplace:
--- Siege Materials upgrade time reduced to 45s (from 60s);
--- Iron Ore upgrade time reduced to 45s (from 60s).
- Goblin Dragon's Nest and Elven Eagle's Nest:
--- healing percentage increased to 3% (from 1%);
--- healing interval decreased to 2s (from 3s);
--- healing radius increased 300 (from 200);
--- healing no longer stacks with other sources of healing.
- Gimli Axe Throw recharge time increased to 45s (from 30s).

Bugfixes
- Spider Rider trampling will now properly affect all struck units.
- Sam's Frying Pan ability now works properly with auto-cast and no longer targets friendly units.
- Galadhrim Warrior:
--- now displays the correct command point tooltip (was 75, now 72).
--- increased battalion command point cost to 72 as initially intended (was 60).
--- adjusted experience values to match elite category.
- AI Cloud Break now triggers healing and horde replenishment for all allied units.
- Units stunned by Cloud Break no longer regain motor function prematurely.
- Fear based abilities will no longer be triggered off battle.
- Gloin Slam, Shake Foundation, Morgomir Ruin and Angmar Snowbind can no longer target fortress expansion plots.
- Karsh Chill Soul speed debuff now affects all units within range (instead of only units who collided with Karsh).

Bounty value corrections:
- Gondor Archer bounty value reduced to 4 (from 5).
- Dwarven Axe Thrower bounty value reduced to 4 (from 5).
- Drummer Troll bounty value increased to 125 (from 100).
- Haradrim Rider bounty value reduced to 11 (from 13).
- Troll Cage bounty value reduced to 125 (from 150).
- Snow Troll bounty value reduced to 27 (from 29).
- Angmar Sorcerer bounty value decreased to 13 (from 16).
- Markeplace bounty value reduced to 150 (from 300).
- Rhudaur Spearmen bounty value reduced to 4 (from 5).
- Temple of Twilight bounty value reduced to 100 (from 150).
- Ballista bounty value reduced to 125 (from 150).
- Warg Sentry bounty value reduced to 88 (from 100).
- Eregion Forge bounty value reduced to 150 (from 250).
- Blacksmith bounty value reduced to 150 (from 250).
- Treasure Trove bounty value reduced to 150 (from 250)
- Isengard Armory bounty value decreased to 150 (from 250).

Other changes
- Fixed Damrod code and powers so he can be used on mini-mods and custom maps.
- Sharku, Faramir, Mirkwood banner carrier, Dark Dunedain banner carrier, Heavily Armored Guardians and Axe-throwers now display their house color properly.
- Mountain Trolls, Attack Trolls, Cave Trolls and Mountain Giants no longer freeze when flying after being knocked back.
- Hill Trolls no longer freeze while attacking.
- Eomer and Theoden (on foot) moving animation now plays at a natural speed.
- Angmar Avalanche now puts out fires (effect lasts for 30s to coincide with snow residue FX duration).
- Clan Steading level 2 upgrade now receives an additional visual change (formerly granted at level 3).
- Added "oath fulfilled" dismiss voice sounds for Aragorn's Oathbreakers.
- Spiked Collars and Venom Sacks upgrade icons moved to position 2 in the palantir for game consistency.
- Added missing animations for Shelob and improved attack behiavor.
- Isengard Fortress Ballista should now be able to fire behind structures.
- Isengard Torches upgrade is now researched when the Clan Steading is built (similar to soul freeze, spiked collars and venom sacks)
- Goblin Fortress now has a selection decal to compliment Dragon's Nest healing radius.
- Soul Freeze now correctly plays its intented sound.
- Black Ice now correctly plays its secondary sound at the cast location.
- Goblin fortress Fire Drake no longer occasionally vanishes upon being built.
- Gloin Slam is easier to cast, no longer causing Gloin to run into the middle of enemies.
- Vigilant Ent Expansion can now change stances.
- Summoned dragon now correctly hits the structures and units he targets and correctly damages the units in front of him.
- Men Farm level 1 hitbox now matches that of level 2 and 3.
- Restored FXs for the following powers and abilities:
--- Rallying Call
--- Frozen Land
--- Snowbind
--- Avalanche
--- Elven Wood
--- Golden Arrow
--- Barbed Arrows
--- Poison Arrows
--- Hawk Strike
--- Morgul Blade
--- Dark Lord's Lament
--- Army of the Dead Summon
--- Soul Freeze
--- Well of Souls
--- Corpse Rain

==================================================================
2.02 Version 8.2.0 Changes
January 1, 2020
==================================================================

General balance changes
- Reworked armor calculation system for Buffs, Leaderships, Spells, stances and formations.
- Removed damage scalars of Gundabad Warriors and Rhudaur Spearmen against Mallorn Trees.
- Cavalry flank trample damage bonus reduced to 2x (from 3x).

Bugfixes
- Uruk-Hai warriors will no longer attack faster with forged blades upgrade.
- Black Orcs now correctly deal more damage after purchasing Forged Blades.
- Rivendell lancers, Haradrim lancers, Easterlings, Orc laborers, Wolf riders, Dire wolves, Warg packs and Warg riders now correctly receive bonus damage for flanking enemies with their melee attack.
- Galadriel soundtrack trigger improved to fix the out-of-sync bug.

Graphical improvements
- Morgomir Ruin and Gloin Shake Foundation paralyze FX now match the effect duration.
- Haradrim Spearman attack animation is now synched up to the weapon timing.
- Dark Dunedian moving animation now plays at a natural speed.
- Tower Guards switch to their The Battle for Middle-Earth 1 model when using collector's edition.
- Enabled particle that was erroneously omitted from King Dain's Mighty Rage FX.
- Gondor Knights, Rohirrim, Elven/Haradrim Lancers and Knightsof Dol Amroth movement animation now play at their natural speed.

Faction specific balance changes

Dwarves
- Guardians
--- health cosmetically changed to 400 (from 300)
--- pierce resistance increased by +20%

Mordor
- Khamul/Morgomir
--- can now set screech in auto-ability.
--- auto-ability Morgul Blade will now target monsters.
--- AI will be able to trigger mount and dismount properly.
--- now display the correct melee damage.
- Haradrim Lancers
--- Magic resistance changed to 100%/50% (from 200%/100%).
--- Specialist (pikeman damage) resistance changed to 150%/110% (from 150%/150%).
- Battle tower
--- Build cost reduced to 300 (from 400).
--- Bounty value set to 75 (from 0).

Goblins
- Fissure now uses the armorset other units production structures do (FactoryArmor from StructureArmor).

Men
- Theoden no longer moves 30% faster when ordered to attack.

==================================================================
2.02 Version 8.0.1 Changes
September 29, 2019
==================================================================

Bug fixes

- Sauron and Galadriel will no longer turn into Wights when targeted with Morgul Blade.
- Sauron and Galadriel will no longer cause out of sync when recruited.
- Battle Wagon Revealer tooltip corrected (no longer references Lone Tower).
- Shelob's crush weapon now knocks back units upon their death (was mistakenly excluded from v8.0.0).
- Wyrm, Summoned Dragon, Dragon Strike dragon, and Rivendell Giants (from BFME 2 campaign) should no longer be immune to Flame damage.
- Isengard Ballistae can now properly fire from behind structures, instead of moving right up to the target object.
- Glorfindel can no longer dismount while Wind Rider is active.
- Morgomir's Dark Glory no longer causes fear to enemy units.
- Gothmog can no longer be eaten by Mountain Trolls.
- Eowyn's Shield Maiden effect now also plays when she is mounted.

Audio changes

- Activated Lurtz revive voice files.

==================================================================
2.02 Version 8.0.0 Changes
June 2, 2019
==================================================================

General Changes

- Fortresses with Leadership/Healing upgrades now have a decal illustrating the range of effect.
- Axe Thrower axe projectile speed increased.
- Added a new FX (and impact FX) for Fire Arrows.
- Several important FXs (such as Fear/Terror immunity, Move Unseen, etc) will now always render.
- Some of the generic level up particles from the FoL heroes can now be seen on lower end graphics settings.
- Enhanced earthquake FX (includes dust particles for snow and non-snow maps).
- Global FX from Fortress upgrades enhanced.
- Sauron:
--- added new attack animation;
--- Terrible Fury:
----- added new trigger/cast animation;
----- trigger time reduced to 0.5s (was 1s).
--- added new Fires of Doom cast animation.
- Enabled code that allows rendering of a wider variety of random textures for units that have more than 2 (I.e Goblins, Gondor Cavalry, Summoned Dragons, etc)
- Siege units with trample capability will now knock back units they kill.
- Added numerous animation fixes, most notably for Angmar units and other expansion units.
- Improved smoothness of numerous Angmar animations.
- Devastation cursor radius increased to 180 to match the effect radius (was 150).
- Added several new idle, moving, thrown, stunned, selected and quarrel animations for Orc Warriors, Black Orcs and Gundabad Orcs.
- Unit taunt emotion range increased to 350 (from 100).
- Improved several Mithlond Sentry and Easterling animations.
- Reverted extended unit exit distance of the Dwarven Mineshaft and Goblin Tunnel.
- Frodo hero icon now displays first as opposed to Sam's when using the Hobbit Allies spell.
- Added and improved several animations for Goblin Archers and Goblin Warriors.
- Enabled emotion animations for Morgomir, Karsh, Witch-King (Angmar and Mordor), Gothmog, Mouth of Sauron and Azog.
- Lorien Archers now have a unique Heavy Armor look (no longer use Lorien Warrior texture).
- Units under the effect of Saruman's Dominate no longer use the same FX as heroes under the effect of Wormtognue's Corrode Allegiance.
- Balrog Breath cursor radius decreased to assist with accuracy of cast.
- Builders are now 50% more resistant to structural attacks.
- Industry now uses its own unique bonus FX.
- Enabled Athelas/Elven Grace auto ability and coded both to function intelligently (only activates when the caster or nearby heroes are hurt by at least the amount the ability heals for).
- Improved/restored a number of animations for Arveleg.
- Added Easterling and Tower Guard models from The Battle for Middle-Earth 1 to be used on custom maps.

General Balance Changes

- Sauron:
--- movement speed increased to 40 (from 32);
--- auto healing rate increased to 50 health per second (was 30 health per second);
--- Fires of Doom cast range increased to 500 (from 300).
- Hero experience and Power Point awards:
--- per-level penalty increased to +10% (from +5%);
--- base awards reduced by 25%;
--- Number of experience points required to earn 1 power point decreased to 65 (from 75);
--- Number of experience points required to earn 1 power point in the campaign decreased to 105 (from 115).
- Helm's Deep main gate health increased to 20,000 (from 4,000).
- Minas Tirith main gate health increased to 20,000 (from 2,000).
- Blue Mountains main gate health increased to 5,000 (from 1,000).
- Fornost main gate health increased to 20,000 (from 3,000).
- Minas Morgul main gate health increased to 25,000 (from 6000).
- Minas Morgul secondary gate health increased to 18000 (from 1000).
- Fire Arrows are significantly less effective against all structures except Fortresses, Fortress Expansions and Arrow Towers.
- Command Point cap is now 1000 regardless of the number of players (assuming the 1x setting is used).
- Siege expansion units will now auto heal when not under attack.
- Lurtz' Crippling Strike auto ability will no longer choose Eowyn as an auto target whilst she is Disguised. [This would prevent the ability from locking onto her should she stride by, stealthed between Rohirrim).
- Untamed Allegiance:
--- production speed bonus increased to +75% (from 50%);
--- now also benefits Goblin Caves.
- Stances:
--- Hero Aggressive Stance:
----- armour penalty reduced to -15% (was -20%);
----- +10% speed bonus removed.
--- Archer Aggressive Stance armour penalty reduced to -15% (was -20%).
--- Monster Aggressive Stance armour penalty redcued to -15% (was -20%);
--- Siege Hold Ground Stance shroud clearing range penalty dropped to -10% (was -20%).
- Arrow Volley continuous fire damage vs Ents increased to 40% (from 35%).
- Flood now deals +1400% damage against Summoned Dragon.
- Giant/Catapult Expansion replace time decreased to 10s (from 30s).
- Increased Transport Ship garrisonable slots to 3 (from 2).
- Unit FlankDelay decreased to 0.5s (was 2s). This should prevent units from sustaining flank damage whilst facing incoming units (I.e Cavalry).
- Added new Frying Pan bonk ability for Sam.
- Improved reliability of Charge Attack special ability (Guardians, Half Troll Swordsmen, Snow Trolls and Black Numenoreans).
- Improve locomotor for Shelob, Goblin King and Trolls.
- Watcher:
--- arm damage against Fortresses and Citadels halved;
--- arm health reduced to 4000 (was 10000, originally 2000).
- Disabled triggered Ent rage from trained Ents and Treebeard (rage will rarely occur, and no is longer triggered by nearby Isengard objects.
- Production Buildings, Resource Buildings and Forges now benefit from Fortress Munitions upgrade (must be within wall building radius to benefit).
- Fortress Siege weapons now share the same armour set as their field counterparts.

Sound Changes and Additions

- Added Oathbreaker die voice file.
- Elrond's Restoration sound FX volume increased and can now be heard by all players.
- Several units will now use their ambush voice files as ambush eva announcements [Units include: Aragorn, Gimli, Frodo, Merry, Pippin, Gondor Soldiers, Gondor Archers, Gondor Knights, Tower Guards, Rohan Yeomen, Ithilien Rangers, Orc Archers, Easterlings, Urukhai and Uruk Crossbowmen].
- Gimli's Axe Throw now has an additional impact sound FX.
- The game will no longer use regular unit attack voice files when charging (only charge voice files will be used).
- Enabled new Fell Beast and Mounted Mordor Witch-king attack grunt.
- Added several missing fear voices for certain units.
- Added missing Gundabad Orc, Wolf Rider, Rhudaur Spearmen and Rhudaur Axe Thrower fear/cower/cheer voices.
- Increased the chance of hearing female voice when recruiting Inn Peasants.
- Long Shot now has its own unique initial cast sound effect.
- Added new select sound for Isengard's Clan Steading.
- Wildmen, Corsairs, Haradrim, Rhudaur units and Dark Rangers now use their own unique death voice sounds.
- Restored Gimli's pre-emptive Axe Throw ability voice files.
- Added unique cast sound effect for Witch-King Screech and Hour of the Witch-King.
- Added two new voice files for Theoden's Glorious Charge ability trigger.
- Increased the volume of Black Arrows and Barbed Arrows.
- Removed some inappropriate voice files from Saruman, Aragorn, Theoden and Noldor Warriors.

Tooltip Changes
- Battlewagon:
--- upgrade tooltips now indicate specialisations;
--- upgrade hotkeys changed to match that of their counterparts.
- Burrow build tooltip now specifies that it grants player +75 command points.
- Fell Strength now provides detailed Debuff information.
- Added tooltips indicating that Wells, Mirrors and Hearths (including that of the Battlewagon) not only heals but replenishes unit battalions.
- Added tooltips indicating that Gorkil's Totem Pole also detects stealth.
- Outpost now indicates that it grants +25 command points when captured.
- Faramir's Mount ability now indicates the level at which it's unlocked.
- Gandalf recruit and revive text now provides additional information concerning Gandalf the White upgrade.
- Morgul Blade and Morgul Corruption now indicates that it cripples/slows target units.
- Haradrim Palace tooltip now states that the structure also trains Corsairs as opposed to just Easterlings and Haradrim.
- Added additional tooltips to special archer abilities such as Black Arrows, Barbed Arrows and Poison Arrows.
- Siege Hammers upgrade no longer references the Dwarven Forge Works.
- Expanded build tooltips of units with the Charge ability.
- Added missing stacking tooltips for Knights of Dol Amroth Leadership.
- Goblin King level 3 Mount ability now indicates that it increases Goblin King's base damage by 50%.
- Industry (including Dwarven Riches) tooltip now specifies the correct production percentage boost (+200% as opposed to +300%).
- Swordsmen and Cavalry Hold Ground Stance tooltips erroneously displayed '+25% armor' (should be '+33% armor').
- Added additional recruit tooltips for units with unique abilities (such as Charge, Alternate Weapon, etc) for improved intuitiveness.
- Added additional tooltips for ranged unit special abilities (I.e Poison Arrows, Black Arrows, Barbed Arrows).
- Flaming Munitions/Masterwork Munitions type upgrades now specify the benefis they pass out to nearby structures.

Inn

- Black Orc:
--- build time increased to 35 (from 25).
--- un-upgraded crush armour reverted to 90% (from 75%);
--- upgraded crush armour reverted to 60% (from 40%)
- Haradrim Spearmen:
--- melee and ranged damage decreased to 40 (from 75);
--- ranged and melee attack rate doubled;
--- now able to upgrade with Heavy Armor and Forged Blades;
--- now deal half as much damage to Battle Wagons;
--- flank penalty increased to 100% (from 75%).
- Peasant:
--- Rohan Shields upgrade cost decreased to 100 (from 150);
--- added cavalry type damage armour (formerly used the default damage armour type).
- Galahdrim Warrior:
--- horde speed increased to 55 (from 50);
--- member speed increased increased to 60 (from 55).
--- build time increased to 45s (from 40s).

AI

- Improved AI performance.
- Improved AI spam capacity.
- Brutal cheats reduced to 50% (was erroneously coded to 60%).
- Sauron AI will no longer rush to the enemy's base and ignore all units to cast Fires of Doom.
- AI will now purchase their spells more quickly.
- AI will now recruit all battalions/hordes of mini hero hordes if it has the capacity to do so.
- Mordor AI will now recruit more Mumakils if it has the capacity to do so.
- Increased AI Pikemen recruitment priority.
- Fixed several AI spell casting scripts.
- AI Saruman and CaH heroes should now make use of their Dominate (convert) abilities.
- MotW AI will now prioritise purchase of the Iron Ore upgrade from the Marketplace.
- The AI will now use their abilities and spells more intelligently.
- The AI will now use their abilities in a more diverse manner (I.e. Balrog will now use Whip on heroes and structures as opposed to just structures).
- AI Dwarven Citadel will now use its Mighty Catapult ability.
- Boiling Oil, Magma Cauldrons and Oil Casks will no longer be used outside Fortress range (AI hack).
- Enabled mount capability for Arwen, Eomer and Theoden.
- AI can now potentially build 7 more Resource Buildings nearby their base as part of their base templates (14 in total).
- Increased the general number of Resource Buildings the AI can construct in any given game.
- AI will no longer unnecessarily forfeit in WotR RTS mode.

Neutral Changes

- Creep resource rewards:
--- chest minimum yield decreased to 95 (from 100);
--- chest maximum yield decreased to 105 (from 125).
- Lairs:
--- Goblin Warrior:
----- build cost decreased to 25 (from 50);
----- build time decreased to 10s (from 25s).
--- Goblin Archer:
----- build cost decreased to 100 (from 150).
----- build time decreased to 10s (from 30s).
--- Spiderling horde build time reduced to 10s (from 30s).
--- Warg Pack build time reduced to 10s (from 30s).
--- Cave Troll build cost reduced to 400 (from 500).
--- Barrow Wight:
----- speed increased to 50 (from 25);
----- build time decreased to 10s (from 25s).
- Signal Fire:
--- no longer provides a spell recharge reduction (owing to bug associated with the behaviour of the bonus);
--- no longer invulnerable to damage (can now be destroyed and rebuilt).

Create a Hero

--- Axe Throw:
------ now deals 25% more damage vs Heroes;
------ now deals 150% more damage vs Monsters;
------ now deals 100% more damage vs all non Hero, Monster, Infantry and Builder units;
------ projectile speed increased.
--- Wizard Blast:
----- upgrade level 1 damage increased to 300 (from 200);
----- upgrade level 2 damage increased to 525 (from 375);
----- upgrade level 3 damage increased to 750 (from 625).

Men

- Gandalf:
--- Mount/Dismount special ability renamed to 'Mount / Dismount Shadowfax'.
--- Wizard Blast:
----- damage decreased to 850 (from 1000);
----- enhanced blast FX which also includes snow, water and dust particle interactions.
--- Istari Light FX enhanced (includes a new specific effect against fellbeasts).
--- Word of Power:
----- added shake effect;
----- FX enhanced which also includes snow, water and dust particle interactions.
--- Lightning Sword:
----- FX enhanced.
--- added dust, water and snow fall impact FX for mounted and unmounted states.
--- added burning death animation.
--- Gandalf the White transition from level 4 to level 5 now includes a bright white FX.
- Faramir:
--- Wounding Arrow no longer causes non-monster units to flee (now temporarily slows down target non-monster units instead).
--- mounted speed increased to 100 (from 85);
--- added new Leadership icon.
- Trebuchet:
--- increased rock/Flaming Shots impact shockwave;
--- added several new FXs for Flaming Shots;
--- added trail FX for Flaming Shots projectiles;
--- added rock projectile snow debris/dust and enhanced graphics;
--- added new explosion FX for Flaming Shots and enhanced graphics;
--- added steam FX when Flaming Shots boulders impacts water;
--- improved movement animation.
- Trebuchet Expansion weapon range increased to 525 (from 500).
- House of Healing:
--- healing radius increased to 300 (from 200).
--- now enables a passive white and bluish aura surrounding the Fortress when purchased.
- Lone Tower:
--- can now detect stealth units within a radius of 250;
--- added passive stealth detection, Flaming Munitions and Numenor Stonework upgrade icons with accompanying tooltips to the commandset.
- Dunedain Ranger Allies summon:
--- hordes now spawn with Banner Carriers;
--- Enabled the Long Shot ability for each horde.
- Ranger:
--- movement animation improved;
--- enabled hit reaction animation;
--- battalion formation offsets removed so as to allow for a more orderly appearance.
- Aragorn:
--- health increased to 3000 (from 2600);
- Gondor Archer:
--- build time decreased to 25s (was 30s);
--- bow melee damage type changed to SLASH (was PIERCE);
--- bow melee damage increased to 40 (from 5);
--- added several new idle animations;
--- added new death animation (includes impact sound);
--- added new celebration animation;
--- improved movement animation;
--- enabled hit reaction animations;
--- resolved a further 10 animation bugs.
- Added a flame FX to the Boiling Oil special ability and enhanced general graphics.
- Ivory Tower:
--- added an activation FX for Vision of the Palantir ability;
--- can now be set on auto ability.
- added dust/snow effects for the moving mounted heroes.
- Stables:
--- level 3 upgrade cost decreased to 750 (from 1000);
--- vision range increased to 250 (from 160);
--- shroud clearing range increased to 300 (from 160);
- White horse texture enabled for Cavalry.
- Boromir:
--- added new Leadership icon;
--- Horn of Gondor stun radius decreased to 225 (from 300);
--- Captain of Gondor ability now available from level 4 (was level 7).
--- improved paralysed animation;
--- fixed numerous animations;
--- added additional attack animations.
- Eowyn:
--- added new Mount/Dismount icons
--- Disguise:
----- detection range decreased to 20 (from 100);
----- Rohirrim camouflage distance increased to 200 (from 100).
- Theoden:
--- health increased to 2200;
--- base damage increased to 150 (from 130);
--- can no longer dismount while Glorious Charge is active.
- Soldier of Gondor:
--- added several new attack animations;
--- improved movement animation;
--- enabled hit reaction animations;
- Eowyn's Smite now has its own unique FX (formerly used Eomer's Spear Throw FX).
- Eomer's Spear Throw now has a new hit FX.
- Rohan Spearmen:
--- Un-upgraded Pierce armour increased to 90% (from 100%);
--- Upgraded Pierce armour increased to 45% (from 50%);
--- added several new idle, burning death, normal death, paralysed, move, attack, and transition animations, and fixed several buggy/non-existent animations.
- Blacksmith:
--- build cost reduced to 600;
--- Forged Blades now requires level 2 upgrade (from level 1);
--- Heavy Armour now requires level 3 upgrade (from level 2);
--- level 3 upgrade cost increased to 500 (from 300);
--- Iron Ore upgrade moved to the Marketplace;
--- vision range increased to 250 (from 160);
--- shroud clearing range increased to 300 (from 160).
- Marketplace:
--- build cost decreased to 600 (from 1200);
--- health reduced to 2500 (from 5000);
--- now has the armorset of a Technology Structure instead of that of a Resource Building (I.e. Generally more resistant to most damage types as a result);
--- Grand Harvest:
----- upgrade now researchable again (increases Farm output by 15%);
----- no longer affects Men of the West allies.
--- Iron Ore upgrade moved over from Blacksmith;
- Re-ordered spell book for improved balance and spell relevance throughout the game.
- All Rohan units' Banner Carrier upgrades now make use of the original Rohan Banner Carrier icon.
- Gondor Barracks:
--- level 2 upgrade cost decreased to 300 (was 400);
--- vision range increased to 250 (from 160);
--- shroud clearing range increased to 300 (from 160);
- Gondor Knight crush shockwave increased to 50 (from 40).
- Rohirrim crush shockwave increased to 50 (from 40).
- Well:
--- now has a passive stealth detection icon with tooltips;
--- vision and stealth detection range increased to 200 (from 160);
--- now able to detect Gollum;
--- can now heal all heroes (such as Rogash and Shelob).
- Workshop:
--- level 3 upgrade now enables ranged attack from towers;
--- vision range increased to 250 (from 160);
--- shroud clearing range increased to 300 (from 160).
- Archery Range:
--- vision range increased to 250 (from 160);
--- shroud clearing range increased to 300 (from 160).

Elves

- Farsight
--- unit range bonus decreased to +15% (from +25%);
--- unit shroud clearing range (scouting vision) increased to +50% (from +15%).
- Eagle's Nest now heals Giant Eagles (stacks with unit passive auto heal).
- Fortress Eagle now requires level 2 to begin auto healing.
- Noldor Warriors:
--- scalar vs. Gaints reduced to 110% (from 120%);
--- scalar vs. Siege reduced to 150% (from 250%);
--- scalar vs. Attack Trolls reduced to 150% (from 250%);
--- added white arrow tip glow to match projectile colour.
- Mystical Fountains healing radius increased to 300 (from 200).
- Thranduil:
--- Melee mode:
----- enabled melee weapon in close-quarter combat;
----- base damage increased to 300 (from EA's unused default 40).
--- Move Unseen:
----- now available from level 3 (was 7);
----- camouflage duration increased to 60s (from 30s);
----- ability cast range increased to 300 (from 200);
----- added new cast animation.
--- Wild Walk:
--- camouflage detection radius reduced to 20 (from 100);
--- can now remain camouflaged whilst using abilities.
--- Thorn of Vengeance:
----- shockwave radius increased to 35 (from 15) to match damage radius;
----- added new firing animation.
- Mirkwood Archer bombard arrow scatter enabled (previously archers would fire directly in the centre of the bombard cursor).
- Ent:
--- healing now unlocked at level 2 (was level 3);
--- will now undergo a model change when caught on fire;
--- added two new models called 'Oak' and 'Ash' to the current varation pool;
--- now displays unique name based on model spawned (Fir, Birch, Oak & Ash);
--- enrage animation now grants +30% speed for 20s (can only be triggered after a 2min cycle).
--- Summoned Ents will no longer be able to become enraged (so as to prevent them from stalling with their limited summon duration).
- Treebeard enrage animation now grants +30% speed for 20s (can only be triggered after a 2min cycle).
- Vigilant Ent Expansion rock projectile velocity increased.
- Haldir:
--- health increased to 2200 (from 2000);
--- Leadership now available from level 5 (was 6);
--- Golden Arrow now ability from level 8 (was 10).
- Arwen:
--- base damage increased to 150 (from 130);
--- Flood:
----- added mounted cast animation;
----- animation unpack (trigger) time decreased to 0.8s (was 1.3);
--- added missing house colour to mounted state.
- Eregion Forge:
--- build cost decreased to 600 (from 1000);
--- level 2 upgrade cost increased to 750 (from 500);
--- level 3 upgrade cost decreased to 750 (from 1000);
--- Elven Armor now requires level 2 upgrade (was level 1);
--- vision range increased to 250 (from 160);
--- shroud clearing range increased to 300 (from 160).
- Mallorn Tree:
--- Lorien Archer fire rate now matches that of their Barracks counterpart;
--- base damage increased to 375 (from 75);
--- enabled manual targeting of ranged attack.
- Lorien Warriors now have an attack run animation.
- Rivendell Lancer crush shockwave increased to 50 (from 40).
- Lindon Archer crush shockwave increased to 50 (from 40).
- Floodgate Expansion horse damage now has a 750% scalar against the Summoned Dragon.
- Enhanced Enshrouding Mist and Blessed Mist FXs.
- Mirror of Galadriel:
--- now has a passive stealth detection icon with tooltips;
--- detection rate decreased to 500ms (was 10ms);
--- now able to detect Gollum;
--- can no longer heal Monsters;
- Elrond attack rate increased to 1.3s (was 1.7s) - this should allow for smoother attack transition behaviour.
- Legolas:
--- Knife Fighter recharge time reduced to 60s (was 90s);
--- Arrow Wind projectiles will now knock back enemy infantry units upon death.
- Barracks:
--- vision range increased to 250 (from 160);
--- shroud clearing range increased to 300 (from 160).
- Green Pasture:
--- vision range decreased to 250 (from 430);
--- shroud clearing range increased to 300 (from 160).

Dwarves

- Battle Wagon:
--- will now knock back enemies that die from its crush attack.
--- Oil Barrel auto ability function enabled.
--- Banner Carrier:
----- Phalanxes now deal specialist damage (was slash);
----- Phalanx base damage increased to 60 (from 50);
----- no longer shares the armour properties of a Guardian.
--- Hearth Upgrade:
----- cost reduced to 200 (from 250);
----- heal radius increased to 150 (from 100);
----- stealth detection rate increased to 500ms (was 2000ms);
----- added a passive stealth detection icon with tooltips;
----- can now heal all heroes (such as Rogash and Shelob).
- Men of Dale:
--- added several new idle animations;
--- added new death animation (includes body impact sound);
--- added new celebration animation;
--- improved movement animation;
--- enabled hit reaction animation.
- Gimli:
--- Axe Throw:
--- re-enabled auto ability funtionality;
--- now a special ability again, allowing auto-ability to work simultaneously with others.
------ now deals ~17% more damage vs Heroes;
------ now deals 275% more damage vs Monsters;
------ now deals +50% more damage vs Mumakils, Fell Beasts and Mounted Mordor Witch-king;
------ now deals 100% more damage vs all non Hero, Monster, Infantry and Builder units.
--- Leap:
----- range increased to 200 (from 100);
----- damage increased to 200 (from 120);
----- damage radius increased to 40 (from 30).
--- Slayer:
----- now deals +50% damage sword per swing (from +100%).
- Iron Hills Catapult:
--- Expansion weapon range increased to 525 (from 500);
--- Oil Barrels projectile speed increased.
- Siege Kegs healing radius increased to 300 (from 200).
- Lone Tower:
--- can now detect stealth units within a radius of 250;
--- added passive stealth detection, Masterwork Munitions and Dwarven Stonework upgrade icons with accompanying tooltips to the commandset.
- Dwarven Riches:
--- now a tier 2 spell (was tier 3);
--- now a castable spell that works similarly to the Industry spell, granting +200% production to target resource building;
--- recharge time 6min.
- Men of Dale:
--- now a tier 3 spell (was tier 2);
--- recharge time increased to 9min (from 6min);
--- hordes now spawn with Banner Carriers;
--- hordes now spawn with Black Arrows readily available;
--- hordes now spawn with the Fire Arrows and Mithril Mail upgrades.
- Axe Thrower:
--- battalion compliment increased to 15 (from 12);
--- attack range increased to 275 (from 250);
--- health decreased to 250 (from 300);
--- attack damage decreased to 36 (from 45).
- Gloin:
--- added additional Shake Foundation special ability animation;
--- enabled missing move-while-attacking animation.
- Dain:
--- enabled missing move-while-attacking animation;
--- added additional attack animations;
--- added special ability activation animations for Mighty Rage and Royal Guard;
--- replaced Leadership icon with a slightly bluish version to match general Dwarven theme.
- Dwarven Zealot:
--- Axe Throw:
----- both weapon nuggets no longer deal half damage vs Infantry and Monsters;
----- second weapon nugget now also deals 15 splash damage.
----- now has an additional impact sound FX;
----- enabled the auto ability function.
- Guardian:
--- Twice as resistant to Flame, Frost, Siege, Magic and Hero Ranged damage;
--- +33% resistance to melee Hero damage.
- King Brand:
--- Beast Slayer Arrow:
--- now deals 25% less damage vs Balrog and Shade of the Wolf;
--- projectile now emits a faint trail FX.
- Hall of Warriors:
--- Level 1 health reduced to 4000 (from 5000);
--- Level 2 health reduced to 6000 (from 6500);
--- vision range increased to 250 (from 160);
--- shroud clearing range increased to 300 (from 160).
- Forgeworks:
--- Level 1 health increased to 4000 (from 3000);
--- Level 2 health increased to 6000 (from 4500);
--- Level 3 health increased to 8000 (from 6000);
--- vision range increased to 250 (from 160);
--- shroud clearing range increased to 300 (from 160).
- Archery Range:
--- vision range increased to 250 (from 160);
--- shroud clearing range increased to 300 (from 160).
- Hearth:
--- now has a passive stealth detection icon with tooltips;
--- vision and stealth detection range increased to 200 (from 160);
--- now able to detect Gollum;
--- can now heal all heroes (such as Rogash and Shelob).
- Fortress Oil Casks damage radius increased to 250 to match that of Boiling Oil and Magma Cauldrons (was 200).
- Mineshaft attack damage reduced to 75 (from 120) to match that of other Resource Buildings.

Isengard

- Dragon Strike:
--- damage vs. Fortresses greatly improved.
--- damage radius of first weapon nugget increased to 40 (from 25);
--- damage radius of second weapon nugget increased to 75 (from 65);
--- ground fire ignition radius increased accordingly.
- Warg Pack now has a 75% scalar against Battle Wagons.
- Warg Rider crush shockwave increased to 50 (from 40).
- Warg Sentry:
--- build cost decreased to 350 (from 400);
--- Warg respawn time decreased to 6s (from 12s).
- Ballista:
--- scalar vs. all units (excluding Ents and Mumakils) decreased to 50% (from 75%);
--- scalar vs Ents and Mumakils increased to 200% (from 170%);
--- removed 150% scalar vs all non-infantry and cavalry (it was inadvertently added).
- Ballista Expansion:
--- weapon range increased to 525 (from 500).
--- scalar vs all units (excluding Ents and Mumakils decreased to 50% (from 75%);
--- scalar vs. Ents and Mumakils decreased to 150% (from 170%);
--- removed 150% scalar vs all non-infantry and cavalry (it was inadvertently added).
- Uruk Pikeman now have 86% damage scalar vs. all structures (they will take structures down more slowly).
- Berserker will now heal from level 2 (was level 3).
- Lurtz:
--- Bow Mode:
----- melee attack re-enabled;
----- damage type changed to HERO (was CRUSH);
----- arrow projectile velocity increased;
----- arrow will no longer intentionally miss targets.
- Crippling Strike:
--- recharge time increased to 80s (from 60s);
--- now makes use of a new, unique FX.
- Crebain:
--- health reverted to 1500;
--- Structural damage armour increased to 50% (from 100%).
- Uruk-Hai Warriors:
--- damage reduced to 73 (from 80).
--- now have 92% damage scalar vs. all structures (they will take structures down more slowly).
- Wormtongue:
--- base damage increased to 150 (from 130);
--- Back Stab can now be targeted on all units with the exception of siege.
--- added missing move-while-attacking animation;
--- added special ability activation animations for Escape, Backstab and Corrode Allegiance.
- Sharku:
--- fixed incorrect paralysed animation;
--- fixed incorrect Tame the Beast activation animation.
- Wildmen of Dunland:
--- Torches upgrade cost decreased to 200;
--- Torches fire damage decreased to 20 (from 30).
- Wildmen Axe Throwers attack range increased to 275 (from 250);
- Armory:
--- build cost decreased to 600;
--- Forge Blades now requires level 2 upgrade (was level 1);
--- Fire Arrows now requires level 2 (was level 3).
--- Heavy Armor now requires level 3 (was level 2);
- Deathbringer shroud clearing range doubled to 400 (was 200);
- Saruman:
--- Fireball will no longer miss targeted units at extensive range;
--- Dominate:
----- now uses a unique FX when converting units.
----- convert unpack (trigger) time reduced to 500ms (was 1200s).
----- ability trigger freeze time reduced to 1800ms (from 2500ms).
- Warg Pit:
--- level 3 upgrade now enables ranged attack;
--- vision range increased to 250 (from 160);
--- shroud clearing range increased to 300 (from 160).
- Furnace attack damage reduced to 75 (from 120) to match that of other Resource Buildings.
- Lumber Mill:
--- vision range increased to 250 (from 160);
--- shroud clearing range increased to 300 (from 160).
- Siege Works:
--- vision range increased to 250 (from 160);
--- shroud clearing range increased to 300 (from 160).
- Armory:
--- vision range increased to 250 (from 160);
--- shroud clearing range increased to 300 (from 160).
- Clan Steading:
--- now has its own unique model (no longer a copy of the old Mordor Tavern);
--- level 3 ranged attack removed;

Mordor

- Black Orcs:
--- Un-upgraded crush armour reverted to 90% (from 75%);
--- Upgraded crush armour reverted to 60% (from 40%).
- Mountain Troll:
--- pierce armour increased to 45% (from 50%);
--- healing unlocked at level 2 (was 3).
--- Pick Up Tree Mode:
----- shockwave radius increased to 60 to match damage radius (was 50);
----- base damage increased to 200 (from 150);
----- base damage against Pikemen increased to 100 (from 75).
--- build time reduced to 35s (from 45s).
- Troll Cage:
--- Build cost reduced to 500 (from 600).
--- Level 2 research cost increased to 450 (from 350).
- Black Rider:
--- Morgul Blade:
----- can now be targeted on Monsters;
----- temporarily reduces Monsters' speed by 33% (does not cripple them).
--- now has a 50% scalar vs. Thrall Masters;
- Catapult Expansion weapon range increased to 525 (from 500).
- Haradrim Palace:
--- level 2 research time decreased to 20s (from 30s);
--- level 3 research cost increased to 650 (from 500);
--- vision range increased to 250 (from 160);
--- shroud clearing range increased to 300 (from 160);
--- Haradrim Archer:
----- build time increased to 45s (from 40s);
----- improved normal and Bombard attack animations;
----- PreAttackRandomAmount reduced to 200 (from 250);
----- weapon scatter radius reduced to 16 (from 40) as per archer standard;
--- Haradrim Lancer:
----- build time increased to 35s (from 25s);
----- Haradrim Lancer crush shockwave increased to 50 (from 40).
- Orc Archer:
--- un-upgraded attack damage increased to 25 (from 20);
--- upgraded attack damage increased to 25 (from 20);
--- bow melee attack damage increased to 25 (from 4);
--- bow melee now uses sword hit FX.
--- Flame, Frost, Magic and Siege armour decreased to 100% (from 50%);
--- can now purchase the Heavy Armor upgrade;
--- added new idle, death and moving animations;
--- improved a further 2 animations.
- Summoned Barricade:
--- can now detect stealth units within a radius of 250;
--- added passive stealth detection and Flaming Munitions upgrade icons with accompanying tooltips to the commandset;
--- Orc Archer arrow projectile speed increased to match that of their recruitable counterparts.
- Barricade Expansion:
--- can now target hostile units;
--- Orc Archer arrow projectile speed increased to match that of their recruitable counterparts.
- Drummer Troll:
--- build cost increased to 500 (from 400);
--- command point requirement increased to 45 (from 35).
- Fell Beast:
--- Morgul Blade:
----- can now be targeted on Monsters;
----- temporarily reduces Monsters' speed by 33% (does not cripple them).
--- dismounted state now has access to the Screech ability;
- Dismounted Nazgul:
--- added new Screech and Morgul Blade animations;
--- added new attack run animation and improved chasing attack animation;
--- improved deselection animation;
--- added paralysed and stunned animation states and enabled emotion animations.
- Rain of Fire now has a new Collector's Edition visual variant.
- Mouth of Sauron:
--- added missing mounted and dismounted paralysed animation states;
--- added new mounted death animation;
--- added missing level-up animation.
--- Doubt:
----- added new cast animation;
----- added new cast FX.
--- Dissent:
----- added new cast animation;
----- added new cast FX.
- Gothmog:
--- added and fixed numerous animations;
--- Day of the Orc now available from level 1 (was level 5);
--- will now be able to properly attack enemies while chasing them down.
--- Iron Hand:
----- now affects all regular units (was only Orc units);
----- now available at level 5 (was 4).
- Re-ordered spell book for improved balance and spell relevance throughout the game.
- Witch-king:
--- Added new Toggle Weapon ability which allows the exclusive use of the War Mace or Sword (available from level 1);
--- War Mace deals 400 splash damage, Sword deals 320 single target damage with high attack rate (deals +50% extra damage against Heroes).
--- Morgul Blade can only be used when Sword is equipped;
--- Screech can only be used when mounted or when the War Mace is equipped.
--- Morgul Corruption:
----- can now be targeted on Monsters;
----- temporarily reduces Monsters' speed by 33% (does not cripple them).
----- added new cast animation.
--- Hour of the Witch-king now emits a special lightning effect to set a precedent for the uncontrollable fear nugget.
--- added several new animations (such as cheering, taunting, paralysed, splatted death and attack move) and improved existing ones.
- Slaughterhouse attack damage reduced to 75 (from 120) to match that of other Resource Buildings.
- Lumber Mill:
--- vision range increased to 250 (from 160);
--- shroud clearing range increased to 300 (from 160).

Goblins

- Dragon's Nest:
--- Fire Drake and Fire Drake Broods can now also heal nearby the Fortress when the upgrade is purchased;
--- per cycle healing increased to 3s (was 2.5s);
--- healing stacks with unit passive (auto) healing.
- Fire Drake Broods Inferno ability can now be unlocked at level 5 (was 7).
- Fortress Fire Drake now requires level 2 to begin auto healing.
- Cave Troll:
--- pierce armour increased to 45% (from 50%);
--- healing unlocked at level 2 (was 3).
--- Pick Up Tree Mode:
----- shockwave radius increased to 60 to match damage radius (was 50);
----- base damage increased to 200 (from 150);
----- base damage against Pikemen increased to 100 (from 75).
- Giant Expansion range increased to 580 (from 500).
- Goblin Cave:
--- now uses the Armorset of a Production Building instead of that of a Resource Building (I.e is studier overall);
--- vision range increased to 250 (from 160);
--- shroud clearing range increased to 300 (from 160).
- Shelob:
--- added a new Webbing ability which allows Shelob to temporarily slow down enemy movement speed and attack rate (available from level 1);
--- poison Stinger can now be targeted on Sauron and Nazgul heroes (does not cripple them).
--- improved movement behaviour.
--- armor versus Flame, Frost and Magic improved +25%.
--- armor versus arrow towers now equals that of tough heroes;
--- tunnel ability now unpacks (triggers) in 0.8s (was 1.8s).
- Goblin Archer arrow projectile speed increased.
- Spider Rider:
--- Poisoned Arrows attack damage increased to 85 (from 25);
--- Poisoned Arrows attack damage now deals +50% more damage vs Cavalry;
--- upgraded and unupgraded bow now deals +50% more damage to Cavalry.
- Cave Bats:
--- health reverted to 1500;
--- structural damage armour increased to 50% (from 100%).
- Goblin King:
--- Totem Pole now also provides fear and terror immunity for nearby units;
--- Call from the Deep icon now has a white background (no longer shares the fortress recruit icon with black background).
--- Poison Stinger can now be targeted on Sauron and Nazgul heroes (does not cripple them).
--- added new attack animations;
--- added new attack charge animation;
--- added new missing animation states;
--- fixed buggy mounted attack animation.
- Azog:
--- added new Brigandage icon;
--- improved dying animation;
--- added additional attack animation;
--- enabled move-while-attacking animation;
--- now uses the correct special ability activation animation for Crack the Whip.
- Drogoth:
--- Fireball projectile velocity increased;
--- Fireball will no longer miss targeted units at extensive range;
--- Incinerate cursor radius decreased to assist with accuracy of cast;
--- select icon is now transparent.
- Treasure Trove:
--- build cost decreased to 600 (from 1000);
--- level 2 upgrade cost increased to 750 (from 500);
--- Fire Arrows upgrade now requires level 2 upgrade;
--- vision range increased to 250 (from 160);
--- shroud clearing range increased to 300 (from 160).
- Half Troll Swordsmen and Banner:
--- improved several idle, attack-move and selected animations;
--- added new dying, pointing abd celebration animations;
--- improved several animations;
--- removed non-existent aflame animations.
- Half Troll Marauder:
--- added additional idle and transition animation states;
--- removed and replaced non-existent aflame animation;
- Spiderlings now uses the Cavalry stance template (was Swordsmen).
- Venom Sacs:
--- upgrade tech now visible in the Spider Pit (auto purchased upon constructing first Spider Pit);
--- unit upgrade can now only be purchased if Spider Pit is present on the map.
- Fixed/restored several Goblin Archer animations.
- Lumber Mill:
--- vision range increased to 250 (from 160);
--- shroud clearing range increased to 300 (from 160).
- Mountain Giant healing now unlocked at level 2 (was level 3).

Angmar

- Karsh:
--- Whisper of Death damage increased to 1500 (from 500).
--- Blink now triggers in 0.5s (was 1.8s).
--- added new, missing paralysed animation state;
--- added new, missing attack charge animation;
--- added missing 'raise flag' animation;
--- fixed level-up animation;
--- improved potential animation glitch behaviour.
- Dire Wolf:
--- now deal Bonus damage vs. Haradrim Spearmen;
--- added missing paralysed animation state;
--- added new attack animation;
--- added new fur and collar texture.
--- improved animation smoothness
- Wolf Rider:
--- crush shockwave increased to 50 (from 40);
--- improved animation smoothness
- Hwaldar:
--- added new, missing paralysed animation state;
--- added new, missing free fall animation state;
--- added missing attack charge animation;
--- added missing death animation;
--- fixed taunt animation;
--- added new special ability activation animation for Summon Hillmen
--- added new Leadership icon.
- Morgormir:
--- Morgul Blade:
----- can now be targeted on Monsters;
----- temporarily reduces Monsters' speed by 33% (does not cripple them).
--- Dark Glory:
----- now grants +50% Damage (was +33% Damage);
----- now also emits a bluish, secondary FX for better visibility.
--- Ruin now deals 20% less damage vs Fortresses (to compensate for the damage increase of Dark Glory when coupled).
--- added new, attack charge animation state;
--- added new, missing emotion alert animation state;
--- fixed level-up animation;
--- enabled Nazgul black aura (renders from level 2 onwards).
- Rhudaur Spearman:
--- horde experience award increased to 35 (from 25);
--- added several new idle, burning death, normal death, paralysed, move, attack, and transition animations, and fixed several buggy/non-existent animations.
- Rhudaur Axe-Thrower:
--- horde experience award increased to 35 (from 25);
--- added new idle attack transition animation states and fixed several non-existent sound animations;
--- attack range increased to 275 (from 250);
--- improved animation smoothness
- Stone Thrower Expansion weapon range increased to 525 (from 500).
- Rogash:
--- Dominate Troll ability range increased to 150 (from 100).
--- Leap:
----- attack range increased to 200 (from 100);
----- ability cursor radius increased to 50 (from 35).
--- added new, missing death animation;
--- added new, missing emotion alert state;
--- added new, missing attack charge animation;
--- fixed buggy paralysed animation state;
--- improved movement animation;
--- now uses the correct animation when activating Rage of the North self buff ability.
- Witch-king
--- Morgul Corruption:
----- can now be targeted on Monsters;
----- temporarily reduces Monsters' speed by 33% (does not cripple them).
--- now uses different button icons for mount and dismounted states.
--- added missing attack charge animation (mounted and on foot);
--- added missing paralysed animation state;
--- added new cast animations for Morgul Blade, Screech and Hour of the Witch-king (on foot only);
--- Screech icon changed to match that of the Mordor Witch-king.
- Temple of Twilight:
--- build cost reduced to 400 (from 600);
--- level 2 upgrade cost increased to 750 (from 500);
--- level 3 upgrade cost increased to 750 (from 500);
--- vision range increased to 250 (from 160);
- Sorcerer:
--- build cost decreased to 400 (from 500).
--- Black Ice will now also briefly reduce targeted units' attack rates by 33% (5s duration);
--- Soul Freeze unit freeze trigger time reduced significantly.
--- horde vision range increased to 520 (from 470);
--- horde shroud clearing range increased to 450 (from 400);
--- improved leader animation smoothness;
--- fixed deselection and attack while moving animations;
--- enabled new moving animation.
- Snow Troll:
--- Improved burning death, idle and transition animations;
- Snow Troll BannerL
--- added additional attack animations;
--- fixed several audio animations;
--- improved general animation smoothness.
- Hill Troll:
--- Improved several attack and transition animations;
--- removed non-existent aflame animations;
--- added correct sound animations.
- Hill Troll Banner:
--- improved transition states;
--- removed non-existent aflame animations;
--- fixed several audio animations.
- Re-ordered spell book for improved balance and spell relevance throughout the game.
- Dark Dunedain:
--- now uses unique death voice files;
--- fixed selection and attack while moving animations;
--- enabled new death and backing up animation;
--- attack animations now play correctly;
--- improved smoothness of animations.
- Spiked Collars:
--- upgrade tech now available in Troll and Wolf Den (auto purchased upon constructing first Troll and Wolf Den);
--- unit upgrade can now only be purchased if Troll and Wolf Den is present on the map.
- Thrall Master:
--- added new attack charge animation;
--- improved animation smoothness.
- Hall of the Kings Men:
--- vision range increased to 250 (from 160);
--- shroud clearing range increased to 300 (from 160).
- Troll and Wolf Den:
--- vision range increased to 250 (from 160);
--- shroud clearing range increased to 300 (from 160).
- Dark Iron Forge:
--- vision range increased to 250 (from 160);

Maps

- Corrected several map title inconsistencies.
- Tweaked/corrected several map descriptions.
- Fixed erroneous River Langwell map size tooltip.
- West Emnet map tooltip now indicates that there are 2 Warg Lairs present on the map.
- Adorn River: fixed stack of maps.
- Old Brown Lands: restored original name to prevent crash in War of the Ring.
- Dwarrowdelf: removed abnormally loud sounds.
- Iron Hills IV: now comes with closed gates.
- Islands of Valinor: players can now properly transport their units across the isles.
- Nevrast: added missing map ambience.
- Tombs of Karna: added AI farm templates and addressed bug that would allow Isengard to remain undefeated after destroying all faction structures.
- Tombs of Karna III: added AI farm templates.
- Tombs of Karna IV: reduced the volume of wind ambience.
- South Downs: spaces between bases slightly extended.
- Wilds of Forochel: fixed an issue with the ambience.
- Buckland III: new map by Mako.
- East Emnet: new BFME 1 map.
- East March: new map by Mako.
- Eastern Rohan: new BFME 1 map.
- Eastfold: new map by Motoma.
- Eastfold II: new BFME 1 map.
- Ered Luin Valley: new map by Solas.
- Fords of Glanduin: new map by Solas.
- Frostfall Canyon: new map by TheRanger.
- Frozen Rift: new map by Silverbane.
- Gondor Outpost: new map by Solas, Mako & TheRanger.
- Greenleaf Forest: new map by TheRanger.
- Hither Lands of Khand: new map by TheRanger.
- Iron Hills V: new map by Mako.
- Jungles of Far Harad: new map by Solas.
- Lamedon: new map by Motoma.
- Lebennin: new BFME 1 Map.
- Mirkwood Forest: new map by Mako.
- Moonglade Vale: new map by TheRanger.
- Nan Marillion: new map by Dogi96.
- Plains of Lindon: new map by Solas.
- Rhovanion Steppes: new map by TheRanger.
- Sea of Nurnen: new map by Silverbane.
- Tower Hills II: new map by Jokuc.
- Volcanoes of Forodwaith: new map by Mako.

Misc

- Tweaked blue, dark green, grey and purple player colours to appear more legible in-game.
- Enabled white, grey, pink, light blue for War of the Ring mode.

Bug Fixes

- Men of Dale no longer use Rohan Yeoman charge voice files before firing Black Arrows.
- Added missing new tracks code from v7.0.0 - 20+ new tracks should now be heard in-game.
- Hobbit Summon music track restored.
- Sauron and Galadriel recruit tracks restored.
- Battle Wagon ranged units should no longer gain enormous range bonus on higher terrain.
- Untamed Allegiance production enhancement steam FX no longer lasts longer than the effect.
- Uruk Death Bringer Death Wish FX colour should now be a light yellow colour as intended for v7.
- Arrow Volley fire FX enabled for lower-end graphics.
- Mordor Attack Troll no longer has a small chance of becoming "invincible" before death.
- Karsh's Whisper of Death infinite damage bug fixed (now deals a finite amount of damage as originally intended).
- Damage from Gorgorth Spire, Rain of Fire / Fires of Doom and Winter's Wrath now affect units above the ground (or below if the explosion occurs above the ground).
- Sunflare damage delay removed so as to prevent burnt units from potentially bugging out and becoming invincible.
- Forces of Light resource buildings now correctly share the same Armorset as their Forces of Darkness counterparts. This makes them +25% stronger versus melee troops.
- Elven Fortress Silverthorn Arrow upgrade will now actually knock back infantry upon killing them.
- Elven Fortress Eagle obtaining veterancy level 10 no longer crashes the game.
- Summoned Men of Dale battalions will no longer clump together when lining them up with the mouse keys.
- Resolved bug where Axe Thrower units would walk right up to targeted enemies.
- Men Wall Hub Expansion worker animations will no longer freeze.
- Dwarven Mighty Catapult will no longer bounce off its pad from nearby knock-back attacks.
- A generic Dwarven building complete Eve Event will no longer play with the Undermine spell is cast.
- Elven Cavalry Banner Carriers are no longer crushable.
- Sparkle FX removed when Gandalf dies.
- Swordsmen, Pikemen and Cavalry Aggressive Stance armour penalty corrected.
- Added missing house colours for Lorien Archers and Mithlond Sentries.
- Create A Hero will no longer cast Wizard Blast outside the range of the actual weapon range.
- Gondor Archers with the Fire Arrows upgrade will no longer deal too much flame damage and too little pierce.
- Haradrim Spearmen melee damage is now classified as 'Specialist' (was erroneously classified as 'Pierce').
- Fell Strength's Spell FX will no long overwritten by Well of Souls' healing FX.
- Temple of Twilight building complete Eve Event will now play before Soul Freeze research Eva Event.
- Wildmen main upgraded damage nugget will now properly deal 15% less damage to Gundabad Warriors.
- Gloin's Shatter Hammer ability will no longer knock back siege weapons.
- Aragorn's Elendil hotkey changed to 'L' - the 'E' hotkey would conflict with the unit selection.
- Iron Hills Catapult Oil Barrels hotkey changed to 'L' - the 'R' hotkey would conflict with the manual cast ability hotkey.
- Gandalf's passive Fear/Terror immunity ability now available from level 5 as intended (was erroneously coded to unlock at level 4).
- Isengard Crossbowmen now use the correct Heavy Armor textures (previously used those of Uruk-hai Warriors).
- Rohan Banner for Rohan Spearmen and Peasants no longer displays Dwarven insignia.
- Shelob now uses tier 4 recruit and revive stats (was erroneously coded to tier 3).
- Tweaked several erroneous 180 degree flank angles (should be 270).
- Shade of the Wolf summon ice shatter sound now properly syncs with animation.
- Resolved Haldir's reload and invisible arrow bugs.
- Resolved an issue where Rohirrim upgrade buttons would become purchasble again when selecting upgrades and then toggling bow mode directly afterwards.
- Resolved issue where Rohan Peasants' Rohirrim Shields upgrade wouldn't actually enhance overall armour.
- Flood spell scalar will now properly affect the non Collector's Edition Summoned Dragon.
- Resolved a two-part bug associated with the Fortress Drake (issue with the Drake not spawning occasionally and Drake being killed when Collector's Edition features are activated).
- Knights of Dol Amroth no longer slow down whilst crushing when using Glorious Charge.
- Fixed a bug where players could forcibly obtain more than one upgrade from Battle Wagons and Sorcerers.
- Fixed an issue with Haradrim Archers, Dwarven Axe Throwers and Lindon Archers where rear ranks wouldn't fire at targeted enemies.
- Resolved two issues associated with the Ring Hero recruit music:
--- multiple tracks will no longer occasionally play on top of each other after the Ring Hero recruit track has finished playing and the normal music scripting system fades back in;
--- other custom music tracks (I.e summon spell music) will no longer stop playing for the entire duration of a game after a Ring Hero recruit track has finished playing.
- Dwarven Stonework button icon no longer displays black square border in the palantir.
- Resolved bug with Gimli's Axe Throw auto ability triggering axe throw when no targets are in sight.
- Resolved a bug associated with the special ability aspect of Gimli's Axe Throw where the axe projectile would not fire but still trigger a cooldown.
- Legolas' Hawk Strike special ability will no longer fail to initiate upon targeting a unit that has moved out of range.
- Fixed line of sight associated attack behaviour issue for MotWK Stables, Temple of Twilight, Troll and Wolf Den and Dark Iron Forge.
- Temple of Twilight arrow attack no longer originates from the bottom of the structure (now properly attached to the tower windows).
- Fixed Wolf Rider "stuck" movement bug.
- Removed the buggy glow from Noldor Warriors.
- Removed the buggy glow from Arwen's mounted model.
- Hwaldar's Leadership and Brigandage should no longer affect Isengard Wildmen.
- Cave trolls can now actually have two texture variants (as originally intended for v7).
- Thrall Masters in hordes now correctly play their dying voice files upon death instead of the summon fading sound.
- Gothmog now properly displays his shadow when shadow settings are enabled.

==================================================================
2.02 Version 7.0.0 Changes
September 3, 2018
==================================================================

General Changes

- House of Healing and Siege Kegs upgrade positions switched with Boiling Oil and Oil Casks respectively.
- Axe Thrower axe projectile velocity increased.
- Fortress upgrade icons are now visible in the palantir.
- Fortress expansion pad icons are now visible in the palantir.
- Fortress expansion buttons are now in order of price.
- Sauron now has an animation for his Terrible Fury ability.
- All debuff type spells now precisely indicate the amount of damage and armour reduced.
- Collector's Edition features (such as white Eagles, glowing Banner Carriers and blue Barrage, etc) can now be enabled at the fortress.
- Boiling Oil, Oil Casks and Magma Cauldrons upgrades are now also radial.
- Rallying Call and War Chant cursor radius increased to 100 (from 75) to match buff radius.
- Added idle quarrel animation for Orc Warriors, Black Orcs, and Gundabad Warriors
- Faramir, King Brand, Eomer and Eowyn single shot auto ability filters now include Thrall Masters and Sorcerers.
- Goblin Warrior Poison Blades auto ability enabled.
- Gimli Axe Throw auto ability disabled.
- Hero auto abilities should now activate in more appropriate situations.
- Archers now display tooltips detailing their specific strengths.
- Wildman Axe Thrower model removed from Wildman of Dunland horde.
- Tom Bombadil's Sonic Song shockwave magnitude increased to 80 (from 50).
- Watcher:
--- Summon shockwave magnitude increased to 120 (from 100);
--- Health from the arms increased to avoid enemies from destroying them and still deal damage.
- Ring Hero death blast shockwave intensity increased to 120 (from 70).
- Gandalf's Word of Power shockwave magnitude increased to 120 (from 75).
- Gloin:
--- Slam shockwave magnitude increased to 60 (from 50).
--- Shatter Hammer shockwave magnitude increased to 100 (from 70).
- Galadriel attack shockwave magnitude increased to 90 (from 60).
- Sauron attack shockwave magnitude increased to 120 (from 90).
- Added an additional tooltip to Blight stating that the spell halves resource structure production.
- Multiple changes and additions made to tooltips throughout the game for clarity.
- Stance tooltips will now display precise in-game bonus values.
- Added new Leadership icon for Haldir and Elrond.
- Added new ring icon for Frodo's cloak ability.
- Sting (Frodo's sword) now detects Orcs from a radius of 250 (was 200).
- Blessed Mist now covers the fortress as well (was hollow).
- Hero units now display attack damage values along with their health.
- Gimli and Zealot Axe Throw axe projectile speed increased.
- Dwarven Battle Wagon now has the ability to capture neutral structures.
- Vigilant Ent Demolish palantir button moved to slot 6 (was 4).
- Dwarven and Elven unit palantir upgrade slots now match those of the other factions.
- Added missing hotkey (K) for Corsair Knife mode toggle.
- Added missing hotkey (K) for Catapult Launch Skulls ability.
- Added missing hotkey (R) for Oil Barrel special ability.
- Added missing hotkeys for Temple of Twilight research upgrades.
- Rampaging trolls no longer yield PPs.
- Added auto ability functionality for Long Shot special ability.

General Balance Changes

- Complete overhaul of the experience system [see separate file named ExpChangelog.txt].
- Siege weapon healing can now be unlocked at level 2 siege production buildings; healing intensity increased at level 3.
- FortressExpansionArmor crush damage armour increased to 1% (from 25%).
- DefaultWallArmor now has 1% armour against crush damage.
- BlueMountainGateArmor now has 1% armour against crush damage.
- Orc Labourers now take up 2 command points (was 1).
- Barrow Wight bounty value decreased to 38 (from 50).
- Hero revival times reduced by 15%.
- Builders will now passively heal when not under attack.
- Horde bonus radius increased to 200 (from 160).
- Untamed Allegiance:
--- now also doubles the production speed of units from the Troll Cage, Mumakil Pen, Spider Pit, Fissure, Troll and Wolf Den, and Warg Pit.
--- effect radius reverted to 60 (from 100).
- Legolas and Brand's Train Archers abilities now also affect Evil archers.
- Sharku and Theoden can now attack from a 315 degrees angle (was 270) which makes it easier to attack surrounding enemies.
- Watcher attack range increased slightly to match arm length.
- Summoned Dragon:
--- appear and reposition shockwave magnitude increased to 100 (from 50).
--- appear and reposition shockwave radius increased to 100 (from 55).
--- appear and reposition damage radius increased to 100 (from 75).
--- appear and reposition will now instantly kill siege, builders and other units that die instantly from high meta impact.
--- Summoned Dragon can now crush enemy units underfoot.
- Cloud Break:
--- healing rate slightly increased;
--- will now replace three dead men per battalion.
- Transport ships can no longer generate resources.
- Earthquake's first damage increment now deals 5% more damage to structures (excluding fortresses and the Dwarven Citadel). This is to allow the spell to destroy general structures with 6000 health (as opposed to leaving them with miniscule health).
- Arrow Volley will now ignite the target area for 30s, temporarily dealing passive damage to nearby enemies.
- Tom Bombadil now uses the Hero stance template (was Fighter (Swordsman).
- Balrog:
--- now uses the Hero stance template (was Fighter (Swordsman));
--- attack shockwave magnitude increased to 200 (from 140);
- Shade of the Wolf:
--- now uses the Hero stance template (was Fighter (Swordsman)).
--- attack shockwave magnitude increased to 200 (from 140);
- Dire Wolves and Spiderlings now use the Fighter (Swordsman) stance template (was Cavalry).
- Bombardment Ship now uses the Siege stance template (was Archer).
- Doom Ship and Storm Ship now use the Fighter (Swordsman) stance template (was Archer).
- Cavalry trample damage now has a 25% scalar against all Pikemen and Thrall Masters.
- Crebain and Cave Bats health increased to 3000 (from 1500).
- Lumber Mills:
--- Level 1 resource amount reduced to 8 (from 12).
--- Level 2 resource amount reduced to 10 (from 15).
--- Level 3 resource amount reduced to 12 (from 18).
--- Isengard's lumber mills no longer level up faster than those of Goblins and Mordor.
- Frodo:
--- Pre-attack delay reduced to 800 (from 841);
--- Delay between shots reduced to 800 (from 826);
--- Firing Duration reduced to 800 (from 826).
- Siege shroud clearing range increased to 550 (from 500).
- Siege will now benefit from stances:
--- Aggressive Stance now provides +15% Range, but reduces armour by 20%.
--- Hold Ground Stances now provides +10% Armour, but reduces range by 15%.
- Hero Aggressive Stance template now provides +10% Speed bonus.
- Demolisher and Battering Rams now make use of the Hero stance template.
- Good & Evil Bombardment Ship:
--- build cost decreased to 600;
--- bounty value reduced to 150;
--- attack range reduced to 600 (from 1400);
--- minimum attack range reduced to 150 (from 400);
--- delay between shots reduced to 10000 (from 12000).
- Structures (excluding Fortresses) now begin repairs after 120s of taking damage (was 240s).
- Fortresses now begin repairs after 180s of taking damage (was 240s).
- Wyrm:
--- health increased to 18000 (from 15000);
--- structural armour increased to 80% (from 100%);
- Number of experience points required to earn 1 power point increased to 75 (from 60).
- Number of experience points required to earn 1 power point in the campaign increased to 115 (from 100).
- Fortress and wall ranged siege weapons can now toggle stances.
- Flyers now kill Battle Wagons in approximately two hits.
- Mountain Trolls, Drummer Trolls, Attack Trolls, Rogash, Fire Drake Broods, and Battlewagons can now pass through Postern Gates.
- Flood now deals +900% damage against Summoned Dragon.
- Avalanche now deals +300% damage against Summoned Dragon.
- Monsters now use new Monster stance template which provides similar bonuses to that of the Hero stance template.
- Frodo can now move unseen with the ring on his finger (no longer uses Elven Cloak).
- Balrog's Wing ability can now only be targeted within the Balrog's fly range.
- Horde Bonus damage bonus decreased to +25% (from +50%).
- Wildmen summons now spawn 3 hordes of Wildmen and 1 horde of Wildmen Axe Throwers (was 4 hordes of Wildmen).
- Elven Wood Fear and Terror resistance now compatible with Mini Hero Hordes and Berserkers.
- The Forged Blades and Heavy Armor unit upgrades now vary in price depending on the unit type it is purchased for.
- Troll crush damage increased to 30 (from 10).
- Mini-hero hordes are now immune to fear and terror at level 4 and higher.
- Troll fall animation now damages surrounding units.

AI Changes

- Numerous spells will now be cast more appropriately.
- Fixed multiple spell book path issues that would result in the AI not purchasing its complete set of spells.
- Re-ordered several AI spell book templates for more combat potency.
- Major overhaul on AI build templates - the AI will now build significantly more productions buildings and farms surrounding their fortress.
- Enhanced AI's offensive and defensive capabilities.
- AI upgrade parameters enhanced.
- Isengard and Elven AI will now cast their vision spells on units as opposed to enemy bases for vision.
- Men AI will now prioritise research of the Siege Materials upgrade.
- Unit special abilities will now be used more appropriately.
- King Brand will now make use of his sword.
- The Summoned Dragon will now make use of its Reposition special ability.
- The Mordor Witch-king:
--- will now make use of its mount / dismount special ability.
--- will now make use of his Morgul Blade special ability.

Custom Hero Changes

- Increased Fire Bomb projectile velocity.
- Train Allies ability:
--- level 1 experience increased to 70 (from 55);
--- level 2 experience increased to 110 (from 95);
--- level 3 experience increased to 150 (from 135).
- Back Stab special ability now makes use of a new, unique icon.
- Blink special ability now deals damage to surrounding units.
- Wizard's Word of Power shockwave magnitude increased to 120 (from 75).

Neutral Changes

- Signal Fire:
--- is now indestructible.
--- players now benefit from capturing a fourth Signal Fire (1 = -25%, 2 = -45%, 3 = -55%, 4 = -60%)
- Lairs (creeps) now yield higher resource rewards:
--- crate minimum yield increased to 100 (from 50);
--- crate maximum yield increased to 125 (from 100).
--- Spiderling Lairs now grant 3 treasure crates (was 2).
--- Fire Drake Lairs now grant 5 treasure crates (was 4).
- Lair Spiderlings:
--- health increased to 350 (from 250);
--- attack damage increased to 50 (from 40).
--- experience award increased to 4 (from 2).
- Treasure Crates can now be picked up 1s after being dropped (was 3s).

Inns

- Men of the West faction can now recruit Galadhrim Warriors (was Dunedain Rangers).
- Elven faction can now recruit Rohan Peasants (was Hobbits).
- Isengard faction can now recruit Black Orcs (was Wildmen of Dunland).
- Mordor faction can now recruit Haradrim Spearmen (was Corsairs).
- Angmar's Hillmen Rebels (Wildmen of Dunland) build time reduced to 25s (from 30s).
- Rohan Peasant:
--- Rohirrim Shield Armor:
----- crush armour increased to 100% (from 125%);
----- specialist armour increased to 15% (from 20%);
----- hero and hero ranged armour increased to 150% (from 175%);
----- structural armour decreased to 35% (from 25%).
--- Heavy Armour crush armour increased to 75% (from 125%).
--- Rohirrim Shield & Heavy Armor:
----- default and slash armour incrased to 40% (from 45%);
----- crush armour increased to 65% (from 100%);
----- pierce armour increased to 30% (from 35%);
----- flame, frost, magic and siege armour increased to 40% (from 45%)
----- hero and hero ranged armour increased to 80% (from 90%);

Sound Changes & Additions

- Added over 80 new LotR trilogy tracks.
- Added multiple new voice files.
- Added new fear voices for Hobbits.
- Added Charge voice files for Knights of Dol Amroth.
- Snow Bind now has a unique cast sound FX (as opposed to using that of the Taint spell).
- Faction eva event system will now alert a player when an enemy has summoned Barrow Wights and Spiders.
- Added eva events for Shade of the Wolf sightings for the Dwarven and Elven factions.
- Added eva events for Wyrm sightings for the Dwarven and Elven factions.
- Hobbit hero "help me" voices can now be heard across the map.
- Reduced the volume of several unit death voice sounds.
- Enabled a creation eva announcement for Black Riders.
- Ambient cricket sounds will now play throughout the duration of the Darkness spell.
- Added structure under attack horn eva event sounds.
- Added sound effect for Gandalf's Shield Bubble.
- Eowyn's Shield Maiden ability now uses a different sound effect when activated.
- Increased the volume of one the sound components of Arrow Volley (This was not done for Longshot so as to allow the two powers to remain distinct).
- Wildmen and Orc summon can now be heard globally.
- Hobbit summon can now be heard globally.
- Increased the summon volume of the Lone Tower.
- The Angmar Mill now has its own unique select sound.
- Hall of the Kings Men now has its own unique select sound.
- Increased the summon volume of the Barricade.
- Added additional sound file for Freezing Rain spell and increased thunder frequency.
- Increased the volume of the Sunflare spell and set its audibility to global.
- Earthquake spell can now be heard globally.
- Rain of Fire spell can now be heard globally.
- Hobbit Allies spell will now be heard globally.
- Added additional sound FX for the Earthquake spell and increased spell rumble volume.
- Gandalf, Saruman, Theoden and Azog will now use their death speech voice files in conjunction with their regular death voice sounds.
- Increased the volume of the Summoned Dragon's initial summon roar and set its audibility to global.
- Increased the minimum volume of the Rohirrim Allies summon.
- Battle Chatter Voices: [It is the voice responses you hear from allied / enemy units when, for example, watching a replay or playing a normal game.]
--- regular response frequency increased to 100% (from 25%).
--- trample frequency increased to 100% (from 50%).
--- Ally / enemy unit battle chatter voices have now been added to all units that do not have them coded in (particularly heroes, expansion units and monsters).
- Added additional building complete voice file for the the Market Place.
- Added upgrade voice file for Soul Freeze when the Temple of Twilight is built for the first time.
- The Marketplace now plays the Grand Harvest upgrade sound upon completion.
- Added additional roar sound file for the Summoned Dragon.
- Snow Trolls, Hills Trolls and Dire Wolves' recruit sounds should now be heard globally (limited to the player recruiting).
- Added additional Angmar resource structure under attack eva event voice files.
- Added eva event voice files for Angmar's forge when it comes under attack.
- Added missing Sauron recruit eva event for Angmar.
- Frodo will now use new voice files when putting on his ring (he no longer uses Elven Cloak).
- Enshrouding Mist cast volume increased to 200 (from 105).
- Blessed Mist upgrade sound increased from to 120 (from 90).
- Added special recruit music for Galadriel.
- Added new fire sound effect to compliment the Arrow Volley passive fire damage.
- Dying Troll will now always play a death sound.
- Added death fall sound for Summoned Dragon.
- Rohan Yeoman Archer voice files re-enabled.

Graphic Changes and Additions:

- Enhanced Good and Evil level up FXs.
- Horde bonus now emits an FX [Note: The FX lasts only 5s as it serves to inform a player that the bonus has been activated]
- Fear / Terror resistive bonuses now have an FX.
- Speed debuffs now have an FX.
- Added a slam sound FX for Faramir and Brand's level 2 arrow abilities.
- Hero and Mini Hero Horde self buff special abilities now have new or enhanced FX colours.
- Enabled Elven Wood and Tainted Land colour ping FX for skirmish games.
- Men Fortress damage visuals now require less damage.
- Black Ice visual duration now matches speed debuff effect.
- Gandalf's Istari Light now has an additional cast FX [adapted from BFME 2 BT2:DC].
- Forces of Darkness builders' stop command now has a new button icon.
- Mordor Witch-king and Fellbeasts dismount command button now has a new icon.
- Added a new dismount button icon to all heroes who are able to mount.
- Added new, additional FX to the Taint Land spell.
- Frodo, Sam, Merry, and Pippin now have new Rock Throw button icons.
- Added new forge / siege works upgrade icon.
- Corsairs of Umbar Forged Blades texture reverted to its former red texture.
- Forces of Darkness Bombard area abilities now use a new icon.
- Hobbit Rock Throw trail colour changed to a greyish tint.
- Enhanced Gloin's Shatter Hammer ground FX [Adapted from BFME 2 BT2:DC].
- Archer arrow hit FX from Bombard (or missed arrows) now has new dust / snow particle FX as well as a flash and water splash FX.
- Archer fire arrow hit FX from Bombard (or missed arrows) now has new dust / snow particle FX as well as a flash and water splash FX.
- Troll rock object is permanently hidden when it dies in melee mode.
- Added new dust particle and water splash FX when a Troll uses a tree trunk.
- Added new impact effect for rocks with dust particles, rock debris and improved water splash.
- Added new dust particle and water splash FX when a tree is bashed on the ground.
- Laborer knockback causenew dust, snow or water effect.
- Trees now cause dust, snow or water effect upon knocked over.
- Untamed Allegiance:
--- improved FX when cast on a lair.
--- now creates a new FX when cast on unit production structures.
- Watcher:
--- Added new steam FX during summoning;
--- Added new dust / snow particle FX when summoning;
--- Added new dust / snow particle as well as water splash FX when attacking;
--- Added new dust / snow particle FX when dying;
--- Added improved texture for surrounding summoned rocks.
- Summoned Dragon:
--- Added new Steam FX for water landings;
--- Added new dust / snow footstep particle and water splash FX while moving;
--- Added new dust / snow particle and water splash FX when jumping / landing;
--- Added Dust / snow particle and water splash FX when falling to the ground;
--- Added Dust / snow particles and water splash when jumping when timer expires.
--- Embers and smoke added for unit selection (for the roar);
--- Enabling Collector's Edition will grant four more textures;
--- Added new Dust / snow particle and water splash FX added after being summoned;
- Balrog:
--- smoke is now produced from its mouth when idle;
--- fire footprints now only show on dry terrain;
--- added new water splash FX when moving over water;
--- steam FX removed when flying above the river (it should be seen only when walking on water or when idle);
--- added new dust / snow particle FX followed by fire sparks and water splash FX when using Wings ability;
--- added new dust / snow particle and water splash FX when landing after using Wings ability;
--- added new dust / snow particles and water splash FX when falling to the ground;
--- added new Lightning Sword stun FX against balrog.
- Wyrm:
--- enabling collector's edition features will grant three new textures;
--- smoke is now produced from its mouth when idle;
--- added additional fire breath FXs and improved current FX visuals;
--- added new dust and water splash FX for death impact;
--- added dust FX for the dive, spawn, unspawn, death and idle animations;
--- spawn FX enlarged.
- Spiderling:
--- dust / snow particles and water splash added while moving.
--- new standard texture with improved house color (By MorguLord );
--- hit reaction animation added;
--- can now be grabbed by fellbeasts or eagles and added dust / snow particles as well as water splash when landing on the ground.
- Half-Troll Marauder:
--- grabbed animation now displays correctly;
--- added dust / snow particles and water splash when knocked back.
--- dust / snow particles and water splash when knocked back.
- Spider Rider:
--- dust / snow particles and water splash FX added while moving;
--- hit reaction animation added;
--- added dust / snow particles and water splash when landing on the ground;
--- added dust / snow particles and water splash when dying;
--- added sound when dying from knockback as well as dust / snow particles and water splash.
- Goblin Cave:
--- added smoke and fire FX as well as ambience for damaged states;
--- dust FX added during construction phase for lower end graphics.
- Goblin Archer:
--- bow melee hit now has an audible and visual FX;
--- added dust / snow particles and water splash when knocked back.
- Cave Troll:
--- added new animation while using normal fist attacks;
--- added new death animation when in Throw Rock mode;
--- model size increased by 10%;
--- added new, improved texture (Designed by Mathijs);
--- added dust particles FX while for both normal and snowy maps;
--- added water splash FX while moving on terrain with water for both normal and snowy maps;
--- added water splash and dust particles footsteps FX when panicking;
--- added footsteps with dust / snow particles and water splash when rampaging;
--- added sound for death fall with Rock Throw enabled;
--- added burning death animation.
--- added dust / snow particles and water splash when falling to the ground;
--- added dust / snow particles and rock debris when bashing into structures;
--- added dust / snow particles and water splash when punching;
--- added rock dirt / rock debris and water splash when grabbing rock.
--- added dust / snow trail when throwing rocks.
- Fissure:
--- added new, improved visual and audible FX for damage states;
--- added several new steam visuals for lower end graphics settings.
- Summoned Spider:
--- new standard texture with improved house color (By MorguLord );
--- dust/snow particles and water splash added while moving;
--- hit reaction animation added;
--- dust/snow particles and water splash added when dying;
--- proper unsummon fx added;
--- can now be grabbed by fellbeasts or eagles with dust / snow particles and water splash when landing on the ground.
- Added dust / snow particles and water splash for Goblin Warriors when knocked back.
- Fire Drake brood:
--- added new texture as well house color (By Koala);
--- added new hit reaction animation;
--- added additional fire breath and Inferno FXs and improved current FXs;
--- Idle animation now creates smoke FX and from the mouth;
--- added dust / snow particles and water splash when knocked back;
--- added dust / snow particles and water splash added while moving;
--- incorrect ground hit fx removed for the fire breath from the fire drake brood.
- Several Goblin structure build up FXs are now emitted for lower end grapics.
- Mountain Giant:
--- added new texture (By Val`);
--- added water splash fx while moving on terrain with water for snow maps;
--- added dust particles and improved snow particles while moving;
--- added footsteps with dust / snow particles and water splash when panicking without rock;
--- added rock dirt / rock debris and water splash when grabbing rock;
--- added dust particles and water splash when knocked back;
--- added dust / snow particles and water splash when punching (wood debris no longer displays when using the punching animation);
--- added dust / snow trail when throwing rocks;
--- impact from rocks with dust / snow particles added and improved water splash;
--- added dust particles and water splash for Stomp ability.
- Spider Pit:
--- smoke FX added to the rubble state;
--- smoke now flows through the mouth of the structure.
--- added smoke and fire FX as well as ambient sound for damaged states.
- Goblin Cave:
--- smoke FX added to the rubble state;
--- smoke now flows through the mouth of the structure.
- Sentry Tower:
--- dust fx added while building and snow dust fx restricted for snow maps;
--- added burning FX as well as ambient sound for damage and really damaged states.
--- smoke added for the rubble state.
- Treasure Trove:
--- added new burning FX as well as ambient sound for damage states;
--- added lava texture surrounding the structure for level 2 and 3 to create a more unique upgrade look between levels.
- Tunnel:
--- now shows lava and dust / snow FX during construction.
--- will now properly burn when (heavily) damaged.
--- dust (and water/snow when applicable) FX added during construction and when collapsing.
- Fortress Boiling Oil:
--- will now transition and damage enemies more quickly when cast.

Men

- Faramir:
--- Wounding Arrow:
----- recharge time decreased to 45s (from 60s);
----- now causes fear to enemy unit battalions;
----- auto ability will now target heroes.
--- Captain of Gondor experience yield increased to 110 (from 95);
- Boromir's Captain of Gondor experience yield increased to 115 (from 100).
- Theoden's King's Favor experience yield increased to 80 (from 65).
- Gandalf:
--- mounted attack speed now matches on-foot attack speed;
--- health increased to 3000 (from 2400).
--- Shield Bubble:
----- now available from level 1;
----- can now be cast manually using the "U" hotkey;
----- effect duration increased to 5s (from 4s).
--- Wizard Blast damage increased to 1000 (from 500);
--- Istari Light:
----- damage radius increased to 20 (from 17.6);
----- now temporarily stuns enemies surrounding the target area.
- Eowyn:
--- Disguise:
----- now requires level 3 to unlock;
----- allows Eowyn to stealth when nearby Rohirrim.
--- Shield Maiden now requires level 5 to unlock;
--- pre attack delay increased to 433 (from 400);
- Smite projectile speed increased.
- Theoden's mounted attack speed now matches on-foot attack speed.
- Wall now has 1% armour against crush damage.
- Level 3 Workshop upgrade cost reduced to 300 (from 500).
- Army of the Dead summon now has an additional sound FX.
- Walls:
--- Wall Hub build cost reduced to 120 (from 130);
--- segment build cost reduced to 25 (from 30).
--- Trebuchet build cost decreased to 600 (from 900).
--- Gate build time increased to 30s (from 25s).
- Fortress:
--- Wall Hub Expansions can now be built on the side expansion pads.
--- Trebuchet Expansion build cost reduced to 600 (from 800).
- Unit Banner Carriers upgrade cost decrease to 100 (from 150).
- Market place health increased to 5000 (from 2500).
- Trebuchet bounty value increased to 150 (from 125).
- Rohan Spearmen:
--- now use a Rohan Banner Carrier.
--- upgraded damage increased to 80 (from 60)
- Rohan Banner Carrier speed increased to 60 (from 55).
- Army of the Dead movement speed increased to 80 (from 75).
- Gondor Archer:
--- now deals +20% more damage vs. Half-Troll Swordsmen;
--- bow melee hit now has an audible and visual FX.
- Soldiers of Gondor now have two new attack animations.
- Lone Tower:
--- now benefits from the Numenor Stonework armour bonus;
--- will undergo a texture change when the Numenor Stonework upgrade is passed out.

Elves

- Thranduil's Move Unseen special ability now provides an FX to targeted units.
- Haldir:
--- bow min reload time reduced to 1200 (from 2000); bow max reload time reduced to 1600 (from 2000).
--- Golden Arrow now also deals 1500 specialist damage in conjunction with its main damage nugget.
- Elrond:
--- Athelas now requires level 3.
--- Leadership now accessible at level 1.
--- Farsight:
----- radius increased to 700 (from 525);
----- cursor radius increased to 100 (from 75).
--- pre-attack delay reduced to 500 (from 535);
--- delay between shots increased to 1200 (from 1065);
--- firing duration reduced to 700 (from 1065);
- The Ent Moot now has 1% armour against crush damage.
- Wall now has 1% armour against crush damage.
- Enshrouding Mist camouflage radius increased to 200 (from 150) to match debuff radius.
- Elrond's bounty value adjusted to coincide with his new build cost.
- Legolas' bounty value adjusted to coincide with his new build cost.
- Flood horse damage now has a 400% scalar against the Balrog.
- Floodgate Expansion horse damage now has a 200% scalar against the Balrog.
- Fortress Eagle and summoned Eagles nerfed versus all mini-hero hordes (as opposed to versus Black Riders only).
- Walls:
--- Wall Hub build cost reduced to 120 (from 150);
--- segment build cost reduced to 20 (from 40).
--- Gate build time increased to 30s (from 20s).
- Ents:
--- will now remain aflame for twice as long, but will take damage twice as slow;
--- aflame damage reduced to 15 (was 30);
--- use the standard unit leveling mechanism;
--- heal themselves at level 3 (from level 1);
--- added new enraged animation which should be triggered when Saruman or Lumber Mills are sighted;
--- added new aflame animation.
--- added new models which should be applied when on fire or when a fire has just been quelled.
- Treebeard:
--- will now remain aflame for twice as long, but will take damage twice as slow;
--- aflame damage reduced to 15 (was 30);
--- added new enraged animation which should be triggered when Saruman or Lumber Mills are sighted;
--- added new aflame animation.
--- added new models which should be applied when on fire or when a fire has just been quelled.
- Legolas' Train Archers experience yield increased to 90 (from 75).
- Unit Banner Carriers upgrade cost decrease to 100 (from 150).
- Farsight:
--- cursor radius increased to 100 (from 75);
--- duration decreased to 60s (from 240s);
--- recharge time decreased to 120s (from 240s);
--- can now also be cast on units to provide a +25% vision and range.
- Mithlond Sentry build time decreased to 30s (from 35s).
- Lorien Archer:
--- un-upgraded and upgraded bow damage now has a 110% scalar against Half-Troll Swordsmen.
--- un-upgraded and upgraded bow damage now has a 90% scalar against Uruk Pikemen.
--- base damage increased to 45 (from 40)
--- now deals +20% more damage vs. Half-Troll Swordsmen.
- Mirkwood Archer un-upgraded and upgraded bow damage now deals 10% less damage against Uruk Pikemen and Warg Riders.
- Noldor Warrior:
--- 3 battalions may now be recruited (was 2);
--- ranged damage increased to 240 (from 120);
--- pre-attack delay increased to 1200 (from 500);
--- minimum reload time increased to 1200 (from 600);
--- maximum reload time increased to 1700 (from 850);
--- now deals +10% more damage to structures;
--- now deals +10% more damage to the Angmar Witch-king;
--- now deals +50% more damage to Ents;
--- now deals +20% more damage to Mountain Giants;
--- now deals +150% more damage to Machines (siege), excluding Battle Wagons;
--- now deals +150% more damage against Attack Trolls;
--- Bombard weapon scalars are half as effective as Noldor Warriors have a higher attack rate;
--- structural armour increased to 60% (from 80%);
--- arrow projectile and hit FX colour changed to silver (from gold).
- Treebeard:
--- Leadership Armour bonus decreased to +50% (from +100%)
--- added new enraged animation which should be triggered when Saruman or Lumber Mills are nearby.
--- added new models which should be applied when on fire or when a fire has just been quelled.
- Added a 0.25s damage delay to the Sunflare spell.
- Eagle specialist armour decreased to 25% (from 0%).

Dwarves

- King Dain
--- Delay between shots decreased to 700 (from 1000);
- Mighty Rage:
--- radius increased to 150 (from 100);
--- new FX is now used for better visibility.
- Demolisher:
--- Deploy armour reduced to 100% (from 200%);
--- bounty value increased to 150 (from 125).
- Wall now has 1% armour against crush damage.
- The Citadel now has 1% armour against crush damage.
- Walls:
--- Wall segment build cost reduced to 20 (from 25).
--- Catapult build cost reduced to 600 (from 900).
--- Tower build cost increased to 20s (from 15s).
- Fortress Catapult Expansion
--- build cost reduced to 600 (from 800).
--- can now fire Oil Barrels like its Iron Hills Catapult counterpart.
- Iron Hills Catapult:
--- Oil Barrels:
----- damage increased to 150 (from 125);
----- radius damage increased to 45 (from 25);
----- fire radius damage increased to 80 (from 45);
----- projectile velocity increased.
- Battle Wagon:
--- significantly buffed versus flying units (defensively);
--- Men of Dale, Axe Throwers and Phalanxes now contribute to power point acquisition.
--- Men of Dale, Axe Throwers and Phalanxes now pass acquired experience down to their Battle Wagon.
- King Brand:
--- Slam Shot:
----- now deals HERO_RANGED damage (was HERO);
----- now uses a redish arrow trail colour.
--- Train Archers experience yield increased to 80 (from 65).
- Unit Banner Carriers upgrade cost decrease to 100 (from 150).
- Lone Tower:
--- now benefits from the Dwarven Stonework armour bonus;
--- will undergo a texture change when the Dwarven Stonework upgrade is passed out.
- Summoned Citadel can now be upgraded with the Dwarven Stonework upgrade.
- Archery Range:
--- health increased to 3500 (from 3000);
--- bounty value decreased to 75 (from 88).
- Siege Hammers:
--- now allow Guardians to deal splash damage (radius 10).
--- cost reduced to 250 (from 300).
- Siege Hammers technology moved to level 2 Hall of Warriors (was level 2 Siege Works).
- Axe Thrower health increased to 300 (from 275).
- Banner Carriers tech now available from level 1 Barracks.
- Forge Works bounty value increased to 150 (from 125).
- Dwarven Zealot:
--- Axe Throw ability re-enabled;
--- Axe Throw range ability increased to 350 (from 275).
- Fortress Oil Casks:
--- will now transition and damage enemies more quickly when cast.

Isengard

- Sharku:
--- Tame the Beast:
--- can no longer convert Wargs and Warg Riders but instead grant experience to them.
--- now uses a new button icon.
- Uruk Pikemen:
--- stab damage increased to 60 (from 45);
--- now have a new attack animation.
- Uruk-hai member speed increased to 60 (from 55).
- Battle Tower now shares the FortressExpansionArmor with all other towers.
- Wall now has 1% armour against crush damage.
- Warg Pack:
--- Added auto abilty functionality to Howl special ability;
--- Reverted Warg Pack slash armour to 70% (was 65%).
- Warg Rider:
--- Added auto abilty functionality to Howl special ability;
--- crush damage increased to 85 (from 70);
--- un-upgraded slash armour increased to 75% (from 85%);
--- un-upgraded pierce armour increased to 40% (from 45%);
--- upgraded slash armour increased to 35% (from 40%);
--- upgraded pierce armour increased to 20% (from 25%).
- Walls:
--- Wall Hub build cost reduced to 120 (from 150);
--- segment build cost reduced to 20 (from 40).
--- Gate build time increased to 30s (from 20s).
- Saruman:
--- Wizard Blast damage yield increased to 750 (from 500).
--- Speech Craft experience yield increased to 100 (from 85).
--- now grants immunity to Fear and Terror at level 5.
- Unit Banner Carriers upgrade cost decrease to 100 (from 150).
- Murdur of Crows Crebain animation improved.
- Vision of the Palantir:
--- cursor radius increased to 100 (from 75);
--- duration decreased to 60s (from 240s);
--- recharge time decreased to 120s (from 240s);
--- can now also be cast on units to provide a 15% speed boost.
- Wormtongue's Escape stealth duration increased to 30s (from 15s).
- Wildmen of Dunland:
--- un-upgraded and upgraded weapons now have an 85% damage scalar against Gundabad Orcs.
--- dust/snow particles and water splash when falling on the ground.
--- can now be grabbed by fellbeasts and eagles.
- Wildmen Axe-throwers:
--- Added dust / snow particles and water splash when falling on the ground.
--- improved impact FX from axes.
--- can now be grabbed by fellbeasts and eagles.
- Dragon Strike dragon fly-by speed increased.
- Uruk Pikemen crush revenge weapon now deals +20% more damage to Mumakils.
- Uruk-hai Swordsmen:
--- pre-attack delay decreased to 1000 (from 1200);
--- delay between shots decreased to 1000 (from 1200);
--- firing duration decreased to 1000 (from 1200).
- Ballista (including Fortress expansion Ballista):
--- now deals +50% more damage to all units except Mumakils and Ents;
--- now deals +70% more damage to Mumakils and Ents.
- Berserker:
--- build time decreased to 20s (from 25);
--- Light Torch ability now grants the Berserker a 20% speed bonus, but reduces his pierce, hero ranged and structural damage armor by 15% (was -50% armour);
--- Slash armour increased to 65% (from 75%).
- Lurtz will no longer use his bow as a melee weapon (resulting in lower melee attack damage).
- Mine Launcher Expansion bounty value increased to 188 (from 150).
- Warg Sentry bounty value increased to 100 (from 75).
- Ballista:
--- shockwave radius and magnitude increased to match those of other siege weapons;
--- structure specific weapon nugget damage radius increased to 100 (from 50).
- Ballista Expansion:
--- shockwave radius and magnitude increased to match those of other siege weapons;
--- upgraded weapon flame nugget now deals damage in a radius of 30 (was 0).
- Uruk Deathbringer Death Wish FX now has a new colour.

Mordor

- Mordor Catapult:
--- build cost increased to 600 (from 500).
--- Launch Skulls:
----- now has a set range limit;
----- auto ability now functionable;
----- skull FX size doubled.
- Mouth of Sauron's Dissent special ability effect now has an FX.
- Mumak now uses the stance template of heroes rather than swordsmen.
- Corsairs of Umbar:
--- movement speed reverted to 70 (from 60).
--- Fire Bomb:
----- removed minimum attack range;
----- Increased projectile velocity;
----- damage halved.
- Fellbeasts: their level up health bonus is now invisible, but will still work.
- Witch-King:
--- level up health bonus is now invisible, but will still work.
--- Mount, Dread Visage and Morgul Blade now make use of new, unique button icons.
--- now reflects a small percentage of sustained damage back to enemies.
- Fortress Catapult Expansion build cost reduced to 600 (from 800).
- Drummer Troll:
--- build cost reduced to 400 (from 500);
--- now requires level 2 Troll Cage.
- Haradrim Archer un-upgraded and upgraded damage now deals 15% less damage against Mithlond Sentries.
- Black Rider specialist (pikemen damage) armour decreased to 110%.
- Black Orc:
--- un-upgraded crush armour increased to 75% (from 90%);
--- upgraded crush armour increased to 40% (from 60%);
--- horde compliment increased to 15 (from 12);
--- now obtain Blood Thirsty at level 2 (was level 4).
- Rain of Fire:
--- now deals damage in 4 increments;
--- first 3 increments deal 1815 damage respectively;
--- fourth increment deals 2000 damage;
--- 115% scalar added vs structures for the fourth increment (the spell should now be more effective against structures farther away from the epicentre).
- Gorgoroth Spire:
--- now deals damage in 3 increments;
--- First two increments deal 300 damage, and scalar vs Fortresses increased to 75%;
--- third increment now has a 200% scalar vs all except Fortresses.
- Mountain Troll:
--- Rock Throw damage increased to 300 (from 250);
--- damage radius increased to 15 (from 12);
--- added footsteps with dust / snow particles and water splash when rampaging.
- Orc Archer:
--- now deals +20% more damage vs. Half-Troll Swordsmen;
--- arrow projectile speed increased to match that of other archers.
- Fortress Magma Cauldrons:
--- will now transition and damage enemies more quickly when cast.

Goblins

- Spell Book re-ordered for better balance.
- Fortress Dragon's Nest build cost reduced to 1000 (from 1500).
- Spiderling:
--- horde positions changed to encourage a more natural look;
--- now have a 80% scalar against Battle Wagons;
--- scalar damage versus structures reduced to 80% (from 85%);
--- now deal 10% less damage against Forces of Light swordsmen (including Rohan Peasants and Galadhrim Warriors) and Wildmen of Dunland.
- Giant Expansion build cost reduced to 600 (from 800).
- Shelob:
--- build cost increased to 3000 (from 1800);
--- now a tier 4 hero (from tier 3);
--- splash damage increased to 20 (from 15);
--- health increased to 5000 (from 4500);
--- base damage increased to 350 (from 250).
--- Stinger:
----- now requires level 7 (was 4);
----- now deals 3750 damage (was 3000);
----- poison damage now continues to deal damage for 30s (cripple effect remains 15s);
----- now cripples all units (was only heroes).
--- Tunnel:
----- will now knock back enemies at the point of emergence;
----- recharge time decreased to 75s (from 90s);
----- now requires level 5 (was level 7).
- Azog's Crack the Whip experience yield increased to 100 (from 85).
- Summoned Dragon spell book icon now uses the Collector's Edition dragon icon.
- Half-troll Swordsmen:
--- build cost decreased to 400;
--- un-upgraded pierce armour reduced to 70% (from 65%);
- Spider Rider:
--- crush knock-back intensified (they're larger than other cavalry and therefore should be able to knock back enemies at a higher magnitude);
--- un-upgraded and upgraded bow damage scalar vs. Uruk Pikemen decreased to 65% (from 75%);
--- bounty value increased to 25 (from 15);
--- Poison Arrows ability added;
- Goblin King's Scorpion mount description now indicates deals increased damage.
- Mountain Giant pierce armour decreased to 30% (from 20%).
- Goblin Cave bounty value decreased to 88 (from 100);
- Goblin Archer:
--- un-upgraded and upgraded weapon now deals +10% more damage against Dwarven Axe Throwers;
--- Poisoned Arrows now has a proper firing animation;
--- Poisoned Arrows weapon now deals +10% more damage against Dwarven Axe Throwers;
- Spider Hole Expansion Spiderling will now wander around the expansion as opposed to standing idle.
- Cave Troll:
--- Rock Throw damage increased to 300 (from 250);
--- damage radius increased to 15 (from 12);
- Fissure:
--- level 2:
----- upgrade cost decreased to 300 (from 500);
----- added new, unique look.
--- level 3 upgrade cost increased to 1200 (from 1000);
- Summoned Spiderling is now summoned with Venom Sacks enabled;
- Added burning death animation For Mountain Giants

Angmar

- Sorcerer:
--- Spell casting range decreased to 400 (from 500);
--- Black Ice now affects Treebeard and Ents
--- Fell Strength:
----- removed stun effect;
----- buff radius increased to 250 (from 200);
----- buff duration increased to 30s (from 20s).
- Temple of Twilight:
- build cost increased to 600 (from 500);
- bounty value increased to 150 (from 125).
- Wolf Rider:
--- horde positioning reverted.
--- build cost reduced to 300 (from 350).
- Walls:
--- Wall Hub build cost reduced to 120 (from 130);
--- segment build cost reduced to 20 (from 30).
--- Catapult build cost reduced to 600 (from 900).
--- Tower build time increased to 20s (from 15s).
- Fortress:
--- Catapult Expansion build cost reduced to 600 (from 800);
--- Witch-king's Sanctum now has an additional FX when using the Winter's Wrath ability.
- Unit Banner Carriers upgrade cost decrease to 100 (from 150).
- Rhudaur Axe Throwers:
--- now deal +20% more damage vs. Half-Troll Swordsmen;
--- now have 85% damage scalar against Mithlond Sentries;
--- now have 90% damage scalar against Lorien Warriors.
- Rhudaur Spearmen have 95% damage scalar against Elven Mallorn Trees.
- Gundabad Orcs now have 95% damage scalar against Elven Mallorn Trees.
- Snow Troll:
--- build cost decreased to 650 (from 700);
--- crush knock-back intensified (they're larger than other cavalry and therefore should be able to knock back enemies at a higher magnitude).
- Hall of the King's Men command set re-ordered.
- Karsh's Blink will now deal damage to surrounding enemies.
- Hwaldar:
--- Rhudaur Hillmen (Angmar Wildmen) now also benefit from the Leadership and Brigandage abilities;
--- Added an FX for Hillmen Summon.
- Witch-king now reflects a small percentage of sustained damage back to enemies.
- Thrall Master preattack delay decreased to 300 (from 433) to sync up his animation with damage dealt.
- Troll and Wolf Den:
--- bounty value increased to 125 (from 100).
--- Hill Troll now unlocked at level 2 (was 3);
--- level 2 upgrade cost increased to 500 (from 400);
--- level 3 upgrade cost decreased to 300 (from 500).
- Avalanche:
--- now deals +50% more damage vs. structures (excluding fortresses and the Dwarven Citadel). This makes it possible to destroy more structures at the spell's epicentre;
--- damage nugget radius increased to 50 (from 40);
--- cursor radius increased to 200 (from 175) to match actual damage radius;
--- snowfield now slows down enemy units.
- Dark Ranger:
--- arrow projectile velocity increased to match that of the other rangers;
--- horde formation offsets removed so as to allow for a more orderly appearance.
- Shade of Wolf Call the Pack now deals +20% more damage vs. structures (excluding the Fortress).
- Dark Iron Mail upgrade renamed to Heavy Dark Iron Mail, and hotkey changed to 'v' (was 'i').

Miscellaneous

- Reverted all colours to the EA default and enhanced them.
- Added new light green colour to the colour selection pool.
- In-game unit sounds (sword hits, unit chants, arrow vollies, etc) volume should no longer fade as much as it did before on a higher zoom.

Maps

- Added additional descriptions to all maps detailing the size, as well as the number of lairs and neutral stuctures.
- All mini maps now come with borders.
- All maps with inherent out of sync issues have been fixed.
- Removed fog from all maps.
- Tweaked numerous maps for better gameplay experience.
- Added missing ambience and flammability for several maps.
- Minihiriath: Fixed issue where Angmar AI would not build.
- Staddle: Fixed unattackable warg lair located on the north western part of the map.
- Hobbiton: Removed Maggot and Longbottom farms.
- Iron Hills II: new map by MauHuR.
- Iron Hills III: new map by MauHuR.
- Druadan Forest: new map by MauHuR.
- Red Desert of Rhun: new map by MauHuR.
- Desert of Khand: new map by MauHuR.
- Ringlo River: new map by MauHuR.
- Ered Mithrin: new map by MauHuR.
- Morthond Valley: new map by MauHuR.
- Mithlond Valley: new map by MauHuR.
- Gorgoroth: new map by MauhuR.
- Sakura Forest: new map by MauHuR.
- Tombs of Karna: new map by MauHuR.
- Woody End: new map by MauHuR.
- Druwaith Reef: new map by MauHuR.
- Iron Hills IV: new map by Mako.
- Udun II: new map by Mako.
- Azanulbizar Valley: new map by Mako.
- Dwarrowdelf: new map by Mako.
- River of Orodruin: new map by Mako.
- Rohan Fortifications: new map by Mako.
- Map mp tombs of Karna II: new map by Mako.
- Map mp tombs of Karna III: new map by Mako.
- Map mp tombs of Karna IV: new map by Mako.
- Anfalas II: new map by Mako.
- Rhun Shore: new map by Mako.
- Lanthir Lamath: new map by Pegular (edited by Mako).
- River Langwell: new map by lrdkcki (edited by Mako).
- Fords of Harnen: new map by lrdkcki (edited by Mako).
- Fords of Rohan: new map by Gladyr (edited by Mako).
- Wilds of Forochel: new map by TheDestroyer001.
- Rohan II: new map from BT2:DC.
- Gap of Rohan II: new map from BT2:DC.
- Western Gondor: now known as Harlond.
- Emyn Arnen II: now known as Emyn Arnen.
- West Emnet II: now known as West Emnet.
- Tournament Snow: now known as Waste of Forodwaith.
- Tournament Westmarch: now known as Westmarch.
- Tournament Rhudaur: now known as Rhudaur II.
- Anorien II: now known as Anorien.
- Tournament Anorien: now known as Anorien II.
- Tournament Gundabad: now known as Mount Gundabad II.
- Tournament Rohan: now known as Plains of Rohan.
- Tournament Hills: now known as Hills of Eriador.
- Fords of Isen IV: now known as Fords of Isen II.
- Fords of Isen II: now known as Fords of Isen.
- Twilit Shores: removed from the map pool.
- Old Brown Lands 6P: removed from the map pool.
- Shire 4P: removed from the map pool.

Bug Fixes

- Elven Mirror decal radius now properly matches healing radius.
- Fuel the Fires now displays the correct tooltip.
- Added missing upgrade FX to Hall of Warriors.
- Karsh now uses his recruit voice files.
- Crush Charge abilities now actually last 20s (as opposed to 10s).
- Half-Troll Swordsmen can now properly crush units when using their Charge ability.
- King Dain no longer idles between each attack.
- Elrond no longer idles between each attack.
- Legolas' Hawk Strike special ability will no longer fail to initiate upon targeting a unit that has moved out of range.
- Black Orcs and Uruk-hai Bloodthirsty abilities will now properly grant an attack damage bonus (as opposed to erroneously granting the Stubborn Pride bonus).
- Burrow Expansions can now be garrisoned (as opposed to only being able to exit them).
- Goblin Fortress Razor Spikes upgrade now continuously damages enemy units for as long as they remain within its damage radius.
- Attack Troll no longer gains +20% armour per level (amounting to +80%).
- Legolas' revival cost is now 2250 (was 1875 which was intended for his former build cost).
- King Brand's Slam Shot projectile now syncs with the animation.
- Fixed missing tooltip for Mordor Siege Works.
- Gimli's Axe Throw will no longer auto fire at open ground when auto ability is enabled and will no longer misfire when targeted at enemy units.
- Fellbeasts and Mordor's Witch-King can no longer heal by mounting and dismounting repeatedly.
- Blight visual will now properly fade out gradually.
- Ents and Giants will now actually freeze when the Soul Freeze spell is cast on them.
- Shade of the Wolf summon ice shutter sound will now better sync with the animation.
- King Brand's Beast Slayer Arrow no longer uses the same hotkey as his Toggle Weapon (T); now uses (Y).
- Fixed Wyrm attack exploit that would allow it to deal damage at triple the intended rate.
- Faction eva events should now always play when an enemy Dwarven Citadel is discovered.
- Mordor Fortress Catapult command set no longer displays former skulls toggle ability when issued to halt bombardment.
- Cloud Break and Glorfindel's Starlight will no longer heal siege and structures.
- Battle Wagon Men of Dale and Axe Throwers will no longer be able to attack inside a Mineshaft.
- Synced Half-Troll Marauder attack animation with damage dealt.
- Guardians will no longer lose armour when upgraded with Siege Hammers.
- Azog's Crack the Whip can no longer be targeted on units outside of its experience granting filter.
- Dire Wolves from the Dire Wolf Expansion are no longer classified as Cavalry.
- Units inside Mine Shafts and Tunnels should no longer remain stuck when ordered to evacuate (with enemies nearby).
- Guardian attack animation will now be synced with damage dealt.
- Fire Drake Broods should now be affected by most types of fear and stun abilities.
- Resolved Gothmog and Azog's buggy movement - they now make use of HeroHumanLocomotor (was IsengardLurtzLocomotor).
- Drummer Trolls should no longer be able to one-shot certain structures (namely Expansions, Summoned Towers and walls).
- The evil level up FX should now fade properly.
- Noldor Warriors can no longer be trampled by larger crush units (I.e Trolls).
- Voice files of certain expansion units (such as Knights of Dol Amroth) will no longer be played simultaneously with unit group lead voice files (which would often be very loud and distracting).
- Snow Trolls can no longer crush units it shouldn't.
- Haradrim Rider Banner no longer uses the Rivendell Lancer crush weapon.
- Spider Rider Banner can now actually crush units.
- Dwarven Axe Thrower member vision radius increased to 375 (was 175 which was actually only appropriate for melee members).
- Dire Wolves now actually counter Half-Troll Marauders and Half-Troll Marauders, Hill Trolls and Phalanxes in Porcupine formation.
- Synced Mountain Giant melee animation timing with damage dealt.
- Debuffs now subtract the correct amount of Armour from enemies (before it would subtract significantly less).
- The 'builder die' eva event will no longer play before the 'builder under attack' eva event.
- Freezing Rain rain drops will now fall from a greater height which prevents the no-rain-drop bug on maps (such as Fords of Isen and Lostriand) from occurring.
- Noldor Warriors now have an actual capture flag animation.
- Rohan Peasant's banner will no longer speak when the batalion is issued the command to capture a neutral structure.
- Legolas' and King Brand's Train Archers ability can no longer be targeted on enemy units and summoned units.
- Fixed Battle Wagon Axe Thrower buggy axe throw animation.
- Sharku's celebratory animation no longer freezes after one play cycle.
- Goblin Fortress Drake will no longer disappear when revived.
- Trolls will no longer rush directly into troops when ordered to attack (which could be hazardous in certain situations).
- Fixed a bug where Half Trolls (and possibly other units) would take over an allied Slaughterhouse upon decomissioning.
- Dwarven Zealot Axe Throw ability bug (which would prevent horde members from attacking) has now been corrected.
- Mouth of Sauron Dissent no longer affects allied units.
- Karsh Whisper of Death infinite damage bug fixed.
- Main Shield Maiden FX now duration now matches the bonus.
- Dwarven Fortress Oil Casks animation/damage will now properly sync.

==================================================================
2.02 Version 6.0.0 Changes
April 27, 2016
==================================================================

General Balance Changes

- Signal Fire vision range and shroud clearing range increased to 750 (from 160).
- Ranged Siege Weapon shroud clearing range increased to 500 (from 400) to match firing range.
- Battle Tower build time reverted to 45s (from 1m).
- Level 5 units are now immune to terror (was just fear).
- Hobbit rock damage now has a 60% scalar against Mumakil.
- Builder vision radius reverted to 100 (from 300).
- Cloud Break will now slowly heal allied units across the map for a period of 15s.
- Balrog frost armor increased to 70% (from 100%).
- Summoned Dragon:
--- magic armor increased to 70% (from 75%);
--- frost armor increased to 70% (from 75%).
- Balrog's Whip siege attack now has a 50% scalar vs. structures.

General Changes

- Lumber Mill rallying point feature removed (this is to prevent the Lumber Mill from sending out Orc Laborers to globally set rallying points).
- Frozen Land tooltip now indicates that the spell provides faster experience and extinguishes fires.
- Sunflare tooltip now indicates that the spell cancels Freezing Rain and Darkness.
- Added relevant tooltips to the units that form part of the horde bonus filter.
- Good and Evil factions now have new hero and mini-hero upgrade FXs: The Good faction uses a blue FX and the Evil faction uses a red FX).
- Orc Laborers can now be decommissioned at the fortress.
- Summon Men of Dale spell cursor image replaced with another, more appropriate image.
- Bombard spell now uses the correct cursor image (formerly used the Rain of Fire cursor image).
- Undermine summon sound is now louder and can be heard globally.
- Wyrm summon sound can now be heard globally.
- Giants summon sound can now be heard globally.
- Dragon Ally summon sound can now be heard globally.
- Shade of the Wolf summon sound can now be heard globally.
- Reduced the volume of certain unit death sounds (they were too loud).
- All siege (such as catapults, rams, Battlewagons, Trolls, Mountain Giants, Ents, Treebeard, Mumakil, as well as Sauron) will no longer cause allied troops to move out of the way when ordered to move in or infront of them.

Neutral Changes

- Lair Spiderlings:
--- health increased to 250 (from 150);
--- damage increased to 40 (from 10).

AI Changes

- The AI will now use most spells a lot better.
- The Dwarven AI will now actually benefit from Dwarven Riches.
- The Isengard AI will now actually benefit from Fuel the Fires.
- The Goblin AI will now actually benefit from Scavanger.
- The AI will now use the Mordor Catapult Skulls Launch ability.
- Adjusted several AI unit production ratios.
- The Dwarven AI will now recruit Hobbits from the Inn.
- The Mordor AI will now recruit Corsairs of Umbar from the Inn.
- The Angmar AI will now recruit Wildmen of Dunland from the Inn.
- The Brutal AI will now have a 50% cost reduction (from 20%) and a 0% build time reduction (from 20%).
- Increased the number of resource buildings the Brutal AI constructs to 20 (from 14).
- Disabled AI wall construction (The AI uses walls poorly, often enclosing themselves).

Inn Changes

- Angmar Wildmen are now independent: they are no longer summoned by a Thrall Master.
- Hobbits:
--- build cost increased to 150 (from 100);
--- can now earn experience levels;
--- can now purchase the Banner Carriers upgrade;
--- standard formation changed to accommodate the new banner carrier unit.
--- recruit icon reverted to the original 2.01 icon.

Custom Hero Changes

- Dwarven CAH:
--- Axe Throw:
----- damage radius increased to 15 (from 10);
----- recharge time decreased to 30s (from 45s).
--- Leap recharge time halved to 60s (from 120s);
- Train Allies ability:
--- level 1 experience increased to 55 (from 40);
--- level 2 experience increased to 95 (from 80);
--- level 3 experience increased to 135 (from 120).

Sound Changes & Additions

- General:
--- Added in 25 completely new voice sound files;
--- Enabled multiple disabled voice sounds for all factions;
--- Disabled several non-exist voice sounds found in some expansion units;
--- Freezing Rain initial thunder strike sound is now louder and can be heard by all players;
--- Ambient thunder will now play throughout the duration of the Freezing Rain spell;
--- Added announcements for all fortress upgrades (also added some missing voice files for Angmar's fortress upgrades);
--- Player's faction will now announce when ally or enemy has lost their fortress;
--- Isengard and Angmar lair units now have recruit voice sounds.

Men

- Gondor Soldiers:
--- un-upgraded slash armor increased to 75% (from 85%);
--- upgraded slash armor increased to 35% (from 40%).
- Gandalf's Lightning Sword recharge time decreased to 2m (from 3m).
- Fortress now has a new upgrade FX.
- Barracks Level 3 upgrade cost reduced to 300 (from 500).
- Aragorn's standard attack now has splash damage (radius 10).
- Eowyn:
--- base damage increased to 220 (from 200);
--- base damage now has a 150% scalar vs. Battlewagons;
--- Smite now has 120% scalar vs. Battlewagons.
--- added additional tooltips to the Disguise ability (states that it provides immunity to Cripple Strike and Corrode Allegiance special abilities).
- Removed Ithilien Ranger and Dunedain Ranger Bombard friendly fire.
- Knights of Dol Amroth:
--- pierce armor increased to 20% (from 25%);
--- structural armour increased to 55% (from 65%);
--- Charge of Glory is now available from level 5 (was level 7).
- Faramir:
--- Toggle Weapon bow icon has been replaced with a new icon (the previous icon was meant specifically for the Elves);
--- Captain of Gondor experience yield increased to 95 (from 80);
--- Wounding Arrow now causes fear to Battlewagons.
- Boromir's Captain of Gondor experience yield increased to 100 (from 85).
- Ranger:
--- un-upgraded damage increased to 85 (from 75);
--- upgraded damage increased to 95 (from 90);
--- un-upgraded sword damage increased to 40 (from 20);
--- upgraded sword damage increased to 80 (from 40).
- Marketplace:
--- Grand Harvest resource bonus increased to 15% (from 12%).
--- can now once again be upgraded with Siege Materials:
----- Cost: 500 resources;
----- Grants a passive ability: automatically refunds 50% of the original construction cost of any building you lose.
- Summoned Rohirrim are now able to alternate between spear and bow.
- Wall build radius increased to 1500 (from 700).
- Lone Tower:
--- receives fortress armor and munitions upgrades from a distance of 1500 (was 700).
--- tooltip now indicates that the tower benefits from fortress armor and munitions upgrades.
- Well:
--- now detects stealth within a small radius (this is for consistency purposes as the Hearth and Mirror of Galadriel are already able to detect stealth).
--- added an additional tooltip indicating that the Well is able to detect stealth.
- Army of the Dead:
--- can now be summoned on top of all types of units;
--- movement speed increased to 75 (from 65).
- Gondor Archers:
--- Build cost reverted to 250 (from 300);
--- Build time increased to 30s (from 25s).
- Gondor Knights:
--- horde speed increased to 100 (from 85);
--- horde member speed increased to 105 (from 90).
- Theoden's King's Favor experience yield increased to 65 (from 50).

Elves

- Fortress:
--- now has a new upgrade FX;
--- Silverthorn Arrows upgrade cost reduced to 1200 (from 1500).
--- Silverthorn Arrows upgrade sound replaced with the unit Silverthorn upgrade sound (formerly used the Fire Stone upgrade sound).
- Floodgate Expansion horse damage decreased to 115 (from 142).
- Eagle:
--- structural armor increased to 40% (from 50%);
--- EaglePlowAttack weapon now has an 85% scalar against Black Riders;
--- can now earn levels as opposed to starting out at level 10 (uses the same experience template as mini-heroes);
--- auto heal now only available at level 2.
--- Fortress Eagle now has a new Wing Blast ability - similar to Drogoth's Wing Blast - which requires level 5.
- Noldor Warrior Weapon Song ability is now available at level 5 (was level 7).
- Elrond:
--- build cost decreased to 2500 (from 3000);
--- now a tier 4 hero (was tier 5);
--- purchase icon position reordered to coincide with the cost decrease;
--- Athelas heal radius increased to 200 (from 115).
- Wall build radius increased to 1500 (from 700).
- Mirror of Galadriel now has an additional tooltip indicating that it is able to detect stealth.
- Legolas:
--- build cost increased to 3000 (from 2500);
--- Train Archers experience yield increased to 75 (from 60).
- Thranduil is now classified as a tier 5 hero (was tier 4).


Dwarves

- Gloin's Slam can now be targeted on Monsters, Tom Bombadil, mounted Angmar Witch-king and mounted Black Riders.
- Dwarven Zealot Berserkergang ability is now available at level 5 (was level 7).
- Wall build radius increased to 1500 (from 750).
- Lone Tower:
--- receives fortress armor and munitions upgrades from a distance of 1500 (was 750).
--- tooltip now indicates that the tower benefits from fortress armor and munitions upgrades.
- Men of Dale:
--- Black Arrows ability range increased to 430 (from 280);
--- Black Arrows auto ability feature can now be activated.
--- The Dwarven Citadel now has its own wall build radius, which allows players to construct walls near the structure regardless of its distance from the main fortress.
- Axe Throwers:
--- re-enabled the Bombard ability for Axe Throwers.
--- increased the axe throw projectile velocity;
--- preattack delay increased to 666 (from 200);
--- firing duration decreased to 1967 (from 2000);
--- delay between shots decreased to 1967 (from 2400);
--- preattack random amount decreased to 200 (from 400).
- Hearth now has an additional tooltip indicating that it is able to detect stealth.
- Battlewagon:
--- command point requirement increased to 60 (from 40);
--- can no longer be instantly destroyed by the Undermine spell;
--- Hearth upgrade now has an additional tooltip indicating that it is able to detect stealth;
--- Men of Dale on board now have a 50% scalar against builders;
--- reverted the inability to move backwards;
--- reverted inability to garrison Mine Shafts;
--- increased the axe throw projectile velocity.
- Gimli:
--- Gimli is now a tier 4 hero (was tier 5);
--- Axe Throw:
----- damage radius increased to 15 (from 10);
----- recharge time decreased to 30s (from 45s).
--- Leap recharge time reverted to 60s (from 120s);
--- Slayer speed bonus increased to 75% (from 33%).
--- Builder now has a new passive ability that triples his vision radius.
- Prince Brand:
--- Prince Brand's Train Archers experience yield increased to 65 (from 50);
--- can now use his sword.
--- now known as King Brand (this is so that the title coincides with LotR lore);
- The Undermine mine shaft now increases the command point cap (75) and produces resources (30 per every 6 seconds). Also benefits from the Dwarven Riches spell.
- Demolisher:
--- cost reverted to 600 (from 500);
--- can now be built at a level 1 Forge Works.

Isengard

- Fortress now has a new upgrade FX.
- Mine Launcher Expansion no longer deals friendly damage.
- Uruk Deathbringer Death Wish ability is now available at level 5 (was level 7).
- Wall build radius increased to 1500 (from 700).
- Wildmen Axe Thrower upgraded damage decreased to 55 (from 65).
- Saruman:
--- is now a tier 4 hero (was tier 5);
--- Wormtongue ability title changed to "Dominate";
--- Speech Craft experience yield increased to 85 (from 70).
- Fuel the Fires:
--- resource bonus decreased to 70% (from 80%);
--- resource bonus now only affects Isengard allies.
- Warg Pack
--- command point requirement reduced to 40 (from 64);
--- slash armor increased to 65% (from 70%);
--- now uses the EVIL_TROOPS experience template (previously used EVIL_CAVALRY);
--- now has a 105% scalar against structures (slight buff to structural damage).
- Saruman's Speech Craft experience yield increased to 85 (from 70).
- Wildmen Axe Throwers:
--- increased the axe throw projectile velocity;
--- added preattack random amount (amount of additional preattack variance).
- Mine Launcher Expansion cost reverted to 750 (from 600).
--- Uruk Pit level 2 upgrade cost decreased to 300 (from 500).

Mordor

- Black Orc horde command point requirement reduced to 60 (from 72).
- Fortress:
--- now has a new upgrade FX;
--- Flaming Munitions upgrade cost reduced to 1200 (from 1500).
- Witch-king:
--- now has the Morgul Corruption ability (can only be used when dismounted).
--- dismounted model is now +20% larger to match Angmar Witch-king's model size.
- Summoned Barricade:
--- receives the fortress Fire Arrow upgrade from a distance of 1500 (was 700).
--- tooltip now indicates that the tower benefits from the fortress Fire Arrow upgrade.
- Fortress Barricade:
--- archer minimum reload time decreased to 1400 (from 1500);
--- archer maximum reload time decreased to 1900 (from 2000).
- Summoned Barricade:
--- archer minimum reload time decreased to 1400 (from 1500);
--- archer maximum reload time decreased to 1900 (from 2000).
- Haradrim Archer:
--- Haradrim Archer Barbed Arrow Shot ability range increased to 400 (from 250);
--- Barbed Arrow Shot auto ability feature can now be activated.
- Slaughterhouse tooltip now indicates that orcs can be decommissioned for additional experience.
- Mordor Catapult / Fortress Catapult:
--- Switch Ammunition:
----- skulls weapon is now a rechargeable ability (30s recharge time);
----- no longer causes fear to allied units.
- Mouth of Sauron's Evil Eye now has a 75% damage scalar against the Balrog.
- The One Ring can now be seen on Sauron's finger.

Goblins

- Goblin Warriors cost increased to 100 (from 80).
- Goblin Cave cost reduced to 350 (from 400).
- Fortress:
--- now has a new upgrade FX;
--- Fire Arrows upgrade cost reduced to 1200 (from 1500).
- Spider Pit Level 3 upgrade cost reduced to 300 (from 500).
- Half-Troll Swordsmen:
--- build cost increased to 500 (from 400);
--- unupgraded pierce armor decreased to 65% (from 60%);
--- upgraded pierce armor decreased to 35% (from 30%).
- Spiderlings:
--- scalar against structures decreased to 85% (from 90%).
--- Venom Sacs reverted to a purchasable upgrade.
--- added tooltips indicating effectiveness against cavalry.
- Goblin Archer Poison Arrow ability range increased to 325 (from 175).
- Shelob is no longer affected by terror caused by Wounding Arrow and Black Arrows.
- Cave Troll:
--- Pick up Goblin:
----- damage increased to 300 (from 100);
----- damage radius increased to 15 (from 12);
----- fear radius increased to 25 (from 12);
----- fear duration increased to 7.5s (from 5s);
----- shockwave radius increased to 15 (from 12);
----- throw range decreased to 400 (from 500). This is to prevent the troll from having more range than vision;
----- added orcs to the pick up filter so as to allow Mordor and Angmar lair Trolls to use this ability as well;
----- ability title changed to 'Pick up Goblin / Orc';
----- tooltip updated accordingly.
- Fortress Drake:
--- can now earn levels as opposed to starting out at level 10 (uses the same experience template as mini-heroes);
--- auto heal now only available at level 2;
--- Inferno is now only available at level 5 (was available immediately).
--- frost armor increased to 110% (from 140%) - includes lair Drake.
- Azog's Crack the Whip experience yield increased to 85 (from 70).
- Drogoth's frost armor increased to 170% (from 200%).
- Shelob's structural damage now has a scalar of 110% (slight buff to damage).

Angmar

- Frozen Land can now extinguish fire.
- Temple of Twilight:
--- Well of Souls upgrade moved to level 2;
--- Corpse Rain upgrade moved to level 3.
- Sorcerers:
--- Black Ice can now extinguish fire and be cast anywhere on the map except general restricted areas (i.e water);
--- Soul Freeze:
----- can now freeze Ents (excludes summoned Ents) and Treebeard;
----- summoned Mountain Giants can no longer be frozen.
--- Wells of Souls:
----- Now costs 4 acolytes (from 5);
----- Now costs 400 resources (from 500).
--- Corpse Rain:
----- Now costs 5 acolytes (from 4);
----- Now costs 500 resources (from 400).
--- Well of Souls and Corpse Rain pre-purchase display order swapped to coincide with the Temple of Twilight change.
- Wall build radius increased to 1500 (from 700).
- Rogash is now a tier 4 hero (was tier 5).
- Dire Wolves:
--- un-upgraded slash armor reduced to 145% (from 140%);
--- upgraded slash armor reduced to 110% (from 105%).
- Shade of the Wolf flame armor increased to 70% (from 75%).
- Rhudaur Axe Throwers:
--- increased the axe throw projectile velocity;
--- added preattack random amount (amount of additional preattack variance).
- Blight duration reduced to 45s (from 2m).

War of the Ring

- Black Orcs:
--- now use basic soldier auto resolve armour (was elite);
--- now use a basic soldier auto resolve weapon (was elite).

Miscellaneous

- Most player colors are tweaked for more clarity.
- New loading screen for standard 4:3 users.

Maps

- Islands of Valinor: new 4v4 map by MauHuR.
- Amon Amarth: changed minimap and global light.
- Anorien II: fixed zoom and fog.
- Dale: new 2v2 map by Mako.
- Harad Oasis: new 3v3 map by MauHuR.
- Ithilien Hills: new 4v4 map by MauHuR.
- Lorien Plateau: new 4v4 map by MauHuR.
- Midgewater: new 1v1 map by Mako.
- Mount Gram: new 1v1 map by Mako.
- The Old Forest: fixed zoom, fog and farm templates.
- River Running: new 2v2 map by Mako.
- South Downs: new 4v4 map by MauHuR
- Stonewain Canyon: fixed player start positions.
- The Wold: new 4v4 map by MauHuR.
- Eregion: new 2v2 map by Mako.
- Pelennor Fields: new 4v4 map by Dr Evil.
- Dungeons of Erebor: new 3v3 map by Mako.
- West Emnet: re-added into the game (was mistakenly left out).
- Westfold: re-added into the game (was mistakenly left out).
- Dead Marshes: edited northern mountains to make more room for players.
- Gap or Rohan: blended textures.
- Gates of Moria: added reverb.
- Staddle: new 4v4 map by MauHuR.
- Western Gondor - new map by Dr. Evil.
- Hobbiton - new map by Dr. Evil.
- Buckland 3v3 - new map by Dr. Evil.
- Fords of Isen IV - new map by Dr. Evil.
- Old Brown Lands (6 and 8 players) - new BFME 2 style minimap.
- Twilit Shores: new 4v4 map by Pasidon and The Smoking Man.


Bugfixes

- The Balrog will no longer lose health when using the Breathe Fire ability whilst standing on fire.
- Army of the Dead will now trigger an eva event when cast on a revealed portion of the map.
- Allied units can no longer enter Burrow Expansions.
- Wildmen Axe Throwers can now be upgraded together with other units.
- Re-enabled Sauron recruit custom music (the bug that prevented the music script from continuing after recruiting Sauron has been fixed).
- Added recruit voice sounds for Isengard Orc Laborers.
- Goblin Archer Poisoned Arrows auto ability will now properly work.
- Lindon Archers will no longer use Elven Warrior attack voice sounds.
- Level 5 units will no longer be affected by terror caused by Gate Watcher Expansions.
- Battlewagon now has an animation when attacking units.
- Saruman's Dominate and CAH Coerce can no longer convert ships (converting ships would usually result in a game crash).
- Mumakil no longer speeds up when affected by fear.
- Sorcerers will no longer automatically acquire flying targets.
- Troll Cage level 3 upgrade no longer indicates that it adds a defensive arrow tower.
- Hour of the Witch-king uncontrollable fear feature can no longer be abused.
- Lindon Archers will no long auto acquire structures.
- Morgomir no longer uses 'Voice Enter State' voice sounds when ordered to charge units or attack siege weapons (this is what the AI would use).
- Fixed Shelob's buggy turn movements.
- Improved Goblin King's general movement when mounted.
- Wolf Rider horde formation tweaked to eliminate movement bug.
- Army of the Dead can no longer be frozen by the Soul Freeze special ability.
- Added "Requires Level 3" to the Goblin King's scorpion mount (was omitted).
- Snow Trolls can no longer crush Noldor Warriors.
- Attack Trolls now gain more health and damage as they level up (as opposed to only gaining these bonuses at level 5).
- Mirror of Galadriel no longer shows incorrect heal radius.
- Damage by Aragorn's Blade Master ability will now sync up with its attack animation.

==================================================================
2.02 Version 5.0.1 Changes
July 28, 2015
==================================================================

Bugfixes

- New v5.0.0 maps for widescreen users no longer mistakenly share the standard screen zoom level.
- Added back the widescreen loading screen, main menu background and logo to the widescreen patch (which were mistakenly removed in assembling the v5.0.0 widescreen installer).
- Some of Shade of the Wolf's animation mix ups are now corrected.
- Fixed the missing upgrade message when an Angmar Rhudaur Hillmen horde is recruited.
- Orc Warrior Bloodthirsty should now properly activate at level 2.

==================================================================
2.02 Version 5.0 Changes
July 28, 2015
==================================================================

General Balance Changes

- Random factions, positions, and colors are now revealed on the loading screen.
- Porcupine Formation:
--- +20% damage bonus removed;
--- armor bonus reverted to +100% (from +150%).
- Battering Rams:
--- cost reduced to 300 (from 450);
--- damage reduced to 600 (from 1000);
--- speed increased to 45 (from 32).
- All builders vision radius tripled to 300 (from 100).
- All created wights now have a fade-in timer (i.e. they no longer pop-up instantly after creation).
- Fire Drakes no longer use a melee weapon attack style.
- Fortress siege resistance reverted to 100% (from 110%).
- Hero CP requirements increased to 50/60/70/80/100 (from 40/50/60/70/80).
- Morgul Blade no longer works on Galadriel.
- Sauron:
--- no longer classed as a monster; i.e. certain abilities like Beast Slayer no longer deal unreasonable damage to him;
--- casts temporary Darkness when recruited.
- Tom Bombadil lifetime reduced to 45s (from 60s).
- Untamed Allegiance effect range increased to 100 (from 60), so that lairs and their units are easily captured with one cast.

Inns

- Hobbit buildtime increased to 45s (from 30s). Applies to both Dwarves and Elves.
- Mordor Inn unit reverted to Corsairs (from Easterlings).
- Goblins Corsairs buildtime increased to 45s (from 40s).
- Angmar now recruits the original 2.02 thrall wildmen horde (from regular wildmen horde).

Lairs

- Lair units can no longer receive upgrades.
- Lair Troll cost reverted to 500 (from 400).
- Lair Drake cost reverted to 1000 (from 1500, originally 2000).
- Lone Tower:
--- can now again be garrisoned;
--- health reverted to 2500 (from 1500);
--- recharge time increased to 6m (from 5m40s, originally 3m);
--- no longer benefits from fortress upgrades.
- Lair Wight:
--- Chill Soul removed;
--- cost reduced to 150 (from 200);
--- buildtime reduced to 25s (from 30s).

Men

- Gondor Soldiers:
--- buildtime increased to 25s (from 20s);
--- crush armor reverted to 125% (from 100%).
- Rohan Spearmen:
--- pierce resistance increased to 100% (from 110%);
--- Heavy Armor resistance values are properly set (i.e. take half damage when upgraded).
- Gondor Archers cost reverted to 300 (from 250).
- Eowyn:
--- cost reverted to 1000 (from 1400);
--- Smite:
----- splash damage removed;
----- now deals hero damage (was magic damage);
----- reverted back to level 1 (from level 2).
--- Disguise now available on level 1 (from level 4);
--- Shield Maiden now available on level 4 (from level 5).
- Eomer Spear Throw:
--- now deals 5x damage to Mumakil (was 7.5x, originally 1x);
--- no longer deals 3x damage to monsters.
- Faramir Wounding Arrow:
--- now deals hero ranged damage (was hero damage);
--- no longer has a damage reduction against structures and siege weapons as new damage type renders it obsolete;
--- damage bonus against Fellbeasts and Eagles decreased to 1.5x (was 3x) and now also affects Drogoth.
--- now deals 1.5x damage to Cave Trolls and Attack Trolls (not just Mountain Trolls and Drummer Trolls).
- Aragorn now undergoes skin changes at level 4 and level 6 (3 skins in total).
- Gandalf:
--- Lightning Sword damage reverted to 300 magic, 60 flame (was 500 magic, 180 flame);
--- Istari Light damage scalar against Nazguls reduced to 300% (from 400%).

Elves

- Legolas:
--- Arrow Storm recharge time increased to 3m30s (from 3m20s);
--- Hawk Strike:
----- damage type changed to hero ranged; should now be ineffective against all structures and machine-like siege weapons;
----- no longer has a 10% scalar against structures and siege weapons as the damage type change renders it obsolete.
- Thranduil bow range reverted to 400 (from 460).
- Treebeard and Ents can no longer camouflage in trees (v4.0 change reverted back).
- Eagles no longer have a 1000% damage scalar against siege.

Dwarves

- Axe Thrower buildtime reverted to 30s (from 25s).
- Battlewagon:
--- knockback resistance restored;
--- can no longer enter the mine tunnel system;
--- upgrades are now in order based on lowest to highest purchase cost.
- Demolisher:
--- cost reduced to 500 (from 600);
--- slash armor resistance increased to 70% (from 90%, originally 100%).
- Mighty Catapult damage now 1000/1000 siege/flame (from 500/500).

Isengard

- Wildmen Axe Throwers:
--- can now be upgraded with Forged Blades;
--- can now be upgraded with Heavy Armor.
- Warg Sentry:
--- Cost increased to 400 (from 350, originally 400);
--- Warg damage increased to 250 (from 200, originally 500).
--- Warg health increased to 900 (from 700, originally 1200).
- Mine launcher expansion cost reduced to 600 (from 750).
- Dragon Strike dragon health increased to 30000 (from 10000).


Mordor

- Orc Warriors Bloodthirsty moved to level 2 (from level 4).
- Black Orcs:
--- buildcost reduced to 250 (from 400);
--- health reduced to 225 (from 300);
--- damage and upgraded damage reduced to 70 and 140 respectively (from 100 and 200 respectively);
--- crush resistance reduced to 90% (from 75%, originally 50%);
--- is no longer categorized as an elite troop.
- Haradrim Riders:
--- default armor increased to 100% (from 110%);
--- slash armor increased to 85% (from 95%).
- Corsairs Fire Bombs:
--- Damage reduced to 10 (from 15);
--- Fire Bombs reverted to level 1 (from level 2).
- Drummer Troll:
--- pierce resistance reverted to 30% (from 50%);
--- frost resistance increased to 30% (from 80%, originally 100%);
--- flame resistance reverted to 50% (from 80%);
--- magic resistance reverted to 50% (from 100%);
--- moved to level 1 troll cage (from level 2);
--- roar ability effect radius extended to 200 (from 100);
--- damage radius and arc reduced to 50 and 45 (from 60 and 50 respectively);
--- cost increased to 500 (from 400).
- Orc Pit:
--- Level 2 upgrade cost reduced to 250 (from 300);
--- Level 2 upgrade time reverted to 30s (from 20s).
--- Level 3 upgrade cost reduced to 300 (from 400).
- Black Riders:
--- Dread Visage now again available at level 2 (from level 4);
--- Morgul Blade now again available at level 4 (from level 6);
--- Screech now available at level 7 (from level 10).
- Gothmog:
--- cost reverted to 1200 (from 1400);
--- splash radius from standard attack reduced to 12 (from 15);
--- Iron Hand reverted to level 4 (from level 1);
--- Leadership moved to level 5 (from level 6).
- Mouth of Sauron's Evil Eye damage scalar against Nazguls increased to 300% (from 250%).
- Khamul/Morgomir now again tier 4 heroes (from tier 5).
- Witch-king:
--- health reduced to 6000 (from 7000, originally 8000);
--- flying armorset damage scalar increased to 75% (from 87.5%, originally 100%).

Goblins

- Fire Drake Broods pierce armor increased to 60% (from 75%, originally 100%).
- Spider Riders bow animation now properly displays while firing and reloading.
- Goblin Archer's poison arrows auto ability feature can now be activated.
- Spiderlings:
--- cost increased to 300 (from 250);
--- health increased to 250 (from 200);
--- damage increased to 100 (from 75);
--- damage scalar against structures reduced to 90% (from 75%);
--- Venom Sacs is now a rechargeable ability of 20s duration and 1m reload time.
- Half-Troll Swordsmen:
--- cost reduced to 400 (from 500);
--- pierce armor resistance increased to 60% (from 80%).
- Spider Pit:
--- Buildcost reduced to 500 (from 600);
--- Level 2 upgrade cost increased to 500 (from 400).

Angmar

- Dark Rangers:
--- pierce resistance reduced to 50% (from 40%);
--- unupgraded damage reduced to 80 (from 90, originally 100).
- Dire Wolves:
--- buildtime is reduced to 30s (from 35s);
--- health increased to 300 (from 250);
--- damage increased to 70 (from 65);
--- damage scalar against structures increased to 75% (from 50%);
--- pierce armor resistance increased to 100% (from 120%);
--- heavy armor resistance values are now 3/4'th of the unupgraded armor resistance values (i.e. heavy armor is nerfed by 50%).
- Sorcerers:
--- cost reverted to 500 (from 600);
--- buildtime reverted to 30s (from 40s);
--- all abilities' range reverted to 500 (from originally 300, except Well of Souls originally 250);
--- Fell Strength damage reduced to 25 (from 50).
- Hall of the King's Men level 2 upgrade buildtime reverted to 30s (from 20s).
- Hall of Twilight level 3 upgrade time reduced to 30s (from 60s).
- Karsh now again a tier three hero (from tier four).
- Witch-king:
--- health reduced to 6000 (from 6500, originally 8000);
--- mounted specialist resistance reduced to 120% (from 110%, originally 50%).
- Shade of Wolf:
--- swipe damage increased to 500/500 hero/frost (from 400/500);
--- wolf pack damage increased to 200 (from 150).
- Fell Wind radius of effect reduced by 25%.
- Frozen Land:
--- recharge time reverted back to 4m (from 5m);
--- duration reverted back to 5m (from 3m20s).
- Avalanche rumble sound is now louder.

Maps

- New maps by Mako: Amon Amarth, Gates of Moria, Stonewain Canyon.
- New map by Thoon: Erech II.
- Reverted Tournament Snow and East Bight changes from 4.0.
- New default zoom levels: 400 for standard users and 480 for widescreen users (was 432 for all in v4.0.0). Affect replay compatibility mode too!
- Fog levels on many maps are adjusted for height changes. Maps should look more colorful and less pale as a result.

Create-a-Heroes

- Arrow Storm now has a 50% damage scalar vs. heroes.
- Fireball magic damage scalar against Witch-king on Fellbeast, Khamul/Morgomir on Fellbeast, and eagles reduced to 150% (from 300%).
- Lightning Sword recharge time increased to 3m (from 2m30s, originally 4m).
- Disguise ability no longer works on Galadriel.

Miscellaneous

- Beacons now time out after 8s.
- WotR living world fortress cost reverted to 1500 (from 5000).
- Fixed game crash when run with BFME II patch 1.07/1.08 active.
- All unlicensed Lord of the Rings / The Hobbit music from v4.0 removed. Reduced patch size by about 600 MB.
- Some art added in 4.0 is no longer present.
- A new set of 12 player colors available to choose from (only 7 in War of the Ring mode).
- New main menu, loading screen, and game logo (resized) artworks for widescreen users (i.e. no longer stretched on widescreen monitors).
- In-game font size is properly adjusted (i.e. is no longer too big on widescreen resolutions).

Patch Launcher

- Launcher design layout has changed slightly.
- Lobby music switcher works again.
- Added new lobby music option: The Smoking Man's tracks, containing The Smoking Man's two added soundtracks from v4.0.0 and v5.0.0.
- Can now start the game from the patch launcher by pressing Enter.
- Can now exit the patch launcher by pressing Esc.
- Users can no longer type random text in the dropdown lists to crash the launcher.
- Launcher now warns the user if the outdated 3.9.0.big, !multiplayer.big files and/or their .disabled versions are present in the game directory and offers to delete them.
- Added 2.02 v4.0.0 to "Old 2.02 Versions" (previously known as "Old Replay Compatibility Mode"):
--- Does not include extra added soundtracks and graphics;
--- Compatible with old v4.0.0 replays.
- No longer repeatedly asks users to delete obsolete files over and over again for each obsolete file found. The user is asked only once.
- Now creates Options.ini when it is loaded if it doesn't already exist.
- Now updates the game's resolution even if the "Resolution=" line is missing from Options.ini by adding that line itself before being closed.

Bugfixes

- Dire Wolf Spiked Collar buildcost corrected to 150 (from 500); broken in 4.0.
- Game no longer crashes when all player slots are filled when preparing a new WotR game in lobby; broken in 4.0.
- Archers no longer reload twice from their quiver when bombarding arrows.
- Lorien Archers no longer jitter when attacking (animation bug).
- Uruk Pit level 3 upgrade description fixed (removed the "adds a defensive tower at level 3" because there's no tower).
- Eomer's Leadership no longer affects Fire Drake Broods.
- Some passive abilities (Uruk Deathbringers' Stonewall ability, Bloodlust abilities) now correctly display when multiple units are selected.
- All effect (heal, leadership, poison, etc.) FX now correctly applies to all units that are affected by the associated effect. (Most notably, orcs now show poison FX when affected by Karsh's Chill Soul ability.)
- Dol Guldur arrow and catapult towers no longer take ridiculous amounts of damage from hero ranged weapons.
- Angmar Battle Tower no longer deals too much damage when upgraded with Ice Arrows. (Previously, the upgrade caused Battle Towers to fire both Ice and normal arrows.)
- Dwarven WotR Inn unit now correctly set to Hobbits (from Men of Dale) to match Skirmish counterpart.
- Mordor's WotR Inn unit now correctly set to Corsairs (from Haradrim Archers) to match Skirmish counterpart.
- Angmar's WotR Inn unit now correctly set to Angmar wildmen (from Isengard wildmen) to match Skirmish counterpart.


==================================================================
2.02 Version 4.0 Changes
October 28, 2014
==================================================================

General Changes

- New colors.
- New art, especially for faction buttons.
- Battle tower build times increased to 1m (from 45s).
- Archer Bombard with fire arrows burn rate decreased to 3 (from 20).
- Beacon limit increased to 8 (from 3).
- Added new Lord of the Rings tracks.
- Lair Cave Troll:
--- Now properly displays animation when attacking buildings.
--- Improved jerkiness when walking around lair.
- Fortress siege resistence increased to 110% (from 120%) and removed the damage scalar against Fortresses of Battering Rams and Demolishers.
- New soundtrack ("The Necromancer") for all lobbies made by "The Smoking Man".
- New fx for evil heroes and evil mini-heroes when they level up. Same for good heroes and good mini-heroes. Did this for the Evil against Good.
- Giant Summon now has a louder sound.
- Summoned Dragon should now be able to blow up Explosive Mines with one hit.
- Now Gimli should miss less with his Axe Throw.

Custom Heroes

- CaH Leap range increased to 200 (from 100);
- CaH Axe Throw:
--- now has a 200% damage scalar vs. heroes;
--- radius reduced to 10 (from 15).

Maps

- Tournament Snow:
--- Outposts removed;. The other inn stay in game;
--- Replaced one of the two Inns with a Signal Fire.
- East bight:
--- New skin;
--- Replaced Outposts with Signal Fires, each one now guarded by a Spiderling Lair.
- Two new maps: Westfold and West Emnet.

Inns:
- Men: Inn Dunedain Archers cost increased to 400 (from 300, originally 250).
- Dwarves: Now recruit Hobbits (from Men of Dale). Same buildcost and buildtime from Elven inn.
- Mordor: Now recruit Easterlings (from Haradrim Archers). (same buildtime from standard ones and buildcost reduced to 250 from 300). You can upgrade them with armor, forged blades and banner carrier with purchased technology.
- Goblins: Corsairs buildcost increased to 300 (from 200), buildtime increased to 40s (from 30s).
- Angmar: Now again recruits Wildmen (from Dark Rangers).

- Untamed Allegiance:
--- Cave Troll Lair: Cave Troll build cost increased to 400 (from 300);
--- Drake Lair: Drake build cost increased to 1500 (from 1000);
--- Warg Lair: Once you use Untamed Allegiance you can upgrade them with banner carrier without purchased technology;
--- Spider Lair: Once you use Untamed Allegiance you can upgrade them with banner carrier without purchased technology;
--- Goblin Lair: Once you use Untamed Allegiance you can upgrade them with banner carrier, forged blades and armor without purchased technology;
--- Barrow-wight Lair: Added the Karsh passive for Barrow-wights (only for Barrow-wights from the Lair). The damage is 1%.

Men

- Inn Rangers cost increased to 400 (from 300, originally 250).
- Battle Tower buildtime increased to 60s (from 45s).
- Knights of Dol Amroth specialist resistance increased to 100% (from 130%).
- Eomer:
--- Outlaw Leadership bounty percentage reduced to 70% (from 100%);
--- Spear Throw now deals 7.5x damage to Mumakil.
- Eowyn now has splash damage in radius 15.
- Boromir Horn of Gondor recharge time increased to 1m45s (from 1m30s).
- Aragorn splash damage removed from standard attack (splash damage still exists with Blade Master active).
- Gandalf:
--- mounted speed reduced to 110 (from 120, originally 80);
--- Shield Bubble duration increased to 4s (from 2.5s);
--- Lightning Sword recharge time increased to 3m (from 2.5m).
-- Lone Tower:
---- garrison slots removed;
---- health reduced to 1500 (from 2500);
---- recharge time increased to 5m40s (from 4m);
---- now provides leadership if Fort Banners have been purchased;
---- now provides healing if Houses of Healing have been purchased;
---- now receives an armor upgrade if Numenorian Stonework has been purchased.
- Eowyn:
--- Cost increased to 1400 (from 1000);
--- Mount now available at level 1 (from level 3);
--- Smite:
----- Now available at level 2 (from level 1).

Elves

- Lindon Horse Archers unupgraded damage reverted to 40 (from 50).
- Legolas Arrow Storm:
--- damage reduced to 100 (from 150, originally 200);
--- now has a 50% damage scalar vs. heroes;
--- now shoots 7 arrows at once (from 5, originally 3);
--- recharge time increased to 3m20s (from 3m, originally 1m).
- Eagle:
--- now has a 1000% damage scalar vs. siege;
--- now has a 500% damage scalar vs. Battlewagons.
- Treebeard and Ents can now use ability to camouflage from trees.

Dwarves

- Guardians no longer suffer an armor decrease when equipped with Siege Hammers.
- Axe Thrower buildtime reduced to 25 (from 30).
- Battlewagon knockback resistance removed.
- Archery Range cost decreased to 300 (from 350, originally 500).
-- Lone Tower:
---- garrison slots removed;
---- health reduced to 1500 (from 2500);
---- recharge time increased to 5m40s (from 4m);
---- now provides leadership if Fort Banners have been purchased;
---- now provides healing if Siege Kegs have been purchased;
---- now receives an armor upgrade if Dwarven Stonework has been purchased.
- Dwarven Axe Thrower health increased to 275 (from 250).
- Men of Dale Black Arrows damage increased to 150 (from 120).
- Gimli:
--- Now a tier 5 hero (from tier 4).
--- Leap range increased to 200 (from 100);
--- Axe Throw:
----- now has a 200% damage scalar vs. heroes;
----- radius reduced to 10 (from 15).
- Dwarven Summoned Citadel health reduced to 6000 from 7500.
- Battlewagon Men of Dale upgrade cost increased to 500 from 400.
- Dain Stubborn Pride now at level 2 (from level 4).

Isengard

- Ballista cost increased to 500 (from 400).
- Explosive Mine damage increased to 6500 (from 6000).
- Lurtz Outlaw Leadership bounty percentage reduced to 70% (from 100%).
- Tainted Land bounty percentage reduced to 100% (from 120%).
- Saruman Fireball magic damage scalar against Witch-king on Fellbeast, Khamul/Morgomir on Fellbeast, and eagles reduced to 150% (from 300%).

Mordor

- Mumakil:
--- Specialist armor decreased to 40% (from 30%, originally 175%).
--- Now must purchase Fire Arrows at the beginning of each WotR skirmish. (This is a workaround for a bug in which Mumak Haradrim never began with Fire Arrows, even if the upgrade was previously purchased.)
--- Now properly can be upgraded by the Great Siege Works in the living world (strategic) map.
- Black Riders:
--- Dread Visage now available at level 4 (from level 2);
--- Morgul Blade now available at level 6 (from level 4).
- Gothmog:
--- cost increased to 1400 (from 1200);
--- splash radius from standard attack increased to 15 (from 10);
--- Iron Hand now available at level 1 (from level 4).
- Khamul/Morgomir now tier 5 heroes (from tier 4).
- Corsairs:
--- Cost reduced to 350 (from 400);
--- Speed reduced to 60 (from 70);
--- Fire Bombs now available at level 2 (from level 1).
- Haradrim Archers cost reverted to 500 (from 400).
- Drummer Troll health increased to 2700 (from 2500, originally 2400).
- Catapult cost increased to 500 (from 400, originally 300).
- Orc Pit:
--- level 2 upgrade cost increased to 300 (from 250, originally 350);
--- level 2 upgrade buildtime reduced to 20s (from 30s).
- Troll Cage level 2 upgrade cost reduced to 350 (from 400, originally 500).
- Haradrim Palace upgrade for level 2 cost reduced to 400 (from 500).

Goblins

- Azog Brigandage bounty percentage reduced to 70% (from 100%).
- Scavenger bounty percentage reduced to 70% (from 100%).
- Drogoth Fireball magic damage scalar against Witch-king on Fellbeast, Khamul/Morgomir on Fellbeast, and eagles reduced to 150% (from 300%).
- Half-troll Marauder cost reduced to 400 (from 500).
- Mountain Giant health reduced to 3400 (from 3700, originally 4000).
- Fire Drakes:
--- cost increased to 1500 (from 1000) at lair and Fortress;
--- uses a melee weapon attack style now.
--- Inferno recharge time increased to 3m (from 2m).

Angmar

- Hall of the King's Men level 2 upgrade buildtime reduced to 20s (from 30s).
- Hwaldar Brigandage bounty percentage reduced to 70% (from 100%).
- Sorcerers:
--- cost increased to 600 (from 500);
--- buildtime increased to 40s (from 30s);
--- all abilities' range reverted to 300 (from 500).
- Karsh now a tier 4 hero (from tier 3).
- Witch-king's health reduced to 6500 (from 7000, originally 8000).
- Troll and Wolf Den:
--- cost increased to 500 (from 400);
--- level 2 upgrade cost reduced to 400 (from 500).
- Karsh's cost increased to 2000 (from 1800).
- Witch-king:
--- mounted speed reduced to 90 (from 100);
--- mounted specialist resistance reduced to 110% (from 100%).
- Frozen Land:
--- recharge increased to 5m (from 4m);
--- duration reduced to 3m20s (from 5m).

Bugfixes

- Spiderling banner no longer incorrectly consumes command points.
- Spiderlings now display correct palantir portrait when horde is emerging from the Spider Pit.
- Rohan Pikes: they display the correct banner carrier (rohan banner carrier).
- Mordor Siege Works and Orc Pit description fixed (removed the "adds a defensive tower at level 3" because there's no tower).
- Mordor Witch-king and Fellbeasts with Corrode Allegiance bug fixed.


==================================================================
2.02 Version 3.6.1 Changes
August 4, 2012
==================================================================

- Improved CE graphics behavior: graphics are instantly applied to all units upon return of the One Ring to a Fortress, stay on when a Ring Hero is summoned, and are instantly removed when the Ring is lost.
- Galadriel Tornado now randomly features either normal (leaves) or CE (lightning) visual FX.

- Dunedain Ranger / Dark Ranger Longshot voice corrected (EA's fault).
- Temple of Twilight Corpse Rain and Well of Souls commandset positions corrected (broken in v3.6).
- Temple of Twilight again automatically researches Corpse Rain and Well of Souls technology (broken in v3.6).
- Fix Carn Dum wall towers firing (broken in v3.6).
- Fix missing strings in English patch launcher (broken in v3.6).
- Patch launcher resolution option now always on and set to Options.ini resolution (sensible since v3.6).


==================================================================
2.02 Version 3.6 Changes
July 21, 2012
==================================================================

Balance Changes

General

- Crush damage vulnerability of many units previously almost immune to crush increased significantly, including cavalry and mini-heroes.
- Siege Ladder and Siege Tower shroud clearing 400 (from 25).
- Hero Aggressive Stance armor penalty now -25% (was -43%).
- Fortress Trebuchet, Catapult, Giant Sentry, and Stone Thrower expansion costs 800 (from 900).
- Fortress Ent, Ballista expansion costs 500 (from 600).

Men

- Rohirrim specialist resistance 185% (from 160%).
- Eowyn Shield Maiden duration 45s (from 30s).
- Faramir sword attack speed 1.2s (from 1.5s).
- Gandalf health 2400 (from 2700).

Elves

- Lorien Warrior default, slash armor 80% (from 100%); crush armor 100% (from 80%).
- Mithlond Sentry cost 300 (from 350).
- Eagle buildtime 1m30s (from 1m15s).

Dwarves

- Dwarven Phalanx cost 300 (from 350); slash resistance 150% (from 140%), pierce resistance 110% (from 100%).
- BattleWagon Men of Dale cost 400 (from 300).
- Demolisher Deploy armor bonus +200% (from +300%).

Isengard

- Uruk Swordsman default, slash resistance 80% (from 70%).
- Sharku min crush velocity 60% (from 50%).
- Fuel the Fires production bonus +80% (from +100%).

Mordor

- Easterling cost 300 (from 350).
- Haradrim Lancers cost 450 (from 500).
- Corsair crush resistance 140% (from 120%).
- Mumakil siege resistance 130% (from 100%).

Goblins

- Fire Drake buildtime 1m30s (from 45s); health 3500 (from 4000); structural, magic resistance 40% (from 20%); frost resistance 140% (from 100%).
- Shelob specialist resistance 40% (from 50%); structural resistance 70% (from 100%); Poison Sting level four (from level six); Tunnel level seven (from level ten).
- Drogoth Fireflight damage vs. Mumakil doubled.

Angmar

- Sorcerer cost 500 (from 450); speed 40 (from 45); Well of Souls and Corpse Rain availability exchanged, including research, equip, and acolyte costs; Corpse Rain corpse count 6 (from 7), scatter removed; Well of Souls range 500 (from 420), heal 300 (from 150).
- Tom Bombadil now deals double damage vs. Karsh (from quintuple damage).
- Witch-king cost 5000 (from 4000).
- Blight duration 2m (from 3m).


General Changes

Custom Heroes

- Standard CaH melee attack speed 1.5s (from 2.1s).
- Olog-hai CaH melee attack speed 2s (from 3.4s).
- CaH Call Reinforcements range 150 (from 800); Evil variant summons two Orc Warrior hordes at levels 1 and 2 (from one horde).
- CaH Coerce range 275/275/275 (from 200/300/400); radius 0/55/85 (from 0/90/120); cast time 1.2s (from 2s); cost 400/250/200 (from 400/300/250).
- CaH Convert Enemy range 275/275 (from 200/200); radius 55/85 (from 60/100); cast time 1.2s (from 2s); cost 400/300 (from 500/300).
- CaH Disguise cost 300 (from 500).

AI Changes

- AI now follows improved power point paths.
- General AI tweaks and improvements.

Map Changes

- Old Brown Lands is now available as an 8-player map.
- Hollin map added. Hollin is a brand-new 1v1 map from Thoon, designed for ClanWars.
- Ost-in-Edhil map added. Ost-in-Edhil is SiderAment's 2v2 adaption of his previous map, Nevrast, designed for ClanWars.  Its layout is modeled on Udun.

Networking Changes

- Maybe probably significantly reduced off-host delay.
- Maybe probably significantly reduced GameRanger autokick issues.

Patch Launcher

- IMPORTANT: please deselect the new Optimize for Multiplayer option to launch the game in singleplayer compatibility mode for Skirmish and Campaign play. If you forget to uncheck this box, your Skirmish and Campaign games will run 10-20% faster.
* A side-effect of the delay fix is that non-multiplayer games run faster, which is why the option to disable it is presented.
* Your replays will also play faster with the delay fix, but this may be desirable.
* Be sure to check Optimize for Multiplayer if you plan to play online.
- IMPORTANT: the patch launcher resolution option now writes to Options.ini.
* This means that the resolution you select in the patch launcher is used even when you don't use the launcher.
* So you can use that resolution in GameRanger without having to edit Options.ini manually. Yay!
- The patch launcher is now smarter than your startup videoes, which can no longer confuse it.
- The patch launcher gives a less cryptic warning message when running unelevated (though it will still close immediately).

Widescreen Patch

- Widescreen patch now stretches most UI elements, so the game now looks much better in a widescreen resolution.
* Notably, you can now see the entire minimap when playing with a widescreen resolution.
* Please remember the widescreen patch is ONLY intended for use with a widescreen resolution.


Bugfixes

EA Bugfixes

- Mithlond Sentries and Easterlings no longer cheer when afraid.
- Summoned Rhudaur Spearmen fade death animation fixed.
- Fixed some fire damage not exploding Mines (e.g. structure fire arrows).
- Warg Sentry Wargs and Kennel Dire Wolves can no longer pick up the Ring or palantir shards.
- Mouth of Sauron, Hwaldar, Morgomir, dismounted Witch-king speed corrected to 55 (from 50).
- Remove Mordor/Isengard resource bar icons.
- Separately fixed Angmar Battle Tower, Wall Tower, Fortress, and Fortress Tower damage.

2.02 Bugfixes (Oopsies)

- AI-controlled Saruman and Drogoth no longer cast Fireball on allied flyers.
- Vigilant Ent and Ballista Expansion bounty values fixed.
- Soul Freeze FX duration fixed, again.
- Angmar Fortress Ice Munitions again apply to Fort arrows.


==================================================================
2.02 Version 3.0.5.2 Changes
April 3, 2012
==================================================================

Special Thanks

- To jetslandingboard, for some of these bugfixes, in particular the notorious Crystal Moat bug.
- To Mrak, for all the behind-the-scenes stuff he's been doing for two years now. And for giving Elrond some cool shades.
- And to Excalibur, for keeping the 2.02 section running on GameReplays.org. :)

Bugs from 2.01

- Angmar Fortress Citadel damage corrected to 120 structural (from 90 pierce).
- Siege Towers grant shroud clearing for only 10s after destruction (was 35s).
- Fixed a tent on Black Gate map that was improperly targetable.
- Black Riders and dismounted Fellbeast Dread Visage tooltip now properly indicates "Requires Level 2".
- Fixed Spider Holes expansion immunity to some splash attacks (e.g. Gothmog).
- Giant Eagle can now be repurchased if Crystal Moat is bought when the Eagle is out.

Bugs from 2.02

- Fixed Noldor Warrior weapon switching sound.
- Army of the Dead speed intended value now 65, from 70 (see 3.0.5 notes below). Actual was already 65, so no practical change.
- Disconnect screen now gives players 45s to reconnect (from 30s, originally 60s). The bug is that this wasn't in the v3.0.5.1 log.

The Unusual

- Brutal AI no longer way stronger than JuanRing.
- Buckland no longer nighttime; alliances no longer spontenously change in the middle of matches.
- Fords of Isen II Fortresses no longer start in the middle of the map, next to each other.
- Sauron no longer powerwalks.
- Tom Bombadil no longer autocasts Word of Power.
- Warg Lair creeps no longer improperly Tom Bombadils.
- Summon Balrog no longer improperly summons two Balrogs.
- Boromir no longer levitates above the Fortress when purchased.
- MotW no longer starts with Eowyn instead of a second Builder.
- Giant Oathbreaker hordes no longer recruitable from MotW Barracks.
- Oathbreaker 5 minute lifetime bug fixed.
- Dwarven units no longer improperly gigantic.
- All Dwarven structures' health, including Fort, no longer doubled.
- Inn Men of Dale no longer improperly available at 2.01 cost and buildtime.
- Elven infantry health no longer doubled.
- Inn Hobbit horde size no longer tripled, now again require CP.
- Elrond no longer Agent Smith. Associated strength benefits no longer present.
- Deathbringers no longer named Cams (English).
- Lurtz no longer has access to Gandalf's powers; Cripple duration no longer tripled.
- Sharku no longer named Ryder (English), health and damage no longer very high, super duper trampling removed.
- Industry no longer lasts forever; bonus no longer doubled.
- Orc Warriors no longer free, buildtime no longer too fast.
- Gothmog no longer gigantic and correspondingly powerful; cost 1200 (was 2500), respawn cost standard (was 0).
- Goblins Inn unit now properly Corsairs (was Dunedain Rangers).
- Goblins structures no longer free.
- Thrall Masters no longer improperly summon elite units, including a Hwaldar horde.
- Snowbind radius no longer 8x larger than proper.


==================================================================
2.02 Version 3.0.5.1 Changes
April 1, 2012 duh duh duh
==================================================================

- Made some tweaks to the game's networking settings. This might possibly reduce connection issues before starting a Network game.
- Old Replay Compatibility Mode now switches the game version immediately whenever the version selection box is changed.
- Did some Fun Stuff. Enjoy :)


==================================================================
2.02 Version 3.0.5 Changes
July 18, 2011
==================================================================

Balance Changes

- Rohan map: Troll Lair positions tweaked a bit.
- Men: Knights of Dol Amroth pierce resistance increased to 25% (from 30%); structural resistance increased to 65% (from 80%).
- Men: Army of the Dead speed increased to 70 (from 65).
- Dwarves: Banner Carriers again available from a level two Hall of Warriors (from level one).
- Dwarves: BattleWagon upgrades no longer require unlocks as in v3.0.4; changes from v3.0.3: Axe Thrower upgrade damage reduced by 40% from v3.0.3, except damage vs. structures remains the same; Men of Dale damage increased by 25% except vs. cavalry and pikemen; MoD damage vs. pikemen increased by 212.5% from v3.0.3; MoD damage vs. cavalry reduced by 37.5% from v3.0.3; Hearth upgrade cost reduced to 250 (from 300).
- Dwarves: Demolisher damage scalar vs. Fortesses now 90% (from properly 85%, actually 100%).
- Elves: Eagle inner plow damage scalar vs. Fortresses reduced to 80% (from 75%).
- Elves: Noldor Warrior pierce resistance increased to 40% (from 45%).
- Isengard: Explosive Mine damage reduced to 6000 (from 7000).
- Isengard/Mordor: Battering Rams damage scalar vs. Fortresses reduced to 90% (from 85%).
- Mordor: Haradrim Archer Barbed Arrow recharge time increased to 45s (from 30s).
- Mordor: Attack Troll buildcost increased to 1000 (from 900).

Bugfixes

- Corrected Fortress siege resistance to 120% (improperly increased to 100% in v3.0.4).
- Fixed Demolisher damage vs. Fortresses (see above).
- Fixed serious mistakes in MoD horde properties.
- Fixed Lurtz/Sharku positions in Isengard Fortress commandset.


==================================================================
2.02 Version 3.0.4 Changes
June 21, 2011
==================================================================

General

- Battering Rams (including Demolisher) damage reduced to 1000 (from 1200).
- Dominate Troll (Attack Troll, Rogash, Create-a-Heroes) recharge time increased to 2m (from 1m).
- All evil monsters (Mountain Troll, Drummer Troll, Mountain Giant, Cave Troll, Fire Drake, Attack Troll) now take twice as long to level up.
- All Inn Archers now have 300 buildcost (Gondor Rangers and Haradrim Archers were 250).
- Sauron Terrible Fury pack time 3s (from 7s).

Maps

- Rohan: Towers removed from the center. Bottom Troll Lair moved closer to Outpost.
- The Old Forest: topmost/bottommost Spiderling Lairs removed, now daylight.
- Tournament Anorien: Cave Troll Lairs replaced with Warg Lairs.
- New 8-player map: Nevrast.

Men

- Gondor Archer buildtime increased to 25s (from 20s).
- Rohirrim:
--- bow unupgraded and upgraded pierce damage increased to 25 (from 20);
--- bow damage scalar vs. pikemen reverted to 75% (from 85%).

Elves

- Noldor Warriors:
--- cost reduced to 1200 (from 1500);
--- health reduced to 600 (from 750);
--- horde limit reduced to 2 (from 3).
- Eagle plow inner damage now has a 75% damage scalar against Fortresses.
- Elven power tree rebalanced as follows:
--- Farsight - Rallying Call - Heal
--- Summon Tom Bombadil - Enshrouding Mist - Elven Wood - Arrow Volley
--- Summon Eagles - Cloud Break - Summon Ent Allies
--- Flood - Sunflare

Dwarves

- Banner Carriers moved to level one Hall of Warriors (from level two).
- Men of Dale:
--- cost reverted to 500 (from 400);
--- horde size reverted to 12 members (from 10).
- BattleWagon:
--- Axe Thrower upgrade damage reduced by 40%; now unlocked when Archery Range constructed;
--- Hearth upgrade now locked if Forge Works destroyed;
--- Banner Carrier upgrade cost reduced to 300 (from 400); now unlocked by Banner Carrier technology;
--- Men of Dale upgrade damage vs. cavalry halved, damage vs. pikemen increased by 150%; now unlocked when Archery Range upgraded to level two.
- Heal and Rebuild swapped on power tree.

Isengard

- Sharku Tame the Beast moved to level five (from level one).
- Saruman:
--- Lightning Bolt recharge time increased to 2m (from 1m30s);
--- Wormtongue radius reduced to 85 (from 100).
- Devastation max resources reverted to 1500 (from 1750).

Mordor

- Black Orc crush resistance reduced to 75% (from 60%).
- Haradrim Archers buildtime increased to 40s (from 30s).
- Attack Trolls:
--- cost reduced to 900 (from 1100);
--- damage reduced to 350 (from 400);
--- specialist armor reduced to 90% (from 75%).
- Mumakil Charge recharge time 2m (from 1m45s).
- Gothmog:
--- Carnage now available at level two (from level four);
--- Iron Hand now available at level four (from level two).
- Mouth of Sauron cost reduced to 1500 (from 1700).

Goblins

- Spider Rider:
--- bow upgraded flame damage increased to 30 (from 25);
--- bow damage scalar vs. pikemen reverted to 75% (from 85%).
- Mountain Giant flame/frost/magic/hero/siege resistance reduced to 120% (from 100%).
- Treasure Trove:
--- Fire Arrows now available from a level one Treasure Trove (from level three);
--- Forged Blades now again available from a level two Treasure Trove (from level one);
--- Scavaged Armor now available from a level three Treasure Trove (from level two).

Angmar

- Witch-king dismounted attackspeed 2.75s (from 3s); mounted attack cleaned up.

Significant Bugfixes

- Fixed Mordor Doom Ship not working at all.
- Rivendell and Haradrim Lancers unupgraded/upgraded damage altered to 75/150 (from 80/120).
- Untamed Allegiance no longer inappropriately dominates Fire Drakes, Cave Trolls, or Wights.

Patch Launcher

- Now notifies the user if any patch files are missing.
- Now has a Help button that links to the GameReplays.org RotWK Tech Support Center.
- 2.02 Compatibility Mode renamed to Old Replay Compatibility Mode.


==================================================================
2.02 Version 3.0.3.1 Changes
April 23, 2011
==================================================================

- Fixed Bloodthirsty hugely reducing damage instead of increasing damage.
- Fixed Black Rider trample bug. Thanks to oneplusoneequal for the test map and Mrak for the fix!
- Fixed the order of powers in Dain's commandset.
- Fixed Karsh's missing animation when he tries to capture a neutral building; thanks to ReyBrujo for the fix!
- Fixed AI-controlled Sauron having access to two separate Fires of Doom powers.


==================================================================
2.02 Version 3.0.3 Changes
March 20, 2010
==================================================================

General

- Battering Ram damage vs. Forts reduced by 15%, pierce resistance reduced to 10% (from 5%).
- Lair Drake max guardrange reverted to 350 (from 420).
- Helm's Deep, Minas Tirith, and Minas Morgul gates now again use default wall armor (from citadel fortress armor).

Naval Combat

- Transport Ship cost 200 (from 100), default armor 10% (from 30%), siege armor 20% (from 30%), speed 100 (from 90), CP 10 (from 15), health 300 (from 250).
- All other ships default armor 25% (from 50%), siege armor 75% (from 50%).
- Battle Ship damage increased to 75 (from 25), health increased to 1500 (from 1200/1000), now deal 25% less damage to heroes. Evil Battle Ships now deal 67% less damage to structures.
- Elven Storm Ship outer (low damage) whirlpool radius reduced to 175 (from 190), inner damage increased to 140 (from 120), outer damage increased to 20 (from 10).
- Corsair Doom Ship innermost damage radius increased to 150 (from 120), damage tripled.
- Bombard Ship health 1800 (from 1000), cost 1200 (from 1500).
- Corsair ships Pirate Flags now grant only +50% damage (from +100%).
- Ship heavy armor cost 300 (from 200).
- Ships can no longer be buffed or debuffed.
- Shipwright heal effect radius 300 (from 400).

Men

- Gondor Ranger Longshot damage increased to 300 (from 250).
- Rohirrim bow damage scalar vs. pikemen reduced to 85% (from 75%).
- Eomer Outlaw Leadership now rank four (from rank five).
- Faramir Wounding Arrow recharge time reverted to 1m (from 45s).
- Aragorn health increased to 2600 (from 2400).
- Gandalf cost increased to 4000 (from 3000).

Elves

- Arwen cost increased to 1000 (from 800).
- Treebeard cost increased to 1400 (from 1200).
- Eagle's Nest cost reduced to 1500 (from 2000).

Dwarves

- Battlewagon CP requirement reverted to 40 (from 50), magic resistance increased to 30% (from 100%), frost resistance increased to 30% (from 50%), fire logic resistance increased to 40% (from 85%). Men of Dale upgrade cost reduced to 300 (from 400).
- Demolisher damage vs. Forts reduced by 15%.
- Zealots now receive +20% speed when in Slayer mode.
- Dain Stubborn Pride now rank four (from rank seven), Mighty Rage now rank five (from rank four), Royal Guard now rank eight (from rank ten).
- Gimli now receives +33% speed when in Slayer mode.
- Dwarven Riches resource bonus reverted to 25% (from 20%).

Isengard

- Ballista min attack range reverted to 100 (from 40).
- Wormtongue Corrode Allegiance now available at rank eight (from rank seven).
- Lurtz cost increased to 1400 (from 1200).
- Saruman now tier five (from tier four), speed reduced to 55 (from 60), Wormtongue recharge time 6m (from 5m).

Goblins

- Spider Rider bow damage scalar vs. pikemen reduced to 85% (from 75%).
- Mountain Giant health 3700 (from 4000).
- Drogoth Wing Blast shockwave radius reduced to 150 (from 200).

Angmar

- Dark Ranger Longshot damage increased to 300 (from 250).
- Witch-king cost reverted to 4000 (from 5000).
- Avalanche damage increased to 400 (from 300).

Bugfixes

- Corrected Men Lone Tower recharge time, now properly 4m (was 3m).
- Corrected Goblins Burrows Fortress expansion command point bonus to 75 (was 50).
- Fixed Goblins Sentry Tower having a second, hidden garrisonable slot.
- Fixed CaH Berserker Rage not being protected from "glitching."
- Fixed patch launcher asking permission every single time it wants to delete an old patch file.
- Fixed crash when loading Worldbuilder with 2.02 enabled.


==================================================================
2.02 Version 3.0.2.2 Changes
December 22(?), 2010
==================================================================

- Aragorn attackspeed 1.4s (from 1.6s).
- Fixed Aragorn respawn buildcost.
- Fixed crash when Aragorn summons Oathbreakers.
- Fixed Phalanx Heavy Armor slash/pierce resistance.


==================================================================
2.02 Version 3.0.2.1 Changes
December 20(?), 2010
==================================================================

- Fixed Mountain Giant summon recharge time.


==================================================================
2.02 Version 3.0.2 Changes
December 20(?), 2010
==================================================================

General

- Hero training powers (King's Favor, Captain of Gondor, Train Archers, Speechcraft, Crack the Whip) recharge now 2m30s (from 3m).
- Bloodthirsty now a level four passive ability for Uruk Swordsmen and Orc Warriors granting +25% Damage.
- Summoned Dragon health 24000 (from 28000).
- More AI tweaks.

Men

- Aragorn cost 2500 (from 2000); Elendil recharge time 2m (from 1m15s).
- Army of the Dead lifetime 30s (from 45s).

Elves

- Noldor Warrior Weapon Song recharge time 2m (from 1m30s).
- Glorfindel Blade of Purity recharge time 2m (from 1m30s); Wind Rider recharge time 2m (from 1m30s); Starlight now available at level 10 (from level 8), recharge time 4m30s (from 4m).
- Elrond health 3200 (from 3500).
- Eagle pierce resistance reduced to 30% (from 25%); frost resistance increased to 30% (from 50%); swoop speed increased to 165 (from 150); standard claw attack damage scalar vs. heroes increased to 25% (from 30%); reduced the amount of damage taken by heroes when unluckily hit by an Eagle's powerful plow attack (used against structures).

Dwarves

- Phalanx slash resistance 140% (from 150%), pierce resistance 100% (from 110%).
- Forge Works level three upgrade cost 500 (from 1000); Siege Hammer technology now level 2 (from level 1), cost 600 (from 1000).
- Zealot speed 60 (from 65).
- King Dain attackspeed 1.6s (from 2s).

Isengard/Mordor/Goblins

- Explosive Mine cost 400 (from 500); undeployed siege armor 100% (from 15%), pierce armor 15% (from 1%), structural armor 10% (from 1%).
- Mumakil crush weapon 75% damage scalar vs. heroes removed.
- Burrows command point bonus now 75 (from 50).

Angmar

- Dire Wolf Spiked Collar slash/cavalry resistance 60% (from 70%), pierce resistance 50% (from 60%).
- Sorcerer cost 450 (from 500); Fell Strength debuff now lasts for 5s (from 3s); Soul Freeze duration reduced to 15s (from 17s); Well of Souls heal amount increased to 150 (from 100).
- Rogash pierce/frost armor 20% (from 25%), magic/flame/hero armor 30% (from 25%), hero ranged armor 20% (from 15%); Rage of the North now level 7 (from level 8), recharge time 3m (from 4m).

Bugfixes

- Added missing snow particle systems on skirmish/multiplayer Angmar, Gundabad, Tournament Gundabad, and Tournament Snow maps.
- Removed poorly-functioning autoability from Athelas powers.
- Fixed borders around Houses of Healing and House of Lamentation upgrade buttons.
- Elven and Wild workers no longer die when taking damage.
- Eagles no longer take damage from logical fires.
- Warg Pack CP bug fixed; horde now requires 64 CP.
- Fixed Sharku using Tame the Beast on ally units when set to autoability.
- Wild worker no longer takes up command points.
- Fixed Half-Troll Swordsman, Hill Troll, Snow Troll, Rivendell Lancer, Lindon Horse Archer Banner Carriers benefitting from upgrades.
- Fixed Hill Troll Porcupine Formation voice (was Half-Troll Marauder voice).
- Fixed Summon Giants sound (no longer uses Wyrm sound).
- Fixed AI not constructing resource buildings on The Old Forest.
- Fixed launcher detecting properly enabled DC Patch as inconsistently enabled.


==================================================================
2.02 Version 3.0.1.2 Changes
November 7, 2010
==================================================================

- Fixed desync on Old Forest
- Fixed resource buildings requiring too much space to build
- Fixed Patch Launcher crashing when unable to remove dump files


==================================================================
2.02 Version 3.0.1.1 Changes
October 22, 2010
==================================================================

- Fixed 3.0.1 bug causing Lair Cave Troll to use rock throw animation for melee attacks.
- Knights of Dol Amroth and Drummer Troll Leadership button no longer disappears when selecting a group of solely Knights or Drummer Trolls.
- Rohan Spearmen, Tower Guard, Phalanx, Mithlond Sentry, Easterling, and Rhudaur Spearmen crush armor reduced to 50%/40% (from 10%/5%).
- Uruk Pikeman siege/flame/magic armor reduced to 100%/50% (from 50%/50%), frost armor reduced to 120%/50% (from 50%/50%), crush armor increased to 50%/40% (from 50%/50%).
- Eastering flanked penalty increased to 100% (from 75%).
- Sauron custom music removed (music no longer ends forever after purchasing Sauron).
- Patch launcher now deletes __unofficialpatch202wsmaps*.big. (Ensures that pre-3.0.0 maps files are uninstalled)
- English: Oil Barrel 'B' hotkey removed


==================================================================
2.02 Version 3.0.1 Changes
September 22, 2010
==================================================================

General
- All Spells now provide +33% Damage, +33% Armor (from +50% Damage, +50% Armor).
- Hobbit rock throw damage increased to 70 (from 60, originally 200).
- Battering Ram slash/cavalry resistance increased to 75% (from 100%), specialist resistance reduced to 50% (from 25%, originally 75%).
- Lair Spiderlings vision (autoacquire range) reduced to 160 (from 180).
- Lair Cave Troll completes crack rehab, no longer constantly high (now walks calmly around lair).
- Mini hero hordes now have weak shockwave resistance (except Black Riders retain strong shockwave resistance).
- Aragorn/CaH/Arwen/Elrond Athelas healing standardized to 1000 (from 800/800/900/1300, originally 600).
- Create-a-Hero Healing spell no longer heals Monster-class units.
- Create-a-Hero Curse Enemy recharge time reduced to 3m (from 4m, originally 5m).
- Tornados now scare enemies in range 350 (was range 150).
- Various AI improvements.

Men
- Rohan Spearmen cost reduced to 250 (from 300).
- Tower Guard unupgraded damage reduced to 75 (from 80).
- Rohirrim cost reverted to 650 (from 600).
- Faramir Wounding Arrow damage increased to 600 (from 400, originally 300), terror again affects only a single monster, recharge reduced to 45s (from 60s, originally 30s).
- Boromir Horn of Gondor radius reduced to 300 (from 350).
- Lone Tower now has one garrisonable slot.

Elves
- Lorien Warrior crush armor reduced to 80% (from 75%, originally 125%).
- Glorfindel Starlight radius reduced to 350 (from 400, originally 200).
- Elrond Athelas now affects all infantry and cavalry units, heal radius reduced to 115 (from 200).

Dwarves
- BattleWagon min crush velocity reduced to 52% (from 57%, originally 40%).
- Brand Slam Shot radius reduced to 20 (from 25), unpack time reduced to 1.2s (from 2s), recharge reduced to 45s (from 60s, originally 30s).

Isengard
- Wildmen Axe Thrower crush resistance reduced to 180% (from 100%).
- Ballista crusher level reduced to 1 (from 2).
- Saruman Dominate unpack time reduced to 1.2s (from 2s).
- Devastation now awards up to 1750 resources (from 1500).

Mordor
- Mumak pierce resistance reduced to 50% (from 45%, originally 25%), specialist resistance increased to 30% (from 40%, originally 150%). Speed reduced to 40 (from 50). Crush damage now has a 75% damage scalar vs. heroes (from 200%, originally 100%). Level three autoheal reduced to 80 health/second (from 100, originally none). Experience requirements doubled. Buildcost increased to 1600 (from 1400), buildtime increased to 75s (from 60s). Charge range increased to 500 (from 300), 4000% damage scalar vs. most units added, recharge time 1m45s (from 30s).
- Mumak Pen level two upgrade cost reverted to 250 (from 200).
- Witch-king Leadership removed. Hour of the Witch-king now available at level 8 (was 10), fear radius now 350 (from 300), recharge 3m (from 2m, originally 5m).
- Tainted Land and War Chant flipped on power tree.

Goblins
- Cave Trolls now have strong shockwave resistance.
- Fire Drake Broodling slash resistance reverted to 50% (from 45%, originally 100%), specialist resistance reverted to 100% (from 75%), flame resistance reverted to 2% (from 20%), all other resistances reverted to 75% (from 60%, originally 100%).
- Shelob cost reduced to 1800 (from 2000).
- Scavenger bounty collection reverted to 100% (from 80%).

Angmar
- Rhudaur Axe Thrower crush resistance reduced to 180% (from 100%).
- Rhudaur Spearmen upgrade cost reduced to 50 (from 100).
- Black Numenorean crush resistance increased to 90% (from 120%, originally 200%).
- Snow Troll attackspeed increased to 2.2s (from 2.5s).
- Sorcerer speed increased to 45 (from 40).
- Morgomir Dark Glory recharge time reduced to 3m (from 4m).
- Karsh cost reduced to 1800 (from 2000), Whisper of Death recharge time increased to 2m30s (from 1m30s).
- Rogash specialist resistance reverted to 25% (from 30%, originally 15%).
- Witch-king Morgul Corruption now available at level 4 (was 5), Terrible Fury now available at level 6 (was 8). Hour of the Witch-king now available at level 8 (was 10), fear radius now 350 (from 300), recharge 3m (from 2m, originally 5m).
- DC Patch Blight FX implemented.


Bugfixes

2.01 Bugs:

- Tower Guard upgraded damage increased to 115 (from 100).
- Noldor Warrior Bombard attack no longer (ineffectually) available with swords equipped.
- Eregion Forge now properly has level-up production bonuses (faster upgrade research time).
- Lurtz/Gothmog Carnage triggering bug re-fixed.
- Attack Move and Stop commands now work properly for Summoned Dragon.
- Morgomir's Dread Visage button icon is no longer used for any units other than Angmar Morgomir.
- Easterling upgraded damage increased to 90 (from 80).
- Mordor Fellbeasts (including Witch-king) now properly have bounty values when mounted.
- Snow Troll Banner Carrier now longer uses command points.
- Mounted Angmar Witch-king crush damage now 160 hero (from 100 crush, originally 80 crush).
- Dunedain Soldier speed corrected to 50 (from 40).
- Dunedain Archer speed corrected to 50 (from 40).
- Arnor Tower Guard command point requirement corrected to 75 (from 60).
- Arnor Dunedain Ranger horde size corrected to 12 (from 10).
- Arnor Well now has 2%/s heal (was 3%/s) and 12s respawn (was 5s).
- Many Arnor wall objects now use Men wall armor (rather than structure armor).

2.02 Bugs:

- Gandalf and Dain fear resistance now properly affects all appropriate units (such as mini heroes).
- Fixed summoned Hobbit hero lifetime to 1m30s (was 2m).
- Isengard Mine Launcher range tweaked (prevents firing before enemy units are actually in range).
- Corrected Haradrim Palace commandset (Corsairs and Lancers positions flipped).
- Mordor Catapult Skull Ammunition attackspeed reduced to 8.3s (from 6.8s).
- Cave Troll and Mountain Troll Rock Throw damage increased to 250 (from 200).
- Fixed both Witch-kings shockwave arc and Rogash shockwave radius.
- Hour of the Witch-king fear now a one-shot effect.
- Angmar Witch-king Hour of the Witch-king voices restored.
- Gollum now properly spawns on Eryn Laer and The Old Forest.


Patch Launcher
- Now deletes old (pre-v3.0.0.1) lobby music micromods.
- Now deletes RotWK crash dump files.
- Now can attempt to fix some situations where 2.02 is improperly installed, rather than just crashing:
--- when enabled and disabled versions of the same file exist;
--- when pre-v3.0.0 files exist.


==================================================================
2.02 Version 3.0.0/3.0.0.1 Changes
July 31, 2010
==================================================================

Bugfixes

2.01 Bugs:
- Fixed Silverthorn Arrows (including Noldor Warriors) magic damage increasing with units' level
- Fixed Lorien Archer attack animation bug better than previous 2.02 fix
- Fixed Corsair animation freeze immediately after throwing fire bombs
- Fixed Haradrim Archer attack animation bug better than previous 2.02 fix
- Fixed Haradrim Archer Bombard animation bug better than previous 2.02 fix

2.02 Bugs:
- Fixed Half-Troll Swordsmen and Angmar Snow Troll Banner Carriers being unattackable, immobile, respawning units forever, etc.
- Fixed tooltips: Spider Pit level two upgrade, Thranduil Elven Cloak
- Fixed lobby music micromods not working


Balance Changes

General Changes:
- Resilient hero armor specialist resistance 60% (was 55%)
- Porcupine Formation armor bonus reduced to +150% (currently +233%, originally +100%)
- All basic cavalry hordes require 70 CP (currently 60 CP)
- Mountain Trolls, Drummer Trolls, Attack Trolls, Cave Trolls, and Rogash now have 5% crush deceleration and 75% min crush velocity
- Inn exit delay reduced to .01s (was .3s)
- Mini hero hordes autoheal 15 health/second (currently 10 health/second, originally 30 health every 5 seconds)
- Mini hero hordes now again respawn lost members every 40s as in 2.01 (currently 30s)
- Mounted hero min crush velocity 65% (from 50%)
- Longshot recharge time 2m (currently 2m30s, originally 4m)

Faction-specific Changes:
- Men: Gondor Workshop cost now again 600 (was originally 700)
- Elves: Garrisoned Lorien Warriors and Mithlond Sentries bow attackspeed now again 1.25-2s (currently 1.25-1.75s)
- Elves: Lorien Archer clip reload time 1.1s (from 1.25s-1.75s), preattack type now per shot (from per position), preattack delay reduced to .4s (from .9s), preattack random amount increased to .25s (from .2s), delay between shots and firing duration increased to 1.1s (from 0)
- Dwarves: Dwarven Catapult buildtime 30s (was 40s), cost 600 (was 650, originally 800)
- Dwarves: Zealot Berserkergang preattack delay reverted to .5s (currently .7s), firing duration reverted to 1s (currently 1.9s), 85% damage scalar vs. structures added
- Dwarves: Gimli Slayer firing duration reduced to .9s (from 1.1s), base damage reduced to 400 (from 500), scalar vs. structures reduced to 70% (currently 60%)
- Dwarves: BattleWagons can no longer capture buildings (as in 2.01)
- Isengard: Lurtz non-Carnage melee damage reverted to 200 (currently 150)
- Isengard: Sharku min crush velocity 50% (was 40%)
- Mordor: Corsair Fire Bomb preattack delay .4s (from 1.3s), delay between shots 3s (was 2.1s), 3s clip reload time added
- Mordor: Drummer Trolls and Attack Trolls now immune to Cloud Break and Sunflare Stoning
- Mordor: Orc Pit now costs 400 resources to upgrade to level three (was 500)
- Mordor: Haradrim Archer clip reload time .8s (from 1.5-2s, originally no clip), preattack type reverted to per shot (from per position), preattack delay reduced to .8s (from 1s, originally 2.1s), preattack random amount increased to .25s (from .2s), delay between shots and firing duration increased to .8s (from 0, originally .9s delay between shots and .7s firing duration)
- Mordor: Mumak pierce resistance 45% (from 40%, originally 25%), magic resistance reverted to 100% (from 200%), hero ranged resistance 200% (from 100%). Added sideways death animations (DC Patch improvement)
- Mordor: Mouth of Sauron health 3000 (from 2700, originally 5000)
- Goblins: Spider Rider crush damage reverted to 160 (currently 140)
- Angmar: Snow Troll crush damage increased to 180 (from 160, originally 200)
- Angmar: Troll Stone Thrower health 2000 (was 800), buildtime 30s (was 40s), unupgraded range 500 (from 400), upgraded range 500 (from 420)
- Angmar: Hwaldar damage 180 (currently 150, originally 200)
- Angmar: Rogash crush knockback reverted to 40 (currently 30), ram power increased to 30 (from 20)


==================================================================
2.02 Version 2.5 Changes
June 25, 2010
==================================================================

General

- Melee hordes now release all ranks when attacking, horde leash generally set to 50. (This means they will try a bit harder to get to the front lines and fight the enemy, rather than cowering in the back of a horde.)
- Cavalry units and Trolls now have 10% crush resistance, from 1%. Siege engines and battering rams have 40%, from 1%.
- Crush revenge damage no longer increases with a unit's level.
- Cavalry (except for heroes and mini hero hordes) min crush velocity now 60% (from 50%), crush deceleration now 25% (from 30%).
- Cavalry experience requirements now 120/level (from 140/level).
- Pikemen, cavalry stances modifiers now match swordsmen (except cavalry retain speed penalty in defensive).
- Fire breath attacks no longer damage enemies over 20 feet in the air (previously generally 50 feet).
- Ranged siege engine hero ranged resistance now 2% (from 5%), Fortress siege engine hero ranged resistance now 4% (from 10%).
- Troll (including Rogash) crush damage no longer increases with the unit's level.
- NoArmor pierce resistance increased to 50% (from 100%). Mostly affects map-specific objects, also Crebain/Cave Bats.
- Summoned units no longer provide experience.
- Lumber Mills now grant 12/15/18 resources/cycle (from 10/12/15).
- Tier five hero experience requirements now 100/200/400/600/800/1100/1400/1800/2200 (from 200/400/600/800/1000/1200/1600/2000/2400).
- Builder logical fire resistance increased to 35% (from 50%, originally 80%).
- Battering Ram frost/magic resistance increased to 80% (from 100%).
- Hobbit health now 160 (from 100), Inn buildtime 30s (from 20s). Horde size now eight (from five). CP requirements now 30 (from 10). Stick damage now slash (from hero). Rock damage now 100 (from 200).
- Fire Drake cost now 1000 at both Fortress and Lair (from 800/500), buildtime now 45s (from 30s), CP requirement now 50 (from 25), crush, pierce, structural, and poison armor now 20% (from 70%), magic armor now 20% (from 100%), specialist armor now 25% (from 80%), crusher level now 1 (from 2), crush deceleration now 5% (from 50%), Fortress Drake now level 10 (from 5).
- Siege Ladder, Siege Tower frost resistance increased to 50% (from 100%).
- All Wights speed now 50 (from 30), 60% damage scalar vs. structures added. Greater Wight health reduced to 1000 (from 2000), attackspeed now 1.4s (from 2s). (Lair Wights have 25 speed but 200% charge speed.)
- Summoned Dragon health now 28000 (from 20000), locomotor cleaned up a bit.
- Balrog Ignite now gives just +50% Damage/Armor (from +100%), Scream recharge now 30s (from 10s).
- 40% of Balrog and Shade Wolf summon damage is now dealt only in radius 120 (from radius 200).
- Made various AI improvements.
- Tyrn Gorthad: taintability around ridges now much more leinent. Lightning much darker. Moved top/bottom Wights slightly more out of the way. One additional Wight Lair in each base, opposite the ridge/lake from the Inn Wight.
- The Old Forest and Lothlorien: Eyrn Laer maps added.

Wall Changes
- Outer Wall Hubs can now be built anywhere on the map, now grant wall build radius as a Fortress.
- Wall build radius reduced to 560 for Dwarves, 500 for Men/Angmar, or 400 for Elves/Isengard. (From 1500 for all). The original 1500 radius is still used for passing out wall upgrades and summoned structure flaming munitions.
- Outer Wall Hub cost now 550 for Dwarves, 600 for Men/Angmar, and 700 for Elves/Isengard. (From 200, originally 150 for Elves/Isengard).
- Dwarves wall segments now cost 25 to construct (from 30, originally 50). Men/Angmar segment cost remains 30 (originally 50). Elves/Isengard segments now again cost 40 to construct (from 30).
- Dwarves Wall Hubs now cost 120 (from 200). Men/Angmar Wall Hubs now cost 130 (from 200). Elves/Isengard Wall Hub cost now 150 (from 200, originally 150).
- Wall Hub buildtime now 45s (from 20s for Elves/Isengard, 25s for Men, 30s for Dwarves/Angmar), wall segment buildtime now 25s (from 20s for Men/Isen, 15s for Dwarves/Angmar/Elves).
- Wall spans now require a new hub after every five segments (was every eight segments).
- Postern Gate cost now 500 (from 300).
- All wall objects now have a standard amount of health, matching the main wall segments of that faction.
- Men wall health now 3000 (from 1500). Isengard wall health now 2500 (from 1500).
- Dwarf/Angmar Wall siege armor increased to 170% (from 200%, originally 85%), default armor reverted to 5% (from 10%).
- Fixed many Dwarven wall objects STILL not having armorsets.
- Wall armor no longer rebalanced in campaign missions.
- Fortress wall hub expansions now use Fortress expansion armor.

Men

- Banner Carrier technology moved back to Blacksmith.
- Rohirrim buildtime again 45s (from 40s), bow pierce damage now has a 75% damage scalar vs. pikemen (from none, originally 50%).
- Well buildtime now 45s (from 30s).
- Heroic Statue effect range increased to 300 (from 200).
- Eomer Spear Throw radius reduced to 15 (from 20, originally 10).
- Eowyn cost now 1000 (from 1200), health now 2400 (from 2800, originally 1600). Now a tier one hero (from tier two). Smite 400% scalar vs. Eagles removed, 400% scalar vs. all nonflying Nazgul units added (existing 400% damage scalar now affects ALL Nazgul units).
- Faramir Wounding Arrow terror radius now 15 (from 20, originally 0).
- Gandalf Shield Bubble now level three (from level five), recharge 60s (from 30s). Shadowfax now level four (from level five). Istari Light 250% scalar vs. nonflying heroes removed (reverted to 2.01). Now has a 400% damage scalar vs. all nonflying Nazgul units.
- Lone Tower can no longer be garrisoned, model now 40% larger, recharge time 3m (from 4m).
- Summoned Rangers no longer detect stealth.

Elves

- Elven unit autoheal now 6 health per 2 seconds (from 8 health, originally 10).
- Mirkwood Archer experience requirements reverted to 1/70/140/210/280 (from 1/90/180/270/360), experience awards reverted to 5/6/7/8/9 (from 7/8/9/10/11).
- Lindon Horse Archer member range adjusted to 350 (from 380, originally 300). Horde rangefinder range remains unchanged at 280.
- Heroic Statue buildtime now 30s (from 45s). Range increased to 300 (from 200).
- Mystic Fountains hero revive time bonus now again 25% (from 15%).
- Elrond Farsight now available at level two (from level five, originally level six). Duration and recharge now 4m (from 3m).
- Thranduil Move Unseen radius increased to 80 (from 50), recharge 120s (from 60s). Wild Walk now again only grants stealth while firing if Thranduil is in trees (rather than always), camouflage range back to 100 (from 20), but Elven Cloak camouflage range remains 20 (for when standing still). Deadeye activation animation removed by original 2.02 restored. Thorn of Vengeance recharge increased to 180s (from 60s).
- Farsight duration, recharge now 4m (from 3m).

Dwarves

- Heroic Statue buildtime now 30s (from 45s). Range increased to 300 (from 200).
- Gimli Axe Throw radius reduced to 15 (from 20, originally 10).
- Summoned Citadel Flaming Munitions upgrade cost now 1000 (from 800).
- Lone Tower now has two garrisonable slots (from one, originally none).

Isengard

- Isengard Berserker CP requirements increased to 30 (from 25).
- Warg Sentry spawn replace delay again 12s (from 10s). Buildtime 30s (from 20s, originally 15s), cost 350 (from 400).
- Saruman Fireball range increased to 345 (from 300, originally 250); Wormtongue cast range now 275 (from 200), radius now 80 (from 70, originally 60).
- Palantir duration, recharge now 4m (from 3m).
- Devastation Ent damage now 300 Chop (from 2000 Slash, originally 800 Slash). (About 50% more damage vs. Ents.)

Mordor

- Haradrim Archer Barbed Arrows pack time now 1.2s (from 3s).
- Mountain Troll Eat an Orc will no longer restore health past 67%.
- Attack Troll cost increased to 1100 (from 1000, originally 900), speed reduced to 65 (from 70, originally 55), CP requirement increased to 60 (from 45).
- Orc Pit level two upgrade cost reverted to 350 (from 300).
- Mouth of Sauron Evil Eye 200% scalar vs. nonflying heroes removed (reverted to 2.01). Now has a 250% damage scalar vs. nonflying Nazgul units. Sorcerers no longer immune to the Evil Eye, fun as that was.
- Dismounted Khamul/Morgomir now have an armorset based on normal hero armor (rather than tough hero armor).
- Witch-king no longer knocks back allies, health reduced to 7000 (from 8000), now takes 12.5% less damage from all attacks when mounted.

Goblins

- Cave Troll speed now 65 (from 70, originally 55). CP reverted to 45 (from originally 35). Siege resistance now 80% (from 50%).
- Mountain Giant Stomp radius increased to 70 (from 50), preattack delay reduced to 1.6s (from 2.6s), damage reduced to 200 (from 1000).
- Spiderling damage scalar vs. structures reverted to 75% (from 90%, originally 50%).
- Spider Rider bow pierce damage now has a 75% damage scalar vs. pikemen (from none, originally 50%).
- Dragon Nest cost now 1500 (from 500, originally 2500).
- Baby Drake Inferno fire logic radius now 130 (from 150).
- Summoned Spiders now summons only 9 Spiders. 90% scalar vs. structures (added in 2.4) removed.

Angmar

- Rhudaur Spearmen and Axe Throwers experience requirements reverted to 1/40/80/120/160 (from 1/45/90/135/180), experience award reverted to 1/2/3/4/5 (from 2/3/4/5/6).
- Corpse Rain poison damage reverted to 25/s (from 13/s).
- Level two Troll and Wolf Den now costs 500 resources (from 600, originally 300).
- Karsh Chill Soul magic damage no longer affects poison-immune units, maxheight now 20 feet (from none). Speed debuff no longer affects inappropriate objects (flying units, 25 PP summons, Tom Bombadil, Ents, ring heroes).
- Rogash Rage of the North FX now again red (from purple).
- Witch-king no longer knocks back allies.
- Blight recharge time 9m (from 12m).


==================================================================
2.02 Version 2.4 Changes
May 30, 2010
==================================================================

General Changes

- Leadership experience bonus reduced to +50% (from +100%).
- Greater Wight Life Drain reduced to 35% (from 50%).
- Orc Laborer damage doubled to 10 (from 5); damage scalar vs. Ents reverted to 300% (from currently 400%).
- Many AI improvements, courtesy of Mrak.

General Structure Changes:
- Structure repair rate .2% (from .3%) for good structures and .14% (from .2%) for evil structures, start delay 4m from 6m.
- Structure frost resistance doubled.
- All Fortress "superweapons" now require 6m to recharge (from 5m).
- Campaign: all "small" walls (buildable by factions in multiplayer) siege resistance reverted to 2.01 value (100% for Arnor, 85% for Angmar) in campaign only, from 2.02 value of 200%.

General Hero Changes:
- Mini hero hordes now gain autoheal and respawn at level two (from level three).
- Hero buildtimes now 40s/50s/60s/70s/80s (from 50s/60s/70s/80s/90s).
- Hero revive times now 100s/125s/150s/175s/200s (from 100s/120s/140s/160s/180s).

General Power Changes:
- Untamed Allegiance: Barrow Wight command point requirement (when captured with Untamed Allegiance) increased to 15 (from 10).
- Freezing Rain duration reverted to 180s (from 210s, originally 150s).
- Balrog health increased to 4800 (from 4000); Whip friendly fire restored and recharge increased to 15s (from 10s).

Ranged Siege Weapons Changes:
- Damage radius vs. structures increased to 100, from 50. This will hugely increase the damage received by structures. Change does not apply to Mountain Giants (which already had 100 radius vs. structures) or Ballistae (which do full damage to structures regardless of where the attack hits, since the original 2.02).
- Now damage ally units, as in BFME II.
- Units using siege engine or trebuchet armor have had their hero ranged resistance reverted to 5% (from 3%).
- Fortress siege engines now again use significantly weaker fortress siege engine armor.

Create-a-Hero:
- CaH armor standardized, no longer varies based on class.
- Base hero cost now 800 (from 1000, originally 500).
- Create-a-Hero ability costs significantly lowered overall.
- Axe Throw range increased to 275 (from 175).
- Fireball weapon speed increased to 220 (from 150).
- Sapper radius now 0 (from 50/100/200); crush damage reduced to 0 (from 100/200/300); siege damage increased to 2000/2500/3000 (from 500/1000/1500); 50%/75%/100% scalar vs. Fortresses added; shockwave removed; recharge increased to 180s (from 120s); now paralyzes structures for 30s and opens gates.
- Wizard Blast damage increased to 200/375/625 (from 160/300/500, originally 80/150/250).

War of the Ring:
- Arnor unified region bonus now grants only -150 structure cost (from -200).
- Eriador unified region bonus now grants only +800 bonus resources at the start of battles (from +1000).

Maps:
- Added new 1v1 map, Tyrn Gorthad, which is about the size of Fords but more open. Tyrn Gorthad uses design from EA's Barrow-downs map.
- Significant beautification to Tournament Anorien map.
- Removed some floating rocks from Fords of Isen II map, plus additional beautification.
- Removed some floating rocks from Erech map.

Feature Changes:

- Slaved Wights (initial Wight captured by Untamed Allegiance) can now be multiselected with other Wights.
- Elrond Farsight and CaH Truesight can now be cast on water.
- Gloin Shake Foundation tooltip now indicates that the ability does damage.
- Changed CaH Hermit salute voice.
- Animal flee behavior improved.
- Gollum HelpMe volume reduced to 100 (from 115).
- Wyrm Reposition now has a hotkey - R.
- Improved voice priorities for various RotWK heroes.
- Moved an Isengard loadscreen piece to the Goblins faction loadscreen and added a new piece for Elves.
- Other undocumented shizz thanks for playing =)


Men

- Tower Guard buildtime now 25s (from 20s).
- Gondor Workshop cost reverted to 700 (from 500).
- Marketplace cost increased to 1200 (from 1000, originally 1500).
- Boromir cost now 1400 (from 1500, originally 1200), now classed as a tier two hero (from tier three).
- Aragorn sword now has radius 10 (from none).
- Summoned Rohirrim lifetime reduced to 90s (from 120s, originally 180s).


Elves

- Rivendell Lancers cost now 500 (from 450).
- Mirkwood Archer health 280 (from 285, originally 300); unupgraded damage 115 (from 120, originally 125).
- Ent damage reduced by 33% (more or less offsetting the radius increase); CP requirements reduced to 40 (from 50); now have autoheal.
- Eagle's Nest cost now 2000 (from 1500, originally 2500).
- Noldor Warrior speed increased to 55 (from 50); crushable level now 1 (from 0).
- Eagle cost now 1000 (from 1500); Eagle buildtime now 75s (from 60s).
- Treebeard damage reduced by 33%, matching Ents, after damage bugfix (see below).
- Legolas cost now 2500 (from 3000); range now 380 (from 400).
- Elrond Tornado duration reduced to 40s (from 60s).
- Thranduil cost now 3000 (from 2500), now a tier five hero (from tier four); range now 460 (from 400), range with Deadeye now 520 (from 500); vision increased to 520 (from 450), shroud clearing increased to 575 (from 500); Elf Cloak now level 1 (from level 4), now passive, grants stealth when stationary; Wild Walk now level 4 (from level 1), now actually allows Thranduil to stealth while attacking (in addition to while moving).
- Elven Woods now grants fear/terror resistance to allies. Experience boost and Mallorn Tree boost removed.
- Summoned Ent lifetime reduced to 75s (from 90s, originally 120s).


Dwarves

- Axe Thrower buildtime now 30s (from 25s, originally 20s).
- BattleWagon hero armor increased to 150% (from 200%); Banner Carriers no longer require technology research to purchase, cost increased to 400 (from 300, originally 250); Axe Thrower and Men of Dale upgrade firing behavior improved.
- BattleWagon/Catapult Oil Barrel crush damage now 100 (from 200); recharge time reverted to 80s (from 75s).
- Archery Range health now 3000 (from 5000); level two upgrade time now 30s (from 45s).
- Forge Works cost now 600 (from 500); buildtime 45s (from 30s).
- Mighty Catapult now damages ally units.
- Zealot horde command point requirements reduced to 100 (from 120).
- Brand Beast Slayer now has a 70% damage scalar vs. non-flying infantry/cavalry heroes.
- Gimli cost now 3000 (from 4000); health now 3600 (from 4000), now a tier four hero (from tier five); Axe Throw range now 275 (from 175).

Isengard

- Ballista now reloads 11% faster (attack speed reduced to 8s, from 9s); min range now 40 (from 100); projectile speed now 20% faster; cost increased to 400 (from 300).
- Mine Launcher expansion now again has friendly damage, but won't affect structures.
- Lurtz bow range reduced to 320 (from 350); Cripple range reduced to 320 (from 350).
- Saruman Fireball range increased to 300 (from 250), weapon speed increased to 220 (from 150); Speechcraft now available from level 4 (from level 5), experience award reduced to 70 (from 80, originally 50); Lightning Strike now available from level 6 (from level 7, originally level 10), recharge reduced to 90s (from 120s, originally 60s), range reduced to 240 (from 300); Wormtongue (dominate enemy) radius increased to 70 (from 60).


Mordor

- Mountain/Drummer Troll pierce resistance increased to 50% (from 60%, originally 30%).
- Drummer Troll cost now 400 (from 450, originally 500).
- Attack Troll cost now again 1000 (from originally 900); Dominate Troll now available at level 2 (from level 1).
- Mordor Catapult now reloads 22% slower (attack speed increased to 8.3s, from 6.8s), cost reverted to 400 (from 350, originally 300).
- Troll Cage buildtime reverted to 45s (from 30s).
- Mouth of Sauron:
--- Evil Eye now available from level 7 (originally level 10).
--- Dissent now available from level 10 (from level 7, originally level 6); radius increased to 150 (from 100); recharge increased to 240s (from 180s, originally 120s).


Goblins

- Goblin Archer poison arrow poison damage per second increased to 6 (from 2).
- Cave Troll speed reverted to 70 (from 80, originally 55), specialist resistance increased to 120% (from 125%, originally 175%), pierce resistance reverted to 50% (from 40%), structural resistance reverted to 60% (from 50%), command point requirements reverted to 35 (from 45).
- Spiderling scalar vs. structures now 90% (from 75%, originally 50%).
- Spider Rider spear poison damage per second increased to 6 (from 4).
- Mountain Giant crusher level now 2 (from 1); damage scalar vs. nonstructures reverted to 25% (from 15%).
- Fire Drakes now level up (as an evil monster). Inferno now requires level 4. Drakes now recruit at level 1. Summoned Drakes now level 1 (Gorkil's Drakes no longer have access to Inferno). Fortress Drakes again start at level 5 (now the cap). Slaved Drake now mounts into a standard Fire Drake when captured with Untamed Allegiance.
- Fire Drake Broodling slash resistance now 45% (from 50%, originally 100%); specialist resistance now 75% (from 100%); flame resistance remains 20% (originally 2%); all other resistances increased to 60% (from 75%).
- Summoned Spiders now have a 90% damage scalar vs. structures.


Angmar

- Dark Ranger unupgraded damage reduced to 90 (from 100); upgraded damage reduced to 100/40 (from 110/40, originally 100/50).
- Snow Troll cost 700 (from 750).
- Stone Thrower cost increased to 500 (from 400, originally 600).
- Troll and Wolf Den now costs 600 to upgrade to level two (from 700, originally 300).
- Witch-king's Sanctum frost damage now has a 200% damage scalar vs. structures (keeping damage vs. structures the same as before).
- Morgomir Ruin now paralyzes structures for 30s.
- Rogash Dominate Troll now available at level 2 (from level 1).
- Summon Wights recharge time reduced to 6 minutes (from 9 minutes).
- Summoned Giant lifetime reduced to 75s (from 90s).
- Shade Wolf frost damage now has a 200% damage scalar vs. structures (keeping damage vs. structures the same as before), attack range vs. nonstructures reduced to 25 (from 30).
- Power tree change: Summon Giants flipped with Freezing Rain.


Bugfixes

EA Bugs =p
- Lindon Horse Archer member range increased to 380 (from 300) improving firing behavior, horde range remains 280; member/horde vision increased to 420/380 (from 200/300), allowing the Lindons to autoacquire enemies at greater range. Lindon banner carriers now properly gain experience and are "selected" as part of their hordes.
- Reduced the radius at which Isengard/Mordor Lumber Mills reduce the resource production of nearby resource buildings to match the Goblins Lumber Mill.
- Dragon Strike Dragon no longer sticks on Fortresses, for real, ever, PERIOD. (I think.)
- Fixed all usages of the plural word "Mumakil" as a singular noun. "Mumak," the proper singular, is now used.
- Fellbeast (including mounted Mordor Witch-king) now deals proper damage to Battlewagons, damage now over 3x the BattleWagon's health, from less than 1/6 its health.
- Forged Blades no longer doubles the duration Goblin Warrior Poison Blades affects enemies (now properly damages enemies for just 15s).
- Fire Drake Broodlings no longer improperly trigger eva event intended for large Fire Drakes.
- Dark Ranger Bombard minrange corrected to 150 (from 100).

2.02 Bugs =(
- Warg Pack banner carriers now properly gain experience and are "selected" as part of their hordes.
- Removed two Lorien Warrior voices that had accidentally been newly added to Noldor Warriors (enter ship, capture building) when all of the other Lorien Warrior voices were removed.
- Fixed Treebeard rock throw dealing just a fraction of proper damage.
- Fixed Dwarf/Angmar walls taking half intended damage from many damage types.
- Fixed horde positions of Wildmen and Wildmen Axe Thrower Banner Carriers, were too far away from the main horde.
- Lurtz and Isengard Tained Land Brigandage no longer affects structures (structure will no longer gain resources for the kills of its arrow tower).
- Fixed Sharku respawn cost to 900 (from 1050).
- Many bugs with Drummer Troll armorset fixed (cavalry resistance 50% from 25%, siege/magic resistance 100% from 50%, flame/frost resistance 80% from 50%).
- Attack Troll bounty value corrected to 225 (from 250).
- Corrected (slightly increased) Fire Drake Broodling level-up damage.
- Fixed Black Numenorean, Dark Ranger banner carrier from being uncrushable.
- Fixed Karsh Whisper of Death magic damage (dealt in radius 10) no longer affecting structures.
- Corrected tint durations for new Soul Freeze, Dark Lord's Lament FXes.
- Fixed Lindon Horse Archers not benefiting from Silverthorn Arrows in WotR autoresolve.
- Fixed a WotR tooltip for Snow Trolls.
- Campaign: properly implemented intended version 2.3 change to revert Amon Sul Mallorn Tree Flood delay between shots to 20s (from currently 10s).


==================================================================
2.02 Version 2.3 Changes
February 27, 2010
==================================================================

General

- Made various improvements to the patch launcher.
- All Nazgul units now doubly vulnerable to logical fire.
- Archer Bombard scatter radius increased to 60 (from 40, originally 30); range increased by 15% (farther than normal attack).
- Morgul Blade, Blight, and Well of Souls now turn heroes into Greater Wights and other appropriate units into Lesser Wights.
- When a player has exactly three resource buildings on the map, they will now again all operate at 100% efficiency as in 2.01.
- Cost to respawn a Fortress/Wall catapult reduced to 450 (from 500, originally 600).
- Heroes:
--- buildtimes altered to 50/60/70/80/90 (from 45/60/75/90/105); affects respawn times (which are double the initial builtime);
--- bounty values reverted to 2.02c levels (heroes now yield 60% fewer resources when killed).
- Untamed Allegiance:
--- recharge time increased to 4m (from 3m, originally 6m);
--- unit cost increased to 60% normal buildcost (from currently 40%); Wight cost reverted to 200 (from 100).


Men

- Barracks level two upgrade cost increased to 400 (from 300, originally 500).
- Knights of Dol Amroth pierce resistance increased to 30% (from 35%).
- Gandalf Lightning Sword now has splash damage (radius is 15).


Elves

- Blessed Mist buildcost reduced to 600 (from 800, originally 1000).
- Eagle Nest buildcost reduced to 1500 (from 2000).
- Noldor Warriors Weaponsong recharge time increased to 90s (from 75s).
- Elrond:
--- Farsight:
----- now available at level five (from level six);
----- recharge time increased to 180s (from 60s).
--- Restoration recharge time increased to 180s (from 90s).


Dwarves

- Hall of Warriors:
--- buildtime increased to 25s (from 20s);
--- Banner Carrier technology reverted to level one (from level two).
- Battlewagon:
--- can no longer move backwards;
--- now has autoheal at level three;
--- Axe Thrower axes now again visually Forged as in Version 2.0 (does not affect damage);
--- Banners:
----- upgrade cost increased to 300 (from 250);
----- now require Banner Carrier technology (and therefore presence of a Hall of Warriors) to purchase;
----- no longer provides the Battlewagon with healing.
--- Men of Dale upgrade cost increased to 400 (from 200).
- Demolisher:
--- cost reverted to 600 (from 400);
--- damage increased to 1200 (from 1000).


Isengard

- Battering Ram damage reduced to 1200 (from 1500, originally 1000).
- Sharku:
--- crush damage increased to 160 Hero (from 60 Crush);
--- Tame the Beast:
----- now permanently converts targeted Wargs;
----- now again a "target enemy" power (with an attack, as in earlier versions of 2.02) rather than a radius power (too difficult to target with, as in 2.01).
- Saruman:
--- Speechcraft:
----- reverted to level five (from seven, originally four);
----- experience award reduced to 80 (from 100, originally 50).
--- Lightning Bolt:
----- moved to level seven (from level ten);
----- radius reverted to 50 (from 120);
----- recharge time reduced to 120s (from 240s, originally 60s).
--- Wormtongue:
----- moved to level ten (from five, originally four);
----- now permanently converts enemies.


Mordor

- Orc Warrior poison resistance reverted to 75% (from 50%, originally 100%).
- Orc Archer poison resistance increased to 85% (from 110).
- Black Orc poison resistance reduced to 60% (from 40%, originally 80%).
- Mountain Troll speed remains 80 (though intended value was 70); +20% Charge speed bonus removed.
- Attack Troll:
--- crush damage increased to 40 (from 10);
--- speed increased to 70 (from 60, originally 45);
--- 20% charge speed bonus removed.
- Battering Ram damage reduced to 1200 (from 1500, originally 1000).
- Mumakil:
--- cost increased to 1400 (from 1300);
--- specialist resistance decreased to 40% (from 35%).
- Dismounted Khamul/Morgomir healing increased to 60 health per second (from 30/s).
- Dismounted Witch-king:
--- healing reduced to 60 health per second (from 100/s, originally 20/s);
--- start heal delay reverted to 15s (from 10s).


Goblins

- Banner Carrier technology moved to level two Spider Pit (from Treasure Trove).
- Dragon Nest buildcost reduced to 500 (from 1000, originally 2500).
- Fire Drake buildcost reduced to 800 (from 1000).
- Half Troll Marauder Charge button now a Black Numenorian sword rather than a Snow Troll pick - slightly less out of place.
- Cave Troll:
--- cost reverted to 500 (from 450);
--- speed remains 80 (though intended value was 70); +20% Charge speed bonus removed.
- Spiderlings:
--- speed increased to 120 (from 110);
--- Venom Sac cost decreased to 100 (from 250).
- Shelob can no longer stealth in trees.
- Summoned Spiders:
--- speed reduced to 105 (from 115);
--- duration reduced to 120s (from 180s).


Angmar

- Soul Freeze, Shade of Wolf Lament ice stun FX now turns units icy.
- House of Lamentation buildcost reduced to 600 (from 800, originally 1000).
- Spike Moat buildcost reduced to 600 (from 800, originally 1000).
- Dire Wolf Heavy Spiked Collars cost decreased to 150 (from 250).
- Sorcerers:
--- cost reverted to 500 (from 400);
--- now immune to Evil Eye;
--- now can only target units already in range with spells;
--- spell range increased to 500 (from 300) except for Well of Souls; Well of Souls range increased to 420 (from 250);
--- shroud clearing increased to 400 (from 300); vision increased to 335 (from 250).
--- Fell Strength now debuffs enemy units for 3s when cast, matching its Debuff FX;
--- Corpse Rain:
----- corpse damage radius reverted to 100 (from 125);
----- corpses now spread (rather than all landing in the same place);
----- poison damage over time reduced to 13/s (from 25/s);
----- now damages allied units;
----- corpse count increased to 7 (from 6);
----- Collector's Edition FX now like normal Corpse Rain (rather than Bombard), but purple/white rather than green.
- Morgomir:
--- health reduced to 2700 (from 3000);
--- Dark Glory FX again 2.1 spark counts, but bigger and fly higher into the air. This replaces the 2.0/2.2 starburst.
- Rogash:
--- crush damage increased to 40 (from 20);
--- speed increased to 60 (from 55);
--- 20% charge speed bonus removed.
- Witch-king:
--- healing reduced to 60 health per second (from 100/s, originally 20/s);
--- start heal delay reverted to 15s (from 10s).
- Snowbind now makes structures much more visibly snowy than before; snow on ground removed.


Bugfixes

- Men, Isengard Battle Towers no longer improperly kill garrisoned units when it is destroyed.
- Gondor Knight Banner Carrier now has 2.02 crush properties.
- Aragorn is now disabled slightly longer when using Blademaster to more reliably prevent losing the power.
- Hobbit stealth in trees behavior corrected.
- Noldor Warriors original 2.02 bug affecting the Bombard ability fixed.
- Treebeard Leadership has a shorter period of stopping when Treebeard throws a rock (as in Version 2.1), no jerky movement.
- Mighty Catapult emotion Doom radius reduced to 155 (from 250, originally 20).
- Fixed bug caused by original 2.02: Zealot flanking bonus corrected to +50% (from +100%), 50% flanking bonus now properly applies to Slayer attack.
- Dain Stubborn Pride now properly uses the Generic Buff Recipient objectfilter.
- Summoned Men of Dale no longer last forever when a unit in the horde respawns.
- Dwarven Lone Tower no longer has a bounty value.
- Lurtz Cripple can no longer affect Crebain, Cave Bats, or CaH Familiars.
- Lurtz and Tainted Land Pillage/Brigandage now benefit heroes and structures.
- Dragon Strike Dragon fire increase fuel damage reduced to 20 (from 40), preventing unending fires.
- Orc Archer bombard maxrange corrected to 320 (from 2.00 value 275 - should have been changed to 320 in 2.01) before applying 15% 2.3 range increase (final range 370).
- Attack Trolls can now trample trees (like other Trolls).
- Fixed commandset locations of Mumakil upgrades to allow for multiselect with non-Mumakil.
- Spider Holes Spiderlings and Kennel Dire Wolves can no longer be turned into Wights.
- Fire Drake / Baby Drake attacks no longer improperly affect flying units unless they are swooping low.
- AI will now use Half Troll Marauder Charge.
- Fixed Scavenger not affecting Mountain Giants.
- Greater Wights and Karsh no longer drain life from Structures.
- Soul Freeze, Dark Lord's Lament FX now matches the duration of the powers (10s for SoW, 17s for Soul Freeze).
- Fixed upgraded Stone Thrower causing Terror like a Mordor Catapult with Skull Ammunition, now properly causes Doom in a smaller radius (from nothing in 2.01).
- Fixed Thrall Master Summon Wolf Riders button not being multiselectable before Troll and Wolf Den is present.
- Wolf Riders no longer use any Warg Rider sounds in various situations.
- Removed original 2.02 change that prevented Corpse Rain from being cast on enemy structures;


Maps

- Isengard map gate now uses stronger Citadel Fortress armor (from standard Fortress armor).
- Numerous levitating objects on the Minas Morgul map are now properly positioned on the ground.
- Dol Guldur prison no longer generates resources.


Campaign

- Corrected 2.02-introduced bug where the Witch-king and Glorfindel mount and dismount uncontrollably in certain missions.
- Arnor units and structures now updated to match 2.02 changes to corresponding non-Arnor units and structures.
- Fixed Arnor Farm resource production not declining with production of multiple Farms.
- All Arnor structures now have experiencelevels.
- Arnor Dunedain Rangers now use Dunedain Ranger, rather than Ithilien Ranger, art.
- Elven Forged Blades and Silverthorn Arrows now visible on commandset at all levels of the Arnor Blacksmith (still require level three Blacksmith to purchase).
- Corrected all dust FX to snow FX on Angmar, Gundabad, and Epilogue maps.
- Blight is now properly disabed on the Angmar map.
- Corrected some Angmar Officer voices that were previously far too soft on the Rhudaur mission.
- Rhudaur mission Rhudaur Hillmen (Wildmen) horde positions now properly match 2.02 horde properties.
- Amon Sul Mallorn Trees now have a unique weapon (no longer use Floodgates weapon), reverting the delay between shots to 20s (from 10s) as in 2.01.
- Dark Eye powers are now returned in a more logical order for 2.02: Snowbind returned after the first shard rather than Blight, Wights returned after the third shard rather than Snowbind, Blight returned after the fourth shard rather than Wights.
- Fixed 2.02-introduced bug that prevented Earnur's Athelas ability from properly working; also, the ability no longer uses an Aragorn sound.


War of the Ring

- Hero army CP limits increased to 600 (from 450).
- Starting cash in RTS mode with a player-built Fort increased to 2500 (from 1500).
- Heroes no longer sometimes cost twice the proper amount to revive.
- Gondor Trebuchets, Dwarven Catapults, and Angmar Stone Throwers can now be upgraded on the living world map and retain upgrades after battle.
- Free Inn units (Arnor unified region bonus) that existed in 2.01 (all except Dark Rangers and Haradrim Archers) now properly gain experience (2.02 Inn units already did).
- Banners on living world map now increase to "level" 2/3 at 150/300 CP (from 120/240 CP) - visual change only to better reflect actual sizes of armies.
- Fixed plural Hill Troll Hordes tooltip.
- A High Pass army invading the Carrock may no longer get stuck on rocks.
- A Redhorn Pass army invading Lorien now starts on the opposite side of the map. This prevents the AI from sending its builders far away (often to death) at the beginning of the match.
- Fuel the Fires, Scavenger, and Dwarven Riches all now work in WotR.


AI

- AI build orders improved; specifically Isengard can now construct the Clan Steading.
- AI now can open and close the gates on Rivendell, Minas Tirith, Isengard, and Erebor.
- Fixed 2.02-introduced bug preventing the AI from using Athelas.
- AI usage of Hobbit Summon improved; now targets near enemy structures rather than on top of enemy units.


Create-a-Hero

Stats

- Attack rate exploits removed.
- Base cost increased to 1000 (from 500).
- Initial bounty value now 300 (from 500, originally 150).
- All base damages increased to 150 (from 120 Olog-hai or 35 mounted or 80 bow; already 150 for other attacks).
- Corrupted Man Toggle Weapon level two bow damage increased to 300 (from 120).
- Base vision decreased to 100 (from 150).
- Autoheal healing delay reduced to 1s (from .5s).
- Armor multipliers altered to 0.32/0.34/0.36/0.38/0.40/0.42/0.44/0.46/0.48/0.50/0.52/0.54/0.56/0.58/0.60/0.62/0.64/0.66/0.68/0.70 (from 0.25/0.30/0.35/0.40/0.42/0.44/0.46/0.48/0.50/0.52/0.54/0.56/0.58/0.60/0.62/0.64/0.67/0.70/0.75/0.80).
- Shroud clearing multipliers altered to 0.95/1.10/1.30/1.50/1.75/2.00/2.50/3.00/3.50/4.00/4.50/5.00/5.25/5.50/5.70/5.90/6.05/6.20/6.30/6.40 (from 0.00/0.20/0.40/0.60/0.80/1.00/1.20/1.40/1.60/1.80/2.00/2.20/2.40/2.60/2.80/3.00/3.20/3.40/3.70/4.00).
- Vision multipliers altered to 0.75/0.90/1.05/1.20/1.35/1.50/1.65/1.80/2.40/3.15/3.90/4.50/4.60/4.70/4.75/4.80/4.85/4.90/4.95/5.00 (from 0.50/0.60/0.70/0.80/0.90/1.00/1.10/1.20/1.30/1.40/1.50/1.60/1.70/1.80/1.90/2.00/2.10/2.20/2.30/2.40).
- Autoheal multipliers altered to 0.20/0.30/0.40/0.60/0.80/1.00/1.20/1.40/1.60/1.70/1.80/1.90/2.00/2.10/2.20/2.30/2.40/2.50/2.60/2.70 (from 0.10/0.25/0.50/0.75/1.00/1.50/2.00/2.50/3.00/3.50/4.00/4.50/5.00/5.50/6.00/6.50/7.00/8.00/9.00/10.00).
- Health multipliers altered to 0.75/0.80/0.85/0.90/0.95/1.00/1.05/1.15/1.25/1.35/1.45/1.55/1.65/1.70/1.75/1.80/1.85/1.90/1.95/2.00(from 1.00/1.10/1.20/1.30/1.40/1.50/1.60/1.70/1.80/1.90/2.00/2.10/2.20/2.30/2.40/2.50/2.60/2.70/2.80/2.90).

Powers

- Some special powers (like Blademaster) now properly disable the hero momentarily during the animation (to prevent losing the power), matching the 2.1 changes to similar non-CaH powers.
- Blademaster tooltip corrected, now properly indicates +200% Damage bonus (rather than +100% Damage).
- Battle Rage no longer affects overlapping units.
- Mounted speed increased to 100 (from 90).
- Coerce/Convert Enemy now again permanently convert enemies. Recharge time increased to 300s (from 180s, originally 60s/300s respectively).
- Summon Familiar now immune to fire logic.
- Call the Herd radius increased to 70/140 (from 50/100).
- Arrow Specialization damage reduced to 20/level (from 25). Projectile now a flaming arrow on level two, a silverthorn arrow on level three, and a golden arrow on level four.
- Poison Attack poison damage increased to 16/32/48/64 every half second (from 10/20/30/40 every half second).
- Truesight recharge increased to 180s (from 60s); now functions as Elrond's Farsight.
- Summon Familiar shroud clearing set to 200/200/200 (from 100/200/400); level two now can move and causes brief fear in level one units (as Crebain do); level three now has a Nullifier effect. No longer prevents construction of structures underneath it.
- Fixed some 2.02-introduced bugs with the Stealth abilities.

Power Costs

- Teleport cost 400/200/100 (from 500/500/500).
- Athelas cost remains 200.
- Elendil cost 300 (from 100).
- Blademaster cost remains 300.
- Word of Power cost 1000 (from 1500).
- Wizard Blast cost 300/200/200 (from 100/300/600).
- Convert Enemy cost 700/300 (from 1500/2500).
- Curse Enemy cost 300/200/100 (from 300/400/500).
- Fireball cost 400/200/100 (from 100/300/600).
- Light Blast cost 400/100/100 (from 100/300/600).
- Call Reinforcements cost 300/200/100/100 (from 300/300/400/500).
- Blink cost 400 (from 500).
- Toggle Weapon cost remains 100/200.
- Ball Lightning cost 400/200/100 (from 100/300/600).
- Truesight cost 150 (from 100).
- Invulnerability cost 400/300/300 (from 400/500/1500).
- Cripple Shot cost 300/200/200/100 (from 100/300/500/600).
- Cripple Strike cost 350/150 (from 100/400).
- Toggle Mounted cost remains 200.
- Train Allies cost 200/100/100 (from 100/100/300).
- Call the Herd cost 600/300 (from 500/1000).
- Shield Crush cost 300/100 (from 100/400).
- Starlight cost 600 (from 100).
- Spear Throw cost 250/150/100 (from 100/100/300).
- Glorious Charge cost 600 (from 500).
- Oil Spill cost 300/100/100 (from 100/100/300).
- Inspire Fear cost 250/100 (from 100/100).
- Howl of Rage cost 300/200/100 (from 100/100/300).
- Beserker Rage cost 300/200/100/100 (from 100/100/300/500).
- Fire Bomb cost 300/200/100/100 (from 100/100/300/500).
- Poison Attack cost 200/150/100/100 (from 100/100/300/500).
- Untamed Allegiance cost 200 (from 100).
- Attach Spy cost 150/100 (from 50/100).
- Coerce cost 400/300/300 (from 700/1300/2000).
- Disguise cost 600 (from 200).
- Stealth cost 300/100/100 (from 100/100/300).
- Steal Money cost 300/300/200 (from 200/400/600).
- Assassin Strike cost 300/250/200/100 (from 100/300/500/600).
- Rain of Arrows cost 350/150/100 (from 200/400/400).
- Self Heal cost 300/100 (from 100/400).
- Arrow Specialization cost 300/250/150/100 (from 300/300/400/500).
- Summon Familiar cost 100/100/100 (from 100/100/300).
- Tornado cost 600/300/200 (from 750/1000/1500).
- Axe Throw cost 200/100/100 (from 100/100/300).
- Earthshaker cost 500/300/100 (from 200/500/800).
- Leap cost 300/200 (from 200/300).
- Charge cost 300/100/100 (from 100/100/300).
- Sapper cost 400/200/100 (from 100/100/300).
- Bombard cost 400/200/100 (from 100/300/400).
- Toughness cost 300 (from 200).
- Battle Rage cost 300/200/100/100 (from 100/100/300/500).
- Leadership cost 400 (from 200).
- Dominate Troll cost remains 200.


==================================================================
2.02 Version 2.2 Changes
January 22, 2010
==================================================================

Version 2.2 has been released to correct the following bugs inadvertently caused by previous 2.02 patches:

- Rohirrim personal Banner Carrier upgrade now properly dependent on presence of a Barracks (rather than a Forge).
- Hobbit speed corrected to 45 (from 40, originally 35).
- Mine Shaft cost corrected to 300 (from 2000) in living world.
- The Wyrm will no longer use Reposition automatically unless autoability is turned on.
- Angmar Mill level-up production bonus corrected to +25%/+50% (from +10%/+25%).
- Angmar Witch-king can again capture neutral buildings while mounted.
- Create a Hero Blademaster no longer improperly triggers an Aragorn sound.
- Treebeard's "floating" behavior fixed.

In addition, Version 2.2 corrects the following bugs present in the official version of the game:

- Blacksmith level-up production bonus corrected to +10%/+25% (from +20%/+12%, values chosen for the BFME I resource production Blacksmith).
- Train Archers now works properly on Noldor Warriors.


==================================================================
2.02 Version 2.1 Changes
January 2, 2010
==================================================================

General

- Fortress Banners, Doom Pyres, Flames of Darkness:
--- buildtime increased to 10s (from 5s);
--- bug where Leadership incorrectly gives +50% Damage, +100% Armor (instead of +33% Damage, +33% Armor) fixed.
- Builders:
--- default resistance increased to 50% (from 80%);
--- slash, specialist, crush, siege, flame, magic, frost, and hero resistance increased to 50% (from 100%);
--- pierce, cavalry, and hero ranged resistance increased to 35% (from 50%);
--- structural resistance increased to 25% (from 50%);
--- Extinguish Fire can now be used by multiselected Builders.
- Debuffs/Nullifiers now use 2.01 Debuff FX (rather than 2.02 cloud).
- New type of negative modifier: Dread Wrath (both Witch-kings). -33% Damage/Armor, cancels Leadership. Does not stack with Debuffs/Nullifiers. Uses previous debuff cloud FX but with deeper color.
- Fear Resistance and Horde Bonus no longer display a special FX.
- Bombardment Ship scatter radius reduced to 120 (from 130, originally always hit). Evil ship projectile now properly flies high into the air as in BFME2.
- Personal Banner Carriers:
--- research technology cost reduced to 400 (from 500, originally 1000);
--- research technology time reverted to 30s (from 20s);
--- unit upgrade time reverted to 10s (from 5s);
--- Goblins/Mordor unit upgrade cost reduced to 100 (from 150, originally 250).
- Porcupine Formation now grants +25% armor (from +20%, originally +0%).
- Recharge time for all Charge attacks (Guardian, Half-Troll Swordsman, Black Numenorian, Snow Troll) reduced to 120s (from 180s).
- All factions' Battle Towers (except Elves and Goblins) health reduced to 2500 (from 3000).
- Ruined Tower health increased to 2500 (from 2000, originally 3000).
- When a player has four resource buildings, they will all now operate at just 95% efficiency (from 100%).
- King's Favor powers can no longer be ineffectually cast exclusively on summoned units, non-summoned units required to target.
- Dwarf, Men, Angmar small wall segment cost reduced to 30 (from 38, originally 50).
- Elves, Isengard Wall Hub cost increased to 200 (from 150).
- Fortress Flaming Munitions upgrade now additionally affects Wall Towers and Catapults in Fortress radius.
- All Fortress Superweapons now fire 67% faster than in 2.01 (from currently 100% faster, except Wizard's Tower). Cause Doom in expanded radius 250 (from 20, DC Patch improvement).
- Various summoned units now properly fade out when expired rather than dying as if killed.
- Properties of many unit banner carriers corrected.
- Bounty values removed from all Fortress expansions.
- Auto abilities can no longer be used when garrisoned.
- Neutral (Warg Lair) Wargs now have a 50% flanked penalty.
- Lair Drakes now willing to move much farther from the lair they are guarding.
- Many units now properly point and scream around Fellbeasts.
- Siege Ladder/Tower position moved in Siege Works commandsets (castle maps).
- Gollum Help Me voices enabled (DC Patch improvement).
- Auto ability behaviors added or improved for many units, especially heroes.
- Corrected fire arrow damage FX, no longer displays non-flaming arrows hitting targets.
- Attack angle improved for most mounted heroes.
- Hero training powers experience awards rounded off to the nearest 5 experience.
- Citadel armor pierce resistance increased to 5% (from 25%), hero ranged resistance increased to 5% (from 10%).
- Shipwright heal radius increased to 400 (from 300).
- Signal Fire health increased to 7500 (from 1000, DC Patch improvement).
- Animals now flee battles as in BFME I (DC Patch improvement).
- Heroes without bows can no longer be manually commanded to fire out of towers.
- If a player controls an off-faction Fortress, that Fortress will now be able to grant his spellbook economy powers (Fuel the Fires, Dwarven Riches, Scavenger).
- Unique music will now play when a player purchases Sauron, activates Theoden's Glorious Charge, or purchases/activates one of the following spellbook powers: Summon Hobbits, Summon Rohirrim Allies, Summon Army of the Dead, Summon Ent Allies, Fuel the Fires, Rain of Fire, Summon Balrog, Summon Shade of Wolf. Most of these were originally from either BT2DC or the RotWK DC Patch.
- Disconnecting players now have just 30s to return to the game (from 60s).
- Corrected or improved various tooltips.

General Hero Changes

- Mini Heros:
--- experience requirements reduced to 80/level (from 90/level);
--- can no longer be picked up by a Fellbeast or Eagle.
- Ring Heroes:
--- Units now briefly fear Galadriel when she comes close (like Sauron).
--- Sauron attack animation corrected.
- Other Heroes:
--- Many heroes are now disabled for 1-2 seconds after using certain abilities, particularly Blademaster-style hero buffs, to close the window where moving them would prevent activation of the power but still trigger the recharge;
--- buildtimes now 45s/60s/75s/90s/105s (from 20s/30s/40s/50s/60s);
--- respawn times now simply twice buildtime at all levels;
--- command points now 40/50/60/70/80 (from 20/40/60/80/100);
--- initial hero bounty values increased to 25% cost (from 10% cost);
--- experience requirements increased:
----- Tier One: 50/100/200/300/400/500/700/900/1100 (from 50/100/200/300/400/500/600/700/800).
----- Tier Two: 50/100/200/300/500/700/900/1100/1500 (from 50/100/200/300/400/500/700/900/1100).
----- Tier Three: 50/100/200/400/600/800/1000/1300/1700 (from 50/100/200/300/500/700/900/1100/1500).


General Powers

- Crebain and Cave Bats no longer take damage from logical fires.
- Lone Tower health increased to 2500 (from 2000, Men originally 1000, Dwarves originally 3000).
- Tom Bombadil:
--- now classed as Infantry (from Cavalry);
--- crush/punch now has a 500% scalar vs. Barrow Wights (DC Patch improvement), Sonic Song 200%.
- Untamed Allegiance:
--- units no longer build 20% faster than regular units;
--- Wight buildcost reduced to 100 (from 150).
- Freezing Rain duration increased to 210s (from 180s, originally 150s).
- Watcher:
--- pierce resistance increased to 10% (from 100%);
--- magic and frost resistance increased to 20% (from 100%).
- Wyrm:
--- health increased to 15000 (from 13000, originally 10000);
--- structural resistance decreased to 100% (from 25%);
--- magic and frost resistance increased to 30% (from 100%);
--- Reposition:
----- no longer starts with auto ability activated; (bug: yesterday we discovered that the alternate Reposition ability we added, to allow the AI to Reposition despite turning off auto-ability for the main Reposition, was not actually restricted to the AI, so it's now actually impossible to turn off Wyrm's auto ability. it's still more controllable than in 2.01 because you can use Reposition yourself, but you should be able to stop it from doing so on its own. this will be fixed in 2.2)
----- recharge time reduced to 2s (from 4s).
- Summoned Dragon:
--- magic and frost resistance increased to 75% (from 100%);
--- specialist resistance increased to 15% (from 100%);
--- preattack delay reduced to 1640 (from 2000);
--- delaybetweenshots reduced to 4100 (from 5000);
--- firing duration reduced to 2460 (from 3000).


Maps

- Amon Sul Wall health doubled to 6000 (from 3000).
- Ruined Towers removed from Buckland, Hobbit Buildings health increased to 1000 (from 500).
- Previous 2.02 changes to Cair Andros map reverted.
- Dol Guldur Prison now generates resources every 10s (from 6s).
- Emyn Arnen II map added. This map, intended for use in ClanWars, provides numerous opportunities for teamwork by placing allies very close together and enemies relatively far apart. Emyn Arnen II is a conversion of the original BFME I Emyn Arnen map for GameReplays.org done by Rohara. 2.02 has added flammibility, Angmar, and fixed a small graphical glitch on the river.
- Readded some harmless rocks and cleaned up trees around the northern Troll lair on Fords of Isen II.
- Grey Havens towers now have structure armor (from none), more vision and shroud clearing, health increased to 2000 (from 1500).
- Removed flying torch from Helm's Deep map.
- Isengard castle gate now has CitadelFortress armor (from Structure armor), Wall health increased to 20000 (from 5000).
- Minas Morgul wall health increased to 100000 (from 10000, originally 1000).
- Previous 2.02 changes to Minhiriath map reverted.
- Shire added as a four player map to encourage its use in 2v2 games.
- The expansion locator templates on Tournament Anorien now face the proper direction, allowing the AI to build properly-oriented resource buildings.
- Tournament Rohan map added. Created for 2.02 by Thoon, this symmetrical ClanWars map features an open square arena with Inns.


Men

- Dormitory expansions no longer grant command point bonus until fully constructed.
- Trebuchet expansion health increased to 1750 (from 1500).
- Houses of Healing cost reverted to 1000 (from 800).
- Barracks:
--- level two upgrade cost increased to 300 (from 200, originally 500);
--- level three upgrade cost increased to 500 (from 400, originally 1000).
- Workshop buildcost reduced to 500 (from 700).
- Battle Tower buildtime corrected to 45s (from 60s).
- Heroic Statue buildtime reverted to 30s (from 45s).
- Well buildtime reverted to 30s (from 45s).
- Gondor Knight buildcost reverted to 500 (from 450).
- Rohirrim bow no longer has a 50% scalar vs. pikemen.
- Inn Dunedain Rangers buildtime increased to 60s (from 45s).
- Knights of Dol Amroth no longer trample trees.
- Faramir:
--- min reloadtime increased to 1200 (from 1000, originally 1500), max reloadtime increased to 1600 (from 1500, originally 2000);
--- Wounding Arrow recharge time increased to 60s (from 30s);
--- Leadership moved to level five (from level four, originally level six).
- Eowyn:
--- Smite 400% damage scalar no longer affects Drogoth (property reverted);
--- Shield Maiden armor bonus reverted to +100% (from +200%).
- Aragorn:
--- Elendil:
----- double trigger bug corrected;
----- recharge time increased to 75s (from 60s).
--- Oathbreakers recharge time increased to 300s (from 240s).
- Gandalf:
--- now classed as a "tier five" hero with regards to buildtime/respawn time/buildcost/experience awards/experience requirements/command point requirements;
--- Wizard Blast recharge time increased to 45s (from 30s).
- Summon Rangers:
--- now summons 12 Rangers/horde;
--- lifetime reverted to 120s (from 180s).
- Summon Rohirrim lifetime reduced to 120s (from 180s).
- Tom Bombadil and Lone Tower power tree positions flipped.


Elves

- Enchanted Anvil now has hammering sounds (DC Patch improvement).
- Blessed Mist buildcost increased to 800 (from 700, originally 1000).
- Crystal Moat buildcost reduced to 800 (from 1000).
- Silverthorn Arrows split from Mystic Fountains on the Elven Fortress. Fountains cost is now 1000 (originally 1500), hero revival time decrease now -15% (originally -25%).
- Floodgates now has gentle water sounds when inactive and appropriate Flood sounds when activated (DC Patch improvements).
- Reordered Watchtower commandset so that upgraded Arrows come last like the other factions' Towers.
- Eregion Forge arrow tower moved to level three (from level two), now fires a normal arrow at level three (from a Silverthorn arrow).
- Entmoot now properly refunds half of purchase cost when sold.
- All banner carriers' auto heal reduced to 8 (from 10 - affects all units in horde).
- Lorien Warrior structural armor increased to 50% (from 65%).
- Lorien Warriors and Mithlond Sentries can no longer fire out of towers.
- Corrected horde position of Mirkwood Archer who was not entirelly in his row.
- Rivendell Lancers target priorities fixed, no longer attempt to trample pikes at every opportunity.
- Lindon Horse Archers:
--- cost increased to 500 (from 400, originally 450);
--- command point requirements reverted to 80 (from 60);
--- now have only a 150% scalar vs. cavalry heroes (instead of 300% as vs. other cavalry);
--- pierce resistance increased to 45% (from 55%);
--- crush resistance increased to 1% (from 100%);
--- target priorities now match those of an archer unit (from cavalry).
- Hobbits:
--- now start at level one and no longer improperly display a max level of 5;
--- now have appropriate stick attack sounds (rather than sword sounds, DC Patch improvement).
--- crush resistance corrected to 125% (from 100%).
- Noldor Warriors:
--- now use bows when in towers, even if sword was equipped when entering;
--- now use BFME I Galadhrim elf voices rather than Lorien Warrior voices (DC Patch improvement).
--- Weapon Song now uses a white FX, rather than the red FX (DC Patch improvement).
- All Eagles' attacks no longer damage allies.
- All Ents (including Treebeard):
--- now take 10s to spawn from Entmoot after buildtime completes (from 5s, originally 20s);
--- walk sound no longer disabled with rock equipped (DC Patch improvement).
- Treebeard March of the Ents no longer stops when Treebeard is throwing a rock.
- Haldir:
--- bow range reduced to 350 (from 400);
--- Golden Arrow recharge time increased to 180s (from 90s).
- Glorfindel:
--- crushable level corrected, can no longer be crushed by most crushers;
--- Asfaloth no longer goes up and down continuously when Glorfindel is idle (DC Patch improvement);
--- Blade of Purity now uses a white FX from BFME II, rather than the red FX;
--- Starlight:
----- duration reverted to 30s (from 15s);
----- fear no longer affects units entering the radius of the Starlight effect after the spell is cast;
----- now uses a starshield FX.
- Elrond Farsight now matches the 2.02 spellbook power (rather than retaining 2.01 properties).
- Legolas Hawk Strike recharge time increased to 45s (from 30s).
- Farsight vision range increased to 525 (from 475), duration reduced to 180s (from 270s).
- Elven Woods now grants units +100% experience, grants Mallorn Trees +20% resources and +33% armor. Spawns six trees rather than four.
- Enshrouding Mist recharge time reduced to 240s (from 360s).
- Sunflare now starts a raging fire and damages allies.
- Flood can now be cast on water.
- Summon Eagles and Cloud Break power tree positions flipped.


Dwarves

- Siege Kegs cost reverted to 1000 (from 800).
- Mighty Catapult reverted to 2.01 properties (except projectile speed).
- Catapult expansion health increased to 1750 (from 1250).
- Siege Hammer, Forged Blades, Heavy Armor, Flaming Shot research technology times reduced to 30s (from 60s).
- Fixed bug preventing Guardian Bull Rush sound from playing.
- Phalanxes:
--- heavy armor slash resistance corrected to 90% (from 80%);
--- heavy armor pierce resistance corrected to 55% (from 45%);
--- flanked penalty reduced to 75% (from 100%).
- Axe Thrower Bombard ability removed.
- Men of Dale:
--- cost decreased to 400 (from 450, originally 500);
--- horde size reduced to 10 (from 12);
--- heavy armor siege, flame, frost, and magic resistance increased to 50% (from 100%);
--- heavy armor hero and hero ranged resistance increased to 100% (from 200%).
- Battlewagon:
--- hero ranged armor increased to 150% (from 200%);
--- Oil Barrel:
----- recharge time reduced to 75s (from 80s, affects Catapults);
----- min decay increased to 23.5 (from 20);
--- Axe Thrower projectile no longer a Forged Blades axe (does not affect damage);
--- Men of Dale range reverted to 380 (from 266).
- Demolishers:
--- now deal 1000 crush damage (from infinate);
--- can no longer level up.
- Zealot Axe Throw ability removed as often horde members fail to switch back to their proper weapon after using the ability.
- Brand:
--- min reloadtime increased to 1200 (from 1000, originally 1500), max reloadtime increased to 1600 (from 1500, originally 2000);
--- no longer stealths in trees.
- King Dain:
--- Mighty Rage now uses a red aura shaft FX.
--- Royal Guard lifetime reduced to 75s (from 120s).
- Gimli:
--- Axe Throw:
----- no longer has a 10% scalar vs. Men, Mordor, and Isengard siege engines;
----- 200% scalar vs. cavalry added;
----- 50% scalar vs. infantry and monsters added;
----- damage doubled in radius 0 again targeted hero, infantry, or monster; this damage has a 150% scalar vs. heroes;
----- recharge increased to 45s (from 10s).
--- Slayer reverted to level five (from level four).
- Dwarven Riches resource boost reduced to +20% (from +25%, 2.02e originally +30%).
- Summoned Citadel:
--- now can properly pass out Flaming Munitions upgrade and grant spellbook economy powers like a normal Fortress;
--- Flaming Munitions cost reverted to 800 (from 300).


Isengard

- Excavations:
--- cost reduced to 600 (from 1000);
--- cost reduction reduced to -17%/-21%/-25%/-29%/-33% (from -33%/-41%/-49%/-58%/-67%, originally -10%/-20%/-25%/-30%/-35%);
--- now affects Isengard Fortresses.
- Wizard's Tower reverted to 2.01 properties (except projectile speed), cost 1000 (originally 2500).
- Ballista expansion:
--- health increased to 1500 (from 1000);
--- inner damage corrected to 20 (from 50).
- Mine Launcher no longer fires at targets that are out of range.
- Warg Sentry structure:
--- now again spawns only three Wargs (from four);
--- spawn replace delay reverted to 10s (from 12s).
- Uruk Pikemen flanked penalty increased to 100% (from 50%).
- Wildmen horde positions now more random (as before).
- Wildmen Axe Throwers now use a Wildman banner carrier (rather than an Uruk banner).
- Warg Packs:
--- now classed as cavalry (from infantry);
--- now use a Warg Pack banner carrier (rather than a Warg Rider banner).
- Warg Rider pierce resistance increased to 45% (from 55%, originally 60%).
- Battering Ram:
--- porters no longer have bounty values;
--- damage increased to 1500 (from 1000).
- Deathbringers:
--- Help Me voices removed;
--- Stonewall is now a passive ability, 30% speed decrease removed, Shield Crush FX removed.
--- Deathwish recharge reduced to 120s (from 90s).
- Sharku:
--- cost reverted to 1200 (from 1400);
--- attack range reduced to 20 (from 25);
--- attack animation corrected;
--- Tame the Beast:
----- again can only take over Warg Packs, Warg Riders, and Neutral Wargs;
----- moved to level one (from level five, originally level two).
- Saruman:
--- Fireball fire logic radius reduced to 30 (from 40).
--- Lightning Bolt recharge time corrected to 240s (from 90s).
- Summoned Wildmen no longer classed as Archers.
- Tainted Land bounty collection reduced to 120% (from 200%).
- Level three Lumber Mills affected by Fuel the Fires now again grant 30 resources/cycle (instead of 31).
- Dragon Strike Dragon:
--- now uses the more appropriate "Blue Dragon" unit portrait;
--- fire logic min decay 1 added.
- Summon Wildmen and Tainted Land power tree positions flipped.


Mordor

- Lava Moat buildcost reduced to 800 (from 1000).
- Gorgoroth Spire fire logic radius increased to 150 (from 50).
- Catapult Expansion health increased to 1500 (from 1000).
- Gate Watchers:
--- cost reverted to 600 (from 650);
--- fear radius reduced to 150 (from 200);
--- no longer debuff or cause fear until completely constructed.
- Haradrim Palace:
--- cost increased to 350 (from 300);
--- now fires a normal arrow at level three (rather than a fire arrow).
- Troll Cage level two upgrade cost reduced to 300 (from 400, originally 500).
- Siegeworks health increased to 3000 (from 1500).
- Mumakil Pen:
--- health increased to 3000 (from 1500);
--- level two upgrade cost reduced to 200 (from 250).
- Orc Warriors cost reduced to 80 (from 100).
- Black Orcs:
--- crush resistance reduced to 60% (from 50%);
--- siege, flame, and magic resistance reduced to 100% (from 50%);
--- frost resistance reduced to 140% (from 75%);
--- hero resistance reduced to 200% (from 100%);
--- hero ranged resistance reduced to 200% (from 60%);
--- structural resistance reduced to 50% (from 20%);
--- poison resistance increased to 40% (from 80%);
--- heavy armor crush resistance increased to 30% (from 50%);
--- heavy armor structural resistance increased to 20% (from 30%, not a typo);
--- heavy armor poison resistance increased to 20% (from 40%).
- Easterlings:
--- heavy armor siege, flame, frost, and magic resistance increased to 50% (from 100%);
--- heavy armor hero and hero ranged resistance increased to 100% (from 200%).
- Haradrim Lancers:
--- pierce resistance increased to 45% (from 50%, originally 75%);
--- heavy armor crush resistance increased to 1% (from 40%);
--- 50% flanked penalty added to heavy armor;
--- Elven sounds replaced with Haradrim sounds.
- Corsairs:
--- crush resistance reduced to 120% (from 110%, originally 50%);
--- Fire Bombs:
----- damage reduced to 15 (from 25);
----- scalar vs. structures reverted to 200% (from 125%);
----- fire logic increase fuel damage increased to 10 (from 4), min decay reduced to 20 (from 45, originally 25);
----- min range corrected to 75 (from 50, originally 0);
----- delaybetweenshots increased to 2100 (from 1000, originally 0).
- Haradrim Archers:
--- buildtime reduced to 30s (from 40s);
--- speed increased to 50 (from 40);
--- Bombard ability fire fx corrected (from Barbed Arrows FX);
--- heavy armor siege, flame, and magic resistance increased to 50% (from 100%);
--- heavy armor frost resistance increased to 75% (from 100%);
--- heavy armor hero and hero ranged resistance increased to 100% (from 200%).
- Mountain Troll:
--- hero resistance increased to 100% (from 200%);
--- Rock Throw damage corrected to 375 (from 350, originally 300).
- Drummer Troll hero resistance reverted to 100% (from 200%).
- Attack Troll cost reverted to 900 (from 1000).
- Mumakil:
--- default resistance increased to 50% (from 65%);
--- slash resistance increased to 20% (from 25%, originally 50%);
--- specialist resistance increased to 35% (from 50%, originally 150%).
- Battering Ram:
--- porters no longer have bounty values;
--- damage increased to 1500 (from 1000).
- Catapult:
--- cost reduced to 350 (from 400, originally 300);
--- Skull Ammunition fire min decay decreased to 10 (from 20, originally 1).
- Siege Tower (castle maps) health increased to 4500 (from 3000).
- Inn Haradrim Archers buildtime increased to 60s (from 45s).
- Black Riders:
--- "The Nazgul is with us!" voice removed.
--- flame resistance decreased to 80% (from 60%, originally 40%);
--- frost resistance increased to 1% (from 20%, originally 40%);
--- magic resistance reverted to 50% (from 100%).
- Gothmog:
--- now has a deeper red tint when using Fury, rather than Lurtz's color;
--- ungrammatical "Where are my army?" voice removed.
- All Fellbeasts' attacks no longer damages allies.
- Khamul/Morgomir flame resistance decreased to 40% (from 20%), frost resistance increased to 1% (from 20%) when dismounted.
- Witch-king:
--- dismounted flame resistance decreased to 50% (from 25%, originally 200%);
--- dismounted frost resistance reverted to 1% (from 25%);
--- no longer retains Fellbeast vision and shroud clearing when dismounted;
--- removed camp orc death voice refering to the "Witch-king of Angmar";
--- Hour of the Witch-king recharge time reduced to 120s (from 240s, originally 300s).
- Rain of Fire:
--- scalar vs. Fortresses reverted to 50% (from 70%);
--- now starts a fire.


Goblins

- Razor Spines cost reduced to 600 (from 700, originally 1000).
- Burrows buildcost reduced to 200 (from 250, originally 700).
- Fissure health increased to 3000 (from 1500).
- Spider Pit level three upgrade buildtime reduced to 45s (from 60s).
- Half-Troll Swordsmen flanked penalty reduced to 50% (from 75%).
- Cave Troll:
--- cost reduced to 450 (from 500);
--- buildtime corrected to 45s (from 30s);
--- punch damage reduced to 250 (from 300, originally 200);
--- Rock Throw damage corrected to 375 (from 350, originally 300).
- Mountain Giant:
--- rock radius vs. structures again 100;
--- Stomp:
----- radius reverted to 50 (from 70);
----- preattack delay reverted to 2600 (from 1600);
----- reverted to level one.
- Spiderling:
--- health reverted to 200 (from 210);
--- Venom Sac damage duration increased to 20s (from 12s, originally 30s).
- Spider Rider bow no longer has a 50% scalar vs. pikemen.
- Adult Fire Drakes no longer instantly kill all units inside when attacking a tower.
- Azog:
--- now has his own unique death voice (from Lurtz's); new voices added for garrisoning a building, entering a transport ship, capturing a building (DC Patch improvements);
--- Fury now has a "trigger" lightshaft FX when disabled before casting.
- Gorkil:
--- Scorpion speed increased to 90 (from 81);
--- Call from the Deep recharge time reduced to 300s (from 320s, originally 180s).
- Treasure Trove:
--- Forged Blades moved to level one (from level two);
--- Scavaged Armor moved to level two (from level one);
--- Arrow Tower moved to level three (from level two), now fires a normal arrow (rather than a fire arrow).
- Scavenger now affects all Wild and EvilBeast units (only) on a team (rather than only the player who purchased it).
- Power tree completely reordered.


Angmar

- Spike Moat cost increased to 800 (from 700, originally 1000).
- House of Lamentation:
--- cost increased to 800 (from 700, originally 1000);
--- no longer improperly cancels Leadership.
- Dire Wolf Kennel:
--- now spawns five Dire Wolves (from four);
--- Kennel Wolves:
----- health reduced to 250 (from 300);
----- now display Spiked Collars (they have had the Spiked Collars armorset since 2.02d).
- Catapult expansion health increased to 1750 (from 1250).
- Temple of Twilight cost reduced to 500 (from 600).
- Dark Iron Forge:
--- Ice Munitions moved to level two (from level three);
--- Ice Arrows moved to level three (from level two);
--- now has forge sounds (DC Patch improvement).
- Wolf Riders locomotor bug fixed, now should be much easier to control.
- Black Numenorians:
--- pierce resistance increased to 70% (from 90%);
--- crush resistance increased to 120% (from 200%);
--- cavalry resistance increased to 150% (from 200%);
--- structural resistance increased to 50% (from 60%).
- Dire Wolf 2.02 flanking bonus removed.
- Hill Troll flanked penalty increased to 75% (from 50%).
- Sorcerers:
--- no longer can waste money purchasing multiple specializations before one is fully researched;
--- experience requirements reduced to 12/level (from 24/level);
--- spells can again target Tom Bombadil, Wyrm, Ents;
--- Fell Strength:
----- now a Spell-type modifier, uses a different yellow circle FX;
----- now properly uses the generic buff recipient object filter.
--- Soul Freeze:
----- now grants immunity to Chop, Force, and Poison damage;
----- again requires a valid target to be cast.
--- Corpse Rain attack radius increased to 125 (from 110, originally 100).
- Stone Thrower:
--- Trolls now have sounds (DC Patch improvement);
--- Ice Shot projectile now properly causes terror before it lands.
- Lesser Wights (always summoned) no longer take up command points.
- Greater Wights now have strong shockwave resistance.
- Hero death eva events now enabled for Angmar.
- Hwaldar's level ten Summon Hillmen no longer starts instantly recharged, instead uses recharge of level five Summon power.
- Morgomir:
--- Dread Visage reverted to level two (from level three).
--- Morgul Blade:
----- initial damage corrected to 200 (from 400, originally 80);
----- poison damage corrected to 10/s (from 15/s).
--- Dark Glory:
----- bug preventing Dark Glory from affecting Dark Dunedain Banner Carriers corrected;
----- no longer makes Black Numenorians immune to crush deceleration when charging;
----- now uses a purple spark count FX.
- Karsh Whisper of Death recharge increased to 90s (from 45s).
- Rogash:
--- run animation now plays 15% faster;
--- no longer freezes when capturing a building (DC Patch improvement);
--- Rage of the North now uses a much larger purple FX, rather than the small red FX. Now has a "trigger" lightshaft FX when disabled before casting.
- Witch-king:
--- flame resistance decreased to 50% (from 25%, originally 200%), frost resistance reverted to 1% (from 25%) when dismounted;
--- flame resistance decreased to 80% (from 40%, originally 200%), frost resistance reverted to 1% (from 40%) when mounted;
--- Hour of the Witch-king recharge time reduced to 120s (from 240s, originally 300s).
- Snowbind now properly grants immunity to force and poison damage.
- Blight:
--- no longer poisons flying units;
--- no longer turns summoned units into Wights.
- Shade of Wolf:
--- Summoning now has a 0% damage scalar vs. other Shade Wolfs, rather than Balrogs;
--- 2.02 Building Swipe attack animation corrected (no longer uses Devour animation), range reduced to 25 (from 30);
--- Dark Lord's Lament crush/knockback immunity can no longer cancel, or be canceled by, debuffs.
--- Devour recharge time reduced to 30s (from 90s).
- Avalanche:
--- damage reverted to 300 (from 250, originally 150);
--- 50% scalar vs. Fortresses added;
--- now properly puts out fires.


AI

- Corrected AI spell purchase in certain circumstances, reducing or eliminating the AI's chances of being unable to choose more powers.
- The AI can no longer use certain powers when it should not be able to do so. For example, Faramir will no longer use Wounding Arrow (without an animation) while mounted. (Thanks to Sûlherokhh on www.the3rdage.net).
- The AI can now mount or dismount certain heroes depending on the presence of pikemen (thanks to Sûlherokhh on www.the3rdage.net).


Custom Heroes

- Now classed as "tier four" heroes with regards to buildtime/respawn time/buildcost/experience awards/experience requirements/command point requirements. Bounty Value that of a 2000-cost hero.
- Slash Resistance:
--- Wizards, Elven Archers' reduced to 100% (from 60%);
--- all others' reduced to 80% (from 50%).
- Pierce Resistance:
--- Elven Archers, Dwarves' increased to 35% (from 40%);
--- all others' increased to 40% (from 50%).
- Specialist resistance reduced to 60% (from 50%).
- Crush resistance reduced to 50% (from 10%).
- Magic Resistance:
--- Wizards' increased to 60% (from 150%);
--- Dwarves' increased to 50% (from 120%);
--- Corrupted Men's increased to 80% (from 180%);
--- all others' increased to 100% (from 200%).
- Poison Resistance:
--- Servants of Sauron, Olog Hai's increased to 80% (from 120%);
--- all others' increased to 100% (from 150%).
- Hero of the West now has new mounted armorset, no longer uses dismounted armorset while mounted.
- Bug preventing all Thrall Masters from properly counting for the Angmar Infantry Killed CaH Award fixed.

Custom Hero Powers

- Assassin Strike:
--- damage reduced to 500/1000/2000/3000 (from 2000/4000/7000/10000);
--- no longer can target Fellbeasts.
- Axe Throw:
--- damage reduced to 150/300/450 (from 400/800/1200);
--- no longer has a 10% scalar vs. Men, Mordor, and Isengard siege engines;
--- 200% scalar vs. cavalry added;
--- 50% scalar vs. infantry and monsters added;
--- damage doubled in radius 0 again targeted hero, infantry, or monster; this damage has a 150% scalar vs. heroes;
--- recharge time reduced to 45s (from 110s/100s/90s).
- Battle Rage recharge time reduced to 120s (from 180s).
- Berserker Rage recharge reduced to 120s (from 180s).
- Coerce:
--- no longer permanently converts enemies;
--- recharge time increased to 180s (from 60s).
- Convert Enemy:
--- no longer permanently converts enemies;
--- recharge time reduced to 180s (from 300s);
--- level two radius cursor corrected to radius 100 (from 120).
- Cripple Strike (Ranged):
--- damage reduced to 200/400/600/800 (from 500/1000/1500/2000);
--- now always hits target even if it moves out of range after firing;
--- recharge time increased to 60s (from 45s).
- Cripple Strike (Melee):
--- damage reduced to 400/800/1200/1600 (from 600/1200/1800/2400);
--- recharge time increased to 60s (from 45s).
- Curse Enemy:
--- cast range increased to 300 (from 200);
--- recharge time reduced to 240s (from 300s).
- Earth Shaker:
--- damage increased to 300/600/900 (from 150/300/450);
--- recharge time increased to 270s (from 60s).
- Elendil recharge time reduced to 75s (from 180s).
- Fireball:
--- fire logic radius reduced to 30 (from 40);
--- flame damage reduced to 175/375/575 (from 350/750/1150);
--- 150% scalar vs. Fellbeasts and Eagles added to flame damage;
--- 500% damage scalar vs. non-Fellbeast/Eagle heroes added to existing 50 magic damage;
--- 175/375/575 extra magic damage added with a 300% damage scalar vs. Fellbeasts and Eagles.
- Glorious Charge:
--- no longer affects mini hero hordes;
--- recharge time increased to 240s (from 60s).
- Howl of Rage recharge time increased to 120s (from 45s).
- Invulnerability:
--- now properly provides invulnerability to Frost damage;
--- may no longer affect overlapping units.
- Leap damage decreased to 150/300 (from 200/none, not a typo).
- Light Blast:
--- 80% scalar vs. Drogoth added;
--- scalar vs. eagles increased to 267% (from 200%);
--- scalar vs. Fellbeasts (previously 180%) and the flying Witch-king (previously 200%) reduced to 100%;
--- now has a 250% scalar vs. other heroes.
- Spear Throw:
--- damage reduced to 400/600/800 (from 1000/1500/2000);
--- radius increased to 20 (from 10);
--- 300% scalar vs. monsters added.
- Starlight:
--- again a Spell-type modifier, matching Glorfindel's;
--- recharge time increased to 240s (from 180s).
- Steal Money:
--- money amount reduced to 500/1000/2000 (from 1000/2000/4000);
--- recharge time increased to 120s (from 60s).
- Hero of the West Summon Allies recharge reduced to 180s (from 300s/360s/420s/480s).
- Summoned Mordor Orcs now included in the horde bonus.
- Summon Familiar recharge time reduced to 120s (from 180s/160s/140s).
- Train Allies:
--- cast range increased to 200 (from 100);
--- no longer affects Trolls and Mumakil;
--- recharge time reduced to 180s (from 240s);
--- radius cursor now always matches the radius of the power.
- Whirlwind:
--- lifetime increased to 20s/40s/60s (from 10s/20s/30s);
--- now uses Elrond Whirlwind, rather than Galadriel Tornado, weapon.
- Wizard Blast:
--- damage improved to 160/300/500 (from 80/150/250);
--- radius reduced to 100/125/150 (from 100/150/200).
- Word of Power shockwave amount increased to 75 (from 70).


War of the Ring

- Living world map structure cost altered to the cost of the structure ingame.
- Auto resolve stats of numerous units now make sense. RotWK autoresolve stats were not even always created with regard to unit type!
- Eomer/Sharku auto resolve Leadership now only affects cavalry.
- Drummer Trolls now have auto resolve Leadership.
- Hwaldar's auto resolve Leadership moved to the proper level.
- Corrected territory bonus Mordor/Angmar free Inn units to Haradrim Archers and Dark Rangers (from Corsairs and Wildmen).
- Mini hero hordes purchased in real time battles will now persist onto the living world map after battle (except the Black Riders).
- Wildmen can now recieve the Torches upgrade.
- Battlewagons are now purchasable from the Forge Works (rather than Hall of Warriors).
- Mountain Giants are now purchasable from the Goblin Cave (rather than Treasure Trove).
- Reoredered many commandsets and corrected some buttons.
- Corrected and improved many tooltips.
- Historical:
--- prebattle map bugs fixed; Mordor no longer displays an extra capital in the Mordor region; Dwarves now properly shown controlling Celduin;
--- Theoden's starting Rohirrim battalion moved to Eomer, two additional battalions added to Eomer;
--- Men capital moved to Minas Tirith, Boromir now starts with one additional battalion of Tower Guards and Rangers;
--- Men now starts with Farms in Rohan and in Belfalas;
--- Mordor now starts with Slaugher Houses in Rhun and Harad;
--- Glorfindel now starts with a battalion of Noldor Warriors.


==================================================================
2.02 Version 2.0 Changes
August 1, 2009
==================================================================

- Angmar Fortress Banners no longer lower hero revival costs.
- Angmar Witch-king object description removed.
- Avalanche damage reduced to 250 (from 300, originally 150).
- Azog Great Battle Rage armor bonus decreased to +40% (from +43%).
- Baby Drake damage over time attack duration corrected (damage dealt should more closely match flame FX).
- Balrog Ignite reload time increased to 30s (from 10s), magic resistance increased to 70% (from 100%).
- Barrow Wight debuff FX duration corrected to 20s (from 3s).
- Battlewagon Axe Throwers and Men of Dale firing improved, Axe Thrower projectile now a Forged Blades axe (matching the axes in their hands).
- Black Ice tooltip now more accurately indicates the effect of the power.
- CaH Starlight is again Buff-type as in 2.01 (no longer changed to match Glorfindel's Spell).
- Clan Steading Wildmen horde properties altered to match Inn Wildmen (notably can only attack with one row of Wildmen, from three).
- Collector's Edition graphics now tied to capture of One Ring (regardless of game version).
- Corsair fire bomb horde rangefinder now includes their minimum attack range.
- Deathwish weapon corrected (again affects "self").
- Dire Wolf damage reduced to 65 (from 70, originally 75), pierce resistance decreased to 120% (from 100%, originally 80%), cavalry resistance decreased to 140% (from 120%, originally 100%), structural resistance decreased to 110% (from 100%), 2.02c 80% scalar vs. heroes removed, scalar vs. pikemen increased to 325% (from 300%), scalar vs. structures altered to 50% (from 60%, originally 10%), Heavy Spiked Collars equip cost reverted to 300 (from 250).
- Drummer Troll buildcost reduced to 450 (from 500).
- Erech map Barrow Wight Lairs restored, replacing Goblin Lairs.  Issue with floating rocks on southern mountains fixed.
- Faramir preattack delay (sword) increased to 600 (from 500, originally 800), firing duration decreased to 900 (from 1000, originally 1200), correcting his animation.
- Farsight radius decreased to 475 (from 525, originally 250).
- Fire Drake armorset reverted to original 2.02 (no longer similar to Mounted Hero, far weaker), crush restored but not as an attack (still uses 2.02c ranged attack), damage corrected (far stronger attack and over half the time), acceptable aim delta now 30 degrees, now has strong shockwave resistance, Inferno radius reverted to 150 (from 120) but damage arc reduced to 60 (from 90). Cost at Lair reduced to 400 (from 1000, originally 2000), buildtime at Lair reduced to 25s (from 30s).  Dragon Nest price decreased to 1000 (from 2000, originally 2500).
- Flying Hero armor now immune to logical fire.
- Fortress Blessed Mist and House of Lamentation costs decreased to 700 (from 800, originally 1000).
- Fortress Fire Drake lack Dragon Nest tooltip corrected.
- Freezing Rain no longer affects neutral units.
- Fuel the Fires bonus reverted to +100% (from +80%).
- Gandalf now uses Shield Bubble up to twice per minute (+300% armor for 2.5 seconds) after becoming White.
- Gate Watchers Fortress expansion cost reduced to 650 (from 750, originally 600).
- Gloin Shatter Hammer recharge time increased to 4 minutes 30 seconds (from three minutes 20 seconds, originally two minutes).
- Goblin Cave Troll speed reverted to 70 (from 65, originally 55), Throw Goblin ability damage reduced to 100 (from 200) and damage type corrected to siege (from force).
- Goblin faction commandsets edited to make room for Inn Corsair Fire Bomb toggle at the top (other upgrades moved down).
- Goblin Warrior buildtime reverted to 33s (from 30s).
- Hero CP values yet again tweaked - now 20/40/60/80/100 (from 30/50/70/90/110).
- Hero experience powers' radius cursors now *actually* match the powers' radii (2.02 radius 150).
- Horde Bonus FX should now work more reliably.
- Inn health reduced to 2500 (from 3000).
- Inn Hobbits now recruit at level five (consistent with their max level).
- Isengard Inn Wildmen cost reverted to 150 (from 100).
- Istari Light and Evil Eye 80% scalars vs. Fellbeasts (from original 2.02) removed.
- Lurtz's Cripple auto ability query now uses the 2.02 Cripple object filter.
- Men and Mordor Fortress Oil auto ability now enabled (matching Dwarves).
- Men Inn Dunedain Ranger buildcost reverted to 250 (from 300).
- Men of Dale Black Arrows now add on normal Men of Dale damage on top of previous Black Arrow damage, bonus Black Arrow damage no longer grows stronger with level.
- Men Summon Hobbits no longer available after Rebuild (science error).
- Mordor Haradrim Archer Barbed Arrows scalar vs. heroes completely removed, bonus Barbed Arrow damage no longer grows stronger with level.
- Mordor Mumakil structural resistance increased to 20% (from 25%), frost resistance reverted to 100% (from 200%), specialist resistance reverted to 50% (from 100%, originally 150%).
- Mordor Power Tree: second tier spell order now Industry - Untamed Allegiance - Arrow Volley - Barricade.
- Mordor Troll Cage level two upgrade cost reduced to 400 (from 500).
- Morgomir Ruin reload time decreased to 180s (from 200s).
- Mountain Trolls now damage pikemen in the proper (slightly larger) radius.
- Mounted Gandalf now again uses his mounted weapon when mounted (attackspeed 2.75s from 1.53s), attack angle now 315 (from 270).
- Mouth of Sauron Evil Eye cast range is now slightly less than the weapon range (harder to dry fire).
- Porcupine Formation now gives a +20% armor boost.
- Name of Treebeard's "March of the Ents" ability restored.
- Numerous improvements made to the AI, especially spellcasting.  Many first made by BT2DC or RotWK DC patches.
- "Our Sorcerers have the Soul Freeze spell now!" pointless voice removed.
- Outpost health further increased to 1500 (from 1200, originally 1000).
- Rain of Fire scalar vs. Fortresses reduced to 70% (from 50%).
- Ring heroes manually added into all objectfilters/scalars they had been part of when they were Infantry.
- Ruined Tower health increased to 2000 (from 1500, originally 3000).
- Sauron pierce resistance now properly reduced to 20% (from 5%).
- Sharku cost reduced to 1400 (from 1500), now a tier two hero (from tier three), cush weapon and ram power reverted (crush-type rather than hero-type damage, 50 ram power from 60), delay between shots reduced to 500 (from 1000, originally 2000), clip properties restored to attack, Man Eater auto ability query no longer seeks heroes.
- Shelob Poison Sting tooltip now indicates that the ability Cripples the enemy, also now properly includes instructions for use.
- Shipwrights now slowly heal nearby ally ships.
- Signal Fire capture bonus altered to 25%/44%/58% (from 25%/50%), rewarding capture of a third Signal Fire.
- Slaved lair unit bounty values corrected.
- Spiderlings now use cavalry burning death speed (from infantry).
- Summon Spiders spell now summons ten Spiders (from eight).
- The Wyrm now (again) gives an experience award of 50.
- Tournament Anorien map updated, notably Outpost replaced with Signal Fire.
- Train Archers now can only be used if valid targets are in the selected area.
- Uruk-Hai Swordsman preattackdelay increased to 1200 (from 1000, originally 1300), firing duration decreased to 1200 (from 1300), synching the animation. (Attack speed is .1s slower.)
- Warg Sentry Wargs again cannot attack structures (making them more effective).


==================================================================
Patch 2.02f Changes
Released July 21, 2009
==================================================================

General Balance Changes

- All 2.02c-2.02e changes to the Create a Hero system have been reverted.
- Tier four and five heroes have had their experience requirements increased to 100-200-300-500-700-900-1100-1500-2000 and 200-400-600-800-1000-1200-1600-2000-2400 respectively.  Rogash is now also a tier five hero.
- All tiers of heroes' CP have been increased to 30/50/70/90/110 (from 25/50/60/75/100).
- All Wells and Heroic Statues' healths have been reverted to 2.01 values (less health for MotW and even less health for Elven structures).
- All Untamed Allegiance units now have 40% of the cost and 80% of the buildtime as the standard unit, except for Wights and Drakes.
- Wight buildtime reduced to 25s (from 30s).
- Fire Drake cost at lair reverted to 1000 (from 750) to match the Fortress Drake's cost.
- The upgrades of the Goblins and Mordor factions again cost 250 resources to equip, from 300.


General Powers Changes

- Hobbit Summon switched with Lone Tower on both Men and Dwarves power trees.
- All tier two Land spells now take four minutes to recharge (from three minutes, originally six minutes).
- Industry now again stacks with Dwarven Riches and Grand Harvest.  (Industry FX still overrides other FXs, but the stacking does occur.)
- Untamed Allegiance recharge now 3m (from 6m).
- Goblin Lair exit delay reduced to .01s (from .3s).  Warg and Spiderling Lairs now also have a .01s delay (from none).
- Wyrm health increased to 13000 (from 10000).  Reposition max cast range increased to 750 (from 300, properly 500), no longer castable on water.
- Summoned Dragon:  2.02d crush attack removed, speed increased to 75 (from 60), duration decreased to 75s (from 90s, originally 60s).
- The Drake and Eagle Nests now function as in 2.01, though with 2.02 costs.


Men of the West

- Barracks upgrade cost to level three decreased to 400 resources (from 500).
- Rohirrim cost reduced to 600 (from 650).
- Aragorn's Blademaster reverted to level two (from level three).
- Gandalf's additional health increase upon becoming White reduced to 500 (from 700, originally none).  Also, now all spells recharge 25% faster when White.


Dwarves

- Dwarven Axe Thrower health increased to 250 (from 240).
- Men of Dale Black Arrows are now available at level two (from level one).
- Catapult cost decreased to 650 (from 800).
- Forged Blades and Siege Hammers no longer unqueueable.  If both are purchased, Siege Hammers will now completely nullify the benefits of having purchased Forged Blades.
- Dain's Royal Guard recharge time reverted to 180s (from 240s).  All battalions are now of the normal RotWK horde size.
- Gimli Slayer moved to level four (from five).
- Units outside main Undermine damage area no longer take 20% damage (2.02e change reverted).
- Dwarven Riches resource bonus decreased to 25% (from 30%).
- You can now decommission units in and return the ring to the Summoned Citadel.  The buildtime for the Masterwork Munitions upgrade has been reverted to 30s (from 20s).


Elves

- Green Pasture upgrade cost to level three decreased to 300 resources (from 400).
- Mirror of Galadriel heal rate reverted to 3%/s (from 2%/s, having been previously standardized).
- Lindon Horse Archers cost decreased to 400 (from 450).
- Farsight recharge increased to 3m (from 2m), duration increased to 4.5m (from 3m), radius increased to 525 (from 300).
- Summoned Ents duration decreased to 90s (from 120s).
- Friendly fire removed from Sunflare (2.02e change reverted).


Isengard

- Clan Steading upgrade cost to level two further decreased to 200 resources (from 300, originally 400).
- Saruman's Wormtongue and Lighting Strike abilities reverted to original functionality. Speechcraft's level and experience award (only) have also been reverted to 2.02d properties (available at level 7, from 5, granting 100 experience, from 80).
- Dragon Strike radius reverted to 180 (from 200).


Mordor

- Black Orc poison resistance increased to 40% (from 80%).
- Haradrim Archer Barbed Arrows scalar vs. heroes reduced to 75% (from 50%, originally none).
- Drummer Troll buildtime reduced to 30s (from 45s).
- Mordor Barricade health reverted to 3000 (from 3500).  Recharge time now 4m (from 3m).


Goblins

- Goblin Warrior buildtime corrected to 30s (from RotWK originally 33s, though all other buildtimes are in increments of 5s).


Angmar

- Wolf Riders cost now properly reverted to 350 (from 300).
- Sorcerers cost decreased to 400 (from 500).
- Troll Stone Thrower cost decreased to 400 (from 500, originally 600).
- Hwaldar summoned Spearmen and Axe Throwers now are of normal horde sizes.
- Rogash Leap moved to level five (from six, originally four).  Rage of the North reverted to level eight (from ten).
- Frozen Land now reduces enemy units' speed by only 33% (from 50%, originally 75%).


Non-Balance Tweaks

- All changes to the game's music scripting system have been reverted.
- Treebeard's March of the Ents ability has been renamed to Treebeard Leadership.
- Tooltip indicating a foreign language or old patch replay shortened so the bottom line is properly not so close to the "Yes/No" bar.
- A new FX is now being used for horde bonus.  (See related entry in the Bugfixes section.)
- Two new Wounding Arrow voices added in 2.02e now removed, as they do not match the 2.02 properties of the attack (all units, not just beasts, will flee).


Bugfixes

- Crebain and Cave Bats will no longer prevent the construction of new structures underneath them.
- The horde bonus FX now actually indicates the presence of a horde bonus, rather than simply playing for a predetermined time when first acquired.
- Angmar Mills and Goblin Tunnels will now properly play an FX when affected by Industry.
- The bug allowing a player to gain control of his Dragon Strike Dragon has been removed.
- Gollum will now spawn on Anorien II and Far Harad when Ring Heroes are enabled.
- The CP used up when capturing a lair with Untamed Allegiance now matches, as closely as possible, the CP returned upon the captured units' death.
- The shroud clearing on all Land spells has been correctly increased to 200, to match their larger radii.
- Wyrm experience award corrected to 0 (from 50).
- Summoned Archers no longer have the Longshot ability in their commandsets even though they have never been able to use it.
- The recharge on the Wyrm's Reposition ability has been correctly set to 4s (from most recently 5s).
- CreepArmor (for lair units) pierce resistance corrected to 50% (from 25%).
- Using Industry on a Farm or Mine affected by Grand Harvest or Dwarven Riches will no longer cause a player's command points to disappear.
- Balrog magic armor corrected to 100% (from 85%).
- Friendly fire has been removed from the Balrog's Whip ability, so that he does not inadvertantly kill allied flyers.
- Hour of the Witch-king ability fixed.
- Train Archers, King's Favor, and Captain of Gondor radius cursors corrected to radius 150 (from radius 100).
- Eomer Horse Lord refresh delay corrected, allowing his Leadership to properly refresh slightly faster.
- Gloin recharge times corrected to the proper 2.02e values.
- Deathbringers no longer deal 10x the proper damage to other Deathbringers.
- Friendly fire removed from Saruman's radius damage.
- Corsairs' Fire Bomb attack now properly has the characteristics of a Bombard attack, even when not being used in Bombard mode.
- Normal Spiderlings no longer have the object tooltip intended for the Summon Spiders spell.
- Slaved Fire Drakes captured with Untamed Allegiance can now be multiselected with other Fire Drakes (excluding the Hero Fortress Drake).
- Fire Drake Broodlings unit speed increased to 95 (from 90); horde speed decreased to 90 (from 120).  This should make the horde stick together better.
- Shelob locomotor corrected so that she no longer attempts to charge at no speed.
- Gundabad Orc horde speed corrected to 60 (from 65).
- Dire Wolf cavalry armor with Spiked Collars correctly decreased to 60% (from 50%).
- Sorcerer Black Ice duration corrected to 20s (from 10s).
- Dark Glory no longer affects Thrall Masters.
- Chill Soul effect duration corrected to five seconds (from two seconds).
- Frozen Land tooltip armor/damage values corrected to +33%/+33% since it now again gives Leadership (from +50%/+50%).
- Freezing Rain tooltip corrected to indicate that it no longer cancels Buffs.
- Avalanche tooltip no longer incorrectly indicates that the power puts out fires.
- The fix to allow a Cave Troll captured with Untamed Allegiance to regain crush properties now actually works.  (This allows the Troll to gain levels, as well.)
- The campaign-mode fix to allow the summoning of Wolf Riders on maps where the Troll and Wolf Den is not accessible now actually works.
- A few other bugs corrected as well.


Map-Specific Changes

- Carn Dum: Outposts replaced with Inns.
- Dol Guldur:  The Prision now has structure armor and generates 50 resources every six seconds for the fortress player.
- Fords of Isen II:  Rocks removed from near Troll Lairs, allowing the treasure to spawn normally once again.
- Rohan:  Northeastern Warg Lair and southern Troll Lairs moved closer to their neutral structures.
- Shire:  The Green Dragon Inn can no longer be selected after it has been destroyed.
- Tournament Anorien map added. Tournament Anorien is a four player grasslands map, slightly smaller in area than Buckland yet more open.


==================================================================
Patch 2.02e Changes
Released June 21, 2009
==================================================================

General

- Fire logic restored.  Properties of some fires do not match 2.01.
- All buffs/debuffs now use the generic buff recipient object filter.
- Builder commandsets reverted (access to Extinguish Fire ability restored).
- Warg Sentries, Kennel Dire Wolves, and Spider Hole Spiderlings can no longer be buffed.
- Archer bombard abilities reverted as they can again start fires.  Radius set to 40 (from originally 30).
- All cavalry now take between 8-10% less damage from archers (pierce armor increased by 5%).
- Ruined Tower health reduced to 1500 (from 3000).
- Various 2.02 hero/spell FXs altered or switched.
- Lair pierce resistance decreased to 30% (from 1%, originally 50%).
- Hero Brigandage/Pillage effects (including Tainted Land) no longer stack, except with Scavenger.
- A player can no longer build a new Fortress if he already has five currently on the map or under construction.
- Wall gate costs reduced to 300 (from 500).
- Bloodthirsty abilities now give units more experience in general.
- Friendly fire restored to Wizard Tower, Summon Dragon, Balrog Fire Breath, Inferno abilities, and Wyrm.
- Friendly fire added to Undermine, Avalanche, Sunflare, Rain of Fire, Mighty Catapult, Gorgoroth Spire, and the Witch-King's Sanctum.
- Outposts:
--- health increased to 1200 (from 1000);
--- resource production decreased to 50/10s (from 60/10s).
- Battle Towers:
--- health (except for Lone Towers) and armor reverted (armor reversion affects Mordor Summoned Barricade);
--- buildcost remains 400;
--- buildtime set to 45s (from 60s, or 30s for Isengard/MotW).
- Small wall segment costs reduced by one-fourth;
- Siege weapon flame resistance reverted to 100% (from 80%).
- Fortress siege engines no longer have different armor than normal siege engines.
- Hero ranged damage reduced vs. lairs, fortress expansions, fortresses, and siege engines by approximately half or two-fifths.
- Greater Wights spawned by Morgul Blade now the same as from the Summon Wights spell (have a duration timer).
- Orc Laborer damage vs. Ents increased by 25%.
- All Banner Carrier bounty values standardly set to 5.
- All Land powers radius increased to 200 (from 175).
- Added some voices originally cut from the game, most notably for heroes.
- Custom music scripts may now play after using certain powers, simliar to in BT2DC.
- Changes from Ryder's Create-a-Hero patch implemented.


General Hero Changes

- Ring Heroes no longer classed as infantry (cannot be healed).
- Hero respawn times now increase by an equal amount each level, instead of jumping only at levels five and eight.  Base level one respawn time is 2x buildtime, final level ten respawn time is 4x buildtime.  Respawn cost is 3/4 buildcost at every level.
- Heroes now have standard buildtimes, command point requirements, experience requirements, and experience awards based on cost:
--- Cost < 1100:  20s buildtime, 25 cp, requirements 50-100-200-300-400-500-600-700-800, awards 15-20-25-30-35-40-45-50-60-75;
--- Cost 1100-1400: 30s buildtime, 50 cp, requirements 50-100-200-300-400-500-700-900-1100, awards 20-25-30-35-40-45-50-60-75-100;
--- Cost 1500-1900, Karsh, Shelob: 40s buildtime, 60cp, requirements 50-100-200-300-500-700-900-1100-1500, awards 30-35-40-45-50-60-75-90-105-125;
--- Cost 2100-3900, Aragorn: 50s buildtime, 75 cp, requirements 50-100-200-400-600-800-1000-1400-1800, awards 35-40-45-50-60-75-90-105-125-150;
--- Cost >3900: 60s buildtime, 100cp, requirements 100-200-300-500-700-900-1100-1500-2000, awards 40-45-50-60-75-90-105-125-150-200.


General Powers

- Most power trees rearranged.
- All Land powers radius increased to 200 (from 175).
- Untamed Allegiance:
--- Dissent effect removed, preventing a crash;
--- Goblin Archer horde cost increased to 75 (from 25);
--- Spiderling and Warg Pack costs decreased to 100 (from 250);
--- Cave Troll cost reduced to 150 (from 200, originally 500);
--- Wight cost reduced to 150 (from 300, originally 200);
--- Fire Drake cost reduced to 850 (from 1000, originally 2000).
- Cloud Break recharge reduced to 360s (from 300s, originally 450s).
- Freezing Rain:
--- duration increased to 180s (from 120s, originally 150s);
--- no longer cancels Buffs (now a standard Nullifier).
- Barrage damage increased to 250 (from 200, originally 400).
- Wyrm:  Reposition recharge reverted to 5s (from 3s).
- Balrog:
--- sword attack hero knockback restored;
--- Whip can now be used against flying units.
- Summon Dragon:
--- Reposition changes reverted;
--- new locomotor from BFME II allows for easier control.


Men

- Houses of Healing cost increased to 800 (from 750, originally 1000).
- Ivory Tower:
--- buildcost reduced to 1000 (from 1500, originally 2500);
--- recharge time reverted to 150s (from 300s);
--- Numenorian Wisdom ability removed.
- Fortress Trebuchet buildcost increased to 900 (from 800, originally 1200).
- Blacksmith:
--- cost reverted to 1000 (from 1500);
--- upgrade cost to level three reduced to 300 (from 500).
- Marketplace:
--- cost reduced to 1000 (from 1200, originally 1500);
--- Grand Harvest:
----- affected Farms now have a yellow Industry cloud;
----- now affects MotW allies' Farms in team games;
----- now temporarily canceled by Industry.
- Trebuchet cost reduced to 600 (from 700, originally 1000).
- Inn Dunedain Rangers buildtime reverted to 45s (from 60s, originally 30s).
- Eomer:
--- cost decreased to 900 (from 1100, originally 1000);
--- Spear Throw reverted to 2.02b properties.
- Eowyn:
--- cost reverted to 1200 (from 1300);
--- Smite:
----- 2.02c level-up damage bonus removed;
----- scalar altered, 400% vs. Mounted Witch-King and Eagles as in 2.01, now also includes Fellbeasts and Drogoth.
--- Disguise now prevents Eowyn from being targeted by Cripple Strike and Corrode Allegiance;
--- Shield Maiden reverted to level five (from six).
- Faramir:
--- vision decreased to normal melee hero vision with sword equipped (does not affect shroud clearing);
--- Leadership moved to level four (from five, originally six).
- Aragorn:
--- Athelas healing reduced to 800 (from 1000, originally 600);
--- Blademaster moved to level three (from two);
--- Oathbreaker recharge increased to 240s (from 180s).
- Gandalf:
--- Gandalf the White hit point bonus doubled to 800 (from 400);
--- now has the artistically proper BFME II hero icon.
- Lone Tower reverted to original size.


Elves

- Battle Tower, Mirror of Galadriel, and Heroic Statue repositioned in porter commandset.
- Blessed Mist:
--- cost reduced to 800 (from 1000);
--- debuff radius reduced to 300 (from 400) to match FX.
- Floodgates:
--- cost decreased to 750 (from 1000, originally 1500);
--- damage reverted to 142 (from 95);
--- range reduced to 110 (from 175, originally 100).
- Mirror of Galadriel healing standardized to 2%/s (from 3%/s).
- Mirkwood Archers:
--- health decreased to 285 (from 300);
--- experience requirments/awards increased to new Mirkwood Archer tier (from Good Elite):
----- experience requirements:  1/90/180/270/360;
----- experience awards:  7/8/9/10/11.
- All Hobbits reverted to 2.02b properties.
- Lindon Horse Archers:
--- unupgraded damage increased to 55 (from 50, originally 40);
--- command point requirements decreased to 60 (from 80).
- All Ents, including Treebeard and Fortress Ents, can now throw rocks over buildings.
- Arwen:
--- Athelas healing reduced to 900 (from 1200, originally 600);
--- Flood moved to level six (from ten).
- Haldir:
--- melee attack splash damage removed;
--- bow damage was increased to 150 (from 100);
--- vision decreased to normal melee hero vision with sword equipped (does not affect shroud clearing);
--- Golden Arrow:
----- specialist damage removed;
----- hero ranged damage increased to 800 (from 300, originally 200).
- Glorfindel cost increased to 1700 (from 1500).
- Elrond:
--- Athelas healing reduced to 1300 (from 2000, originally 600).
--- Farsight no longer affected by changes intended for power tree Farsight (reverted to 2.01 properties).
- Legolas:
--- Train Archers:
----- moved to level three (from four);
----- radius increased to 150 (from 100);
----- experience award decreased to 60 (from 70);
----- recharge time increased to 180s (from 120s).
--- Knife Fighter moved to level five (from two).
- Farsight:
--- duration increased to 180s (from 120s, originally 90s);
--- radius increased to 300 (from 250).
- Enshrouding Mist:
--- now a Nullifier (now cancels enemy Leadership);
--- radius reverted to 150 (from 230).
- Elven Woods:
--- now heal and respawn units just as an Elven banner carrier (about three times as fast for most Elven units);
--- healing no longer nonstackable;
--- healing no longer works in combat (respawn works normally);
--- healing no longer affects monsters.
- Summoned Eagles duration decreased to 75s (from 120s).


Dwarves

- Siege Kegs cost reduced to 800 (from 1000).
- Mighty Catapult range reduced to 3500 (from 9999, originally 2000).
- Hall of Warriors buildtime reverted to 20s (from 30s).
- Dwarven Forge Works commandset tweak:  upgrade button moved to eighth slot (from fifth).
- Archery Range level two upgrade cost decreased to 500 (from 600).
- Axe Thrower health reverted to 240 (from 275).
- Men of Dale Black Arrows recharge time decreased to 30s (from 45s).
- BattleWagon Oil Barrel damage type reverted to crush (from siege).
- Undermine:
--- spawn damage reduced to 230 (from 250);
--- units inside shockwave radius but outside previous damage radius now take 20% damage.
- Dwarven Riches:
--- now a passive power granting +30% resources to all Mine Shafts, including allies' in team games;
--- affected Mines have a blue Industry cloud;
--- now temporarily canceled by Industry.
- Brand:
--- Slam Shot recharge time increased to 60s (from 45s);
--- Train Archers radius increased to 150 (from 100).
- Dain:
--- Mighty Rage recharge increased to 180s (from 120s);
--- Royal Guard recharge increased to 240s (from 180s).
- Lone Tower health decreased to 2000 (from 3000).
- Summoned Citadel:
--- health reduced to 7500 (from 10000);
--- Flaming Munitions no longer automaticlly available; upgrade cost is 300 (from 800 in original 2.02);
--- now can recruit heroes as a normal Fortress.


Isengard

- Uruk Pit and Clan Steading switched in porter commandset.
- Mine Launchers:
--- third row of Mines now fires by default; Advanced Ballistics removed from Siege Works;
--- radius of damage reverted to 30 (from 40);
--- offsets of Mines altered to make the Launcher less powerful.
- Warg Sentries again attack buildings.
- Uruk Swordsmen can now use Bloodthirsty on Crossbows and Pikemen.
- Battering Rams can now use stances as Infantry.
- Inn Wildmen:
--- cost reverted to 100 (from originally 150);
--- buildtime increased to 30s (from 20s);
--- no longer recruit at level two.
- Deathbringer Stonewall ability reverted to 2.02b properties.
- Wormtongue:
--- Backstab moved to level five (from six);
--- Corrode Allegiance moved to level seven (from ten).
- Lurtz vision decreased to normal melee hero vision with sword equipped (does not affect shroud clearing).
- Sharku:
--- radius decreased to ten (from twelve, originally zero);
--- crush damage type changed to hero (from crush);
--- Vicious Charge ability removed;
--- Blood Hunt moved to level three (from six, originally five);
--- Man Eater reverted to level seven (from originally ten).
- Saruman:
--- meta impact radius decrased to 8 (from 10);
--- now deals 25 hero damage in his meta impact radius, equivalent to one quarter his normal damage (from none);
--- Speechcraft:
----- reverted to level five (from seven);
----- experience award decreased to 80 (from 100, originally 50).
--- Thunderbolt:
----- moved to level seven (from ten);
----- radius reverted to 50 (from 80);
----- damage reduced to 2500 (from 3000).
----- recharge reduced to 90s (from 240s, originally 60s).
--- Wormtongue:
----- moved to level ten (from five);
----- radius increased to 120 (from 60).
- Vision of the Palantir:
--- radius increased to 700 (from 400, originally 300);
--- duration increased to 180s (from 120s, originally 90s).
- Devastation:
--- now capped at 1500 resources (from 2000, originally 1500);
--- again collects just half the resources a Lumber Orc would from each tree (from two-thirds);
--- damage vs. Ents increased, now takes off half health instead of just one-fifth.
- Fuel the Fires:
--- resource production bonus decreased to +80% (from +100%);
--- now affects allies' Lumber Mills;
--- bonus now ends if player does not have any Fortresses.
- Dragon Strike Dragon:
--- strafe area radius increased to 200 (from 180);
--- preferred height reverted to 121 (from 50);
--- preferred attack height increased to 121 (from 5).


Mordor

- Gorgoroth Spire reverted to 2.02b properties except in increase of projectile speed and delay before damage is taken.
- Gate Watchers debuff restored (does not cancel Leadership).
- Orc Pit:
--- buildtime decreased to 30s (from 35s);
--- level two upgrade cost reduced to 300 (from 350).
- Speed boost removed from horde bonus, making all horde bonuses the same again.
- Haradrim Archers cost reverted to 400 (from 450, originally 425).
- Inn Haradrim Archers:
--- cost reduced to 250 (from 300, originally 450);
--- buildtime reverted to 45s (from 60s).
- Mountain Trolls:
--- flame and frost armor reverted to 80% (from 50%);
--- magic armor reverted to 100% (from 50%);
--- speed reduced to 70 (from 80, originally 55);
--- Eat an Orc can again be used when in Damaged state.
- Drummer Trolls now use Mountain Troll armor.
- Attack Troll:
--- slash armor reverted to 25% (from 20% originally 50%);
--- pierce armor reverted to 25% (from 20%);
--- flame and frost armor reverted to 50% (from 30%).
- Battering Rams can now use stances as Infantry.
- Catapult cost increased to 400 (from 300).
- Mumakil:
--- cost decreased to 1300 (from 1500, originally 1000);
--- crush no longer damages allies (preventing crush revenge).
- Black Riders flame resistance reduced to 60% (from 40%).
- Mouth of Sauron:
--- cost reduced to 1600 (from 1800, originally 1500);
--- Dissent:
----- moved to level seven (from level six);
----- recharge increased to 180s (from 120s);
----- no longer affects mini hero hordes or Oathbreakers.
- Mordor Witch-King:
--- dismounted Dread Visage effect radius increased to 200 (from 100);
--- now has Leadership on level four.
- Mordor Summoned Barricade health increased to 3500 (from 3000).


Goblins

- Fissure and Spider Pit switched in porter commandset.
- Razor Spines cost decreased to 700 (from 750, originally 1000).
- Giant Sentry:
--- cost increased to 900 (from 800, originally 1200);
--- can now throw rocks over buildings.
- Sentry Tower again can be garrisoned.
- Half-Troll Swordsmen:
--- cost reverted to 500 (from 450);
--- specialist and crush resistance reverted to 60% (from 50%).
- Cave Trolls siege resistance reverted to 50% (from 100%).
- Mountain Giants:
--- now gain a self-healing ability at level three (60/s);
--- rock throw radius reduced to 70 (from 100);
--- rock throw scalar vs. units decreased to 15% (from 25%);
--- rock throw meta impact now affects allies;
--- can now throw rocks over buildings;
--- Stomp ability moved to level four.
- Spiderlings:
--- health increased to 210 (from 200);
--- pierce and structural armor changes from 2.02c reverted;
--- now use infantry experience levels (from cavalry);
--- Venom Sacs:
----- upgrade cost reduced to 250 (from 300, originally 200);
----- damage reduced to 10 (from 40, originally 4);
----- duration increased to 12s (from 3s, originally 30s).
- Inn Corsairs:
--- cost reverted to 200 (from 400);
--- buildtime reverted to 60s (from 30s).
- Drake Broodling:
--- flame radius reverted to 30 (from 50);
--- Inferno damage reverted to 800 (from 2000).
- Fire Drake:
--- cost decreased to 1000 (from 1500, originally 2000);
--- Inferno radius reduced to 120 (from 150).
- Azog:
--- Brigandage now only affects Goblins, including Spider Riders and Gorkil;
--- Great Battle Rage:
----- armor bonus reverted to 43% (from 67%).
- Gorkil now uses improved mounted locomotor from BT2DC.
- Shelob now uses improved locomtor from BT2DC (can now scale cliffs).
- Drogoth now uses the main palantir image from BFME II (but not the hero icon).
- Scavenger bounty collection lowered to 80% (from 100%).
- Summoned Spiders speed reverted.


Angmar

- Spike Moat cost reduced to 700 (from 750, originally 1000).
- House of Lamentation cost reduced to 800 (from 1000).
- Witch-King's Sanctum reverted to 2.02b properties except in increase of projectile.
- Troll and Wolf Den level two upgrade cost decreased to 700 (from 750, originally 300).
- Thrall Hordes CP requirements increased to 50 (from 40) and distributed throughout the horde (instead of all CP belonging to the Thrall Master).
- Rhudaur Spearmen and Axe Throwers now have a unique experience level.
- Wolf Riders cost reverted to 350 (from 300).
- A new tooltip for the Wolf Riders button will instruct you that a Troll and Wolf Den is required to summon Wolf Riders if you do not yet have one present on the map.
- Dire Wolves:
--- buildtime increased to 35s (from 30s);
--- cavalry resistance decreased to 120% (from 100%);
--- Spiked Collars cost decreased to 250 (from 300, originally 200).
- Troll Stone Thrower cost decreased to 500 (from 600).
- Sorcerers:
--- Black Ice now reduces enemies to 67% speed (from 75%);
--- Well of Souls healing no longer affects monsters;
--- Corpse Rain:
----- radius increased to 110 (from 100);
----- acolyte cost decreased to five (from seven, originally four).
- All Wights reverted to 2.02b properties except in speed; speed of both Lesser and Greater Wights increased to 30 (from originally 25).
- Morgomir Dread Visage reverted to level three (from originally two).
- Karsh Whisper of Death reverted to level eight (from ten).
- Rogash:
--- Leap moved to level six (from four);
--- Rage of the North moved to level ten (from eight).
- Frozen Land:
--- no longer can be used to cancel other Land powers (original 2.02 "dirty taint" removed);
--- gives Leadership as in 2.01 (from giving a Buff);
--- speed penalty decreased to -50% (from -75%).
- Shade of Wolf hero knockback restored.


Map-Specific Changes

- Fangorn:  Goblin lairs at Outposts replaced with Barrow Wight lairs.
- Harlindon:
--- top Inn replaced with Signal Fire;
--- Middle Inn replaced with Outpost;
--- original Outposts replaced with Inns.
- Rohan:
--- northwesten Warg Lair position corrected;
--- Outposts by Warg Lairs replaced with ruined Rohan buildings.
- Withered Heath: Outposts replaced with Inns.
- Far Harad:  Inn replaced with Outpost.
- Forodwaith:
--- Signal Fire replaced with Inn;
--- Outposts replaced with Signal Fires.
- Minhiriath:
--- Signal Fires removed;
--- Outposts replaced with Signal Fires;
--- Outpost added to middle.
- Tournament Westmarch:  Outposts replaced with Troll Lairs.
- Tower Hills:
--- left and right Outposts removed;
--- Signal Fire replaced with Outpost;
--- top and bottom Outposts replaced with Signal Fires.
- Shire:  Green Dragon Inn restored (now properly allows for purchase of Angmar Dark Rangers instead of Wildmen).
- Dol Guldur:  two Outposts added to back of Fortress.
- Helm's Deep:  gates now use citadel fortress armor (from default wall armor).
- Minas Morgul:
--- gates now use citadel fortress armor (from default wall armor);
--- wall health increased to 10000 (from 1000);
--- bridge now invulnerable, preventing a graphical glitch.
- Minas Tirith: gates now use citadel fortress armor (from default wall armor).


BFME II Patch 1.05 Naval Combat Changes

- Corsair Black Ship and Elven Warship cost 400 (from 750), max speed 100 (from 120), turning speed halved, weapon reload time 166ms (from 100ms), damage penalty against shipwrights reduced (-90% from -99%); Black Ship health 1200 (from 1000); CP decreased to 25 (from 50).
- Corsair and Elven bombardment ships cost reduced (1500 from 3000), range increased (1400 from 1000), delay between shots increased (9s from 5s), splash damage halved, damage penalty against shipwrights reduced (-75% from -99%); CP decreased to 50 (from 100).
- Both Bombardment Ships:  Weapon hit chance reduced to 25% (from 75%), but unlike BFME II the scatter is random (like all RotWK siege) in radius 130, instead of planned.
- Doom ship explosion splash damage reduced by 60%, central explosion radius reduced (120 from 200), splash damage to wrights removed, cost (1000 from 500) and buildtime (45s from 15s) increased; CP increased to 50 (from 25).
- Storm ship cost (1000 from 500), buildtime (45s from 15s) and health (1200 from 1000) increased, splash damage halved, central radius (60 from 100) reduced;  CP increased to 50 (from 25).
- Transport ships armor resistance increased (30% from 50% damage taken).  Acceleration significantly increased.  CP decreased to 15 (from 25).


AI Improvements

- Burtal AI buildspeed/buildtime cheats increased to 20% (from 15%).
- The AI will now attack pikemen with cavalry less frequently.
- The AI will now attack heroes with pikemen more frequently.
- The AI will now purchase Inn Haradrim Archers and Dark Rangers.
- The AI will now use more abilities than before, such as Longshot and Wizard's Tower.
- The AI will now make better use of Blight, the Watcher, and Sunflare.
- The AI will now summon Undermine, the Balrog, Shade of Wolf, and Summon Dragon on top of enemy armies.


Campaign Improvements

- A Troll and Wolf Den is no longer necessary to summon Wolf Riders on the Barrow Downs map.
- A Troll and Wolf Den is no longer necessary to summon Wolf Riders on the Dark Eye map.
- The porter can no longer construct Battle Towers on the Barrow Wights (Plague Bearer) map.


Bugfixes

- RotWK's new Khamul/Morgomir Fellbeast objects are now properly included in the same scalars and object filters that BFME II's Fellbeasts were.
- Brand Beast Slayer scalars corrected.
- Brand Train Archers experience award corrected.
- Summoned and Fortress Eagles now properly affected by all scalars intended to affect Eagles.
- Uruk Swordsmen and Gondor Soldier Shield Wall tooltips now properly indicate the damage penalty.
- All Fortress expansions now properly have bounty values.
- Ships now have proper bounty values.
- Trebuchet range no longer decreases when upgraded with Fire Stones.
- Mordor and Gundabad Orc Warriors and Angmar Dire Wolves now have a +50% flanking bonus.
- Shelob now uses standard hero healing.
- Lorien Archer attack animation fixed.
- Fellbeasts and Witch-King in WotR mode can no longer dismount or mount respectively, preventing an exploit.
- Eowyn can no longer use Disguise in WotR mode, preventing an exploit.
- Freezing Rain and Darkness now affect units created after the spell is cast.
- Isengard Heavy Armor technology buildtime at Armory corrected.
- Bug preventing Goblin Warrior/Archer hordes from defected lairs being multiselected with normal Goblins fixed.
- Sharku now properly classed as cavalry (instead of infantry).
- Many cavalry banner carriers now properly classed as cavalry (instead of infantry).
- Many archers now properly classed as archers.
- A few archer Bombard exploits fixed.
- Sauron attack exploit fixed.
- Dismounted Mordor Khamul/Morgomir now properly respawn as Fellbeasts.
- Nazgul Killed CaH award now counts Mordor Black Riders.
- Dragons Killed CaH award no longer counts the Green Dragon Inn on the Shire.
- Azog's Crack the Whip tooltip now properly indicates that it affects Spider Riders.
- Lindon Horse Archers now for real use their own specific death sound (instead of Rohirrim effect).
- All heroes now gain Auto Resolve leadership at the correct levels.
- Saruman Speechcraft radius corrected.
- Adult Fire Drake healing behavior corrected.
- Morgomir Ruin damage corrected.
- Mordor/Goblins Fire Arrows upgrade costs corrected.
- Mystic Fountains upgrade button not being disabled after purchased fixed.
- Mystic Fountains upgrade not affecting Fortress' default arrow fixed.
- Mystic Fountains no longer affects Fortresses other than the one it was purchased on.
- Fire Drake Broodling level-up damage increase bug fixed.
- Skull Totem no longer cancels Buffs affecting your own troops (including itself).
- Wyrm and Summoned Dragon damage over time attacks now properly match 2.01 properties.
- Fire Drake Broodlings damaging units inside towers fixed.
- Baby Drake damage over time attack no longer deals one third proper damage.
- Dwarven catapult damage type corrected to crush (from siege).
- All stances armor bonuses corrected.
- Sorcerer Soul Freeze again can target on only own units.
- Adult Fire Drake Flame Radius corrected to 30 (from 50).
- Horde bonus scan radius fixed.
- Dwarven Battle Tower again has two garrisonable slots.
- MotW Lone Tower again has only one garrisonable slot.
- Summoned Citadel CP bonus corrected to 100 (from 50).
- Rogash crush damage corrected to 20 (from 10).
- Eagles now properly knock over friendly units (no friendly damage, just knockdown).
- The AI will again purchase (and thus use) most power tree powers.
- Sharku Tame the Beast no longer affects heroes.
- Friendly fire removed from Sharku's splash damage.
- All Fortress hero purchase and upgrade commandsets now properly ordered by increasing cost without exception.
- Units again flee Faramir's Wounding Arrow for the proper duration.
- Haradrim Archer attack and buildtime corrected.
- Rhudaur Spearmen again level up.
- Dwarven Fortress oil cask reload time corrected to 30s (from 20s)
- bug preventing fortress catapult expansions from rebuilding fixed
- Witch-King meta impact radius fixed.
- Azog Great Battle Rage damage fixed.
- Demolisher Deploy and Balrog Ignite armor bonuses fixed.
- Battle Towers:  all upgraded arrows costs corrected to 200.
- Drakes Killed CaH award now counts Drakes purchased from a lair.
- Dwarves/Elves Banner Carrier research technology time corrected.
- Goblin Infantry Killed CaH award now counts Cave Trolls purchased from a lair.
- Wizard's Tower targeting corrected.
- Thrall Master "summoning" commandsets fixed.
- Bug preventing Barricade Orc Archers from receiving fire arrows fixed
- Lurtz Carnage not being able to be set to auto ability corrected.
- Dwarven Zealot meta impact corrected.
- Black Riders legacy death sounds now properly removed.
- Elven Woods healing no longer persists if the land has been covered.
- March of the Ents tooltip armor bonus corrected.
- Slaved Cave Trolls now regain crush properties when captured.
- Shade of Wolf building swipe attack range corrected.
- Leadership armor/bonus changes now apply correctly to WotR Auto Resolve battles.
- Very many bounty values corrected.
- Mordor Heavy Armor posion resistance correctly updated to 25% (from 40%).
- Demolisher cost reverted to 400 (from 600).
- Knights of Dol Amroth Inspiration tooltip armor value fixed, now properly indicates that it only affects Gondor Knights and Rohirrim.
- Witch-King can again use all abilities regardless of whether mounted/dismounted.
- Some other fixes undocumented.


==================================================================
Patch 2.02d Changes
Released March 7, 2009
==================================================================

General

- Very many bugs created by patch 2.02c fixed.
- Armor Bonuses:
--- tooltips now indicate the value of the actual armor bonus instead of the game's internal value.  Note that this changelog still refers to the game's internal armor values.
--- tooltips for Buffs, Spells, and Debuffs unchanged. Actual armor values altered to match, reducing them significantly.
- Debuff system improved.  "Debuffs" - Dread Visage, Dread Wrath, Blessed Mist, House of Lamentation, Enshrouding Mist - give enemy units -25%/-20% damage/armor.  "Nullifiers" - Crebain, Cave Bats, Venomous Words, Doubt, and Barrow Wight Touch - debuff in addition to cancelling enemy Leadership.  Debuffs and Nullifiers do not stack together.
- Leadership:
--- Bonus decreased to +33%/+25%;
--- FX changed to hollow yellow circle (from yellow smoke aura, originally solid yellow circle).
- All power trees improved significantly.
- All instances of friendly fire removed.
- Upgrades:
--- Banner Carrier equip cost reduced to 150 (from 200, originally 300);
--- all other upgrade equip costs standardized to 300 across all factions.
- Bombard:
--- Basic archer bombard radius increased to 40 (from 30);
--- Elite archer bombard radius reverted to 30 (from 20).
- Wall Tower and Catapult costs lowered to match fortress costs.
- Battering Rams and Explosive Mines no longer can be buffed.
- Hobbits:
--- 66% scalar vs. Fortress given;
--- 75% scalar vs. other structures given;
--- crush resistance decreased to 200% (from 100%);
--- pierce and specialist resistance reduced to 75% (from 60%);
--- Inn cost increased to 100 (from 70).
- Greater Wights:
--- speed reduced to 35 (from 50, originally 25);
--- health increased to 2500 (from 2000, originally 1000);
--- splash damage removed.
- Lone Tower recharge increased to 240s (from 180s).
- Wyrm:
--- Reposition now a usable ability, range 300, reload time 3s;
--- now has a hero icon at the bottom of the screen for use of the ability.
- Freezing Rain:
--- again debuffs units;
--- duration decreased to 120s (from 240s, originally 150s).
- Summon Dragon:
--- now tramples enemies;
--- reposition execution time decreased to 2s (from 6s);
--- duration increased to 90s (from 60s) to match Balrog.


Men

- Ivory Tower:
--- cost decreased to 1500 (from 2000);
--- Numenorian Wisdom experience bonus decreased to 150% (from 200%).
- Houses of Healing cost decreased to 750 (from 1000).
- Marketplace:
--- resource boost increased to 15% (from 10%);
--- cost increased to 1200 (from 1000, originally 1500).
- Gondor Knights price decreased to 450 (from 500).
- Rohirrim buildtime decreased to 40s (from 45s).
- Eomer:
--- cost increased to 1100 (from 1000);
--- Outlaw Leadership now only affects cavalry;
--- Spear Throw:
----- radius removed;
----- now stuns enemy cavalry battalion for 3s.
- Eowyn:
--- Smite: 200% scalar vs. Drogoth from 2.02c removed;
--- Shield Maiden: armor bonus reduced to 65% (from 75%).
- Faramir: Leadership moved to level 5 (from 6).
- Aragorn: Blademaster weapon now attacks in two stages.


Elves

- Encasing Vines fortress upgrade armor bonus standardized to 40% (from 50%).
- Elven Woods healing rate reduced to 1%/s (from 1.5%/s);
- Noldor Warriors:
--- damage restored to 2.02b;
--- now fire Golden Arrows (only visual).
- Haldir: Golden Arrow recharge increased to 120s (from 90s).
- Enshrouding Mist radius increased to 230 (from 150).



Dwarves

- Mighty Catapult:
--- cost reverted to 2500 (from 2000);
--- molten rocks now cause small earthquakes;
--- range now unlimited (from 2000);
--- scatter radius decreased to 30 (from 100, or 40 vs. infantry);
- Men of Dale cost decreased to 450 (from 500).
- Hall of Warriors:
--- upgrade cost to level two reduced to 300 (from 500);
--- Banners moved to level two (from one).
- Zealots cost decreased to 1200 (from 1500).
- Summon Citadel:
--- Masterwork Munitions available initially;
--- now grants 50 CP;
--- now grants resources as a regular fortress (25 resources every 6 seconds).


Isengard

- Wizard Tower:
--- cost reverted to 2000 (from 2500);
--- scattering improved;
--- meta impact radius decreased to 30 (from 120) to match damage;
--- burst count doubled from 10 to 20.
- Ballista shroud clearing decreased to 520 (from 400) to match its range.
- Mine Launcher cost decreased to 750.
- Uruk-Hai Swordsmen preattack delay decreased to 1000 (from 1300).
- Deathbringers:
--- Deathwish now lowers armor instead of health.
--- Stone Wall:
----- moved to level three (from level two);
----- now grants +11% armor in addition to Knockback immunity
----- now a passive ability;
----- renamed Stoneskin.
- Lurtz: Carnage weapon now attacks in two stages.
- Sharku: cost decreased to 1600 (from 1800, originally 1200).


Mordor

- Gorgoroth Spire:
--- cost decreased to 2000 (from 2500);
--- shockwave added.
- Orc Warriors poison resistance increased to 50% (from 75%, originally 100%).
- Haradrim Archers:
--- cost increased to 450 (from 400, originally 425);
--- Barbed Arrows: 50% scalar vs. heroes given.
- Mountain Troll Eat an Orc now disabled when Troll's health is under 30%.


Goblins

- Burrows Fortress expansions:
--- now give 50 CP (as intended by 2.02b);
--- cost increased to 250 (from 200, originally 700).
- Razor Spines:
--- cost decreased to 750 (from 1000);
--- delay between shots decreased to 200 (from 300);
- Half-Troll Swordsmen:
--- speed decreased to 50 (from 60);
--- specialist armor increased to 50% (from 60%);
--- crush armor increased to 50% (from 60%).
- Half-Troll Marauder cost reverted to 500 (from 450).
- Gorkil and Shelob:
--- Stinger now uses correct object filter
--- locomotion fixed.
- Summoned Spiderlings:
--- name changed to Summon Spiders;
--- model size scaled to 1.33;
--- speed decreased to 80 (from 100).


Angmar

- Spiked Moat:
--- cost decreased to 750 (from 1000);
--- delay between shots decreased to 200 (from 300);
- Troll and Wolf Den upgrade cost to lvl2 increased to 750 (from 500, originally 300).
- Gundabad Orcs:
--- speed reverted to 65 (from 55);
--- speed boost removed from horde bonus.
- Wolf Rider cost increased to 300 (from 250, originally 350).
- Sorcerer speed reverted to 40 (from 55).
- Lesser Wight speed increased to 40 (from 25).


==================================================================
Patch 2.02c Changes
Released January 30, 2009
==================================================================

General

- 5+ Players lobby renamed to Unofficial 2.02; Clans lobby renamed to BT2DC ClanWars.
- Fire Breath (Adult Drake, Drake Broods, Summoned Dragon, Balrog, Wyrm) damage now dealt in damage over time form.
- Builders no longer have obsolete "Extinguish Fire" ability nor useless Stop ability (hotkey "S" will still work normally).
- All bounty values set to 25% of buildcost except for heroes.  Hero bounty value base set to 10% buildcost.
- All Banner Carrier upgrade research durations decreased to 20s (from 30s/60s); upgrade durations decreased to 5s (from 10s).
- All fortress arrow tower expansions cost set to 400.
- Fortress and fortress expansions are no longer vulnerable to pierce.
- After purchasing the Eagle/Drake Nest, the Eagle/Drake can now be purchased/revived for free by waiting five minutes OR after a very short recharge for 1500 resources.
- All Morgul Blade recharges increased to 60s (from 45s).
- Battle Towers:
--- cost decreased to 400;
--- upgraded arrows cost decreased to 200 (excluding Mordor/Goblins/Elves);
--- now use new tower armor (slightly stronger than expansion armor). This includes Dwarf and MotW Lone Tower and Mordor Barricade.
- Hobbits (includes Summon and Inn hobbits):
--- health increased to 200 (from 100);
--- speed increased to 45 (from 35);
--- now have stealth behavior around trees.
- Inn units:
--- all Inn archers' cost changed to 300;
--- all Inn archers' buildtime changed to 60.
- Archer Bombard abilities:
--- all ranges standardized to 150%;
--- damage vs. units increased to 125%;
--- damage vs. structures decreased to 75%;
--- radius of elite archers decreased to 20 (from 30); radius of normal archers unchanged.
- Lairs:
--- Lair armor no longer vulnerable to pierce;
--- Warg Lairs now recruit Warg Packs when controlled with Untamed Allegiance;
--- Spiderling XP award decreased to 2/unit (from 5/unit);
--- Spiderling Lairs now recruit Spiderlings when controlled with Untamed Allegiance;
--- Lair Trolls can no longer crush;
--- Greater Wight speed increased to 50 (from 25);
--- Cost of Lair Wight (with Untamed Allegiance) increased to 300 (from 200);
--- Drake altered (see Goblins).



New Buffing/Debuffing System

- Buffs:
--- standardized +50%/+50% modifier;
--- Rallying Call, War Chant, Land Powers (includes Frozen Land), Howls, Charges;
--- FX effect is a solid yellow circle (previous Leadership FX);
--- Buffs don't stack with Buffs, stack with everything else.
- Leadership:
--- standardized +50%/+50% modifier;
--- nearby allies earn experience twice as fast;
--- Leadership given by powers, heroes or structures (fortress banners, statues, Gorkil's totem);
--- FX effect is a yellow smoke aura;
--- LD doesn't stack with LD, stacks with everything else.
- Spells:
--- standardized +50%/+50% modifier;
--- Darkness, hero buffing spells (Mighty Rage, Dark Glory, Starlight);
--- FX effect is unique for every spell (Darkness has no FX);
--- spells stack with other spells as well as buffs and leadership.
- Debuffs:
--- Bats, Crebain, Doubt, Venomous Words, Mighty Rage;
--- Standardized -25%/-25% modifier, cancels Leadership when present before applying modifier;
--- FX is violet smoke aura;
--- do not stack with one another.
- Nullifiers:
--- passive debuffs (Dread Visage/Wrath, House of Lamentation, Blessed/Enshrouding Mist, etc.);
--- cancel Leadership;
--- have no additional modifier.


General Hero Changes

- Mini Hero Horde healing behavior improved.  No longer heal nearby units.
- All heroes reordered at Fortress in order of increasing cost (then command point level).
- Hero training powers revisited. Experience given now equal to the level the hero gains access to the power times ten, plus one hundreth the cost of the hero (from always 50 exp):
--- King's Favor (Theoden) - Gives 52 (40 + 12) exp;
--- Captain of Gondor (Faramir) - Gives 82 (70 + 12) exp;
--- Captain of Gondor (Boromir) - Gives 85 (70 + 15) exp;
--- Train Archers (Brand) - Gives 52 ( 40 + 12) exp;
--- Train Archers (Legolas) - Gives 70 (40 + 30) exp;
--- Crack the Whip (Azog) - Gives 72 (60 + 12) exp;
--- Speechcraft (Saruman) - Moved to level seven (from originally five), gives 100 (70 + 30) exp, radius increased to 150 (from 100);
- Ring Heroes:
--- pierce resistance decreased to 20% (from 5%);
--- Sauron health decreased to 10,000 (from 15,000);
--- Galadriel's Terrible Fury now generates unique FX effect.


General Power Changes

- All power point trees completely reordered to improve balance of stronger and weaker powers.
- Mordor/Goblins Tainted Land recharge time increased to 360s (from 180s).
- Untamed Allegiance: Siege Weapons and Mini Hero Hordes excluded from Dissent effect.
- The Wyrm can now use stances.
- Cloud Break: recharge reduced to 5m (from 7.5m).
- Freezing Rain:
--- now cancels Buffs in addition to Leadership;
--- debuff effect from original 2.02 removed;
--- duration increased to 4m (from 2.5m).
- Balrog now knocks back heroes only 25% of the time.


Map-Specific Changes

- Erech map improved to make mountains less intrusive and increase the amount of open space. The Wight creeps have also been replaced with Goblins.
- Far Harad map added. Far Harad was designed to be a well-balanced map for ClanWars play.
- Anorien II map added. Aorien II is an alternative conversion of the original BFME I Anorien to BFME II that may be more competitively viable than the Carrock.
- Shire map Green Dragon replaced with standard Inn (now properly recruits 2.02 Inn units).
- Tournament Westmarch map Lair Trolls now attack and may be attacked, lair itself now targetable.


Men

- Trebuchet fortress expansion cost decreased to 800 (from 1200).
- Boiling Oil:
--- cost decreased to 1000 (from 1500);
--- moved to second spot in fortress upgrade sequence (between Banners and House of Healing).
- Ivory Tower:
--- Palantir Vision recharge time increased to 300s;
--- Numenorian Wisdom power added, doubles experience gained by all allied heroes for 30s (300s recharge).
- Dormitory cost decreased to 400 (from 500).
- Barracks: Banner Carriers moved to level two (from Blacksmith).
- Blacksmith:
--- cost increased to 1500 (from 1000);
--- Banner Carriers moved to Barracks;
--- Forged Blades moved to level 1 (from 2);
--- Heavy Armor moved to level 2 (from 1);
--- Iron Ore moved to level 3 (from Marketplace);
--- upgrade cost to level 3 lowered to 500 (from 1000).
- MotW Statue:
--- now provides fear and terror resistance;
--- build time increased to 45s (from 30s);
--- health increased to 1500 (from 1250);
--- how has structure armor set (from none).
- Well:
--- health increased to 1500 (from 1250);
--- build time increased to 45s (from 30s).
- Battle Tower: health decreased to 2000 (from 3000).
- Marketplace:
--- comes with Grand Harvest automatically;
--- Siege Materials and Iron Ore abilities removed.
- Knights of Dol Amroth cost decreased to 1200 (from 1500).
- Eomer:
--- Throw Spear:
----- radius increased to 25 (from 0, originally 10);
----- damage increased to 1000 (from 400);
----- damage type changed to specialist (from hero);
----- 200% scalar vs. Mumakil added.
- Eowyn:
--- CP increased to 50 (from 25);
--- Smite:
----- now gains +100 damage/level (up to 1400 on lvl10);
----- 200% vs Eagles and Drogoth given; previous scalars removed.
--- Shield Maiden:
----- moved to level 6 (from 5);
----- armor bonus increased to 75%.
- Faramir:
--- Sword attack:
----- preattack delay decreased to 500 (from 800);
----- delay between shots increased to 500 (from 400, originally 1400);
----- firing duration decreased to 1000 (from 1200).
--- XP requirements increased to 50-100-200-300-400-500-700-900-1100 (from 50-100-150-200-250-300-350-400-500).
- Theoden:  Glorious Charge no longer affects Tom Bombadil.
- Lone Tower scaled to 1.375x size.
- Dunedain Allies duration increased to 180s (from 120s).


Elves

- Ent fortress expansion cost increased to 600 (from 500, originally 1200).
- Enchanted Anvil cost reduction bonus changed to 17%/21%/25%/29%/33% (from 10%/20%/25%/30%/35%).
- Blessed Mist fortress upgrade now has additional Debuff.
- Mystic Fountains:
--- no longer heals units;
--- gives Battletower Expansions Silverthorn ammunition;
--- faster hero revival rate retained.
- Floodgates:
--- trajectory of horses changed to -90/-45/0/45/90 degrees (from -90/-20/0/20/90);
--- damage per hit decreased to 94 (from 142).
- Barracks cost increased to 350 (from 300).
- Elven Statue:
--- now provides terror resistance;
--- health increased to 1500 (from 1000).
- Mirror of Galadriel health increased to 1500 (from 1000).
- Lorien Archers max reloadtime decreased to 1750 (from 2000).
- Mirkwood Archers damage decreased to 120 (from 125) to match upgraded value.
- Noldor Warriors:
--- Bow attack:
----- damage lowered to 80/40 (from 120/40);
----- type changed to hero ranged (from pierce);
----- 66% scalar vs. heroes added.
- Treebeard:
--- Leadership renamed to "March of the Ents";
--- speed adjusted to match Ents affected by March of the Ents.
- Arwen:
--- XP requirements decreased to 50-100-150-200-250-300-350-400-500 (from 50-100-200-300-400-500-700-900-1100);
--- Flood reverted to level 10.
- Haldir:
--- armor changed to hero armor (from currently tough hero armor; originally light hero armor);
--- XP awards decreased to 20-25-30-35-40-45-50-60-75-100 (from 35-40-45-50-60-75-90-105-125-150);
--- XP requirements decreased to 50-100-200-300-400-500-600-700-800 (from 50-100-200-300-400-500-700-900-1100);
--- Leadership moved to level 5 (from currently level 4; originally level 6).
--- Golden Arrow recharge increased to 90s (from 60s, originally 45s).
- Glorfindel:
--- XP awards increased to 35-40-45-50-60-75-90-105-125-150 (from 20-25-30-35-40-45-50-60-75-100);
--- XP requirements increased to 50-100-200-300-500-700-900-1100-1500 (from 50-100-200-300-400-500-600-700-800);
--- Starlight:
----- duration decreased to 15s (from 30s);
----- radius increased to 400 (from 300).
- Elrond:  Restoration maximum cast range fixed, now 300.
- Legolas Arrow Wind recharge increased to 120s (from 60s).
- Elven Wood now slowly heals allies (1.5%/s).


Dwarves

- Catapult fortress expansion cost decreased to 900 (from 1200).
- Oil Casks:
--- cost decreased to 1000 (from 1500);
--- moved to second spot in fortress upgrade sequence (between Banners and Siege Kegs).
- Mighty Catapult:
--- radius decreased to 60 (from 100);
--- total damage increased to 9999 (from 3000);
--- projectile speed roughly doubled;
--- 50% scalar vs. enemy infantry, heroes, and cavalry given;
--- siege damage given 20% scalar vs. enemy Fortresses;
--- shockwave increased.
- Fortress Hall expansion cost decreased to 400 (from 500).
- Dwarven Statue now provides terror resistance.
- Siege Hammers and Forged Blades are now exclusive weapon upgrades (can't be combined).
- Guardian Siege Hammer siege damage decreased to 50 (from 70).
- Dwarven Axe Thrower health increased to 275 (from 240).
- Men of Dale horde member positions fixed.
- Brand:
--- XP awards decreased to 20-25-30-35-40-45-50-60-75-100 (from 35-40-45-50-60-75-90-105-125-150);
--- XP requirements decreased to 50-100-200-300-400-500-700-900-1100 (from 50-100-200-300-500-700-900-1100-1500);
--- Train Archers now only affects Good archers (from all units);
--- Beast Slayer:
----- 150% scalar vs. Eagles (from currently 250%; originally 500%);
----- 250% scalar vs. Drogoth (from 500%);
----- 300% scalar vs. mounted fellbeasts and Ents (from 500%);
----- 350% scalar vs. mounted Mordor Witchking (from 500%);
----- 500% scalar vs. monsters;
----- friendly fire removed;
----- no longer knocks units back.
- Dain:
--- Royal Guard can no longer purchase Siege Hammers.
- Gimli:
--- XP awards increased to 40-50-60-70-80-90-100-125-150-200 (from 35-40-45-50-60-75-90-105-125-150);
--- XP requirements increased to 100-200-300-500-700-900-1100-1500-2000 from 50-100-200-300-500-700-900-1100-1500.
- Men of Dale Summon duration decreased to 120s (from 180s).
- Undermine:
--- now deals 250 siege damage when summoned (from only meta impact);
--- deals damage in a radius of 75 and meta impact in a radius of 100 (from 200).
- Dwarven Riches:
--- radius increased to 500 (from 100);
--- bonus decreased to 200% (from 300%).


Isengard

- Ballista fortress expansion:
--- cost increased to 600 (from 500, originally 1200).
--- upgraded inner radius damage increased to 50 (from 0).
- Mine Launcher:
--- now fires mines at close, mid-, and long range;
--- long range mines available only with Advanced Ballistics upgrade from level two Siege Works;
--- health reverted to 1000 (from 1500);
--- radius of damage increased to 40 (from 30).
- Burning Forges:
--- cost increased to 1000 (from 500);
--- upgrade cost reduction bonus increased to 33%/41%/49%/58%/66% (from 10%/20%/25%/30%/35%).
- Excavations structure cost reduction bonus increased to 33%/41%/49%/58%/66% (from 10%/20%/25%/30%/35%).
- Wizard Tower:
--- cost reverted to 2500 (currently 2000);
--- shots per burst increased to 3 (from 1);
--- targeting radius increased to 120 (from 30);
--- lightning strikes hit the ground randomly (units may be hit by any number of strikes);
--- 33% scalar vs. structures given.
- Lookout Tower health reduced to 2000 (from 3000).
- Warg Sentry:
--- bounty value removed;
--- buildtime increased to 20s (from 15s).
- Berserkers:
--- default resistance decreased to 100% (from 90%);
--- crush resistance decreased to 20% (from 1%);
--- slash resistance increased to 75% (from 90%);
--- specialist resistance decreased to 75% (from 45%);
--- pierce resistance decreased to 100% (from 90%);
--- flame resistance increased to 200% (from 300%);
--- structural resistance increased to 100% (from 70%);
--- cavalry resistance increased to 125% (from 175%);
--- no longer affected by spells.
- Wildmen Axe Thrower health increased to 200 (from 150).
- Inn Wildmen:
--- cost reverted to 150 (from 100);
--- now recruit at level 2.
- Warg Packs may no longer garrison neutral towers.
- Wormtongue:
--- Backstab can no longer target aerial heroes.
- Lurtz:
--- XP requirements increased to 50-100-200-300-400-500-700-900-1100 (from 50-100-200-300-400-500-600-700-800);
--- Carnage: 70% damage scalar vs. structures given.
- Sharku:
--- cost increased to 1800 (from 1200);
--- health increased to 3000 (from 2500);
--- CP cost increased to 50 (from 25);
--- splash attack (radius 12) given;
--- clip reload time decreased to 1200 (from 2000);
--- preattack delay increased to 640 (from 600);
--- firing duration increased to 960 (from 750);
--- delay between shots decreased to 1000 (from 1500);
--- XP requirements increased to 50-100-200-300-400-500-600-700-800 (from 50-100-150-200-250-300-350-400-500);
--- ram power increased to 60 (from 50).
--- Vicious Charge added:
----- removes crush deceleration of Sharku and nearby Warg Riders for 2s;
----- recharge 60s;
----- available on level 2.
--- Tame the Beast:
----- moved to level 5;
----- duration increased to 60s;
----- affects all monsters and cavalry;
----- can target only one battalion.
--- Blood Hunt:
----- moved to level 6 (from 5).
--- Man Eater:
----- restored to level 10 (currently 7).
- Saruman:
--- XP requirements decreased to 100-200-300-500-700-900-1100-1300-1500 (from 100-200-300-500-700-900-1100-1500-2000);
--- Speech Craft moved to level 7 (from level 5).
- Isengard Tainted Land:
--- Now has brigandage efect (200% bounty).
- Devastation now yields 66% resources per tree (from 50%), remains capped at 2000 resources total.


Mordor

- Gate Watchers:
--- cost increased to 750 (from 600);
--- debuff removed.
- Catapult fortress expansion cost decreased to 900 (from 1200).
- Magma Cauldrons:
--- cost decreased to 1000 (from 1500);
--- moved to second spot in fortress upgrade sequence (between Doom Pyres and Lava Moat).
- Gorgoroth Spire:
--- radius decreased to 120 (from 150);
--- damage quadrupled to 4000 (from 1000);
--- projectile speed roughly doubled.
- Battle Tower:
--- arrow damage increased 33%;
--- health increased to 4000 (from 3000).
- Troll Cage
--- cost decreased to 600 (from 700, originally 750)
--- buildtime decreased to 30s (from 45s);
--- health increased to 3000 (from 1500).
- Mumakil Pen cost increased to 800 (from 700; originally 1000).
- Orc Warrior poison resistance increased to 75% (from 100%).
- Corsair Fire Bombs have a 125% scalar vs. structures (from none, originally 200%);
- Haradrim Lancers:
--- now have 50% flanked penalty;
--- normal cavalry resistance increased to 135% (from 200%);
--- heavy armor cavalry resistance decreased to 90% (from 50%);
--- heavy armor default resistance decreased to 55% (from 40%);
--- heavy armor slash resistance decreased to 45% (from 40%);
--- heavy armor pierce resistance increased to 25% (from 30%);
--- heavy armor frost resistance increased to 50% (from 100%);
--- heavy armor flame resistance decreased to 50% (from 0%);
--- heavy armor hero resistance decreased to 100% (from 50%);
--- heavy armor hero ranged resistance decreased to 100% (from 50%);
--- heavy armor structural resistance increased to 35% (from 100%);
--- now use correct death sound effect (instead of elven effect).
- Haradrim Archers:
--- preattackdelay for initial attack now 1000;
--- firing rate changed; delaybetweenshots and firing duration removed;
--- minimal reloadtime now 1500;
--- maximal reloadtime now 2000;
--- build time decreased to 40s (from 45s);
--- unupgraded damage increased to 85 (from 75);
--- upgraded damage altered to 100/30 (from 75/75);
--- horde member positions fixed.
--- Barbed Arrows:
----- now require level 2;
----- now have a recharge of 30s (from 6s, originally 60s).
- Mountain Trolls:
--- health increased to 2500 (from 1500);
--- speed decreased to 65 (from 80, originally 55);
--- all types of damage (punch, shoulder, tree, rock) increased by 25%;
--- pierce resistance decreased to 60% (from 30%);
--- flame, frost and magic resistances improved to 50%/50%/50% (from 80%/80%/100%);
--- hero resistance increased to 100% (from 200%).
- Drummer Trolls:
--- health increased to 2500 (from 2000);
--- slash resistance increased to 40% (from 85%);
--- pierce resistance decreased to 40% (from 30%);
--- siege resistance decreased to 100% (from 50%);
--- flame resistance decreased to 60% (from 50%);
--- frost resistance increased to 60% (from 100%;
--- magic resistance decreased to 100% (from 50%);
--- hero and hero ranged resistance decreased to 150% (from 100%).
- Attack Trolls:
--- cost increased to 1000 (from 900);
--- slash resistance increased to 20% (from 25%, originally 50%);
--- pierce resistances increased to 20% (from 25%);
--- hero and hero_ranged resistances increased to 75% (from 100%).
- Mumakil:
--- cost decreased to 1500 (from currently 1800; originally 1000);
--- specialist resistance decreased to 100% (from currently 50%; originally 150%);
- Black Riders:
--- buildtime increased to 60s (from 40s);
--- new armorset (from mounted hero):
----- magic resistance decreased to 100% (from 50%);
----- frost resistance increased to 20% (from 40%).
- Gothmog:
--- Fury: 70% damage scalar vs. structures added.
- Fellbeasts
--- dismounted locomotor fixed;
--- Morgul Blade:
----- base damage increased to 100 (from 80);
----- 200% scalar vs. heroes.
- Mouth of Sauron:
--- XP requirements increased to 50-100-200-300-400-500-700-900-1100 (from 50-100-200-300-400-500-600-700-800).
- Witch-king:
--- no longer deals friendly damage;
--- damage arc removed from meta impact damage;
--- XP awards increased to 40-50-60-70-80-90-100-125-150-200 (from 35-40-45-50-60-75-90-105-125-150);
--- Hour of the Witch King  fear duration decreased to 15s (from 30s).


Goblins

- Burrows fortress expansion cost decreased to 200 (from 700).
- Giant fortress expansion cost decreased to 800 (from 1200).
- Razor Spines damage altered to 3 force per 300 ms (from 150 specialist upon ceasing movement).
- Goblin Tunnel armor bonus removed (originally 50% per level).
- Spider Pit upgrade cost to lvl2 decreased to 300 (from 500, originally 1000).
- Sentry Tower:
--- health increased to 4000 (from 1500);
--- arrow damage increased 33%;
--- now ungarrisonable.
- Speed bonus removed from Goblin horde bonus.
- Half-Troll Swordsmen:
--- Cost decreased to 450 (from 500);
--- Now available from level one Fissure;
--- Charge FX effect shortened to true duration of the buff.
- Half-Troll Marauders cost decreased to 450 (from 500).
- Cave Trolls:
--- health decreased to 2500 (from 3000, originally 2000);
--- CP requirements increased to 45 (from 35);
--- pierce resistance increased to 40% (from 50%);
--- specialist resistance increased to 125% (from 160%, originally 175%);
--- structural resistance increased to 50% (from 60%);
--- Throw Goblin ability now entails thrown Goblin causing terror.
- Spiderlings:
--- pierce resistance increased to 60% (from 65%);
--- structural resistance increased to 105% (from 110%);
--- Venom Sacs:
----- available initially (do not need to be researched);
----- cost increased to 300 (from 200);
----- upgrade time standardized to 20s (from 30s);
----- poison duration decreased to 3s (from 30s);
----- posion damage increased to 40 (from 4).
- Inn Corsairs now come preequipped with Fire Bombs.
- Fire Drake Broodlings:
--- buildtime increased to 45s (from 30s);
--- breath radius increased to 50 (from 30).
- Adult Drake:
--- attack now ranged (instead of melee);
--- crush attack removed;
--- new armor based on mounted hero, but more vulnerable to frost and almost invulnerable to flame.
- Azog:
--- XP requirements increased to 50-100-200-300-400-500-600-700-800 (from 50-100-150-200-250-300-350-400-500);
--- Great Battle Rage:
----- 70% damage scalar vs. structures given;
----- now longer uses CaH Battle Rage armor (bonus from original 2.02 patch remains).
- Gorkil:
--- CP requirement increased to 50 (from 25);
--- XP requirements increased to 50-100-200-300-400-500-700-900-1100 (from 50-100-200-300-400-500-600-700-800);
--- Stinger:
----- paralysis effect removed;
----- damage duration decreased to 10s (from 30s);
----- initial damage increased to 1500 (from 20), damage type changed to hero (from slash);
----- recharge increased to 120s (from 60s);
----- can no longer target Fellbeasts, Eagles or Drogoth.
- Shelob:
--- speed decreased to 90 (from currently 100; originally 80);
--- XP awards decreased to 35-40-45-50-60-75-90-105-125-150 (from 70-80-90-100-120-150-180-210-250-300);
--- XP requirements increased to 50-100-200-300-500-700-900-1100-1500 (from 50-100-200-300-400-500-700-900-1100);
--- Stinger
----- damage increments decreased to 200/s (from 300/s);
----- damage duration decreased to 15s (from 30s);
----- recharge increased to 120s (from 60s);
----- can no longer target fellbeasts, eagles or Drogoth.
- Drogoth:
--- Wing Blast:
----- inner radius damage increased to 100 (from 75);
----- outer radius damage increased to 20 (from 5).
- Summon Spiderlings:
--- Spiderlings can now use stances;
--- shroud clearing increased to 300 (from 160);
--- health increased to 1000 (from 750).


Angmar

- Stone Thrower fortress expansion cost decreased to 900 (from 1200).
- House of Lamentation:
--- switched to second spot of fort upgrade sequence (after Flames of Darkness);
--- range increased to 400 (from 300).
- Spike Moat:
--- damage altered to 3 force per 300 ms (from 2 magic per 300 ms);
--- illogical poison FX removed.
- Witch-king's Sanctum:
--- radius decreased to 180 (from 200);
--- damage increased to 3000 (from 2000);
--- projectile speed roughly doubled.
- Dire Wolf Kennel:
--- Wolf health increased to 300 (from 250);
--- Wolves now have Heavy Armor.
- Troll and Wolf Den:
--- cost decreased to 400 (from 450);
--- upgrade cost to level 2 increased to 500 (from 300);
--- build time decreased to 30s (from 45s);
--- health increased to 3000 (from 1500).
- Battle Tower health decreased to 2000 (from 3000).
- Thrall units:
--- Gundabad Orc horde speed decreased to 55 (from 65);
--- Rhudaur Spearmen and Axe Throwers moved to Evil Troops experience level (from Evil Weak);
--- Wolf Riders cost decreased to 250 (from 350);
--- Wolf Riders now yield cavalry experience awards and have cavalry experience requirements for leveling (from infantry);
--- summoning Wolf Riders now dependent on Troll and Wolf Den existence.
- Dire Wolves:
--- damage decreased to 70 (from 75);
--- slash resistance decreased to 140% (from 100%);
--- pierce resistance decreased to 100% (from 80%);
--- scalar vs. structures decreased to 60% (from 80%; originally 10%);
--- 80% scalar vs. heroes added;
--- Spiked Collars:
----- available initially (do not need to be researched);
----- upgrade cost increased to 300 (from 200).
- Sorcerer horde speed increased to 55 (from 40).
- Hwaldar:
--- Leadership standardized, now nearby allies gain experience twice as fast;
--- XP requirements increased to 50-100-200-300-400-500-700-900-1100 (from 50-100-200-300-400-500-600-700-800).
- Morgomir:
--- Dread Visage:  reverted to level 2 (from 3);
--- Morgul Blade:
----- base damage decreased to 200 (from 400);
----- poison damage reverted to 10/s (from 15/s);
----- now has 200% scalar vs. heroes.
--- Dark Glory:
----- duration increased to 30s (from 20s).
--- Ruin damage decreased to 2500 (from 3000).
- Karsh:
--- XP awards increased to 35-40-45-50-60-75-90-105-125-150 (from 20-25-30-35-40-45-50-60-75-100);
--- XP requirements increased to 50-100-200-300-400-500-700-900-1100 (from 50-100-200-300-400-500-600-700-800);
--- Whisper of Death can no longer target Fellbeasts.
- Rogash:
--- specialist resistance decreased to 25% (from 15%);
--- pierce resistance decreased to 25% (from 15%);
--- now has troll crushing properties and deals 10 crush damage to any unit crushed;
--- XP awards increased to 35-40-45-50-60-75-90-105-125-150 (from 20-25-30-35-40-45-50-60-75-100);
--- Rage of the North:
----- duration decreased to 30s (from 60s);
----- recharge increased to 240s (from 180s).
- Witch-king:
--- no longer deals friendly damage;
--- damage arc removed from meta impact damage;
--- XP awards increased to 40-50-60-70-80-90-100-125-150-200 (from 35-40-45-50-60-75-90-105-125-150);
--- Morgul Corruption:
----- base damage decreased to 300 (from 600);
--- Hour of the Witch King fear duration decreased to 15s (from 30s).
- Gundabad Summon Orcs now included in horde bonuses.
- Shade of the Wolf
--- now knocks back heroes only 25% of the time;
--- Call Pack recharge decreased to 40s (from 300s).


==================================================================
Patch 2.02b Changes
Released March 9, 2008
==================================================================

- Scalars (10%) in all Witch King weapons against Eowyn removed.
- CaH Cripple and Summon powers now usable by all appropriate heroes.
- Galadriel now has an animation when summoning a Tornado.

- Elves: Glorfindel's Starlight now affects all non-hero or mini-hero-horde enemies. Recharge increased to 240s (from 120s).
- Elves: Haldir's Golden Arrow now affects all non-hero or mini-hero-horde enemies. Recharge increased to 60s (from 45s).

- Dwarves: Gloin cost decreased to 1600 (from 1800).

- Mordor: Black Rider locomotor fixed, correcting their motion.
- Mordor: Mouth of Sauron cost increased to 1800 (from 1500).
- Mordor: WitchKing's Gate Breaker spell removed.

- Goblins: Azog's animation fixed when being knocked over (he previously landed on his feet).

- Angmar: Mill health decreased to 2000 (from 2100).
- Angmar: Inn Dark Rangers now have same cost/buildtime as the standard unit.
- Angmar: Sorcerers can no longer affect walls, gates or unattackable objects with their spells.
- Angmar: Text updated for Hwaldar's leaderships to remove the obsolete Rhudaur Hillmen.


==================================================================
Patch 2.02a Changes
Released March 3, 2008
==================================================================

General

- Treasure Chests dropped from the Cave Troll Lairs on Fords of Isen II will no longer occasionally spawn on the rocks next to the creep where nearly all objects cannot reach them.
- Warg Lair Wargs now have same weapon set (200 damage from 60) and health (700 from 400) as Warg Sentry Wargs.
- Lumberers no longer require 5 CP per lumberer, but merely 2.
- Ranger horde member positions corrected (the front middle-right horde member wasn't in line with the rest of his row - too far back).
- Solely Ballistas retain the maximal damage per hit property among siege weapons.
- Galadriel's Terrible Fury palantir image updated.
- Dwarven Riches and Industry will no longer be stackable but will instead replace one another if double cast on an object.
- Industry radius reduced to 100 (from 200) to match Dwarven Riches and prevent casting on more than one resource structure.
- Freezing Rain debuff FX will now last as long as the weather does and thus now properly indicate the debuff duration.
- Freezing Rain will now no longer debuff mini-hero hordes & Berzerkers.
- Wounding Arrow, Slam Shot, and Beast Slayer will no longer occasionally double-trigger.


Men

- Aragorn's Athelas increased to 1000 Health Points (from 600 HPs).
- Aragorn's Elendil exploit window closed.
- Boromir's health decreased to 2400 (from 2800).
- Boromir's cost increased to 1500 (from 1250).
- Faramir's melee delay between shots decreased to 400 (from 1400).
- Inn Dunedain Rangers now share same cost and buildtime as Ithilien Rangers.
- Rohan Spearman objects no longer persist for 10,000,000s - or 115.741 days - after being killed.
- Gondor Soldiers crush resistance increased to 100% (from 125%).
- Gondor Knights:
--- crush deceleration decreased to 30% (from 50%);
--- vision penalty decreased to 50% on their flanks (from 35%).
- Blacksmith structure now fires arrows at level 3.
- Stables structure now fires arrows at level 3.


Elves

- Farsight duration increased to 120s (from 90s).
- Elven Wood recharge reduced to 180s (from 360s).
- Inn Hobbits:
--- cost decreased to 70 (from currently 100; originally 50);
--- buildtime decreased to 20s (from currently 30s, originally 15s);
--- palantir image changed.
- Ent fortress expansion:
--- cost reduced to 500 (from 1000);
--- radius damage reverted to 20.
- Ent spawn decreased to 5s (from 20s).
- Lorien Warriors:
--- crush resistance increased to 75% (from 125%);
--- cavalry resistance increased to 125% (from 200%).
- Noldor Warrior health decreased to 750 (from currently 1000; originally 500).
- Thranduil:
--- standard damage decreased to 250 (from currently 300; originally 150);
--- standard bow weapon can no longer be dodged;
--- Deadeye exploit window closed;
--- Deadeye can no longer be dodged.
- Lindon Horse Archer locomotor fixed, correcting their motion.


Dwarves

- BattleWagons:
--- Axe Thrower upgrade cost decreased to 200 resources (from 250), deals 500% damage (from currently 300%);
--- Men of Dale upgrade decreased to 200 resources (from currently 500; originally 250);
--- Hearth upgrade cost decreased to 300 resources (from 400);
--- Hearth upgrade no longer heals structures.
- Inn Men of Dale now share same cost and buildtime as normal Men of Dale.
- Zealots:
--- only knock over units they directly attack;
--- speed decreased to 65 (from currently 70; originally 63).
- Dain's Mighty Rage will now stack with other spells.
- Prince Brand's Beast Slayer:
--- base damage increased to 1000 (from 300);
--- Ents & Eagles no longer included in 500% scalar vs Monsters;
--- 250% scalar against Eagles.


Isengard

- Palantir radius increased to 400 (from 300).
- Devastation now capped at 2000 resources (from 1500 resources).
- Industry only lasts for 300s (from currently 360s).
- Tainted Land recharge decreased to 180s (from 360s).
- Tainted Land switched with Devastation on Power Tree.
- Freezing Rain is now purchasable in the proper spell book tree order.
- Ballista fortress expansion's cost decreased to 500 (from 1000).
- Warg Sentries no longer attack structures.
- Lurtz:
--- acquires Cripple at level 2 (from 1), Cripple trigger range is now 275 (from 320)
--- melee attack damage decreased to 150 (from 200);
--- melee preattackdelay decreased to 640 (from 1000);
--- melee delaybetweenshots decreased to 400 (from 1000);
--- melee firingduration increased to 960 (from 1000).
- Corrode Allegiance and Cripple Strike can no longer target or affect the Fire Drake purchased from the Goblin fortress.
- Crossbows cost increased to 350 (from 300).
- Warg Riders' crush deceleration decreased to 30% (from 50%).
- Warg Pack:
--- pierce resistance increased to 50% (from 75%);
--- slash resistance increased to 75% (from 100%);
--- default resistance increased to 100% (from 110%):
- Wildmen from the Inn will now be able to purchase Heavy Armor and Banner Carrier upgrades in addition to the Torch upgrade they can already purchase.
- Wildmen attack animation synchronized with their attack, fixing any incorrect movements.


Mordor

- Industry duration decreased to 300s (from currently 360s).
- Orc Warrior' poison resistance increased to 75% (from 100%).
- Inn unit now Haradrim Archers.
- Haradrim Archer cost decreased to 400 (from currently 450, originally 425).
- Corsairs:
--- speed decreased to 65 (from currently 70; originally 55).
--- melee damage decreased to 50/100 (from currently 60/120; originally 40/80);
--- 200% damage scalar of Fire Bombs vs structures removed;
--- crush vulnerability increased to 110% (from 50%).
- Mountain Trolls equipped with trees now deal 60 (from 120) damage vs pikes.


Goblins

- Cave Trolls:
--- now deal 60 damage (from 120) vs pikes when equipped with trees;
--- can now crush units (identical to Mountain Trolls).
- Half-Troll Swords:
--- delay between shots reduced to 1s (from 1.5s);
--- CP requirement reduced to 80 (from 88);
--- can no longer be crushed by any cavalry unit (from the majority of cavalry units);
--- now unleash both rows of units when attacking.
- Inn Corsair cost increased to 400 (from currently 200); buildtime same as regular Corsairs.
- Spiderlings:
--- slash resistance increased to 75% (from 100%);
--- cavalry resistance increased to 125% (from 150%);
--- specialist resistance increased to 150% (from 200%).
- Shelob specialist resistance decreased to 50% (from currently 40%, originally 75%).
- Drake Brood:
--- slash resistance decreased to 50% (from 45%; originally 100%);
--- specialist resistance decreased to 100% (from 75%; originally 100%);
--- pierce resistance decreased to 75% (from 45%);
--- flame resistance decreased to 20% (from 2%);
--- all other resistances except for logical fire decreased to 75% (from 60%, originally 100%).


Angmar

- Blight poisoning rate slightly reduced.
- Comments of enemy units exclaiming Balrog related fear when the Ice Wolf is summoned removed.
- Inn unit now Dark Rangers (same stats as normal Dark Rangers, including cost and buildtime).
- Thrall Masters no longer benefit from Hwaldar's Leaderships when leading a horde of Spearmen or Axe Throwers.
- Wolf Riders: crush deceleration decreased to 30% (from 50%).
- Morgomir:
--- cost reverted to 1500 (from currently 1200);
--- CP increased to 50 (from 25);
--- Dread Visage moved to level 3 (from 2);
--- Morgul Blade moved to level 5 (from 4).
- Angmar WK:
--- HotWK palantir image updated;
--- health decreased to 7000 (from 8000);
--- mounted armor type changed to mounted hero armor (from hero armor).


Custom Heroes & AI

- AI can actually use Palantir Vision and Farsight now.
- AI will now cast Blight in accordance with it's new properties, against your army rather than your Resource Buildings.
- Elven CaH bow firing animation fixed.
- CaH Howl Of Rage armor bonuses fixed. Were reversed in order with the max bonus from the level 1 power and a the min bonus from the level 3 power.
- CaH "glitch" heroes can no longer use their "glitch" powers in-game.


==================================================================
Patch 2.02 Changes
Released January 11, 2008
==================================================================

General

- Fog of War no longer lifted above active siege weapons anywhere on the map.
- 'Exit All' buttons have been added for all structures with multiple garrisonable slots.
- Walls:
--- Siege resistance decreased to 200% (from 85% and 100%);
--- Frost resistance increased to 1% (from 5%, 10%, 30%);
--- Angmar and Dwarven Wall Default resistance decreased to 10% (from 5%).
- Neutral lairs and creatures:
--- Cave Troll:
----- cost decreased to 200 (from 500);
----- Troll altered (see Goblins).
--- Fire Drake:
----- cost decreased to 1000 (from 2000);
----- Drake altered (see Goblins).
--- Wight (includes neutral Wight Lairs, Angmar's Summon Wights spell, and victims of Morgul Blade attacks; does not include Lesser Wights created by Well of Souls or Blight):
----- health increased to 2000 (from 1000);
----- damage increased to 300 (from 200).
- Banner Carrier Upgrade:
--- research cost decreased to 500 (from 1000);
--- equipment cost decreased to 200 (from 300).
- Fortress armor upgrades:
--- cost decreased to 1600 (from 2000);
--- armor bonus decreased to 40% (from 50%).
- Fortress "superweapon" upgrades Mighty Catapult, Dragon's Nest, Eagles Nest, Ivory Tower and Wizard's Tower cost decreased to 2000 (from 2500). Gorgoroth Spire and Witch-King's Sanctum unchanged.
- All wall hubs and wall upgrade objects now have correct armor.
- Arnor Tower Guards (Campaign) now properly classed as pikes.
- All long-range siege weapons now do full damage to structures on impact. This will also correct the Isengard Ballista's damage.
- Mechanical siege weapons (Trebuchet, Ballista, Stone Thrower, Mordor Catapult and Dwarven Catapult):
--- pierce resistance increased to 1% (from 5%);
--- flame, frost and magic damage resistance increased to 80% (from 100%).
- Transport Ship speed increased to 90 (from 70).
- Fixed mistake in CaH attribute modifiers for Battle Rage and Berserker Rage which gave a higher armor bonus at level 1 than levels 2, 3, and 4 (essentially being reversed). This will affect Azog, as he shares the level 3 CaH Battle Rage modifier values (he now gets a 40% armor bonus from 30%).
- Command sets and upgrade slots standardized for each faction (e.g. upgrade slots for particular upgrades identical for different units).
- Fire logic removed from all weapons that can start a fire (except for the CaH Oil Spill).
- Unit-specific abilities (e.g. Barbed Arrows, etc.) now correctly work when multi-selected.
- Mini-hero hordes:
--- can no longer be debuffed;
--- can no longer be buffed (except by their own abilities where applicable);
--- special abilities now last for the specified durations;
--- heal rate standardized; to heal from zero health to full health takes 60s;
--- healing behavior fundamentally redefined to be percent based rather than value based, healing of nearby units is retained and the healing rate is now 2%/s.
- Hero revival costs standardized (illogical revival cost fluctuations resolved).
- Hero revival times:
--- 1.5x increase of revival time from level 5-7;
--- 2x increase of revival time from level 8-10.
- Heroes can no longer fire arrows from within towers unless they specifically have a basic ranged attack.
- Galadriel:
--- buildtime decreased to 180s (from 300s);
--- speed increased to 65 (from 55);
--- health increased to 7500 (from 5000);
--- hero damage resistance increased to 50% (from 100%);
--- 300 Siege damage added with a 40% damage scalar vs. heroes;
--- Galadriel's death explosion blast damage increased to 2000 Magic (from 500 Magic);
--- now immune to Cripple and paralyzing weapons (e.g. Soul Freeze).
- Sauron:
--- buildtime decreased to 180s (from 300s);
--- hero knockback added;
--- hero damage resistance increased to 50% (from 100%)
--- preattackdelay decreased to 1000 (from 2000); firing duration decreased to 1833 (from 3667);
--- damage decreased to 1000 Magic + 1000 Siege (from 2000 Magic + 2000 Siege);
--- Sauron's death explosion blast damage increased to 2000 Magic (from 500 Magic);
--- now immune to Cripple and paralyzing weapons (e.g. Soul Freeze).
- Balrog (Goblins/Mordor) under AI control will now use its abilities.
- Barrage (Dwarves/Mordor) damage decreased to 200 (from 400).
- Dwarven Riches/Industry (Dwarves/Isengard/Mordor):
--- now lasts as long as its recharge time (360s) instead of lasting permanently;
--- no longer capable of stacking with another Dwarven Riches/Industry on the same resource structure.
- Freezing Rain (Angmar/Isengard) adds a -25%/-25% damage/armor debuff for 30s.
- Tom Bombadil (Elves/Men):
--- speed increased to 60 (from 45);
--- leadership ability removed;
--- now immune to Cripple.
- Untamed Allegiance (Angmar/Goblins/Mordor) can now be cast on enemy units with the same effect as Mouth of Sauron's Dissent ability (effect on creep lairs unchanged).


Men of the West

- Fortress Oil Cauldron recharge decreased to 30s (from 120s).
- Barracks:
--- upgrade cost to level 2 decreased to 200 (from 500);
--- upgrade cost to level 3 decreased to 500 (from 1000).
- Marketplace:
--- Marketplace cost decreased to 1000 (from 1500);
--- Grand Harvest cost decreased to 500 (from 1500);
--- Iron Ore cost decreased to 500 (from 1500).
- Houses of Healing healing behavior fixed, now respawn horde members in multiple hordes rather than one horde at a time.
- Gondor Soldiers damage increased to 50/100 (from 40/80).
- Tower Guard health increased to 420 (from 320).
- Gondor Archers:
--- cost decreased to 250 (from 300);
--- health increased to 200 (from 150);
--- un-upgraded damage increased to 40 (from 35);
--- upgraded damage altered to 45/20 (from 35/25).
- Ithilien Rangers upgraded damage decreased to 90/30 (from 100/50).
- Inn Dunedain Rangers:
--- buildtime increased to 45s (from 30s);
--- cost increased to 300 (from 250) ;
--- horde size now 12 (from 10);
--- upgraded damage decreased to 90/30 (100/50).
- Trebuchet cost decreased to 700 (from 1000).
- Knights of Dol Amroth:
--- damage decreased to 200 (from 250);
--- 65% damage scalar vs. heroes;
--- can no longer be trampled by enemy cavalry.
- Aragorn:
--- armor improved to tough hero armor (from normal);
--- Blade Master now has a 70% damage scalar vs. structures.
- Eomer:
--- now spawns already mounted;
--- mounted speed increased to 100 (from 90);
--- damage increased to 150 (from 80);
--- Spear Throw now has a 300% damage scalar vs. monsters, radius increased to 20 (from 10).
- Eowyn:
--- mounted speed increased to 100 (from 90);
--- health increased to 2800 (from 1600);
--- damage increased to 200 (from 150);
--- preattack delay decreased to 400 (from 1000);
--- firing duration decreased to 800 (from 1500);
--- 150% damage scalar vs. cavalry;
--- Shield Maiden now can no longer affect overlapped units when activated.
- Faramir:
--- speed increased to 85 (from 80).
--- minimum reload time decreased to 1000 (from 1500);
--- maximum reload time decreased to 1500 (from 2000);
--- Wounding Arrow now causes units to flee.
- Theoden:
--- now spawns already mounted;
--- mounted speed increased to 100 (from 90);
--- health increased to 2400 (from 1600);
--- damage when mounted increased to 180 (from 35).
- Gandalf:
--- health increased to 2700 as Gandalf the Grey and 3300 as Gandalf the White (from 2400);
--- melee damage increased to 300 (from 100);
--- mounted speed increased to 120 (from 80);
--- Lightening Sword damage increased to 600/120 (from 300/60).
--- Istari Light:
----- 250% damage scalar vs. non-aerial heroes;
----- 80% damage scalar vs. Mordor fellbeasts and Witchking as well as Drogoth;
----- 267% damage scalar vs. Eagles.
--- Word of Power damage increased to 2000 (from 500).
- Lone Tower Summon:
--- health increased to 2000 (from 1000);
--- now has one garrisonable slot;
--- now benefits from ammunition upgrade if it has been purchased from the fortress.


Elves

- Ent fortress expansion:
--- cost decreased to 1000 (from 1200);
--- radius of impact increased to 50 (from 20).
- Floodgates fortress expansion:
--- cost decreased to 1000 (from 1500);
--- preattack delay decreased to 1s (from 2.5s);
--- recharge decreased to 10s (from 20s).
- Mirror of Galadriel healing behavior fixed, now respawns horde members in multiple hordes rather than one horde at a time.
- Mystic Fountains healing behavior fixed, now respawn horde members in multiple hordes rather than one horde at a time.
- Lorien Warriors:
--- specialist resistance increased to 30% (from 40%);
--- pierce resistance increased to 60% (from 75%).
- Mithlond Sentries now level correctly when in porcupine formation.
- Lorien Warriors and Mithlond Sentries can now fire arrows from within towers when on level 1.
- Lindon Horse Archers:
--- unupgraded damage increased to 50 (from 40);
--- trample bug fixed; no longer deal infinitely high trample damage;
--- can no longer be trampled by enemy cavalry;
--- damage scalar vs cavalry increased to 300% (from 150%).
- Rivendell Lancers can no longer be trampled by enemy cavalry.
- Mirkwood Archers:
--- minimum reloadtime increased to 800 (from 750);
--- maximum reloadtime increased to 1200 (from 1000);
--- upgraded damage altered to 120/40 (from 90/60).
- Inn Hobbits:
--- buildtime increased to 30s (from 15s);
--- cost increased to 100 (from 50).
- Ents and Treebeard:
--- Entmoot shroud clearing range increased to 650 (from 25);
--- Ent cost decreased to 700 (from 1000);
--- Treebeard cost decreased to 1200 (from 2000);
--- Treebeard now provides leadership to Ents: +50% armor, +15% speed;
--- Summon Ents now only summons two Ents (from three).
- Noldor Warriors:
--- minimum reloadtime decreased to 600 (from 750);
--- maximum reloadtime decreased to 850 (from 1000);
--- health increased to 1000 (from 500);
--- melee range increased to 20 (from 10.5);
--- delay between melee attacks decreased to 1200 (from 800);
--- firing duration changed to 700 (from 800);
--- preattack delay decreased to 500 (from 700);
--- member vision increased to 600 (from 500);
--- horde vision increased to 550 (from 350);
--- member shroud clearing increased to 700 (from 25);
--- horde shroud clearing increased to 700 (from 161).
- Eagle (includes Fortress and Summoned Eagles):
--- pierce resistance increased to 25% (from 45%);
--- speed while attacking increased to 150 (from 114);
--- no longer damage friendly units.
- Arwen:
--- now spawns already mounted;
--- preattack delay decreased to 500 (from 1000);
--- firing duration decreased to 700 (from 1500);
--- Athelas now heals 1200 hit points (from 600);
--- Flood ability moved to level 7 (from 10).
- Elrond:
--- Athelas now heals 2000 hit points (from 600).
--- Restoration now has a maximum cast range of 200 (from unlimited).
- Glorfindel:
--- now spawns already mounted;
--- trample damage fixed, no longer infinite.
- Haldir:
--- armor improved to tough armor (from light);
--- Leadership becomes available on level 4 (from 6);
--- Golden Arrow's fear effect now affects all evil units where some were previously unaffected (e.g. Half-Troll Swordsmen);
--- Golden Arrow base damage increased to 300 (from 200), and deals 2000 additional specialist damage.
- Legolas:
--- armor improved to normal hero armor (from light);
--- Knife Fighter's splash damage increased to 15 (from 10).
- Thranduil:
--- armor improved to normal hero armor (from light);
--- firing rate decreased to 1.5s (from 1.0s);
--- damage increased to 300 (from 100).
- Flood damage increased to 200 Siege (from 142).


Dwarves

- Archery Range:
--- cost decreased to 350 (from 500);
--- upgrade cost to level 3 decreased to 500 (from 1000).
- Hall of Warriors buildtime increased to 30s (from 20s).
- Hearth healing behavior fixed, now respawns horde members in multiple hordes rather than one horde at a time.
- Siege Kegs healing behavior fixed, now respawn horde members in multiple hordes rather than one horde at a time.
- Siege Hammer upgrade:
--- available at level 1 Forge Works (from 3);
--- Guardians equipped with Siege Hammers deal 50 slash damage to units (from 10 slash) and 70 siege damage to structures (from 80 slash).
- Fire Arrows upgrade available at level 3 Archery Range (from level 2).
- Phalanx:
--- slash resistance decreased to 150% (from 130%);
--- pierce resistance decreased to 110% (from 90%).
- Axe Thrower buildtime increased to 25s (from 20s).
- Men of Dale:
--- upgraded damage altered to 100/20 (from 75/75);
--- Black Arrows description no longer lists non-existent triple damage bonus.
- Inn Men of Dale:
--- cost increased to 300 (from 150);
--- build time increased to 60s (from 30s);
--- upgraded damage altered to 100/20 (from 75/75).
- Battlewagons:
--- cost increased to 500 (from 400);
--- can now capture neutral buildings;
--- trample damage decreased to 180 (from 300);
--- minimum crush velocity 57% (from 50%);
--- experience requirements doubled;
--- pierce resistance increased to 15% (from 50%);
--- slash resistance increased to 20% (from 80%);
--- hero damage resistance decreased to 200% (from 60%);
--- oil barrel reload increased to 80s (from 60s);
--- oil barrel now deals siege damage (from crush).
--- BattleWagon Axe Thrower upgrade:
----- damage tripled;
----- deals slash damage;
----- delay between shots decreased to 300ms (from 1s).
--- Battlewagon Men of Dale upgrade:
----- upgrade cost increased to 500 (from 250);
----- damage quadrupled;
----- range decreased to 266 (from 380);
----- 200% damage scalar vs. cavalry;
----- 60% damage scalar vs. pikes;
----- preattack delay 100ms (from 1s);
- Demolisher: cost decreased to 400 (from 600);
- Zealots:
--- speed increased to 70 (from 63);
--- no longer knock allies over when attacking;
--- pierce resistance increased to 25% (from 45%);
--- melee range increased to 20 (from 10.5);
--- firing duration decreased to 1000 (from 1200);
--- preattack delay decreased to 500 (from 600);
--- now deal +100% instead of -50% flanking damage.
--- Axe Throw:
----- moved to level 2 (from 1);
----- damage increased to 100 (from 30);
----- 200% damage scalar vs. cavalry;
----- 250% damage scalar vs. heroes (only in the inner radius of 0.0) except flying heroes;
----- 50% damage scalar outside the initial target vs. archers, swordsmen, pikes and monsters;
----- 10% scalar against structures;
----- removed 10% scalar against Catapult, Ballista and Trebuchet.
--- Berserkergang:
----- now gives 150% damage and 200% attack rate as specified;
----- now uses appropriate Slayer FX effect.
- Dain:
--- 50% damage scalar vs. a fortress;
--- Mighty Rage no longer heals;
--- Mighty Rage now classed as a Spell rather than a Buff;
--- summoned Dwarves from the Royal Guard ability no longer yield wrong XP when killed.
- Gimli:
--- attack range decreased to 11.5 (from 20);
--- Axe Throw has a radius of 20 (from none);
--- Slayer corrected to give 200% damage + 200% attack rate (from 200% damage + 200% speed);
--- Slayer given 35% damage scalar vs. structures.
- Gloin:
--- cost decreased to 1800 (from 2000);
--- no longer yields an incorrect resource bonus upon death where applicable (e.g. where Pillage or Scavenger apply).
--- Shatter Hammer:
----- damage decreased to 1000 Magic (from 2000);
----- recharge duration increased to 200s (from 120s).
- Prince Brand:
--- minimum reload time decreased to 1000 (from 1500);
--- maximum reload time decreased to 1500 (from 2000);
--- Slam Shot:
----- damage decreased to 500 (from 600);
----- recharge increased to 45s (from 30s).
- Lone Tower Summon:
--- now has one garrisonable slot;
--- now benefits from ammunition upgrade if it has been purchased from the fortress.
- Summon Citadel:
--- the Citadel can now purchase Masterwork Munitions for its weapons: cost 800, buildtime 30s;
--- the Citadel structure itself is no longer garrisonable.


Isengard

- Mine Launcher fortress expansion:
--- cost decreased to 1000 (from 1500);
--- delay between shots decreased to 3000 (from 6000);
--- firing duration decreased to 2000 (from 3000);
--- no longer damages friendly units.
- Armory upgrade to level 3 decreased to 500 (from 750).
- Clan Steading:
--- cost to upgrade to level 3 decreased to 300 (from 1000);
--- arrow tower gained at level 3 (from level 2).
- Siege Works upgrade cost to level 3 decreased to 500 (from 1000).
- Warg Sentry:
--- Warg health decreased to 700 (from 1200);
--- Warg damage decreased to 200 (from 600);
--- Warg respawn slowed to 12s (from 10s);
--- Sentry structure no longer invulnerable to certain radius attacks (e.g. Carnage weapons).
- Berserkers gain self-healing ability at level 3 (regeneration rate: 20/s).
- Uruk Crossbows:
--- range decreased to 300 (from 450);
--- firing duration and delaybetweenshots decreased to 2000 (from 3500);
--- un-upgraded damage increased to 55 (from 35);
--- upgraded damage altered to 80/20 (from 35/35).
- Inn Wildmen:
--- cost decreased to 100 (from 150);
--- now have access to Torches upgrade;
--- now have correct banner carrier upon reaching level 2;
--- now regenerate correctly upon reaching level 2;
--- XP and level bonuses now match those of standard Wildmen.
- Battering Ram:
--- cost decreased to 300 (from 400);
--- buildtime decreased to 20s (from 30s).
- Deathbringers:
--- pierce resistance increased to 35% (from 45%);
--- Deathwish ability no longer gives the unit/horde knock back resistance;
--- Stonewall and Deathwish now last for the correct durations.
- Lurtz:
--- Pillage moved to level 8 (from 6);
--- Melee damage decreased to 160 (from 200);
--- firing duration and delaybetweenshots decreased to 1000 (from 1500);
--- can no longer cripple Ring Heroes, 25pp spell monsters or aerial heroes.
- Saruman:
--- Wormtongue moved to level 5 (from 4);
--- Thunderbolt recharge increased to 240s (from 60s);
--- Thunderbolt radius increased to 120 (from 50);
--- Thunderbolt deals 200% damage to structures and heroes.
- Sharku:
--- preattackdelay decreased to 600 (from 1000);
--- firing duration decreased to 1000 (from 1500);
--- can now only trample archers, swords and pikes;
--- Man Eater moved to level 7 (from 10).
- Wormtongue:
--- cost increased to 1000 (from 800);
--- preattackdelay decreased to 500 (from 1100);
--- firing duration decreased to 1000 (from 1566);
--- Backstab now deals poison damage 100/s for 20s (from 10/s for 20s);
--- Corrode Allegiance no longer affects Ring Heroes, 25pp spell monsters or Tom Bombadil.
- Palantir duration increased to 120s (from 90s).
- Dragon Strike Dragon now uses proper locomotor.


Mordor

- Barricade fortress expansion now has Fortress Expansion armor.
- Orc Pit cost decreased to 300 (from 350).
- Haradrim Palace upgrade cost to level 3 decreased to 500 (from 750).
- Mumakil Pen cost decreased to 700 (from 1000).
- Troll Cage cost decreased to 700 (from 750).
- Attack Trolls:
--- speed increased to 60 (from 55);
--- gain self-healing ability at level 3 (60/s);
--- slash resistance increased to 25% (from 50%);
--- specialist resistance increased to 75% (from 110%).
- Black Orcs:
--- attack speed corrected to 1s (from 3.75s);
--- are now included in horde bonuses.
- Orc Archers:
--- un-upgraded damage decreased to 20 (from 25);
--- upgraded damage decreased to 20/10 (from 25/25).
- Corsairs (also includes Inn Corsairs):
--- speed increased to 70 (from 55);
--- damage increased to 60/120 (from 40/80);
--- health increased to 300 (from 200);
--- frost resistance increased to 50% (from 100%).
- Drummer Trolls:
--- now have a damage scalar of 20000% vs. structures;
--- Specialist resistance increased to 150% (from 200%).
- Easterlings speed increased to 50 (from 40).
- Haradrim Archers:
--- cost increased to 450 (from 425);
--- upgraded damage altered to 100/20 (from 75/75);
--- preattack delay decreased to 800 (from 2100);
--- Barbed Arrows recharge decreased to 6s (from 60s).
- Haradrim Lancers:
--- pierce resistance increased to 55% (from 75%);
--- slash resistance increased to 95% (from 110%);
--- Heavy Armor now works correctly;
--- can no longer be trampled by enemy cavalry.
- Mountain Trolls:
--- deals 100 siege damage to pike units;
--- speed increased to 80 (from 55);
--- gain self-healing ability at level 3 (40/s);
--- cavalry resistance increased to 50% (from 75%);
--- slash resistance increased 40% (from 85%);
--- specialist resistance increased 100% (from 175%).
- Mumakil:
--- cost increased to 1800 (from 1000);
--- charge trample now has a damage scalar of 200% vs. heroes;
--- slash resistance increased to 20% (from 50%);
--- specialist resistance increased 50% (from 150%);
--- hero resistance increased 100% (from 200%);
--- pierce resistance decreased 40% (from 25%);
--- flame resistance decreased 200% (from 100%);
--- frost resistance decreased 200% (from 100%);
--- magic resistance decreased 200% (from 100%);
--- gains a self-healing ability when on level 5 (100/s).
- Inn Corsairs buildtime increased to 45s (from 30s).
- Battering Ram:
--- cost decreased to 300 (from 400);
--- buildtime decreased to 20s (from 30s).
- Morgul Blade weapons:
--- initial strike, if it kills the victim, now correctly spawns a Wight;
--- Wight improved (see General).
- Gothmog:
--- splash radius decreased to 10 (from 15);
--- damage decreased to 200 (from 300);
--- normal attack range decreased to 15 (from 20);
--- now uses his Carnage weapon for the entire duration of his Fury ability.
- Mouth of Sauron:
--- Evil Eye:
----- 200% damage scalar vs. non-aerial heroes;
----- 80% damage scalar vs. Mordor fellbeasts and Witchking as well as Drogoth;
----- 267% damage scalar vs. Eagles;
----- recharge time increased to 120s (from 60s).
- Witch-king:
--- heal rate fixed when dismounted;
--- dismounted armor set changed to normal hero armor (from Witch King Armor); when mounted, the Mordor Witch-King retains his Witch King Armor.
--- Screech:
----- now works correctly when dismounted;
----- now has appropriate FX effect when dismounted.
--- Hour of the Witch-King:
----- now has a new FX effect;
----- now has an area of effect (radius 150);
----- range increased to 300 (from 150);
----- heroes within its radius have their special ability timers reset;
----- units within its radius are stunned by terror for 30s.
- Barricade Summon:
--- damage increased to 200%;
--- damage altered to pierce (from structural);
--- now benefits from a fortress ammunition upgrade;
--- now has Fortress Expansion Armor.


Goblins

- Burrows fortress expansion now gives a 50 CP bonus (tunnel ability unchanged).
- Spider Pit upgrade cost to level 3 decreased to 500 (from 1000).
- Treasure Trove upgrade cost to level 3 decreased to 500 (from 1000).
- Venom Sac upgrade:
--- available from level 1 Spider Pit (from level 3) ;
--- research cost decreased to 500 (from 1000).
- Cave Trolls (also applies to neutral Troll Lairs):
--- damage increased to 300 (from 200);
--- deals 100 siege damage to pike units;
--- speed increased to 70 (from 55);
--- health increased to 3000 (from 2000);
--- gains self-healing ability at level 3 (60/s);
--- cavalry resistance increased to 50% (from 75%);
--- slash resistance increased to 40% )from 90%);
--- specialist resistance increased to 160% (from 175%).
- Half-Troll Swordsmen:
--- attack speed corrected to 1.5s (from 3.75s);
--- health increased to 650 (from 600);
--- attack range increased to 20 (from 11.5).
- Mountain Giants (also applies to Angmar's Summon Giants):
--- slash damage resistance increased to 40% (from 100%);
--- pierce damage resistance increased to 20% (from 50%);
--- specialist damage resistance increased to 100% (from 200%);
--- flame damage resistance increased to 100% (from 300%);
--- structural damage resistance increased to 20% (from 25%);
--- hero damage resistance increased to 100% (from 200%);
--- hero ranged damage resistance increased to 50% (from 200%);
--- cavalry damage resistance increased to 50% (from 75%);
--- thrown rock damage increased to 800 (from 600);
--- melee preattack delay (except for flanking attack) decreased to 1000ms (from 1400ms);
--- Stomp radius increased to 70 (from 50);
--- Stomp preattack delay decreased to 1.6s (from 2.6s).
- Spiderlings damage scalar vs. structures altered to 75% (from 50%).
- Inn Corsairs:
--- buildtime increased to 45s (from 30s);
--- speed increased to 70 (from 55);
--- damage increased to 60/120 (from 40/80);
--- health increased to 300 (from 200);
--- frost resistance increased to 50% (from 100%).
- Fire Drake Brood:
--- can no longer trample;
--- pierce damage resistance increased to 45% (from 100%);
--- slash damage resistance increased to 45% (from 100%);
--- specialist damage resistance increased to 75% (from 100%);
--- all other damage resistances except for flame and logical_fire increased to 60%;
--- Inferno damage increased to 2000 (from 800);
--- Inferno radius increased to 100 (from 75).
- Adult Fire Drakes:
--- now self-healing (healrate: 40/s);
--- hero damage resistance increased to 70% (from 100%);
--- hero-ranged damage resistance increased to 70% (from 100%);
--- now have a specified crush weapon: 200 crush damage, 50% deceleration/unit.
- Azog:
--- Great Battle Rage:
----- duration decreased to 30s (from 60s);
----- can no longer affect overlapped units when activated.
- Gorkil's Call from the Deep recharge increased to 320s (from 180s).
- Shelob:
--- speed increased to 100 (from 80);
--- splash radius increased to 20 (from 15);
--- crush deceleration decreased to 6% (from 8%);
--- magic and frost resistance increased to 50% (from 100%);
--- specialist resistance increased to 40% (from 75%).
- Drogoth:
--- Wing Blast now uses correct radius cursor;
--- Fire Flight recharge increased to 150s (from 90s);
--- Incinerate now has an arc of 360 (from 90);
--- Incinerate recharge increased to 300s (from 180s);
--- Incinerate damage as follows:
----- 2500 (from 1000) damage in a radius of 50.0;
----- 1500 (from 1000) in a radius of 100.0.


Angmar

- Spiked Collar upgrade:
--- available from level 1 Troll And Wolf Den (from level 3);
--- equipment cost decreased to 200 (from 300).
- Thrall Master:
--- shroud clearing range increased to 200 (from 25);
--- trample resistance decreased to 125% (from 1%);
--- gains self-healing ability when the horde is level 2 (heal rate 10/s) (does not apply to summoned thralls);
--- if a Thrall Master is knocked over when in process of summoning a unit, the summon process is now reset.
- Gundabad Warriors now yield 2 resources apiece upon death where applicable (e.g. where Pillage or Scavenger apply).
- Wolf Riders:
--- pierce resistance increased to 40% (from 60%);
--- poison resistance increased 70% (from 100%);
--- mounted Thrall Master can no longer be trampled by enemy cavalry;
--- mounted Thrall Master can now crush enemy infantry and is therefore susceptible to crush-revenge damage.
- Black Numenorians:
--- attack speed corrected to 1.2s (from 3.75s);
--- Charge attack no longer gives a speed bonus after the initial rush.
- Dark Rangers upgraded damage altered to 110/40 (from 100/50).
- Dire Wolves damage scalar vs. structures altered to 80% (from 10%).
- Hill Trolls become available at level 3 of the Troll And Wolf Den (from level 2).
- Snow Trolls' Charge attack no longer gives a speed bonus after the initial rush.
- Sorcerers:
--- gain self-healing ability at level 2 (5/s) (does not apply to acolytes);
--- receive a 10% armor buff with each gained level - does not apply to acolytes;
--- experience requirements reduced by a factor of 2.5;
--- gain experience for each spell cast depending on its acolyte cost - 2xp per acolyte expended;
--- all spells now require an enemy target.
--- Black Ice radius increased to 150 (from 100).
--- Corpse Rain:
----- acolyte cost increased to 7 (from 4);
----- recharge timer removed - recharge is now solely determined by acolytes.
--- Soul Freeze can no longer paralyze flying units, Ring Heroes or 25pp summoned monsters.
--- Well of Souls:
----- can no longer heal Ring Heroes;
----- healing behavior altered - now heals 25% of a hero's health and 50% of a unit's health.
- Inn Wildmen:
--- cost decreased to 100 (from 150);
--- now have access to Torches upgrade;
--- now have correct banner carrier upon reaching level 2;
--- now regenerate correctly upon reaching level 2;
--- XP and level bonuses now match those of standard Wildmen.
- Hwaldar's leadership altered to +50%/+50% damage/armor (from +20%/+75%).
- Karsh:
--- Blink moved to level 5 (from 7);
--- Whisper of Death moved to level 10 (from 8);
--- melee attack altered as follows (*3 relates to the fact his attack is in three stages):
----- Level 1: 70*3 hero + 70 magic
----- Level 2: 70*3 hero + 80 magic (from 70*3 hero + 70 magic)
----- Level 3: 70*3 hero + 90 magic (from 70*3 hero + 70 magic)
----- Level 4: 70*3 hero + 100 magic (from 70*3 hero + 70 magic)
----- Level 5: 70*3 hero + 110 magic (from 80*3 hero + 80 magic)
----- Level 6: 70*3 hero + 120 magic (from 80*3 hero + 80 magic)
----- Level 7: 70*3 hero + 130 magic (from 80*3 hero + 80 magic)
----- Level 8: 70*3 hero + 140 magic (from 80*3 hero + 80 magic)
----- Level 9: 70*3 hero + 150 magic (from 90*3 hero + 90 magic)
----- Level 10: 70*3 hero + 170 magic (from 90*3 hero + 90 magic)
--- Chill Soul damage rebalanced as follows:
----- Level 1: 5/s (unchanged)
----- Level 2: 10/s (from 5/s)
----- Level 3: 15/s (from 5/s)
----- Level 4: 20/s (from 5/s)
----- Level 5: 25/s (from 55/s)
----- Level 6: 30/s (from 55/s)
----- Level 7: 35/s (from 55/s)
----- Level 8: 40/s (from 55/s)
----- Level 9: 45/s (from 105/s)
----- Level 10: 50/s (from 105/s).
- Morgomir:
--- cost decreased to 1200 (from 1500);
--- attack damage increased to 250 (from 150);
--- 30% damage scalar vs. structures removed.
--- Morgul Blade:
----- initial damage increased to 400 (from 80);
----- poison damage increased to 15/s (from 10/s);
----- initial strike, if it kills the victim, now correctly spawns a Wight;
----- Wight spawned by Morgul Blade improved (see General).
--- Dark Glory:
----- moved to level 7 (from 8);
----- corrected to +50%/+50% damage/armor (from +50%/-50%).
--- Ruin:
----- damage increased to 3000 (from 2500);
----- 50% damage scalar vs. fortresses removed.
- Rogash heal rate fixed.
- Witch-king:
--- heal rate fixed;
--- armor set changed to normal hero armor (from Witch King Armor, a set which was designed for the flying Mordor Witch-King);
--- Wight spawned by Morgul Corruption improved (see General).
--- Hour of the Witch-King:
----- now has a new FX effect;
----- now has an area of effect (radius 150);
----- range increased to 300 (from 150);
----- heroes within its radius have their special ability timers reset;
----- units within its radius are stunned by terror for 30s.
- Avalanche damage increased to 300 Siege (from 150).
- Blight:
--- cost increased to 15pp (from 5pp) and moved to where Summon Wights originally was;
--- radius of effect increased by 50%;
--- poisons enemies in its radius of effect;
--- enemies killed during the first 10 seconds of the spell become Lesser Wights;
--- reduction in enemy resource structure production still occurs.
- Fell Wind no longer damages structures.
- Frozen Land now works correctly, i.e. can superimpose other land powers and vice versa.
- Shade of the Wolf:
--- range problem against structures fixed; no longer attacks structures ineffectually; also uses different attack FX vs. structures now.
--- Dark Lord's Lament can no longer paralyze flying units, Ring Heroes or 25pp summoned monsters.
- Snow Bind:
--- cost decreased to 5pp (from 10pp) and moved to where Blight originally was;
--- area of effect of Snow Bind decreased by 50%.
- Summon Giants improved (see Goblins).
- Summon Wights:
--- cost decreased to 10pp (from 15pp) and moved to where Snow Bind originally was;
--- Wights improved (see General).
